Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
Essentially "Castlevania" with added character interaction, more environments and a deper story. [Jan 2005, p.86]- Play Magazine
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- Critic Score
Everything's designed with a master's eye for first-person intensity, extensively crafted and technicaly superb. [Dec 2004,p.75]- Play Magazine
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- Play Magazine
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- Critic Score
Some dull environments and lame voice over, as well as steep hardware requirements, might chase you away to... whiter pastures. [Jan 2005, p.76]- Play Magazine
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- Critic Score
Injects skillfully deployed melee combat infiltration, platforming and a wealth of well-honed play mechanics into a sortie-based operation that puts the player on the receiving end of intel direct from Section 9 itself. [Nov 2004, p.74]- Play Magazine
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- Play Magazine
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- Critic Score
Scrapland is a pretty shocking effort from a small developer, in terms of ambition and production quality. [Dec 2004, p.86]- Play Magazine
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- Critic Score
Online's not bad at all, but certainly nothing that will keep you locked in for hours. [Jan 2005, p.68]- Play Magazine
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- Critic Score
You've got virtual movie sets to demolish, ships to fly, buggies to battle in, turrets to command, inventively integrated puzzles. [Dec 2004, p.68]- Play Magazine
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- Critic Score
Not a title that you'd likely want to spend much time with alone, but can be a good deal of fun in a party environment or for younger players. [Jan 2004, p.67]- Play Magazine
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- Critic Score
Whether head shot or grenade to the feet or shotgun blast at point-blank, aiming your weapon never feels efficiently precise. [Dec 2004, p.60]- Play Magazine
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- Critic Score
The fighting manages to feel nimble while still providing a sense of awesome scale, which had to be an extremely hard balance to strike. [Nov 2004, p.60]- Play Magazine
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- Critic Score
Better suited for those who want to play an impressive companion piece to the movies rather than play a compelling RPG. [Dec 2004, p.62]- Play Magazine
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- Critic Score
You'll use every technical trick in the book to survive, or else degenerate into a frenzy of button-mashing delight. [Dec 2004, p.76]- Play Magazine
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- Critic Score
Some of the changes are hits, others are misses, but the bottom line is that this is another quality effort from Yuke's and THQ. [Dec 2004, p.102]- Play Magazine
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- Critic Score
If you don't already have these excellent games, then Mega Collection Plus is an awesome investment. [Nov 2004, p.76]- Play Magazine
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- Critic Score
Better suited for those who want to play an impressive companion piece to the movies rather than play a compelling RPG. [Dec 2004, p.62]- Play Magazine
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- Critic Score
If you don't already have these excellent games, then Mega Collection Plus is an awesome investment. [Nov 2004, p.76]- Play Magazine
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- Critic Score
Better suited for those who want to play an impressive companion piece to the movies rather than play a compelling RPG. [Dec 2004, p.62]- Play Magazine
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- Critic Score
The feeling of being cornered, your only weapon an ancient camera that disembodies the spirit of the ghost, is unmatched. [Nov 2004, p.76]- Play Magazine
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- Critic Score
The graphics look great and feel slick, giving you the ability to flesh out some of the film's more memorable sequences. [Jan 2005, p.70]- Play Magazine
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- Critic Score
As a Vietnam War shooter, with its strong themes and unforgiving violence, Men of Valor succeeds. [Dec 2004, p.85]- Play Magazine
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- Critic Score
Even though the action is stiff, the animation poor and the controls occasionally not as responsive as I'd like, I'm able to overlook it simply because there aren't too many four-player co-op action games out there, let alone ones with platforming elements generously incorporated into the mix - but I'd never play it solo. [Oct 2004, p.77]- Play Magazine
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- Critic Score
One of the best-looking and certainly best-playing rally games ever. You will be astounded by the car models and amaze to the incredibly realistic way they take damage, right down to paint being flicked off. [Nov 2004, p.56]- Play Magazine
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- Critic Score
The game is designed in such a way that it behooves the player to not just pass levels but excel at them. [Jan 2005, p.69]- Play Magazine
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- Critic Score
The game is designed in such a way that it behooves the player to not just pass levels but excel at them. [Jan 2005, p.69]- Play Magazine
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- Critic Score
True to its unrefined hero, THe Bard's Tale could use a little more class, depth and sophistication. Which certainly doesn't mean they're still not entertaining company to keep. [Nov 2004, p.50]- Play Magazine
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- Critic Score
Bigger and richer in every way - a near bottomless game painted end-to-end with stuff to do, or not. As far as free-form gaming goes, it remains the pinnacle. [Jan 2005, p.57]- Play Magazine
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- Critic Score
This is one fine-looking brawler, from the animations to the active, gorgeously detailed tiered arenas to the scintillating effects. [Dec 2004, p.56]- Play Magazine
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- Critic Score
True to its unrefined hero, THe Bard's Tale could use a little more class, depth and sophistication. Which certainly doesn't mean they're still not entertaining company to keep. [Nov 2004, p.50]- Play Magazine