Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 79 Metascore
    • 80 Critic Score
    The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    Yes, Quake 4 delivers some incredible action to tie everything together, but the campaign gameplay is guilty of being slightly formulaic at times. [Nov 2005, p.104]
    • Play Magazine
    • 72 Metascore
    • 85 Critic Score
    When it comes to balls-to-the-wall kitchen sink FPSs, Sam is the man. [Dec 2005, p.66]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    If you absolutely positively cannot get enough urban racing Rush does it well, but beware, it's pimped to the max. [Nov p.94]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]
    • Play Magazine
    • 65 Metascore
    • 85 Critic Score
    One of the most alluring hub-based adventures I've ever had the pleasure of playing. [Oct 2005, p.62]
    • Play Magazine
    • 65 Metascore
    • 85 Critic Score
    One of the most alluring hub-based adventures I've ever had the pleasure of playing. [Oct 2005, p.62]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Sega's VT World Tour takes not only intuitive control but reactive animation to the next level... [Nov p.98]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    It looks gorgeous, and there's just something about that classic Doom feeling that keeps you glued. [Dec 2005, p.66]
    • Play Magazine
    • 75 Metascore
    • 85 Critic Score
    You can develop into a deity so festering evil that your on-screen god hand becomes scaled and tattooed... [Nov p.103]
    • Play Magazine
    • 89 Metascore
    • 95 Critic Score
    This is the kind of game worth buying a DS for. [Oct 2005]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    I never thought a game could get so intense using a stylus. [Oct 2005]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    A delightful movie game that's sure to satisfy. [Nov p.92]
    • Play Magazine
    • 45 Metascore
    • 70 Critic Score
    There are lots of nuances here and a truly spectacular CG opener, but the deja vu is loomin' large. [Oct 2005]
    • Play Magazine
    • 66 Metascore
    • 65 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    A delightful movie game that's sure to satisfy. [Nov p.92]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    I'm not one for flight sims, but Heroes of the Pacific has given me a reason to enjoy the genre. [Sept 2005, p.57]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    I'm not one for flight sims, but Heroes of the Pacific has given me a reason to enjoy the genre. [Sept 2005, p.57]
    • Play Magazine
    • 69 Metascore
    • 65 Critic Score
    The game is vibrant, mildly entertaining, and offers an array of puzzles to solve while you navigate Frogger through each level. [Nov p.102]
    • Play Magazine
    • 67 Metascore
    • 50 Critic Score
    With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    It's pretty short and linear, and as far as I can tell, you can't die. [Oct 2005]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    Unlocking songs gets a bit tedious after a while. [Oct 2005, p.67]
    • Play Magazine
    • 59 Metascore
    • 65 Critic Score
    Combing an area twice (once for experience, again for items) becomes tedious and aggravating. [Nov p.100]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Ghost 'n' Goblins, Ghouls 'n' Ghosts and Super Ghouls 'n' Ghosts on one disc? That's just too much love for you and me. [Nov p.93]
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    If this is the last of its kind on Xbox, Far Cry: Instincts is a great way to go out. [Nov p.86]
    • Play Magazine
    • 68 Metascore
    • 50 Critic Score
    With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    Ghost 'n' Goblins, Ghouls 'n' Ghosts and Super Ghouls 'n' Ghosts on one disc? That's just too much love for you and me. [Nov p.93]
    • Play Magazine
    • 56 Metascore
    • 70 Critic Score
    Bet on Soldier's action really heats up later in the campaign, the level design and intensity improve dramatically. [Nov p.103]
    • Play Magazine

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