Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
The look, feel, structure and incomparable Nintendo touch have been closely preserved, toyed with just enough to be labeled a substantial sequel. [Nov 2003, p.84]- Play Magazine
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- Critic Score
If you don't own these pieces of gaming history already, you'd be foolish not to get them now. If you already have them, playing through them again is utter gaming bliss. [Jan 2004, p.63]- Play Magazine
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- Critic Score
Pulling it all together is razor-sharp presentation, incredible city construction and track design, and a use of sound and mixed tunes that is unrivaled in the genre; praise to EA for bypassing the numbing of ill-placed techno. [Dec 2003, p.62]- Play Magazine
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- Critic Score
The best overall college basketball game on the market. [Jan 2004, p.80]- Play Magazine
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- Critic Score
The best overall college basketball game on the market. [Jan 2004, p.80]- Play Magazine
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- Critic Score
As much as DD die-hards will dig it, the non-initiated should take note: the visuals are a bit antiquated, and the slightly floaty action lacks the bone-crunching, impactful feel of superior brawlers like "Final Fight." [Jan 2004, p.75]- Play Magazine
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- Critic Score
While the game is satisfying in single-player, it really takes off online. [Dec 2003, p.84]- Play Magazine
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- Critic Score
Nosgoth is a captivating place to exist in, decadent and elegant, shadowy and mysterious. [Jan 2004, p.56]- Play Magazine
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- Critic Score
Where most games entertain us with cutscenes to observe, Beyond Good & Evil is a cutscene. This is the first game to fully, properly inject the undeniable power of cinematic technique into the experience. [Nov 2003, p.70]- Play Magazine
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- Critic Score
You find yourself waist-deep in a Zelda-style action/adventure, with a larger emphasis on stealth and platforming. [Oct 2003, p.65]- Play Magazine
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- Critic Score
Being able to upgrade you characters is fantastic, but instead of offering interesting challenges or match types to do this with, career mode presents a boring glut of one-round bouts. [Nov 2003, p.92]- Play Magazine
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- Critic Score
Anemic character animation and poor modeling, which really don't get much worse in modern game design. [Jan 2004, p.66]- Play Magazine
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- Critic Score
Engaged me more heavily than any FPS I've played this year. [Dec 2003, p.54]- Play Magazine
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- Critic Score
A wonderfully entertaining adventure -- one of those rare treats that rises above what we've come to expect in a typical video game, of any genre, surprising us with bursts of originality and engaging us with classic sensibilities worked with such skill that we forget we're playing a game, fully immersed in the conflict of its world. [Nov 2003, p.76]- Play Magazine
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- Critic Score
If only Goblin Commander's visuals matched the majesty of its design... I absolutely love it, though. [Dec 2003, p.83]- Play Magazine
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- Critic Score
It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]- Play Magazine
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- Critic Score
Inconsistent AI, weak defense, lame freestyle moves - bottom line is the game is incredibly sloppy. [Dec 2003, p.98]- Play Magazine
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- Critic Score
Any hint of challenge, even in hard mode, is also gone. Magical Quest 2 isn't bad, but should have been better. [Oct 2003, p.72]- Play Magazine
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- Critic Score
If only Goblin Commander's visuals matched the majesty of its design... I absolutely love it, though. [Dec 2003, p.83]- Play Magazine
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- Critic Score
Anemic character animation and poor modeling, which really don't get much worse in modern game design. [Jan 2004, p.66]- Play Magazine
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- Critic Score
It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]- Play Magazine
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- Critic Score
Nosgoth is a captivating place to exist in, decadent and elegant, shadowy and mysterious. [Jan 2004, p.56]- Play Magazine
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- Critic Score
If Links 2004 isn't the finest golf game on the planet, I'll wear golf shoes to next year's E3... The curvature of terrain is truly exquisite, and the detail and lighting is utter perfection. [Nov 2003, p.108]- Play Magazine
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- Critic Score
Engaged me more heavily than any FPS I've played this year. [Dec 2003, p.54]- Play Magazine
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- Critic Score
You find yourself waist-deep in a Zelda-style action/adventure, with a larger emphasis on stealth and platforming. [Oct 2003, p.65]- Play Magazine
-
- Critic Score
Engaged me more heavily than any FPS I've played this year. [Dec 2003, p.54]- Play Magazine
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- Critic Score
It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]- Play Magazine
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- Critic Score
Though the action is on the repetitive side, unique aspects help the game rise a notch above average. [Nov 2003, p.73]- Play Magazine
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- Critic Score
The game is simply a picture of beauty, with intuitive gameplay that gets under your skin and never leaves. [Dec 2003, p.74]- Play Magazine
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- Critic Score
This game is, simply put, brilliant. The music is intoxicating, the locales magical and the overall vibe decidedly dreamy. [Dec 2003, p.77]- Play Magazine