Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
In the stupidly scripted, overly basic single-player missions, you'll probably find interest trailing off by the swift end. [Feb 2005, p.64]- Play Magazine
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- Critic Score
What I liked most abou this title was how it managed to improve the already perfect control system from the original - especially with respect to Style Moves. [Feb 2005, p.79]- Play Magazine
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- Critic Score
What I liked most abou this title was how it managed to improve the already perfect control system from the original - especially with respect to Style Moves. [Feb 2005, p.79]- Play Magazine
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- Critic Score
What I liked most abou this title was how it managed to improve the already perfect control system from the original - especially with respect to Style Moves. [Feb 2005, p.79]- Play Magazine
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- Critic Score
The game has undoubtedly improved in a number of ways in its transition to PC as a Developer's Cut, making it an essential experience on the platform. [Feb 2005, p.72]- Play Magazine
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- Critic Score
While each conversation is well-written, there's no real flowing narrative backing it up. [Feb 2005, p.80]- Play Magazine
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- Critic Score
If you've ever loved strategy-based RPGs, you're gonna like this. [Jan 2005, p.62]- Play Magazine
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- Critic Score
Among the myriad of reasons why I loved this game more every second I played it...is the way the puzzles and especially the visual presentation evolve. [Dec 2004, p.70]- Play Magazine
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- Critic Score
The best original Mega Man game since the days of Sega Saturn. [Jan 2005, p.56]- Play Magazine
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- Critic Score
What I don't like is the ugly non-Namco designed interface and screwy button configuration when plaing with the stylus, which makes it literally impossible to play with the manual transmission. [Jan 2005, p.85]- Play Magazine
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- Critic Score
The plot is basically a device to rehash the stories of the original Kingdom Hearts. [Jan 2005, p.86]- Play Magazine
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- Critic Score
I absolutely loved The Sith Lords, flaws and all. HK-47 defines love as "making a shot to the knees of a target 120 kilometers away using an Aratch sniper rifle with a tri-light scope." That says it all. [Feb 2005, p.68]- Play Magazine
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- Critic Score
Almost everything that was so great about the coin-op versions is found here. [Feb 2005, p.80]- Play Magazine
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- Critic Score
A solid 10-level package rife with impressive demonic hordes. [Jan 2005, p.77]- Play Magazine
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- Critic Score
An amazingly involving adventure from spirit to atmosphere to richness of setting and exploration. [Dec 2004, p.65]- Play Magazine
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- Critic Score
Pressure Driller adds a nice twist to the standard formula. [Jan 2005, p.85]- Play Magazine
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- Critic Score
An amazingly involving adventure from spirit to atmosphere to richness of setting and exploration. [Dec 2004, p.65]- Play Magazine
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- Critic Score
An amazingly involving adventure from spirit to atmosphere to richness of setting and exploration. [Dec 2004, p.65]- Play Magazine
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- Critic Score
Final Fantasy II... holds up extremely well, with an excellent story and fleshed-out characters. [Jan 2005, p.87]- Play Magazine
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- Critic Score
One of the most endearing and involving online worlds the genre as ever known. [Jan 2005, p.72]- Play Magazine
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- Critic Score
AH is a manic, rock-hard, 2D assault on your motor skills that may lack the polish of the best of this mighty genre, but gets a pass for being the coolest homegrown game ever. [Nov 2004, p.75]- Play Magazine
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- Critic Score
The production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]- Play Magazine
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- Critic Score
The production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]- Play Magazine
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- Critic Score
The production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]- Play Magazine
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- Critic Score
AH is a manic, rock-hard, 2D assault on your motor skills that may lack the polish of the best of this mighty genre, but gets a pass for being the coolest homegrown game ever. [Nov 2004, p.75]- Play Magazine
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- Critic Score
In a perfect world, wouldn't it have been great to get an original Mario game? Isn't that the way it used to be? [Jan 2005, p.84]- Play Magazine
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- Critic Score
Among the myriad of reasons why I loved this game more every second I played it...is the way the puzzles and especially the visual presentation evolve. [Dec 2004, p.70]- Play Magazine
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- Critic Score
The edge-of-your seat action is incredibly intense and perfectly paced. Combined with ties to real-life events, the immersion level is off the charts. [Jan 2005, p.64]- Play Magazine
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- Critic Score
On-the-fly switching between ranged and melee combat gives the solid action more depth than you'd expect, and the characters and stages look excellent, complete with nice environmental effects. [Nov 2004, p.75]- Play Magazine
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- Critic Score
Although EA's game lacks the spark and depth that Sega's "College Hoops 2K5" provides, it's still a great game that deserves props for some pretty cool and innovative gameplay additions. [Jan 2005, p.81]- Play Magazine