Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 83 Metascore
    • 80 Critic Score
    What this game contains that is totally removed from everything else out there is a quirky, infectious, humorous character, one that seems to deeply reflect the personality of its makers. When you play it, you really sense a stamp of originality and zany flavor in its presentation and structure. [March 2005, p.48]
    • Play Magazine
    • 82 Metascore
    • 80 Critic Score
    What this game contains that is totally removed from everything else out there is a quirky, infectious, humorous character, one that seems to deeply reflect the personality of its makers. When you play it, you really sense a stamp of originality and zany flavor in its presentation and structure. [March 2005, p.48]
    • Play Magazine
    • 79 Metascore
    • 90 Critic Score
    Essentially, with MX vs. ATV Unleashed, Rainbow has perfected everything they introduced as the pioneers of next generation off-road racing. [Apr 2005, p.74]
    • Play Magazine
    • 51 Metascore
    • 72 Critic Score
    Chances are, however, that you'll be bored senseless within an hour. [May 2005, p.72]
    • Play Magazine
    • 62 Metascore
    • 75 Critic Score
    As always, it's a fairly simple affair but fun and addictive all the same to tear through scores and scores of enemies using basic combos. [Apr 2005, p.70]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    It's challenging and furious fun, made only better by multiplayer. [May 2005, p.70]
    • Play Magazine
    • 57 Metascore
    • 40 Critic Score
    NBA
    Lay-ups and dunks are also extremely frustrating to execute. [May 2005, p.71]
    • Play Magazine
    • 44 Metascore
    • 35 Critic Score
    It's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54]
    • Play Magazine
    • 82 Metascore
    • 85 Critic Score
    With more of an emphasis on the intimate perils of war, the game feels fresh enough, but staggers in an attempt to draw us in to the characters. [May 2005, p.50]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    The skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]
    • Play Magazine
    • 78 Metascore
    • 70 Critic Score
    There is some undue frustration thanks to an uncontrollable camera, but this is still the Monkey Ball game to get. [March 2005, p.58]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    With impeccable world and character design, quirky cool real-time cinemas that pay homage to an era of gaming gone by, an outstanding opening movie and score, and compelling action-role playing for the duration, Musashi: Samurai Legend is a beacon of hope for a homoginized world. [March 2005, p.56]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]
    • Play Magazine
    • 61 Metascore
    • 50 Critic Score
    A competent game, but it's also thoroughly forgettable. [May 2005, p.73]
    • Play Magazine
    • 81 Metascore
    • 88 Critic Score
    Perfect controls and breathtaking visuals aside, the localization here is also superb (Majesco grabbed this one post Microsoft polishing every nook and cranny), and the music is, in a word, euphoric. [Feb 2005, p.65]
    • Play Magazine
    • 81 Metascore
    • 70 Critic Score
    There is some undue frustration thanks to an uncontrollable camera, but this is still the Monkey Ball game to get. [March 2005, p.58]
    • Play Magazine
    • 71 Metascore
    • 70 Critic Score
    A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Mega Man's platforming and weapon-swiping action are still infinitely playable. [May 2005, p.52]
    • Play Magazine
    • 43 Metascore
    • 35 Critic Score
    It's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    This simple yet devilishly addictive touch-pen action game shows off the DS in the best possible light, providing a totally unique and fun experience. [Apr 2005, p.70]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Four-player head-to-head is a gas too. [May 2005, p.70]
    • Play Magazine
    • 46 Metascore
    • 40 Critic Score
    I hadn't played an all-stylus game until now, but having done so, I can officially state tht I find it utterly joyless. [May 2005, p.72]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    The game's biggest asset? The A.I. [May 2005, p.71]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    It's one of the prettiest and exciting-to-watch games I've ever seen. [May 2005, p.52]
    • Play Magazine
    • 86 Metascore
    • 80 Critic Score
    When all the inane and lovingly crafted comic kitsch subsides, you're left with a very good little RPG. [Apr 2005, p.67]
    • Play Magazine
    • 87 Metascore
    • 85 Critic Score
    With more of an emphasis on the intimate perils of war, the game feels fresh enough, but staggers in an attempt to draw us in to the characters. [May 2005, p.50]
    • Play Magazine
    • 81 Metascore
    • 75 Critic Score
    I especially like the whole manager/teammate interaction. It was a nice touch. [Apr 2005, p.76]
    • Play Magazine
    • 60 Metascore
    • 55 Critic Score
    It's also hella simplistic and the 3D models less than spectacular. [May 2005, p.54]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    Tactical, yet just as fun as any single-player romp, skillfully laid out and nicely scored, Star Wars: Republic Commando lives up to its billing and them some. [March 2005, p.55]
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    Learn and hone your attacks, consider the deceivingly complex structure of the game, and the reward is tremendously satisfying. [Apr 2005, p.54]
    • Play Magazine

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