Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 51 Metascore
    • 45 Critic Score
    It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    Radical has wisely left Banner behind this time out and opted for a Spidey/GTA-type free-roamer - Hulk-style - and is it ever a thumping good time. [Sept 2005, p.56]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Splendid (and strangely addicting). [Oct 2005, p.73]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Splendid (and strangely addicting). [Oct 2005, p.73]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Splendid (and strangely addicting). [Oct 2005, p.73]
    • Play Magazine
    • 90 Metascore
    • 85 Critic Score
    A remarkably deep military strategy game. [Sept 2005, p.62]
    • Play Magazine
    • 78 Metascore
    • 75 Critic Score
    Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Quotation forthcoming. [Aug 2005]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    Between its unquestionable depth, addicting action and secure online party-based multiplayer modes, you can't go wrong with Dungeon Siege 2. [Sept 2005, p.70]
    • Play Magazine
    • 61 Metascore
    • 90 Critic Score
    DJ exemplifies the maturation of handheld gaming - full-fledged console quality in a smaller, more approachable package. [Aug 2005, p.52]
    • Play Magazine
    • 68 Metascore
    • 85 Critic Score
    The best thing to happen to shooters in a long time. [Aug 2005, p.54]
    • Play Magazine
    • 75 Metascore
    • 90 Critic Score
    Quotation forthcoming. [Aug 2005]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    An excellent classics compilation, due mostly to "Sonic CD," finally revived after so much begging. [Sept 2005, p.57]
    • Play Magazine
    • 66 Metascore
    • 55 Critic Score
    The game can be a murky, sloppy mess, and even when it's trying something interesting, comes off incomplete and badly implemented. [Sept 2005, p.57]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    A few rough edges aside, Advent Rising is gaming's latest and most promising future epic. [July 2005, p.74]
    • Play Magazine
    • 88 Metascore
    • 75 Critic Score
    Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]
    • Play Magazine
    • 86 Metascore
    • 75 Critic Score
    Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]
    • Play Magazine
    • 86 Metascore
    • 75 Critic Score
    Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]
    • Play Magazine
    • 71 Metascore
    • 55 Critic Score
    As with similar games, the concept is good, but the execution needs to be more compelling. [June 2005, p.56]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    Brings a fresh chapter to the stagnant SRPG genre. [Aug 2005, p.49]
    • Play Magazine
    • 71 Metascore
    • 85 Critic Score
    Highly replayable. It's also insanely beautiful. I'll wear this cart out; it's just a remarkable old-school shooter. [Aug 2005, p.55]
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    Darwinia really has to be seen and heard in motion...to fully appreciate how effective the presentation is. [Jan 2006, p.56]
    • Play Magazine
    • 64 Metascore
    • 75 Critic Score
    Granted, the game can be horribly frustrating and it's still constrained by the fairly simple nature of pinball, but Flipnic sets a new standard nonetheless. [July 2005, p.78]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Upgrades on the variety of cars gradually up the speeds and intensity. [Aug 2005, p.50]
    • Play Magazine
    • 72 Metascore
    • 70 Critic Score
    Upgrades on the variety of cars gradually up the speeds and intensity. [Aug 2005, p.50]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    I think the game would have benefitted from being based on the anime rather than distilled directly from it. [July 2005, p.79]
    • Play Magazine
    • 71 Metascore
    • 70 Critic Score
    Upgrades on the variety of cars gradually up the speeds and intensity. [Aug 2005, p.50]
    • Play Magazine
    • 35 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    The open seas have never looked better for aspirin Xbox scalawags. [Aug 2005, p.51]
    • Play Magazine
    • 39 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine

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