Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
What does hold the game back a bit is a design that emphasizes collecting items or similar objectives within small stages instead of focusing on grand level design and epic boss battles. [Aug 2005, p.57]- Play Magazine
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- Critic Score
If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]- Play Magazine
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- Critic Score
But here again, another fun idea inevitably joins what feels like a game thrown together out of genre spare parts. [May 2005, p.39]- Play Magazine
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- Critic Score
A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]- Play Magazine
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- Critic Score
The whole concoction makes for one super-stylized, decidedly different action game. [May 2005, p.43]- Play Magazine
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- Critic Score
A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]- Play Magazine
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- Critic Score
There's a ton of mission variety, but whatever your pleasure, you're going to be doing a lot of driving to specified points on the map and entering a lot of red circles to initiate a lot of scripted events. [Aug 2005, p.48]- Play Magazine
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- Critic Score
A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]- Play Magazine
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- Critic Score
Even the most gruesome crime scenes have a haunting beauty about them...it's almost a strange intertwining of reality and the surreal. [June 2005, p.50]- Play Magazine
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- Critic Score
A few rough edges aside, Advent Rising is gaming's latest and most promising future epic. [July 2005, p.74]- Play Magazine
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- Critic Score
What's typical by SNK standards equates to a few hours of incredible old-school adrenaline rush. [June 2005, p.54]- Play Magazine
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- Critic Score
You won't find anything grounbreaking here, but you will find a highly enjoyable strategy game. [July 2005, p.82]- Play Magazine
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- Critic Score
I had hours of fun with Twisted anyway, but I prefer "Touched" or the original. [July 2005, p.82]- Play Magazine
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- Critic Score
Unfortunately, there isn't a Franchise mode in MVP, but there is a great season mode, as well as an addictive Homerun Showdown. [May 2005, p.71]- Play Magazine
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- Critic Score
A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]- Play Magazine
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- Critic Score
I really like the look of the game, with its rich color palette and vivid lighting, and the presentation is top-notch. [July 2005, p.79]- Play Magazine
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- Critic Score
Experiencing Haunting Ground, I felt something new and bold as much as traditional and expected from the horror genre. [May 2005, p.46]- Play Magazine
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- Critic Score
The game's a tad short for my taste, although if you're looking for pure action, RoTS is the way to go. [July 2005, p.79]- Play Magazine
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- Critic Score
The balance of enemies is deftly tuned to not hold you in one place for too long. [June 2005, p.86]- Play Magazine
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- Critic Score
The game's a tad short for my taste, although if you're looking for pure action, RoTS is the way to go. [July 2005, p.79]- Play Magazine
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- Critic Score
The value here ultimately comes down to the creativity of the Pariah community. Decent package overall. [June 2005, p.51]- Play Magazine
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- Critic Score
A very nice alternative to "GT4." Though its physics engine provides a proper challenge, the game itself is simpler and easier to pick up and make make progress. If you haven't got time for "GT4," play this instead. [May 2005, p.40]- Play Magazine
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- Critic Score
A very addictive and good-playing game of golf with sweet wireless matchups and plenty of fun costumes and characters to unlock in between. [July 2005, p.82]- Play Magazine
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- Critic Score
The value here ultimately comes down to the creativity of the Pariah community. Decent package overall. [June 2005, p.51]- Play Magazine
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- Play Magazine
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- Critic Score
My only focused gripe though is with the leaner trick system, which had been downgraded from implementation across the PS2's four shoulder buttons to a single PSP button. Small gripe. [May 2005, p.70]- Play Magazine
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- Critic Score
You don't need to be an experienced MMO player to have fun with this game, and you don't need a beast of a PC to run the game smoothly. [July 2005, p.80]- Play Magazine
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- Critic Score
There's a big list of moves and attacks, but you never find any worthwhile ways to use them as the game devolves into tiresome plough-ahead combat. [June 2005, p.56]- Play Magazine
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- Critic Score
A fun cooperative experience in the very provocative world of Resident Evil. [Apr 2005, p.60]- Play Magazine
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- Critic Score
What sets Stella Deus apart from its predecessors, aside from its unique look... is the immensity and complexity of the overall quest. [May 2005, p.36]- Play Magazine