Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 73 Metascore
    • 67 Critic Score
    Tak 2 is a solid day's worth of trippy fun and visual euphoria...but they had to check "epic" at the door to make it happen. [Nov 2004, p.52]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    The interface has been vastly improved over the original "Treasures", but unfortunately the bonus interviews suffer from unintelligible audio. [Nov 2004, p.75]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    In terms of sheer fun, Paper Mario: The Thousand-Year Door is the best RPG I've played in a long time. [Dec 2004, p.80]
    • Play Magazine
    • 75 Metascore
    • 67 Critic Score
    Tak 2 is a solid day's worth of trippy fun and visual euphoria...but they had to check "epic" at the door to make it happen. [Nov 2004, p.52]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    The interface has been vastly improved over the original "Treasures", but unfortunately the bonus interviews suffer from unintelligible audio. [Nov 2004, p.75]
    • Play Magazine
    • 60 Metascore
    • 0 Critic Score
    There's hardly a semblance of gameplay here, and the game rarely even offers a laugh. Smut isn't what gaming should be about. [Nov 2004, p.75]
    • Play Magazine
    • 57 Metascore
    • 58 Critic Score
    It's a wee bit short and a little slow, but fans should be intrigued by the depth and lore. [Oct 2004, p.75]
    • Play Magazine
    • 77 Metascore
    • 83 Critic Score
    I'm also still not crazy about only earning new moves through Zero's hunter ranking, since so much of the experience is trial and error, and you'll likely be humbled quickly. [Oct 2004, p.91]
    • Play Magazine
    • 59 Metascore
    • 58 Critic Score
    It's a wee bit short and a little slow, but fans should be intrigued by the depth and lore. [Oct 2004, p.75]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    As good as the match-ups are, balanced through a generous, likeable collection of 24 old and new warriors, that comedic gore factor - as pervasive as ever - certainly strengthens the flavor. [Nov 2004, p.64]
    • Play Magazine
    • 83 Metascore
    • 58 Critic Score
    Bouts of bad behavior distributed between T. Hawk-style fun, the highs and lows of the THUG 2 experience truly boggle the mind with various goals so flawed in execution it feels as if the programmers passed out on their keyboards. [Nov 2004, p.58]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    As good as the match-ups are, balanced through a generous, likeable collection of 24 old and new warriors, that comedic gore factor - as pervasive as ever - certainly strengthens the flavor. [Nov 2004, p.64]
    • Play Magazine
    • 83 Metascore
    • 58 Critic Score
    Bouts of bad behavior distributed between T. Hawk-style fun, the highs and lows of the THUG 2 experience truly boggle the mind with various goals so flawed in execution it feels as if the programmers passed out on their keyboards. [Nov 2004, p.58]
    • Play Magazine
    • 82 Metascore
    • 58 Critic Score
    Bouts of bad behavior distributed between T. Hawk-style fun, the highs and lows of the THUG 2 experience truly boggle the mind with various goals so flawed in execution it feels as if the programmers passed out on their keyboards. [Nov 2004, p.58]
    • Play Magazine
    • 83 Metascore
    • 83 Critic Score
    It just shies away from greatness given how good last year's game was. [Dec 2004, p.103]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    The micromanagement portion of lair maintenance and minion development is intuitive and entertaining. [Nov 2004, p.87]
    • Play Magazine
    • 64 Metascore
    • 83 Critic Score
    Creating a gamer's game through and through, Traveller's Tales has delivered a 60 fps cartoon epic without sacrificing expanse, dwarfing boss encounters or vivid effects by skillfully balancing model and environment integrity with performance. [Oct 2004, p.69]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    I still find the control too slow and awkward, and this once again hampers my enjoyment of the game somewhat. [Oct 2004, p.75]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    For this year's game, EA has taken freestyle control to a whole new level. A level so out of control, it's going to change the way you play basketball games...forever. [Oct 2004, p.89]
    • Play Magazine
    • 59 Metascore
    • 67 Critic Score
    The game reaches its peak around the middle of the game (in the Cave of Wonders and inside the Genie's lamp), and subsequent levels lack the intense platforming, replacing it with fairly easy combat. That's not to say it isn't fun. [Jan 2004, p.76]
    • Play Magazine
    • 57 Metascore
    • 67 Critic Score
    SVC Chaos isn't bad - actually, quite the opposite - it's just that I'd recommend any previous Capcom vs. SNK game over this one. [Oct 2004, p.77]
    • Play Magazine
    • 66 Metascore
    • 83 Critic Score
    Creating a gamer's game through and through, Traveller's Tales has delivered a 60 fps cartoon epic without sacrificing expanse, dwarfing boss encounters or vivid effects by skillfully balancing model and environment integrity with performance. [Oct 2004, p.69]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    For this year's game, EA has taken freestyle control to a whole new level. A level so out of control, it's going to change the way you play basketball games...forever. [Oct 2004, p.89]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    One of the best-looking and certainly best-playing rally games ever. You will be astounded by the car models and amaze to the incredibly realistic way they take damage, right down to paint being flicked off. [Nov 2004, p.56]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    It just shies away from greatness given how good last year's game was. [Dec 2004, p.103]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    For this year's game, EA has taken freestyle control to a whole new level. A level so out of control, it's going to change the way you play basketball games...forever. [Oct 2004, p.89]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    An eclectic, distinctly Japanese RPG mix that takes us to a place just beyond the fringes of our reality. [Oct 2004, p.72]
    • Play Magazine
    • 62 Metascore
    • 58 Critic Score
    It's a blast at first, but as the game progresses, you really feel like you're just going through the motions. [Sept 2004, p.65]
    • Play Magazine
    • 68 Metascore
    • 67 Critic Score
    The game just has this awful, clunky, ugly interface that had me dreaming of the elegance of "Phantasy Star Online." But even so, there is a level of addiction to be had here as there is in any decent online game. [Nov 2004, p.76]
    • Play Magazine
    • 69 Metascore
    • 58 Critic Score
    The game is far too linear. [Oct 2004, p.68]
    • Play Magazine

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