Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 79 Metascore
    • 91 Critic Score
    This game is, simply put, brilliant. The music is intoxicating, the locales magical and the overall vibe decidedly dreamy. [Dec 2003, p.77]
    • Play Magazine
    • 79 Metascore
    • 91 Critic Score
    This game is, simply put, brilliant. The music is intoxicating, the locales magical and the overall vibe decidedly dreamy. [Dec 2003, p.77]
    • Play Magazine
    • 69 Metascore
    • 83 Critic Score
    The real draw here are the minigames, and as always, they are all new. Of course, some are variations on themes passed down, but there are more than enough that surprise and delight to no end. [Dec 2003, p.80]
    • Play Magazine
    • 58 Metascore
    • 67 Critic Score
    The game's main problem, aside from being strictly by the numbers, is the lack of a walk button. The character always runs, an dtoo fast for the game at that. [Jan 2004, p.65]
    • Play Magazine
    • 56 Metascore
    • 83 Critic Score
    I haven't seen environments and vehicles this outstanding since "Wreckless," and the replays rank among the most stunning ever. [Jan 2004, p.66]
    • Play Magazine
    • 55 Metascore
    • 67 Critic Score
    The game's main problem, aside from being strictly by the numbers, is the lack of a walk button. The character always runs, an dtoo fast for the game at that. [Jan 2004, p.65]
    • Play Magazine
    • 60 Metascore
    • 75 Critic Score
    The visuals are pleasing enough without being obtrusive. [Oct 2003, p.71]
    • Play Magazine
    • 77 Metascore
    • 100 Critic Score
    Not to be outdone by "Winning Eleven 6," EA Sports has pulled out all the stops and created a soccer game that is second to none... I dare you to find a soccer game where the ball moves so dynamically and realistically. [Nov 2003, p.108]
    • Play Magazine
    • 87 Metascore
    • 100 Critic Score
    What a great, overachieving sequel this is. [Dec 2003, p.84]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    Not to be outdone by "Winning Eleven 6," EA Sports has pulled out all the stops and created a soccer game that is second to none... I dare you to find a soccer game where the ball moves so dynamically and realistically. [Nov 2003, p.108]
    • Play Magazine
    • 65 Metascore
    • 50 Critic Score
    There's nothing wrong with simple two-button combat in the spirit of the classic hack 'n' slash, but there is something wrong with making it so mechanical and lifelessly staged. [Dec 2003, p.85]
    • Play Magazine
    • 85 Metascore
    • 91 Critic Score
    Few games are as excitingly presented, as gorgeously constructed, as intensely visceral as the extraordinary The Lord of the Rings: The Return of the King. [Dec 2003, p.52]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Taken by themselves, the 12 minigames and other features of EyeToy:Play are fun diversions, but they get old kind of quickly. However, if you have a group of friends, gamer or non-gamer, it makes an ideal party game. [Nov 2003, p.92]
    • Play Magazine
    • 72 Metascore
    • 83 Critic Score
    What hasn't changed, however, is the series' incredibly addictive and impressive-looking wall-to-wall action. [Nov 2003, p.92]
    • Play Magazine
    • 67 Metascore
    • 58 Critic Score
    The AI is pretty intelligent and will give a decent level of challenge, but when the game doesn't force you to think outside the box, it can get stale real quick. [Jan 2004, p.70]
    • Play Magazine
    • 65 Metascore
    • 50 Critic Score
    There's nothing wrong with simple two-button combat in the spirit of the classic hack 'n' slash, but there is something wrong with making it so mechanical and lifelessly staged. [Dec 2003, p.85]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    They've gone the realism route, and the end result is a mixed bag. [Oct 2003, p.83]
    • Play Magazine
    • 84 Metascore
    • 91 Critic Score
    Few games are as excitingly presented, as gorgeously constructed, as intensely visceral as the extraordinary The Lord of the Rings: The Return of the King. [Dec 2003, p.52]
    • Play Magazine
    • 82 Metascore
    • 100 Critic Score
    Not to be outdone by "Winning Eleven 6," EA Sports has pulled out all the stops and created a soccer game that is second to none... I dare you to find a soccer game where the ball moves so dynamically and realistically. [Nov 2003, p.108]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    Not to be outdone by "Winning Eleven 6," EA Sports has pulled out all the stops and created a soccer game that is second to none... I dare you to find a soccer game where the ball moves so dynamically and realistically. [Nov 2003, p.108]
    • Play Magazine
    • 84 Metascore
    • 91 Critic Score
    Few games are as excitingly presented, as gorgeously constructed, as intensely visceral as the extraordinary The Lord of the Rings: The Return of the King. [Dec 2003, p.52]
    • Play Magazine
    • 77 Metascore
    • 58 Critic Score
    Not even the irreplaceable voice acting of Christopher Walken can rescue the mess of a script driving the action of True Crime, a misguided attempt to share the spotlight with the vastly superior "Grand Theft Auto." [Jan 2004, p.62]
    • Play Magazine
    • 88 Metascore
    • 83 Critic Score
    Though a few facets of Fire Emblem did get on my nerves - permanently losing characters that fall in battle, for example - they didn't detract from the experience so much that I ever wanted to stop. [Dec 2003, p.95]
    • Play Magazine
    • 77 Metascore
    • 58 Critic Score
    Not even the irreplaceable voice acting of Christopher Walken can rescue the mess of a script driving the action of True Crime, a misguided attempt to share the spotlight with the vastly superior "Grand Theft Auto." [Jan 2004, p.62]
    • Play Magazine
    • 77 Metascore
    • 58 Critic Score
    Not even the irreplaceable voice acting of Christopher Walken can rescue the mess of a script driving the action of True Crime, a misguided attempt to share the spotlight with the vastly superior "Grand Theft Auto." [Jan 2004, p.62]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    What really makes this one tick, though, is a level of creativity imbedded into each scenario that makes it impossible to put down, regardless of your maturity or lack thereof. [Nov 2003, p.80]
    • Play Magazine
    • 71 Metascore
    • 83 Critic Score
    Each turtle has his own attacks and skills, plus his own unique set of stages, and it's all tied together with great looks and sounds that make TMNT feel like a really polished SNES game - not a bad thing at all from where I sit. [Nov 2003, p.100]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    What really makes this one tick, though, is a level of creativity imbedded into each scenario that makes it impossible to put down, regardless of your maturity or lack thereof. [Nov 2003, p.80]
    • Play Magazine
    • 57 Metascore
    • 83 Critic Score
    The angles are fabulous -- never staying in one place too long while framing the action with cinematic flair. [Nov 2003, p.91]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    What really makes this one tick, though, is a level of creativity imbedded into each scenario that makes it impossible to put down, regardless of your maturity or lack thereof. [Nov 2003, p.80]
    • Play Magazine

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