Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 79 Metascore
    • 83 Critic Score
    A bold success as an incendiary action game, brilliantly nuanced in its mechanics and full of atmospheric appeal. And it's also a fantastic version of Castlevania... My criticism comes, mostly, from imagining the triumphant possibilities a Castlevania adventure holds. [Nov 2003, p.66]
    • Play Magazine
    • 59 Metascore
    • 83 Critic Score
    The angles are fabulous -- never staying in one place too long while framing the action with cinematic flair. [Nov 2003, p.91]
    • Play Magazine
    • 89 Metascore
    • 91 Critic Score
    When you face a player, it's almost like a fighting game: who will execute the proper move first? [Nov 2003, p.104]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    Some powerful new weapons have been added in TC3, along with some additional side quests and detail tweaks to the gameplay, but this is still the same Time Crisis you know and love. [Dec 2003, p.84]
    • Play Magazine
    • 94 Metascore
    • 100 Critic Score
    The challenge is also perfect, the quick-save option makes the game more playable without being cheap, and the e-Card features are icing on the cake. [Dec 2003, p.95]
    • Play Magazine
    • 88 Metascore
    • 75 Critic Score
    An adventurous, high-spirited air-combat game that mixes campy fun with seriously intense action... There really is nothing else out there like Crimson Skies. [Nov 2003, p.74]
    • Play Magazine
    • 66 Metascore
    • 83 Critic Score
    A smorgasbord of visual bliss, superb animation and a level of arcade-style design that channels the spirit and fun of Smash TV, bringing that stickiness into the modern era - and what could be cooler than that? [Dec 2003, p.82]
    • Play Magazine
    • 56 Metascore
    • 83 Critic Score
    The angles are fabulous -- never staying in one place too long while framing the action with cinematic flair. [Nov 2003, p.91]
    • Play Magazine
    • 93 Metascore
    • 91 Critic Score
    It's a game that's just incredible fun, mixing in all sorts of gaming ideas with the thrill of the real sport, painting a final touch of extreme excess and color for scintillating effect. [Nov 2003, p.86]
    • Play Magazine
    • 92 Metascore
    • 91 Critic Score
    It's a game that's just incredible fun, mixing in all sorts of gaming ideas with the thrill of the real sport, painting a final touch of extreme excess and color for scintillating effect. [Nov 2003, p.86]
    • Play Magazine
    • 92 Metascore
    • 91 Critic Score
    It's a game that's just incredible fun, mixing in all sorts of gaming ideas with the thrill of the real sport, painting a final touch of extreme excess and color for scintillating effect. [Nov 2003, p.86]
    • Play Magazine
    • 63 Metascore
    • 58 Critic Score
    Though the action is on the repetitive side, unique aspects help the game rise a notch above average. [Nov 2003, p.73]
    • Play Magazine
    • 67 Metascore
    • 58 Critic Score
    Though the action is on the repetitive side, unique aspects help the game rise a notch above average. [Nov 2003, p.73]
    • Play Magazine
    • 68 Metascore
    • 83 Critic Score
    Tak is one of the most detailed platformers I've ever seen, and possesses a measure of style that sets the universe apart, akin to what Michel Ancel accomplished with "Rayman." [Nov 2003, p.82]
    • Play Magazine
    • 71 Metascore
    • 83 Critic Score
    Tak is one of the most detailed platformers I've ever seen, and possesses a measure of style that sets the universe apart, akin to what Michel Ancel accomplished with "Rayman." [Nov 2003, p.82]
    • Play Magazine
    • 75 Metascore
    • 91 Critic Score
    The other big talking point of this game is the inclusion of ground missions, and again, I turn a slightly blind eye to the sloppy control and sometimes frustrating camera because these missions look good and are fun, if only because you are running around blasting Stormtroopers like you pretended to as a kid. [Nov 2003, p.68]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    EA has done it again, implementing expanded Freestyle control, improved defensive AI, superior graphics and a brand-new announce team...Looking for the best basketball game? NBA Live 2004 is nothing but net. [Nov 2003, p.105]
    • Play Magazine
    • 58 Metascore
    • 58 Critic Score
    Though the basic Mega Man tenets remain intact - play through level, kill boss, gain new ability - compared to modern games, many of the 3D levels and the accompanying gameplay feel like a freshman effort. [Oct 2003, p.68]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    For what it is - the Jak universe plugged into a juiced "GTA" mold - Jak II is damn close to being a perfect game. You just have to want <I>this</I> game. I took some convincing, but the way has been opened. I'll live with the boogie. [Oct 2003, p.64]
    • Play Magazine
    • 86 Metascore
    • 91 Critic Score
    The survive-as-long-as-you-can "Dead Man Walking" mode, however, can make a second or third go-round worthwhile. [Dec 2003, p.87]
    • Play Magazine
    • 69 Metascore
    • 50 Critic Score
    The story is way overdone and weighs down the gameplay..., and convoluted specifics of progression are unnecessary given the game's linear structure. [Nov 2003, p.93]
    • Play Magazine
    • 86 Metascore
    • 100 Critic Score
    EA has done it again, implementing expanded Freestyle control, improved defensive AI, superior graphics and a brand-new announce team...Looking for the best basketball game? NBA Live 2004 is nothing but net. [Nov 2003, p.105]
    • Play Magazine
    • 54 Metascore
    • 58 Critic Score
    Hardcore fans will probably be let down by Marz's lack of focus compared to previous entries, and newcomers will probably be put off by its initially very curious control style. [Nov 2003, p.81]
    • Play Magazine
    • 81 Metascore
    • 100 Critic Score
    Visually, the game is amazingly detailed and incredibly animated; in terms of level design and obstacle placement, it is superb. [Oct 2003, p.71]
    • Play Magazine
    • 63 Metascore
    • 67 Critic Score
    The models and animation capture the look of the short films, yet look rough around the edges; the camera is decent, but fights you when it really matters; and the music is quite good but strangely out of place. [Oct 2003, p.73]
    • Play Magazine
    • 36 Metascore
    • 50 Critic Score
    When you take into account the humor, the budget price and the ability to beat your (least) favorite celebrity into a bloody clay pulp, there's certainly fun to be had. [Dec 2003, p.81]
    • Play Magazine
    • 71 Metascore
    • 50 Critic Score
    The story is way overdone and weighs down the gameplay..., and convoluted specifics of progression are unnecessary given the game's linear structure. [Nov 2003, p.93]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    EA has done it again, implementing expanded Freestyle control, improved defensive AI, superior graphics and a brand-new announce team...Looking for the best basketball game? NBA Live 2004 is nothing but net. [Nov 2003, p.105]
    • Play Magazine
    • 66 Metascore
    • 67 Critic Score
    The models and animation capture the look of the short films, yet look rough around the edges; the camera is decent, but fights you when it really matters; and the music is quite good but strangely out of place. [Oct 2003, p.73]
    • Play Magazine
    • 69 Metascore
    • 50 Critic Score
    The story is way overdone and weighs down the gameplay..., and convoluted specifics of progression are unnecessary given the game's linear structure. [Nov 2003, p.93]
    • Play Magazine

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