Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
What this game contains that is totally removed from everything else out there is a quirky, infectious, humorous character, one that seems to deeply reflect the personality of its makers. When you play it, you really sense a stamp of originality and zany flavor in its presentation and structure. [March 2005, p.48]- Play Magazine
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- Critic Score
What this game contains that is totally removed from everything else out there is a quirky, infectious, humorous character, one that seems to deeply reflect the personality of its makers. When you play it, you really sense a stamp of originality and zany flavor in its presentation and structure. [March 2005, p.48]- Play Magazine
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- Critic Score
Essentially, with MX vs. ATV Unleashed, Rainbow has perfected everything they introduced as the pioneers of next generation off-road racing. [Apr 2005, p.74]- Play Magazine
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- Critic Score
Chances are, however, that you'll be bored senseless within an hour. [May 2005, p.72]- Play Magazine
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- Critic Score
As always, it's a fairly simple affair but fun and addictive all the same to tear through scores and scores of enemies using basic combos. [Apr 2005, p.70]- Play Magazine
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- Critic Score
It's challenging and furious fun, made only better by multiplayer. [May 2005, p.70]- Play Magazine
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- Play Magazine
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- Critic Score
It's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54]- Play Magazine
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- Critic Score
With more of an emphasis on the intimate perils of war, the game feels fresh enough, but staggers in an attempt to draw us in to the characters. [May 2005, p.50]- Play Magazine
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- Critic Score
The skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]- Play Magazine
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- Critic Score
There is some undue frustration thanks to an uncontrollable camera, but this is still the Monkey Ball game to get. [March 2005, p.58]- Play Magazine
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- Critic Score
With impeccable world and character design, quirky cool real-time cinemas that pay homage to an era of gaming gone by, an outstanding opening movie and score, and compelling action-role playing for the duration, Musashi: Samurai Legend is a beacon of hope for a homoginized world. [March 2005, p.56]- Play Magazine
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- Critic Score
A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]- Play Magazine
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- Critic Score
A competent game, but it's also thoroughly forgettable. [May 2005, p.73]- Play Magazine
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- Critic Score
Perfect controls and breathtaking visuals aside, the localization here is also superb (Majesco grabbed this one post Microsoft polishing every nook and cranny), and the music is, in a word, euphoric. [Feb 2005, p.65]- Play Magazine
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- Critic Score
There is some undue frustration thanks to an uncontrollable camera, but this is still the Monkey Ball game to get. [March 2005, p.58]- Play Magazine
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- Critic Score
A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]- Play Magazine
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- Critic Score
Mega Man's platforming and weapon-swiping action are still infinitely playable. [May 2005, p.52]- Play Magazine
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- Critic Score
It's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54]- Play Magazine
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- Critic Score
This simple yet devilishly addictive touch-pen action game shows off the DS in the best possible light, providing a totally unique and fun experience. [Apr 2005, p.70]- Play Magazine
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- Critic Score
Four-player head-to-head is a gas too. [May 2005, p.70]- Play Magazine
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- Critic Score
I hadn't played an all-stylus game until now, but having done so, I can officially state tht I find it utterly joyless. [May 2005, p.72]- Play Magazine
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- Play Magazine
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- Critic Score
It's one of the prettiest and exciting-to-watch games I've ever seen. [May 2005, p.52]- Play Magazine
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- Critic Score
When all the inane and lovingly crafted comic kitsch subsides, you're left with a very good little RPG. [Apr 2005, p.67]- Play Magazine
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- Critic Score
With more of an emphasis on the intimate perils of war, the game feels fresh enough, but staggers in an attempt to draw us in to the characters. [May 2005, p.50]- Play Magazine
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- Critic Score
I especially like the whole manager/teammate interaction. It was a nice touch. [Apr 2005, p.76]- Play Magazine
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- Critic Score
It's also hella simplistic and the 3D models less than spectacular. [May 2005, p.54]- Play Magazine
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- Critic Score
Tactical, yet just as fun as any single-player romp, skillfully laid out and nicely scored, Star Wars: Republic Commando lives up to its billing and them some. [March 2005, p.55]- Play Magazine
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- Critic Score
Learn and hone your attacks, consider the deceivingly complex structure of the game, and the reward is tremendously satisfying. [Apr 2005, p.54]- Play Magazine