Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 39 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    Vile and bizarre, refreshing and absorbing, Killer7 is an aggressive blessing to cleanse us from the masses. [July 2005, p.70]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Vile and bizarre, refreshing and absorbing, Killer7 is an aggressive blessing to cleanse us from the masses. [July 2005, p.70]
    • Play Magazine
    • 59 Metascore
    • 65 Critic Score
    Played in small chunks and enlivened by multiplayer, Coded Arms can offer a distractive appeal, but the imprecision of the PSP control scheme within the game's incongruous design will be enough to keep a demanding player away. [Aug 2005, p.58]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    I haven't played a puzzle game this addictive since "Tetris." [Aug 2005, p.57]
    • Play Magazine
    • 54 Metascore
    • 50 Critic Score
    An almost uncontrollable camera. [Aug 2005, p.58]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    As a lighthearted, beautifully drawn RPG, Atelier Iris delivers exactly as promised, a deep, non-violent, involving, at times engaging fantastical quest, which is surely more than suitable for its niche. [June 2005, p.52]
    • Play Magazine
    • 50 Metascore
    • 65 Critic Score
    Although buoyed by a nice touch-screen look system and a fine series of multiplayer options, the reality is that this theory rests on ground most shaky. [Aug 2005, p.56]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    Shot-Online is a pleasant snack between much heartier gaming feasts. [oct. 2006, p.69]
    • Play Magazine
    • 64 Metascore
    • 65 Critic Score
    The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]
    • Play Magazine
    • 63 Metascore
    • 65 Critic Score
    The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]
    • Play Magazine
    • 62 Metascore
    • 65 Critic Score
    The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]
    • Play Magazine
    • 61 Metascore
    • 65 Critic Score
    The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    This port's still brilliant, still mind-bending and (certainly) still Psychonauts. [Aug 2005, p.51]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Bottom line: being an alien is fun, even if it is a bit rough around the edges. [July 2005, p.76]
    • Play Magazine
    • 91 Metascore
    • 90 Critic Score
    There's a clear and steady stream of tactical flow across virtually every map, a rare feat in and of itself. [Aug 2005, p.66]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    As a multiplayer game, Bomberman for DS is excellent. [Aug 2005, p.57]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    The isometric level design is once again pretty dull. [Aug 2005, p.56]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    The isometric level design is once again pretty dull. [Aug 2005, p.56]
    • Play Magazine
    • 78 Metascore
    • 90 Critic Score
    This is quite possibly the most visually impressive game I've ever seen. [July 2005, p.72]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    Bottom line: being an alien is fun, even if it is a bit rough around the edges. [July 2005, p.76]
    • Play Magazine
    • 64 Metascore
    • 75 Critic Score
    The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    We say change is good. [July 2005, p.78]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    It's made for kids and nothing spectacular, but old-school platform fans will eat it up. [Aug 2005, p.56]
    • Play Magazine
    • 61 Metascore
    • 90 Critic Score
    Flawless controls and some of the most crisp, precise combat I've ever witnessed. [June 2005, p.56]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]
    • Play Magazine
    • 63 Metascore
    • 70 Critic Score
    If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]
    • Play Magazine
    • 86 Metascore
    • 65 Critic Score
    It's innovative for sure, but for me, that's not enough. [Aug 2005, p.57]
    • Play Magazine

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