Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
A drop-dead gorgous game. If eye candy had calories, this game would make you fat...And then I beat it in four hours. Cue the crickets. [May 2004, p.44]- Play Magazine
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- Critic Score
I only wish they didn't vocally prod you to death to such a mind numbing degree. [July 2004, p.73]- Play Magazine
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- Critic Score
The presentation is handled so well that you end up disregarding how ultimately arbitrary the setup can be. [Aug 2004, p.58]- Play Magazine
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- Critic Score
This game is everything FPS and movie games need to be, chewing up and spitting out the vast majority of the competition. [July 2004, p.68]- Play Magazine
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- Critic Score
Hits all the right notes with the same simple stay-alive-power-up-kick-ass formula that always brings me back for more. [July 2004, p.73]- Play Magazine
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- Critic Score
This is a case where the synergy between compelling gameplay and environment design, enabled by great technology, is too important to compromise. [July 2004, p.74]- Play Magazine
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- Critic Score
With hundreds of items and RPG-like stat-tracking, side-scrolling beat-'em-ups just don't get any deeper than this. And with tons of options and new features like CPU allies, this version is even better than the endearing original. [June 2004, p.73]- Play Magazine
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- Critic Score
The way the AI reacts to your specific presence is eerily keen. [Aug 2004, p.56]- Play Magazine
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- Critic Score
A fresh take on an old premise that's impossible to put down, filled with old friends (Shy Guys, Boos, Ram-Rams, Monchees...), crisp, vivid graphics and sound, and osme yummy cinemas. [July 2004, p.71]- Play Magazine
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- Critic Score
While better level design and improved pacing could have made Transformers even better, what's here is nothing if not enjoyable, and the unlockable bonus features are especially nice. [June 2004, p.55]- Play Magazine
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- Critic Score
The targeting system, offensive and defensive balance and especially the design are all surprisingly adept, as is the integrated story, about nomadic Earthlings on the run from alien hordes. [June 2004, p.61]- Play Magazine
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- Critic Score
The targeting system, offensive and defensive balance and especially the design are all surprisingly adept, as is the integrated story, about nomadic Earthlings on the run from alien hordes. [June 2004, p.61]- Play Magazine
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- Critic Score
Graduating from story mode into Grand Battle, you can lost yourself in the game's meticulous art of fighting if you so desire, via a level of give-and-take that knows no bounds (this game could last you months.) [July 2004, p.73]- Play Magazine
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- Critic Score
The targeting system, offensive and defensive balance and especially the design are all surprisingly adept, as is the integrated story, about nomadic Earthlings on the run from alien hordes. [June 2004, p.61]- Play Magazine
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- Critic Score
The developers deserve credit for tons of on-screen foes, good aesthetics and a nice, high frame rate, but for me, the gameplay grows too stale too fast. [May 2004, p.56]- Play Magazine
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- Critic Score
This is a repetitious, laborious adventure, riddled with poor character models (what they've done to Kate Beckinsale is a crime...that hair!), shoddy collision and sub-par animation. [July 2004, p.73]- Play Magazine
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- Critic Score
This is a repetitious, laborious adventure, riddled with poor character models (what they've done to Kate Beckinsale is a crime...that hair!), shoddy collision and sub-par animation. [July 2004, p.73]- Play Magazine
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- Critic Score
Would the game have succeeded on a much higher level had the focus been placed completely on either a one-player campaign or just the multiplayer? In the end, I feel like the experience was diluted for unnecessary reasons, with the game appearing to walk the fence, trying to offer a compelling foundation spread across two different modes of play. [May 2004, p.51]- Play Magazine
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- Critic Score
The story centers on wall-to-wall teenage girls of the squeaky kind, but La Pucelle certainly delivers as advertised. [June 2004, p.61]- Play Magazine
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- Critic Score
It's astonishingly detailed, wicked fun and the music streams non-stop to drive it all home. [June 2004, p.61]- Play Magazine
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- Critic Score
Seldom have I been so invested in an overal premise; and what beter than a down-and-dirty Western? [June 2004, p.54]- Play Magazine
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- Critic Score
The visuals have their respective platforms humming at their storybook best. [July 2004, p.72]- Play Magazine
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- Critic Score
Seldom have I been so invested in an overal premise; and what beter than a down-and-dirty Western? [June 2004, p.54]- Play Magazine
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- Critic Score
The visuals have their respective platforms humming at their storybook best. [July 2004, p.72]- Play Magazine
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- Critic Score
The visuals have their respective platforms humming at their storybook best. [July 2004, p.72]- Play Magazine
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- Critic Score
The visuals have their respective platforms humming at their storybook best. [July 2004, p.72]- Play Magazine
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- Critic Score
Even if you only play CoH for the duration of the first free month, it's well worth the purchase. Chances are you'll be sticking around, though. [July 2004, p.75]- Play Magazine
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- Play Magazine
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- Critic Score
A lack of variety hurts in the end, and while the visual style is enjoyably simple and nicely handled within its constraints, you start to want more meat on the bones. [May 2004, p.56]- Play Magazine
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- Critic Score
It takes patience and tremendous dedication to learning new ways to draw on instinct for progression. Even when it's not all clicking, Siren's a rare breed of new imagination. [May 2004, p.48]- Play Magazine