Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 67 Metascore
    • 80 Critic Score
    I miss Fox's awesome fur mapping, but I guess getting Krystal as a permanent team member makes us even. [March 2005, p.59]
    • Play Magazine
    • 75 Metascore
    • 88 Critic Score
    A game that reaches into your primal thirst for violence with no restraint... A bold, fantastic experiment. [Feb 2005, p.60]
    • Play Magazine
    • 51 Metascore
    • 88 Critic Score
    Filled with enough espionage, illegal arms trade, intrigue and terrorist activity to make James Bond run for cover. [Feb 2005, p.63]
    • Play Magazine
    • 89 Metascore
    • 100 Critic Score
    For V3, the player models have photorealistic heads and faces - you can actually see facial details and markings. The development team even incorporated cloth animations. [Feb 2005, p.75]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    With one simple change, everything old in KOF is new again, and that change is an actual tag system that allows players to swap characters at almost any time. [Jan 2004, p.66]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    The AI is aggressive, but loads of upgrades are available to give you much-needed edge and add an element of strategy. [Apr 2005, p.70]
    • Play Magazine
    • 89 Metascore
    • 100 Critic Score
    For V3, the player models have photorealistic heads and faces - you can actually see facial details and markings. The development team even incorporated cloth animations. [Feb 2005, p.75]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    For V3, the player models have photorealistic heads and faces - you can actually see facial details and markings. The development team even incorporated cloth animations. [Feb 2005, p.75]
    • Play Magazine
    • 77 Metascore
    • 75 Critic Score
    Give Return to Arms credit for maintaining a good level of strategy and balance to the action. [March 2005, p.54]
    • Play Magazine
    • 90 Metascore
    • 95 Critic Score
    Player animations and transitions are seamless; it will astound you how versatile the movements are in the game. [Apr 2005, p.77]
    • Play Magazine
    • 91 Metascore
    • 95 Critic Score
    Player animations and transitions are seamless; it will astound you how versatile the movements are in the game. [Apr 2005, p.77]
    • Play Magazine
    • 65 Metascore
    • 50 Critic Score
    Though far from bad, A Sound of Thunder just seems to be going through the motions to deliver an isometric adventure game filled with fetch quests amidst bland levels and typical looking puzzles. [Apr 2004, p.71]
    • Play Magazine
    • 59 Metascore
    • 65 Critic Score
    I don't wanna sound like a perv, but the first time I got the "Have sex on a couch?" command, well... all I can say is buy a couch early on; Hef likes to get his groove on. [March 2005, p.58]
    • Play Magazine
    • 59 Metascore
    • 65 Critic Score
    I don't wanna sound like a perv, but the first time I got the "Have sex on a couch?" command, well... all I can say is buy a couch early on; Hef likes to get his groove on. [March 2005, p.58]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    This is the game that the industry should hold up as an example of what gaming can aspire to. [Feb 2005, p.56]
    • Play Magazine
    • 61 Metascore
    • 65 Critic Score
    I don't wanna sound like a perv, but the first time I got the "Have sex on a couch?" command, well... all I can say is buy a couch early on; Hef likes to get his groove on. [March 2005, p.58]
    • Play Magazine
    • 55 Metascore
    • 62 Critic Score
    A cool concept (handled "PSO" style) for sure, that's unfortunately tethered to stiff controls, an antiquated camera with no look button, and gameplay devices ripe for retirement. [Jan 2005, p.68]
    • Play Magazine
    • 56 Metascore
    • 75 Critic Score
    What Full Metal Alchemist lacks in visual punch, visa vie simplistic geometry and slightly stiff animation, it more than makes up for in level design, story, and especially technique. [Jan 2005, p.69]
    • Play Magazine
    • 53 Metascore
    • 62 Critic Score
    A cool concept (handled "PSO" style) for sure, that's unfortunately tethered to stiff controls, an antiquated camera with no look button, and gameplay devices ripe for retirement. [Jan 2005, p.68]
    • Play Magazine
    • 67 Metascore
    • 38 Critic Score
    The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62]
    • Play Magazine
    • 68 Metascore
    • 38 Critic Score
    The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62]
    • Play Magazine
    • 69 Metascore
    • 38 Critic Score
    The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62]
    • Play Magazine
    • 68 Metascore
    • 50 Critic Score
    Looks good and handles well, but when it comes to the union of cart racing and flying, the game just doesn't gel. [March 2005, p.66]
    • Play Magazine
    • 62 Metascore
    • 88 Critic Score
    One of the prettiest games ever and wall-to-wall arcade fun. [Jan 2005, p.58]
    • Play Magazine
    • 63 Metascore
    • 62 Critic Score
    Fans of bigger-name RPGs are likely to be put off by Suikoden IV's lack of visual punch, and even role-playing die-hards may be let down by the storytelling. [Jan 2005, p.59]
    • Play Magazine
    • 57 Metascore
    • 38 Critic Score
    It's almost like they picked parts of the first that worked really well, and then broke them. [Feb 2005, p.67]
    • Play Magazine
    • 96 Metascore
    • 95 Critic Score
    As close as games have yet to get to a true masterpiece - a towering achievement in artistic design, technical mastery and emotion-driven gamemaking. [March 2005, p.58]
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    Amazing visuals. [March 2005, p.59]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    Simply incredible. [March 2005, p.66]
    • Play Magazine
    • 86 Metascore
    • 85 Critic Score
    Amazing visuals. [March 2005, p.59]
    • Play Magazine

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