Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]- Play Magazine
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- Critic Score
Vile and bizarre, refreshing and absorbing, Killer7 is an aggressive blessing to cleanse us from the masses. [July 2005, p.70]- Play Magazine
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- Critic Score
Vile and bizarre, refreshing and absorbing, Killer7 is an aggressive blessing to cleanse us from the masses. [July 2005, p.70]- Play Magazine
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- Critic Score
Played in small chunks and enlivened by multiplayer, Coded Arms can offer a distractive appeal, but the imprecision of the PSP control scheme within the game's incongruous design will be enough to keep a demanding player away. [Aug 2005, p.58]- Play Magazine
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- Play Magazine
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- Play Magazine
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- Critic Score
As a lighthearted, beautifully drawn RPG, Atelier Iris delivers exactly as promised, a deep, non-violent, involving, at times engaging fantastical quest, which is surely more than suitable for its niche. [June 2005, p.52]- Play Magazine
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- Critic Score
Although buoyed by a nice touch-screen look system and a fine series of multiplayer options, the reality is that this theory rests on ground most shaky. [Aug 2005, p.56]- Play Magazine
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- Critic Score
Shot-Online is a pleasant snack between much heartier gaming feasts. [oct. 2006, p.69]- Play Magazine
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- Critic Score
The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]- Play Magazine
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- Critic Score
The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]- Play Magazine
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- Critic Score
The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]- Play Magazine
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- Critic Score
The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]- Play Magazine
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- Critic Score
This port's still brilliant, still mind-bending and (certainly) still Psychonauts. [Aug 2005, p.51]- Play Magazine
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- Critic Score
Bottom line: being an alien is fun, even if it is a bit rough around the edges. [July 2005, p.76]- Play Magazine
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- Critic Score
There's a clear and steady stream of tactical flow across virtually every map, a rare feat in and of itself. [Aug 2005, p.66]- Play Magazine
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- Play Magazine
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- Critic Score
The isometric level design is once again pretty dull. [Aug 2005, p.56]- Play Magazine
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- Critic Score
The isometric level design is once again pretty dull. [Aug 2005, p.56]- Play Magazine
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- Critic Score
This is quite possibly the most visually impressive game I've ever seen. [July 2005, p.72]- Play Magazine
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- Critic Score
Bottom line: being an alien is fun, even if it is a bit rough around the edges. [July 2005, p.76]- Play Magazine
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- Critic Score
The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.- Play Magazine
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- Play Magazine
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- Critic Score
It's made for kids and nothing spectacular, but old-school platform fans will eat it up. [Aug 2005, p.56]- Play Magazine
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- Critic Score
Flawless controls and some of the most crisp, precise combat I've ever witnessed. [June 2005, p.56]- Play Magazine
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- Critic Score
The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.- Play Magazine
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- Critic Score
The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.- Play Magazine
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- Critic Score
If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]- Play Magazine
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- Critic Score
If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]- Play Magazine
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- Critic Score
It's innovative for sure, but for me, that's not enough. [Aug 2005, p.57]- Play Magazine