Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
The intimacy, the almost Zen-like relationship with the track is not here. Even so, I would be a fool to call this game anything other than great. [Jan 2004, p.60]- Play Magazine
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- Critic Score
The intimacy, the almost Zen-like relationship with the track is not here. Even so, I would be a fool to call this game anything other than great. [Jan 2004, p.60]- Play Magazine
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- Critic Score
I normally don't mind a very specific, linear gameplay structure, I even invite it, but the ideas in the game don't work within this rigidity. [Jan 2004, p.66]- Play Magazine
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- Critic Score
What does shine is the cards themselves, which feature work by a ton of distinct Japanese artists. [Feb 2004, p.47]- Play Magazine
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- Critic Score
Takes the shallow one-on-one fighting action of its predecessor and repackages it with essentially no noteworthy enhancements to the fighting engine or visuals... Disappointing. [Dec 2003, p.82]- Play Magazine
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- Critic Score
If rich visuals, stunning environments, and the most diversity-packed gameplay of this year or any other sound good to you, I have a ninja for you to meet. [Dec 2003, p.81]- Play Magazine
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- Critic Score
If you'd enjoy a solid trade sim set in outer space, then check out X2, but don't forget to bring as much patience as possible. [Feb 2004, p.50]- Play Magazine
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- Critic Score
Basically a run-of-the-mill action title in a heavily armored car that transforms. [Feb 2004, p.47]- Play Magazine
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- Critic Score
Gotcha Force's neat concept didn't follow through in its execution. [Feb 2004, p.46]- Play Magazine
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- Critic Score
This is a game that re-invents nearly everything it does, from weapons fire to storytelling to rescue missions to boost-and-hover gameplay to bold new ways to humiliate farm animals. [Dec 2003, p.68]- Play Magazine
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- Critic Score
If only more games attempted to create such a smart, bold place of fantasy. [Jan 2004, p.46]- Play Magazine
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- Critic Score
Both the fighting and exploration are poorly executed, and the visuals look like they leapt right out of a medium-quality NES title. [Jan 2004, p.76]- Play Magazine
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- Critic Score
If only more games attempted to create such a smart, bold place of fantasy. [Jan 2004, p.46]- Play Magazine
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- Critic Score
This is a game that re-invents nearly everything it does, from weapons fire to storytelling to rescue missions to boost-and-hover gameplay to bold new ways to humiliate farm animals. [Dec 2003, p.68]- Play Magazine
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- Critic Score
Where most games entertain us with cutscenes to observe, Beyond Good & Evil is a cutscene. This is the first game to fully, properly inject the undeniable power of cinematic technique into the experience. [Nov 2003, p.70]- Play Magazine
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- Critic Score
They've gone the realism route, and the end result is a mixed bag. [Oct 2003, p.83]- Play Magazine
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- Critic Score
It's a great little free game and a good excuse to try out the GBA link. [Feb 2004, p.47]- Play Magazine
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- Critic Score
The lack of multiplayer is especially rough since your AI partners have all the intelligence of your average oak tree. [Jan 2004, p.74]- Play Magazine
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- Critic Score
There's just no way to put it except to say that it's quite possibly the ultimate rush. [Jan 2004, p.58]- Play Magazine
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- Critic Score
The announcer redefines annoying, the truck models leave much to be desired and the celebration animation's damn funny, but a solid game otherwise. [Mar 2004, p.47]- Play Magazine
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- Critic Score
It looks absolutely incredible - easily the best-looking GBA game yet. [Feb 2004, p.53]- Play Magazine
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- Critic Score
For the most part, MP2 is a gorgeous game that does its M rating proud. [Jan 2004, p.66]- Play Magazine
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- Critic Score
Basically a run-of-the-mill action title in a heavily armored car that transforms. [Feb 2004, p.47]- Play Magazine
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- Critic Score
Virtually every aspect of this sorry excuse for a fighting game fails painfully. The problems start with unresponsive controls and poor animation. [Dec 2003, p.97]- Play Magazine
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- Critic Score
Not only is the interface clumsy and hard to view, but the bonus content is poorly edited and sloppily thrown together. [Dec 2003, p.83]- Play Magazine
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- Critic Score
The speeds are insane, the courses almost incomprehensible and the immersion factor deep, provided you have patience and surgical analog skills. [Oct 2003, p.72]- Play Magazine
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- Critic Score
The tag-team approach works like a charm, the visuals are uncannily spot-on and the dialogue sheer perfection. [Dec 2003, p.83]- Play Magazine
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- Play Magazine
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- Play Magazine
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- Play Magazine