Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
-
65% higher than the average critic
-
3% same as the average critic
-
32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
-
Positive: 1,523 out of 2350
-
Mixed: 684 out of 2350
-
Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
-
- Play Magazine
-
- Critic Score
Gameplay was virtually lag-free and response time was so smooth, it rivaled any other sports game played online. [Jan 2005, p.80]- Play Magazine
-
- Critic Score
Graphically, I haven't seen this many jaggy looking players since the Genesis/SNES days. Player animations are also sub-par. [Jan 2005, p.85]- Play Magazine
-
- Play Magazine
-
- Critic Score
Who can argue with this level of artistry? [Jan 2005, p.67]- Play Magazine
-
- Critic Score
Although EA's game lacks the spark and depth that Sega's "College Hoops 2K5" provides, it's still a great game that deserves props for some pretty cool and innovative gameplay additions. [Jan 2005, p.81]- Play Magazine
-
- Critic Score
Gameplay was virtually lag-free and response time was so smooth, it rivaled any other sports game played online. [Jan 2005, p.80]- Play Magazine
-
- Critic Score
Stripped of its hype-induced hysteria and lore, and isolated as a pure action showcase, Half-Life 2 is one of the most satisfying efforts in recent years. [Dec 2004, p.82]- Play Magazine
-
- Critic Score
Plays surprisingly well on its foundation of three schools of combat: brawler, marial artist, and grappler. Place it next to Japan's best and the game gets pummeled. [Nov 2004, p.75]- Play Magazine
-
- Critic Score
It pulls you along with unwavering RPG depth through the mire of unfortunate execution blunders and it succeeds, despite itself. [Jan 2005, p.78]- Play Magazine
-
- Critic Score
I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]- Play Magazine
-
- Critic Score
For 2D fighting bliss, look no further than Capcom Fighting Evolution. [Dec 2004, p.64]- Play Magazine
-
- Critic Score
Far and away the best game in the series, but unfortunately, the creators have still neglected to address the lackluster fighting at the core. [Jan 2005, p.68]- Play Magazine
-
- Critic Score
My only complaint is how your progress goes backwards when you fail at a given task; replaying is one thing, but the negative penalization is just kinda mean. [Jan 2005, p.84]- Play Magazine
-
- Play Magazine
-
- Critic Score
I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]- Play Magazine
-
- Critic Score
The fighting manages to feel nimble while still providing a sense of awesome scale, which had to be an extremely hard balance to strike. [Nov 2004, p.60]- Play Magazine
-
- Critic Score
This is just masterful game making, pure and simple. [Dec 2004, p.66]- Play Magazine
-
- Critic Score
Plays surprisingly well on its foundation of three schools of combat: brawler, marial artist, and grappler. Place it next to Japan's best and the game gets pummeled. [Nov 2004, p.75]- Play Magazine
-
- Critic Score
Baten Kaitos isn't bad, but it doesn't stack up to the games it seemingly wants to emulate. [Dec 2004, p.58]- Play Magazine
-
- Critic Score
I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]- Play Magazine
-
- Play Magazine
-
- Critic Score
With its choice multiplayer extras in tow, this has to be considered one of the best SP games of all time. [Jan 2005, p.86]- Play Magazine
-
- Critic Score
No game this year casts its web with such distinct mood and sci-fi wonder. [Jan 2005, p.54]- Play Magazine
-
- Critic Score
Beyond the titillating visuals, Rumble Roses also packs a punch in the gameplay department. [Jan 2005, p.82]- Play Magazine
-
- Critic Score
SK's not for everyone, but fans should be beside themselves. [Jan 2005, p.70]- Play Magazine
-
- Critic Score
A near 20-hour-long rollercoaster ride that stacks missions of perfectly manufactured platforming, tactical shooting and everything in between. [Dec 2004, p.72]- Play Magazine
-
- Critic Score
Personally, steering with my head, jumping and flailing my arms to do tricks didn't do it for me, but if you think you'd get a kick out of learning to race in a whole new way, definitely check it out. [Dec 2004, p.81]- Play Magazine
-
- Critic Score
I'm still bummed that the single player arcade mode from the original hasn't returned, but what's here is good fun - particularly when sobriety is lacking. [Nov 2004, p.76]- Play Magazine
-
- Critic Score
Even the greatest hockey player ever couldn't help 989 find its much-needed groove. [Jan 2005, p.85]- Play Magazine