Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 66 Metascore
    • 75 Critic Score
    Essentially an Xbox port with improved graphics. [Jan 2005, p.78]
    • Play Magazine
    • 86 Metascore
    • 100 Critic Score
    Gameplay was virtually lag-free and response time was so smooth, it rivaled any other sports game played online. [Jan 2005, p.80]
    • Play Magazine
    • 68 Metascore
    • 62 Critic Score
    Graphically, I haven't seen this many jaggy looking players since the Genesis/SNES days. Player animations are also sub-par. [Jan 2005, p.85]
    • Play Magazine
    • 60 Metascore
    • 75 Critic Score
    A gorgeous game by any standards. [Jan 2005, p.85]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    Who can argue with this level of artistry? [Jan 2005, p.67]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Although EA's game lacks the spark and depth that Sega's "College Hoops 2K5" provides, it's still a great game that deserves props for some pretty cool and innovative gameplay additions. [Jan 2005, p.81]
    • Play Magazine
    • 86 Metascore
    • 100 Critic Score
    Gameplay was virtually lag-free and response time was so smooth, it rivaled any other sports game played online. [Jan 2005, p.80]
    • Play Magazine
    • 96 Metascore
    • 100 Critic Score
    Stripped of its hype-induced hysteria and lore, and isolated as a pure action showcase, Half-Life 2 is one of the most satisfying efforts in recent years. [Dec 2004, p.82]
    • Play Magazine
    • 36 Metascore
    • 67 Critic Score
    Plays surprisingly well on its foundation of three schools of combat: brawler, marial artist, and grappler. Place it next to Japan's best and the game gets pummeled. [Nov 2004, p.75]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    It pulls you along with unwavering RPG depth through the mire of unfortunate execution blunders and it succeeds, despite itself. [Jan 2005, p.78]
    • Play Magazine
    • 76 Metascore
    • 88 Critic Score
    I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]
    • Play Magazine
    • 57 Metascore
    • 91 Critic Score
    For 2D fighting bliss, look no further than Capcom Fighting Evolution. [Dec 2004, p.64]
    • Play Magazine
    • 77 Metascore
    • 50 Critic Score
    Far and away the best game in the series, but unfortunately, the creators have still neglected to address the lackluster fighting at the core. [Jan 2005, p.68]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    My only complaint is how your progress goes backwards when you fail at a given task; replaying is one thing, but the negative penalization is just kinda mean. [Jan 2005, p.84]
    • Play Magazine
    • 61 Metascore
    • 75 Critic Score
    This is one very long, very impressive game. [Jan 2005, p.84]
    • Play Magazine
    • 73 Metascore
    • 88 Critic Score
    I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]
    • Play Magazine
    • 63 Metascore
    • 83 Critic Score
    The fighting manages to feel nimble while still providing a sense of awesome scale, which had to be an extremely hard balance to strike. [Nov 2004, p.60]
    • Play Magazine
    • 68 Metascore
    • 91 Critic Score
    This is just masterful game making, pure and simple. [Dec 2004, p.66]
    • Play Magazine
    • 37 Metascore
    • 67 Critic Score
    Plays surprisingly well on its foundation of three schools of combat: brawler, marial artist, and grappler. Place it next to Japan's best and the game gets pummeled. [Nov 2004, p.75]
    • Play Magazine
    • 80 Metascore
    • 67 Critic Score
    Baten Kaitos isn't bad, but it doesn't stack up to the games it seemingly wants to emulate. [Dec 2004, p.58]
    • Play Magazine
    • 74 Metascore
    • 88 Critic Score
    I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]
    • Play Magazine
    • 73 Metascore
    • 67 Critic Score
    Mildly addictive yet limited fun. [Nov 2004, p.90]
    • Play Magazine
    • 80 Metascore
    • 100 Critic Score
    With its choice multiplayer extras in tow, this has to be considered one of the best SP games of all time. [Jan 2005, p.86]
    • Play Magazine
    • 92 Metascore
    • 100 Critic Score
    No game this year casts its web with such distinct mood and sci-fi wonder. [Jan 2005, p.54]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    Beyond the titillating visuals, Rumble Roses also packs a punch in the gameplay department. [Jan 2005, p.82]
    • Play Magazine
    • 54 Metascore
    • 62 Critic Score
    SK's not for everyone, but fans should be beside themselves. [Jan 2005, p.70]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    A near 20-hour-long rollercoaster ride that stacks missions of perfectly manufactured platforming, tactical shooting and everything in between. [Dec 2004, p.72]
    • Play Magazine
    • 71 Metascore
    • 67 Critic Score
    Personally, steering with my head, jumping and flailing my arms to do tricks didn't do it for me, but if you think you'd get a kick out of learning to race in a whole new way, definitely check it out. [Dec 2004, p.81]
    • Play Magazine
    • 82 Metascore
    • 83 Critic Score
    I'm still bummed that the single player arcade mode from the original hasn't returned, but what's here is good fun - particularly when sobriety is lacking. [Nov 2004, p.76]
    • Play Magazine
    • 66 Metascore
    • 50 Critic Score
    Even the greatest hockey player ever couldn't help 989 find its much-needed groove. [Jan 2005, p.85]
    • Play Magazine

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