Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
-
32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
The cutscenes are better off skipped and there's nothing mind-blowing at work here, but the levels are clever, the bosses nicely creative and the mix of thinking and skill-based gameplay fun. [Dec 2003, p.85]- Play Magazine
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- Critic Score
An extraordinary game that any action fan will go nuts over. Everything from the graphics to the sound to the action itself, Infinity Ward and Activision have taken the genre to an all-new level and it's truly something special. [Dec 2003, p.88]- Play Magazine
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- Critic Score
The most interesting shakeup to the action is the emphasis being placed on incapacitating thugs instead of always going in with guns set on blood-thirsty kill, but this idea works much better in theory, growing old fast and never playing out like you might expect. [Dec 2003, p.82]- Play Magazine
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- Critic Score
The stealth in Rogue Ops is serious business, residing somewhere between "Metal Gear" and "Splinter Cell" in terms of mechanics, i.e., not at all passive. [Nov 2003, p.79]- Play Magazine
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- Critic Score
The one area that has improved tenfold is the visuals. Running at a smooth 60 fps, the players and arenas never looked better. [Nov 2003, p.104]- Play Magazine
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- Critic Score
Although the worst soundtrack of all time and less-than-stellar visuals conspire to keep it from reaching its full potential, ST is a fresh racer nevertheless: fun, mode-packed and above all, beefy, especially at 20 bucks. [Nov 2003, p.93]- Play Magazine
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- Critic Score
The cutscenes are better off skipped and there's nothing mind-blowing at work here, but the levels are clever, the bosses nicely creative and the mix of thinking and skill-based gameplay fun. [Dec 2003, p.85]- Play Magazine
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- Critic Score
The most interesting shakeup to the action is the emphasis being placed on incapacitating thugs instead of always going in with guns set on blood-thirsty kill, but this idea works much better in theory, growing old fast and never playing out like you might expect. [Dec 2003, p.82]- Play Magazine
-
- Critic Score
The stealth in Rogue Ops is serious business, residing somewhere between "Metal Gear" and "Splinter Cell" in terms of mechanics, i.e., not at all passive. [Nov 2003, p.79]- Play Magazine
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- Critic Score
There's an aura of nobility, barbarism and mysticism at work here that places you in the world and makes you care about the characters, and that's what it's all about. [Nov 2003, p.72]- Play Magazine
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- Critic Score
A vast sci-fi universe to explore, bounties to collect, and an intriguing story that bears telling. [Jan 2004, p.72]- Play Magazine
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- Critic Score
With character models that look like they crawled off the Dreamcast, muddy textures and minor but frequent collision issues, this is not exactly a pretty game. [Jan 2004, p.70]- Play Magazine
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- Critic Score
Online RPGs are not supposed to have characters that look this good, nor are they supposed to have the sort of atmospheric brilliance exhibited here. [Dec 2003, p.90]- Play Magazine
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- Critic Score
They've gone the realism route, and the end result is a mixed bag. [Oct 2003, p.83]- Play Magazine
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- Critic Score
Other games have tried to slow the pace down a bit, forcing you to strategize with a more real-world instinct, but none have ever been able to do so with this level of intensity and keen sense of design. [Nov 2003, p.64]- Play Magazine
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- Critic Score
There's an aura of nobility, barbarism and mysticism at work here that places you in the world and makes you care about the characters, and that's what it's all about. [Nov 2003, p.72]- Play Magazine
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- Critic Score
Come game time, stellar graphics - easily the best ever for any tennis game - are center court, along with astutely tuned AI - staunch but never frustrating, always in league with your rank. [Nov 2003, p.107]- Play Magazine
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- Critic Score
The beauty is in the execution. They've elevated the experience with better production values and a more integrated story, a seemingly simple tweak that goes a long way in a genre plagued by repetition. [Oct 2003, p.69]- Play Magazine
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- Critic Score
Blame slightly unnatural control and a rather generic feeling. [Dec 2003, p.84]- Play Magazine
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- Critic Score
The stealth in Rogue Ops is serious business, residing somewhere between "Metal Gear" and "Splinter Cell" in terms of mechanics, i.e., not at all passive. [Nov 2003, p.79]- Play Magazine
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- Critic Score
Other games have tried to slow the pace down a bit, forcing you to strategize with a more real-world instinct, but none have ever been able to do so with this level of intensity and keen sense of design. [Nov 2003, p.64]- Play Magazine
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- Critic Score
Budokai has style, but the substance is almost non-existent. [Nov 2003, p.92]- Play Magazine
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- Critic Score
The game is so fun and addicting, and the environments so brimming with goodness, you'll care not. Too bad the art is lacking. [Jan 2004, p.64]- Play Magazine
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- Critic Score
If they fix the play balance and are able to add that last bit of audio polish (and adjust that Steph model...she was <I>hot</> in the preview build), the next iteration could be perfection. [Dec 2003, p.101]- Play Magazine
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- Critic Score
Could have been much worse, but with similar games like "Banjo-Kazooie" offering better, deeper gameplay, it's a bit tough to recommend. [Jan 2004, p.76]- Play Magazine
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- Critic Score
The game is so fun and addicting, and the environments so brimming with goodness, you'll care not. Too bad the art is lacking. [Jan 2004, p.64]- Play Magazine
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- Critic Score
The game is so fun and addicting, and the environments so brimming with goodness, you'll care not. Too bad the art is lacking. [Jan 2004, p.64]- Play Magazine
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- Critic Score
Sadly, you can't create textures or models, but those who are able to tame this monster will still find an abundance to love. [Nov 2003, p.92]- Play Magazine
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- Critic Score
Best of all, the song list, spanning over three decades worth of popular American music, contains easily recognizable and fun songs for anyone raised here in the States. [Dec 2003, p.82]- Play Magazine
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- Critic Score
When you face a player, it's almost like a fighting game: who will execute the proper move first? [Nov 2003, p.104]- Play Magazine