Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
-
65% higher than the average critic
-
3% same as the average critic
-
32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
-
Positive: 1,523 out of 2350
-
Mixed: 684 out of 2350
-
Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
-
- Critic Score
The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]- Play Magazine
-
- Critic Score
Yes, Quake 4 delivers some incredible action to tie everything together, but the campaign gameplay is guilty of being slightly formulaic at times. [Nov 2005, p.104]- Play Magazine
-
- Critic Score
When it comes to balls-to-the-wall kitchen sink FPSs, Sam is the man. [Dec 2005, p.66]- Play Magazine
-
- Critic Score
If you absolutely positively cannot get enough urban racing Rush does it well, but beware, it's pimped to the max. [Nov p.94]- Play Magazine
-
- Critic Score
The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]- Play Magazine
-
- Critic Score
The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]- Play Magazine
-
- Critic Score
One of the most alluring hub-based adventures I've ever had the pleasure of playing. [Oct 2005, p.62]- Play Magazine
-
- Critic Score
One of the most alluring hub-based adventures I've ever had the pleasure of playing. [Oct 2005, p.62]- Play Magazine
-
- Critic Score
Sega's VT World Tour takes not only intuitive control but reactive animation to the next level... [Nov p.98]- Play Magazine
-
- Critic Score
It looks gorgeous, and there's just something about that classic Doom feeling that keeps you glued. [Dec 2005, p.66]- Play Magazine
-
- Critic Score
You can develop into a deity so festering evil that your on-screen god hand becomes scaled and tattooed... [Nov p.103]- Play Magazine
-
- Play Magazine
-
- Critic Score
I never thought a game could get so intense using a stylus. [Oct 2005]- Play Magazine
-
- Play Magazine
-
- Critic Score
A delightful movie game that's sure to satisfy. [Nov p.92]- Play Magazine
-
- Critic Score
There are lots of nuances here and a truly spectacular CG opener, but the deja vu is loomin' large. [Oct 2005]- Play Magazine
-
- Play Magazine
-
- Critic Score
A delightful movie game that's sure to satisfy. [Nov p.92]- Play Magazine
-
- Critic Score
I'm not one for flight sims, but Heroes of the Pacific has given me a reason to enjoy the genre. [Sept 2005, p.57]- Play Magazine
-
- Critic Score
I'm not one for flight sims, but Heroes of the Pacific has given me a reason to enjoy the genre. [Sept 2005, p.57]- Play Magazine
-
- Critic Score
The game is vibrant, mildly entertaining, and offers an array of puzzles to solve while you navigate Frogger through each level. [Nov p.102]- Play Magazine
-
- Critic Score
With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]- Play Magazine
-
- Critic Score
It's pretty short and linear, and as far as I can tell, you can't die. [Oct 2005]- Play Magazine
-
- Critic Score
Unlocking songs gets a bit tedious after a while. [Oct 2005, p.67]- Play Magazine
-
- Critic Score
Combing an area twice (once for experience, again for items) becomes tedious and aggravating. [Nov p.100]- Play Magazine
-
- Critic Score
Ghost 'n' Goblins, Ghouls 'n' Ghosts and Super Ghouls 'n' Ghosts on one disc? That's just too much love for you and me. [Nov p.93]- Play Magazine
-
- Critic Score
If this is the last of its kind on Xbox, Far Cry: Instincts is a great way to go out. [Nov p.86]- Play Magazine
-
- Critic Score
With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]- Play Magazine
-
- Critic Score
Ghost 'n' Goblins, Ghouls 'n' Ghosts and Super Ghouls 'n' Ghosts on one disc? That's just too much love for you and me. [Nov p.93]- Play Magazine
-
- Critic Score
Bet on Soldier's action really heats up later in the campaign, the level design and intensity improve dramatically. [Nov p.103]- Play Magazine