Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 80 Metascore
    • 75 Critic Score
    We only have on question: Are you ready to rock? [Nov p.92]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    Gun
    The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    A fine, if not predictable, bit of movie gaming. [Jan 2006, p.49]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    We only have on question: Are you ready to rock? [Nov p.92]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    Gun
    The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    In theory, it's great, in execution, it falls short mostly from the lack of impact imparted by the fighting. [Dec 2005, p.64]
    • Play Magazine
    • 79 Metascore
    • 95 Critic Score
    The control is superb, the scope heretofore unimaginable, and the presentation royal in pedigree. [Jan 2006, p.40]
    • Play Magazine
    • 91 Metascore
    • 90 Critic Score
    Mastering multiple note, holding notes, and nailing that crazy spaghetti takes (much) practice, but the quality axe is good to go. [Dec 2005, p.66]
    • Play Magazine
    • 77 Metascore
    • 90 Critic Score
    Since 2D never really evolved far beyond this point, the game of course not only holds up but is a true blessing as it looks absolutely magnificent on the Micro screen. [Nov p.96]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    In theory, it's great, in execution, it falls short mostly from the lack of impact imparted by the fighting. [Dec 2005, p.64]
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    The tools of the demon-hunting trade define Curse. [Nov p.84]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Testosterone carries Warning. It does not carry it very far, nor very fast. [Nov p.88]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    Jack in and enjoy this one. [Nov p.100]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 56 Metascore
    • 80 Critic Score
    Welcome to the last bastion of quality, Japanese-developed beat-'em-ups. [Dec 2005, p.66]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    The tools of the demon-hunting trade define Curse. [Nov p.84]
    • Play Magazine
    • 82 Metascore
    • 80 Critic Score
    It's accessible, customizable and has all the tools necessary to build communities. [Dec 2005, p.76]
    • Play Magazine
    • 78 Metascore
    • 75 Critic Score
    It's a shame that Battlefront 2's core action does not live up to its ambition, and yet it's certainly a game worth playing. [Dec 2005, p.80]
    • Play Magazine
    • 76 Metascore
    • 70 Critic Score
    Elite excels at creating an atmosphere of paranoia and alienation... [Nov p.93]
    • Play Magazine
    • 73 Metascore
    • 90 Critic Score
    Spartan Total Warrior doesn't remind me of anything before it, which is extremely rare. [Nov p.70]
    • Play Magazine
    • 61 Metascore
    • 85 Critic Score
    Precise aiming on the run is a little dicey on the PSP, and the loading times can be extraneous, but it's a small price to pay to get Motoko and company into your mobile unit. [Oct 2005]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    I'm not one for flight sims, but Heroes of the Pacific has given me a reason to enjoy the genre. [Sept 2005, p.57]
    • Play Magazine
    • 96 Metascore
    • 90 Critic Score
    Capcom turned the venerable but stagnant series around with Evil 4 [Nov p.72]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Spartan Total Warrior doesn't remind me of anything before it, which is extremely rare. [Nov p.70]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    Soul Calibur 3 represents the ultimate evolution in weapons-based fighting. [Dec 2005, p.57]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    For now, they can bask in the glow of a truly superior achievement. [Dec 2005, p.80]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    There's a sense that Insomniac wanted to go out with a quick, clean fourth installment without too much hassle and strain. [Nov p.78]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    The simpler past is sometimes as good as the present. [Dec 2005, p.71]
    • Play Magazine
    • 73 Metascore
    • 90 Critic Score
    Spartan Total Warrior doesn't remind me of anything before it, which is extremely rare. [Nov p.70]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    Its soldiers may be dumber than buttered toast, but Combat's missions cannot be impugned. [Dec 2005, p.60]
    • Play Magazine

Top Trailers