Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
By far one of the better releases of the DDR series, Ultramix is both a must-own for DDR freaks and a great place for newbs to get acquainted with tis popular line of games. [Dec 2003, p.85]- Play Magazine
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- Critic Score
The tag-team approach works like a charm, the visuals are uncannily spot-on and the dialogue sheer perfection. [Dec 2003, p.83]- Play Magazine
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- Critic Score
This game experiences such highs and lows, it's as if three separate teams worked on it. [Dec 2003, p.60]- Play Magazine
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- Critic Score
If you're the type of person who likes to get lost in fantasy worlds, Kya is your oyster. [Dec 2003, p.78]- Play Magazine
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- Critic Score
Look past some simplistic visual designs and enjoy the bright, unique style the artists have worked into Whiplash and you'll find a solid game that entertains after you've had your fill with the holiday A-lists. [Jan 2004, p.66]- Play Magazine
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- Critic Score
Not that there's anything wrong with cashing in on America's bloodlust, but to call Manhunt a "mature" game, I think, is an affront to mature people. [Jan 2004, p.65]- Play Magazine
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- Critic Score
The detail spent on each and every droid is amazing, as are the physics applied, and the locales, from the underground tunnels to the ravaged cityscapes topside, are splendid. [Nov 2003, p.89]- Play Magazine
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- Critic Score
Square has taken a risk with Final Fantasy X-2, and even if they don't always hit the mark, when they do, it's a glorious cupid shot right through our FF-Loving hearts. [Dec 2003, p.67]- Play Magazine
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- Critic Score
Blame slightly unnatural control and a rather generic feeling. [Dec 2003, p.84]- Play Magazine
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- Critic Score
If rich visuals, stunning environments, and the most diversity-packed gameplay of this year or any other sound good to you, I have a ninja for you to meet. [Dec 2003, p.81]- Play Magazine
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- Critic Score
Something as simple as trying to discern whether Pudding is motioning right, left, up or down withi her guitar is almost frustrating enough for a good controller toss. [Dec 2003, p.81]- Play Magazine
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- Critic Score
Thankfully, LucasArts have traded in realism for arcade action and the end result is a joyous ride through history. [Dec 2003, p.84]- Play Magazine
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- Critic Score
As it stands right now, the game definitely has a "rushed out the door" feel to it, so let's hope for substantial downloadable content. [Jan 2004, p.66]- Play Magazine
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- Critic Score
As much as I like Project Gotham as a series, my heart belongs to Ridge Racer and Gran Turismo. [Dec 2003, p.58]- Play Magazine
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- Critic Score
Gameplay falls right where it should be - not too fast, not too slow - just like hockey should be. [Dec 2003, p.98]- Play Magazine
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- Critic Score
The detail spent on each and every droid is amazing, as are the physics applied, and the locales, from the underground tunnels to the ravaged cityscapes topside, are splendid. [Nov 2003, p.89]- Play Magazine
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- Critic Score
Look past some simplistic visual designs and enjoy the bright, unique style the artists have worked into Whiplash and you'll find a solid game that entertains after you've had your fill with the holiday A-lists. [Jan 2004, p.66]- Play Magazine
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- Critic Score
Where Inside Drive draws the fouls are in the visuals. [Dec 2003, p.98]- Play Magazine
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- Critic Score
Most of the shots you'll take in XIII require a sniper's touch - expect to become dreadfully familiar with your crossbow. [Dec 2003, p.70]- Play Magazine
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- Critic Score
Thankfully, LucasArts have traded in realism for arcade action and the end result is a joyous ride through history. [Dec 2003, p.84]- Play Magazine
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- Critic Score
The animation is a tad stiff, and the control takes some time to master given the state of the characters, but GGH is surprisingly addictive. [Dec 2003, p.85]- Play Magazine
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- Critic Score
The detail spent on each and every droid is amazing, as are the physics applied, and the locales, from the underground tunnels to the ravaged cityscapes topside, are splendid. [Nov 2003, p.89]- Play Magazine
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- Critic Score
Problem is, there's not enough strategic thought put into where the threat is coming from, forcing you into a path of endless running and gunning without a high-tier engagement of well-placed safe points and clever object interaction. [Nov 2003, p.83]- Play Magazine
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- Critic Score
Absolutely spectacular to look at - and I'm not just talking about the voluptuous 3D Nico. [Feb 2004, p.48]- Play Magazine
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- Critic Score
Pulling it all together is razor-sharp presentation, incredible city construction and track design, and a use of sound and mixed tunes that is unrivaled in the genre; praise to EA for bypassing the numbing of ill-placed techno. [Dec 2003, p.62]- Play Magazine
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- Critic Score
Not only is the interface clumsy and hard to view, but the bonus content is poorly edited and sloppily thrown together. [Dec 2003, p.83]- Play Magazine
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- Critic Score
As always, the dynasty mode is incredibly robust. [Dec 2003, p.98]- Play Magazine
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- Critic Score
The bold visuals, mechanics, story, and characters are brought together with a seemingly effortless charm. [Dec 2003, p.94]- Play Magazine
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- Critic Score
Pulling it all together is razor-sharp presentation, incredible city construction and track design, and a use of sound and mixed tunes that is unrivaled in the genre; praise to EA for bypassing the numbing of ill-placed techno. [Dec 2003, p.62]- Play Magazine
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- Critic Score
As always, the dynasty mode is incredibly robust. [Dec 2003, p.98]- Play Magazine