Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
With more of an emphasis on the intimate perils of war, the game feels fresh enough, but staggers in an attempt to draw us in to the characters. [May 2005, p.50]- Play Magazine
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- Critic Score
Use of certain weapons and locomotion across the map can be cumbersome, and the game just doesn't have that same pendulum energy of before in the fights. [Apr 2004, p.64]- Play Magazine
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- Critic Score
EA Chicago should be proud. It doesn't get much better than this. [Apr 2005, p.77]- Play Magazine
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- Play Magazine
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- Critic Score
Tactical, yet just as fun as any single-player romp, skillfully laid out and nicely scored, Star Wars: Republic Commando lives up to its billing and them some. [March 2005, p.55]- Play Magazine
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- Critic Score
EA Chicago should be proud. It doesn't get much better than this. [Apr 2005, p.77]- Play Magazine
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- Critic Score
Scrapland's parts make a pretty decent whole, but there just wasn't that old black magic there, that feeling that captivates you and keeps you glued to your seat longing for more. [Apr 2005, p.57]- Play Magazine
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- Critic Score
EA Chicago should be proud. It doesn't get much better than this. [Apr 2005, p.77]- Play Magazine
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- Critic Score
Another amazingly deep fighting game that should leave fans floored. [Apr 2005, p.53]- Play Magazine
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- Critic Score
While you're off collecting bolts, you'll also notice a striking resemblance to "Ratchet and Clank," which is evident at nearly every turn. [Apr 2005, p.61]- Play Magazine
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- Critic Score
The boss battles earn points for uniqueness alone. [March 2005, p.66]- Play Magazine
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- Critic Score
The thrill of the series has always resulted from engaging in semi-realistic dogfights amidst some of the most gorgeous visuals ever seen - features that are sorely lacking in the GBA version. [Feb 2005, p.81]- Play Magazine
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- Critic Score
The adventure-addled gameplay is pure Dredd too, and the story--Dark Judges have risen - is very cool. [Apr 2004, p.64]- Play Magazine
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- Play Magazine
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- Critic Score
No question, every game in the series has felt great, but this one is in another league. [Apr 2005, p.58]- Play Magazine
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- Critic Score
Sometimes it's cool to suspend disbelief and go back to what got us here in the first place - aiding villagers and killing monsters. [March 2005, p.50]- Play Magazine
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- Critic Score
The skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]- Play Magazine
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- Critic Score
[Street] mode would've been a lot more enjoyable if it weren't for the idiotic AI. Quite frankly, it's downright painful. [March 2005, p.80]- Play Magazine
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- Critic Score
Together with a near flawless play-by-play announcer, excellent sound, music and solid online play, EA Sports has done it again with MVP. [Apr 2005, p.76]- Play Magazine
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- Critic Score
Extremely slippery controls make handling both the chopper and the plane a chore. [Feb 2005, p.80]- Play Magazine
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- Critic Score
The skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]- Play Magazine
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- Critic Score
I really am looking forward to playing friends who have moved across country, recapturing the good old days. [Jan 2005, p.69]- Play Magazine
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- Critic Score
[Street] mode would've been a lot more enjoyable if it weren't for the idiotic AI. Quite frankly, it's downright painful. [March 2005, p.80]- Play Magazine
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- Critic Score
Together with a near flawless play-by-play announcer, excellent sound, music and solid online play, EA Sports has done it again with MVP. [Apr 2005, p.76]- Play Magazine
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- Critic Score
Together with a near flawless play-by-play announcer, excellent sound, music and solid online play, EA Sports has done it again with MVP. [Apr 2005, p.76]- Play Magazine
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- Critic Score
Carving into an enemy with Jake's Plasma Blade carries a weight and reaction so polished, the result is poetry in motion rather than simple swordplay. [Feb 2005, p.66]- Play Magazine
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- Critic Score
Episode II feels less grand than the original, almost like an epilogue to the first game. [Feb 2005, p.61]- Play Magazine
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- Critic Score
Nothing Earth-shattering, but respectable, much like the film. [Apr 2005, p.61]- Play Magazine
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- Critic Score
My only criticisms are that the NES-themed games aren't as creative as before, and the game is a bit easy. [Apr 2005, p.70]- Play Magazine
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- Critic Score
Nothing Earth-shattering, but respectable, much like the film. [Apr 2005, p.61]- Play Magazine