Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 79 Metascore
    • 67 Critic Score
    There's no denying that the level of interaction in here is humbling. [Nov 2004, p.54]
    • Play Magazine
    • 86 Metascore
    • 75 Critic Score
    I'm certain there's a niche that will appreciate KD's low-key visuals, warped sense of humor and slightly Monkey Ball-ish gameplay. [Oct 2004, p.76]
    • Play Magazine
    • 76 Metascore
    • 91 Critic Score
    Fantastic little touches abound, adding up to a firmly cohesive, engagingly structured, marvelously imagined setting to explore. [Oct 2004, p.67]
    • Play Magazine
    • 67 Metascore
    • 83 Critic Score
    One of the richest, well-laid and detailed action games to come outu of Japan in years. [Nov 2004, p.68]
    • Play Magazine
    • 60 Metascore
    • 50 Critic Score
    Though the gameplay starts out basic, it does pick up halfway through as Luke gains more abilities, yet never ends up being anything more than average. [Nov 2004, p.89]
    • Play Magazine
    • 82 Metascore
    • 67 Critic Score
    There's no denying that the level of interaction in here is humbling. [Nov 2004, p.54]
    • Play Magazine
    • 75 Metascore
    • 91 Critic Score
    Fantastic little touches abound, adding up to a firmly cohesive, engagingly structured, marvelously imagined setting to explore. [Oct 2004, p.67]
    • Play Magazine
    • 81 Metascore
    • 67 Critic Score
    There's no denying that the level of interaction in here is humbling. [Nov 2004, p.54]
    • Play Magazine
    • 67 Metascore
    • 58 Critic Score
    The game is far too linear. [Oct 2004, p.68]
    • Play Magazine
    • 77 Metascore
    • 91 Critic Score
    Fantastic little touches abound, adding up to a firmly cohesive, engagingly structured, marvelously imagined setting to explore. [Oct 2004, p.67]
    • Play Magazine
    • 76 Metascore
    • 75 Critic Score
    This is impressive stuff, especially given the amount of characters, vehicles and effects that the engine is shuffling around. [Nov 2004, p.84]
    • Play Magazine
    • 83 Metascore
    • 58 Critic Score
    New fighting styles, more weapons, added match types, rowdy crowds and some wicked, brutal environmental interactions help make up for the watered-down brawling. [Oct 2004, p.87]
    • Play Magazine
    • 75 Metascore
    • 83 Critic Score
    The lax AI from last year's game has been stepped up...An improved Dynasty Mode and the inclusion of the World Cup of Hockey round out this great hockey title. [Sept 2004, p.84]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    Together with a deep career mode, eight new courses (14 total) and, of course, online gameplay, this latest Tiger Woods is as good as it gets. [Oct 2004, p.88]
    • Play Magazine
    • 91 Metascore
    • 100 Critic Score
    Together with a deep career mode, eight new courses (14 total) and, of course, online gameplay, this latest Tiger Woods is as good as it gets. [Oct 2004, p.88]
    • Play Magazine
    • 77 Metascore
    • 83 Critic Score
    They took out the throttle warble (bah!) but the Zero's still a hero. [Nov 2004, p.89]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Some may balk at the limited modes of play; the game as a whole is a bit underdeveloped, and the single-player skirmished do run light, but things truly heat up when you go online, warring in teams of eight on eight. [Oct 2004, p.73]
    • Play Magazine
    • 84 Metascore
    • 58 Critic Score
    New fighting styles, more weapons, added match types, rowdy crowds and some wicked, brutal environmental interactions help make up for the watered-down brawling. [Oct 2004, p.87]
    • Play Magazine
    • 77 Metascore
    • 83 Critic Score
    The lax AI from last year's game has been stepped up...An improved Dynasty Mode and the inclusion of the World Cup of Hockey round out this great hockey title. [Sept 2004, p.84]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    Together with a deep career mode, eight new courses (14 total) and, of course, online gameplay, this latest Tiger Woods is as good as it gets. [Oct 2004, p.88]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    Together with a deep career mode, eight new courses (14 total) and, of course, online gameplay, this latest Tiger Woods is as good as it gets. [Oct 2004, p.88]
    • Play Magazine
    • 75 Metascore
    • 83 Critic Score
    The lax AI from last year's game has been stepped up...An improved Dynasty Mode and the inclusion of the World Cup of Hockey round out this great hockey title. [Sept 2004, p.84]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    Overdose looks and plays great, the anime-style cinematics reek with personality, and there's a big, meaty bonus in the form of two unlockable characters: Rocketbilly Cadillac and Kabane Juji. [Oct 2004, p.66]
    • Play Magazine
    • 64 Metascore
    • 42 Critic Score
    Though the doggie animation is realistic, the graphics are sub-first-gen quality, the first-person "Smellovision" view is misguided and the platforming always stays pretty basic. [Oct 2004, p.76]
    • Play Magazine
    • 82 Metascore
    • 83 Critic Score
    The graphics are stunning and the enemy and boss patterns will have you laughing with delight at their ingenuity and hand/eye stimulation...This one's not to be missed. [Sept 2004, p.72]
    • Play Magazine
    • 88 Metascore
    • 91 Critic Score
    The art direction, cinemas, sound design and control schemes are masterful, and the levels never stop giving. [Oct 2004, p.76]
    • Play Magazine
    • 71 Metascore
    • 83 Critic Score
    I've been following Demon Stone for months now, watching it transform from a gorgeous looker with decent sword-and-magic hack-and-slash gameplay to a superbly complete D&D-based package. [Oct 2004, p.74]
    • Play Magazine
    • 87 Metascore
    • 83 Critic Score
    Gray Matter has provided tons of huge maps and fun vehicles like tanks and jeeps, and their twist on various established modes like domination and base assault work very well in these environs. [Nov 2004, p.87]
    • Play Magazine
    • 59 Metascore
    • 83 Critic Score
    Trust me when I say the pummeling action is simply not to be missed; there's really nothing quite like it. [Sept 2004, p.62]
    • Play Magazine
    • 65 Metascore
    • 83 Critic Score
    The story is just as confounding as in the original, which makes me wonder if the translation is funky or Treasure simply wants to play with our heads... It's a great game. [Oct 2004, p.90]
    • Play Magazine

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