Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 88 Metascore
    • 85 Critic Score
    With more of an emphasis on the intimate perils of war, the game feels fresh enough, but staggers in an attempt to draw us in to the characters. [May 2005, p.50]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    Use of certain weapons and locomotion across the map can be cumbersome, and the game just doesn't have that same pendulum energy of before in the fights. [Apr 2004, p.64]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    EA Chicago should be proud. It doesn't get much better than this. [Apr 2005, p.77]
    • Play Magazine
    • 82 Metascore
    • 80 Critic Score
    The 2K series is back where it needs to be. [Apr 2005, p.76]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    Tactical, yet just as fun as any single-player romp, skillfully laid out and nicely scored, Star Wars: Republic Commando lives up to its billing and them some. [March 2005, p.55]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    EA Chicago should be proud. It doesn't get much better than this. [Apr 2005, p.77]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    Scrapland's parts make a pretty decent whole, but there just wasn't that old black magic there, that feeling that captivates you and keeps you glued to your seat longing for more. [Apr 2005, p.57]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    EA Chicago should be proud. It doesn't get much better than this. [Apr 2005, p.77]
    • Play Magazine
    • 88 Metascore
    • 80 Critic Score
    Another amazingly deep fighting game that should leave fans floored. [Apr 2005, p.53]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    While you're off collecting bolts, you'll also notice a striking resemblance to "Ratchet and Clank," which is evident at nearly every turn. [Apr 2005, p.61]
    • Play Magazine
    • 78 Metascore
    • 70 Critic Score
    The boss battles earn points for uniqueness alone. [March 2005, p.66]
    • Play Magazine
    • 56 Metascore
    • 38 Critic Score
    The thrill of the series has always resulted from engaging in semi-realistic dogfights amidst some of the most gorgeous visuals ever seen - features that are sorely lacking in the GBA version. [Feb 2005, p.81]
    • Play Magazine
    • 57 Metascore
    • 75 Critic Score
    The adventure-addled gameplay is pure Dredd too, and the story--Dark Judges have risen - is very cool. [Apr 2004, p.64]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    The 2K series is back where it needs to be. [Apr 2005, p.76]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    No question, every game in the series has felt great, but this one is in another league. [Apr 2005, p.58]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    Sometimes it's cool to suspend disbelief and go back to what got us here in the first place - aiding villagers and killing monsters. [March 2005, p.50]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    The skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]
    • Play Magazine
    • 59 Metascore
    • 60 Critic Score
    [Street] mode would've been a lot more enjoyable if it weren't for the idiotic AI. Quite frankly, it's downright painful. [March 2005, p.80]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    Together with a near flawless play-by-play announcer, excellent sound, music and solid online play, EA Sports has done it again with MVP. [Apr 2005, p.76]
    • Play Magazine
    • 58 Metascore
    • 50 Critic Score
    Extremely slippery controls make handling both the chopper and the plane a chore. [Feb 2005, p.80]
    • Play Magazine
    • 79 Metascore
    • 85 Critic Score
    The skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]
    • Play Magazine
    • 79 Metascore
    • 75 Critic Score
    I really am looking forward to playing friends who have moved across country, recapturing the good old days. [Jan 2005, p.69]
    • Play Magazine
    • 60 Metascore
    • 60 Critic Score
    [Street] mode would've been a lot more enjoyable if it weren't for the idiotic AI. Quite frankly, it's downright painful. [March 2005, p.80]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    Together with a near flawless play-by-play announcer, excellent sound, music and solid online play, EA Sports has done it again with MVP. [Apr 2005, p.76]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    Together with a near flawless play-by-play announcer, excellent sound, music and solid online play, EA Sports has done it again with MVP. [Apr 2005, p.76]
    • Play Magazine
    • 51 Metascore
    • 88 Critic Score
    Carving into an enemy with Jake's Plasma Blade carries a weight and reaction so polished, the result is poetry in motion rather than simple swordplay. [Feb 2005, p.66]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    Episode II feels less grand than the original, almost like an epilogue to the first game. [Feb 2005, p.61]
    • Play Magazine
    • 58 Metascore
    • 65 Critic Score
    Nothing Earth-shattering, but respectable, much like the film. [Apr 2005, p.61]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    My only criticisms are that the NES-themed games aren't as creative as before, and the game is a bit easy. [Apr 2005, p.70]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    Nothing Earth-shattering, but respectable, much like the film. [Apr 2005, p.61]
    • Play Magazine

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