Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 67 Metascore
    • 83 Critic Score
    The intimacy, the almost Zen-like relationship with the track is not here. Even so, I would be a fool to call this game anything other than great. [Jan 2004, p.60]
    • Play Magazine
    • 67 Metascore
    • 83 Critic Score
    The intimacy, the almost Zen-like relationship with the track is not here. Even so, I would be a fool to call this game anything other than great. [Jan 2004, p.60]
    • Play Magazine
    • 64 Metascore
    • 58 Critic Score
    I normally don't mind a very specific, linear gameplay structure, I even invite it, but the ideas in the game don't work within this rigidity. [Jan 2004, p.66]
    • Play Magazine
    • 78 Metascore
    • 83 Critic Score
    What does shine is the cards themselves, which feature work by a ton of distinct Japanese artists. [Feb 2004, p.47]
    • Play Magazine
    • 66 Metascore
    • 42 Critic Score
    Takes the shallow one-on-one fighting action of its predecessor and repackages it with essentially no noteworthy enhancements to the fighting engine or visuals... Disappointing. [Dec 2003, p.82]
    • Play Magazine
    • 77 Metascore
    • 91 Critic Score
    If rich visuals, stunning environments, and the most diversity-packed gameplay of this year or any other sound good to you, I have a ninja for you to meet. [Dec 2003, p.81]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    If you'd enjoy a solid trade sim set in outer space, then check out X2, but don't forget to bring as much patience as possible. [Feb 2004, p.50]
    • Play Magazine
    • 57 Metascore
    • 58 Critic Score
    Basically a run-of-the-mill action title in a heavily armored car that transforms. [Feb 2004, p.47]
    • Play Magazine
    • 56 Metascore
    • 58 Critic Score
    Gotcha Force's neat concept didn't follow through in its execution. [Feb 2004, p.46]
    • Play Magazine
    • 78 Metascore
    • 100 Critic Score
    This is a game that re-invents nearly everything it does, from weapons fire to storytelling to rescue missions to boost-and-hover gameplay to bold new ways to humiliate farm animals. [Dec 2003, p.68]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    If only more games attempted to create such a smart, bold place of fantasy. [Jan 2004, p.46]
    • Play Magazine
    • 33 Metascore
    • 25 Critic Score
    Both the fighting and exploration are poorly executed, and the visuals look like they leapt right out of a medium-quality NES title. [Jan 2004, p.76]
    • Play Magazine
    • 84 Metascore
    • 75 Critic Score
    If only more games attempted to create such a smart, bold place of fantasy. [Jan 2004, p.46]
    • Play Magazine
    • 79 Metascore
    • 100 Critic Score
    This is a game that re-invents nearly everything it does, from weapons fire to storytelling to rescue missions to boost-and-hover gameplay to bold new ways to humiliate farm animals. [Dec 2003, p.68]
    • Play Magazine
    • 87 Metascore
    • 100 Critic Score
    Where most games entertain us with cutscenes to observe, Beyond Good & Evil is a cutscene. This is the first game to fully, properly inject the undeniable power of cinematic technique into the experience. [Nov 2003, p.70]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    They've gone the realism route, and the end result is a mixed bag. [Oct 2003, p.83]
    • Play Magazine
    • 78 Metascore
    • 75 Critic Score
    It's a great little free game and a good excuse to try out the GBA link. [Feb 2004, p.47]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    The lack of multiplayer is especially rough since your AI partners have all the intelligence of your average oak tree. [Jan 2004, p.74]
    • Play Magazine
    • 73 Metascore
    • 91 Critic Score
    There's just no way to put it except to say that it's quite possibly the ultimate rush. [Jan 2004, p.58]
    • Play Magazine
    • 48 Metascore
    • 58 Critic Score
    The announcer redefines annoying, the truck models leave much to be desired and the celebration animation's damn funny, but a solid game otherwise. [Mar 2004, p.47]
    • Play Magazine
    • 70 Metascore
    • 67 Critic Score
    It looks absolutely incredible - easily the best-looking GBA game yet. [Feb 2004, p.53]
    • Play Magazine
    • 84 Metascore
    • 83 Critic Score
    For the most part, MP2 is a gorgeous game that does its M rating proud. [Jan 2004, p.66]
    • Play Magazine
    • 57 Metascore
    • 58 Critic Score
    Basically a run-of-the-mill action title in a heavily armored car that transforms. [Feb 2004, p.47]
    • Play Magazine
    • 40 Metascore
    • 0 Critic Score
    Virtually every aspect of this sorry excuse for a fighting game fails painfully. The problems start with unresponsive controls and poor animation. [Dec 2003, p.97]
    • Play Magazine
    • 74 Metascore
    • 58 Critic Score
    Not only is the interface clumsy and hard to view, but the bonus content is poorly edited and sloppily thrown together. [Dec 2003, p.83]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    The speeds are insane, the courses almost incomprehensible and the immersion factor deep, provided you have patience and surgical analog skills. [Oct 2003, p.72]
    • Play Magazine
    • 64 Metascore
    • 67 Critic Score
    The tag-team approach works like a charm, the visuals are uncannily spot-on and the dialogue sheer perfection. [Dec 2003, p.83]
    • Play Magazine
    • 56 Metascore
    • 58 Critic Score
    Not bad, but not real good either. [Dec 2003, p.81]
    • Play Magazine
    • 57 Metascore
    • 58 Critic Score
    Not bad, but not real good either. [Dec 2003, p.81]
    • Play Magazine
    • 61 Metascore
    • 58 Critic Score
    Not bad, but not real good either. [Dec 2003, p.81]
    • Play Magazine

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