Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 82 Metascore
    • 75 Critic Score
    If you're new to this slick brand of futuristic racing, WipEout Pulse has the potential to really impress. [Mar 2008, p.67]
    • Play Magazine
    • 78 Metascore
    • 90 Critic Score
    If you're expecting a revolution, you may come away disappointed. But if you're a fan of the genre, you'll appreciate Lost Odyssey's exceptional craftmanship from start to finish. [Mar 2008, p.48]
    • Play Magazine
    • 85 Metascore
    • 80 Critic Score
    As good as the puzzles are, the presentation is almost better. [JPN Import; May 2007, p.77]
    • Play Magazine
    • 67 Metascore
    • 90 Critic Score
    Even with a weak script, Turok's flexible play mechanics, strong level designs, and high production values make the story mode alone worth the price of admission. [Jan 2008, p.49]
    • Play Magazine
    • 69 Metascore
    • 90 Critic Score
    Even with a weak script, Turok's flexible play mechanics, strong level designs, and high production values make the story mode alone worth the price of admission. [Jan 2008, p.49]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    The deck-building and card-collecting aspects of Culdcept Saga have a powerful appeal, but the game-board mechanics aren't quite interesting enough to justify the excessive length of the matches. [Jan 2008, p.50]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    Despite the constant frustration of the stop-start gameplay, and the sheer humorless stupidity of the game's script in its first half, Devil May Cry 4 triumphs when you get to fight. [mar 2008, p.52]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    Despite the constant frustration of the stop-start gameplay, and the sheer humorless stupidity of the game's script in its first half, Devil May Cry 4 triumphs when you get to fight. [mar 2008, p.52]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Pursue this game. [Jan 2008, p.61]
    • Play Magazine
    • 55 Metascore
    • 75 Critic Score
    The procedure is more tedious than fun, and the payoff is a handful of minigames that are genuinely fun and addicting, but far too many that aren't. [Mar 2008, p.65]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    The look is so sharp and appealing in HD, but you really have to appreciate PixelJunk Monsters even more for a style that feels so removed from the norm. [Apr 2008, p.63]
    • Play Magazine
    • 88 Metascore
    • 95 Critic Score
    Instead of a series of self-contained challenges, Paradise offers up an open world where players are free to explore their inner vehicular homocidal maniac to their hearts' content. [Mar 2008, p.56]
    • Play Magazine
    • 87 Metascore
    • 95 Critic Score
    Instead of a series of self-contained challenges, Paradise offers up an open world where players are free to explore their inner vehicular homocidal maniac to their hearts' content. [Mar 2008, p.56]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    This one is designed from the ground up for Wii and it really shows. [mar 2008, p.57]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    It's derivative, stark, and brash. But the game succeeds because of its swagger. [Mar 2008, p.54]
    • Play Magazine
    • 72 Metascore
    • 85 Critic Score
    Endless Ocean is a perfect non-game, whatever that means. [Jan 2008, p.60]
    • Play Magazine
    • 49 Metascore
    • 70 Critic Score
    Once you hit the game's rhythm it's all downhill. It's also one of the console's better looking games in terms of textures. [Mar 2008, p.60]
    • Play Magazine
    • 55 Metascore
    • 80 Critic Score
    There's a zoom/lock-on for ranged attacks; combos are strictly a one-button affair and you've never had this much fun tinkering with weapons, spells, and items--I guarantee it. [Jan 2008, p.52]
    • Play Magazine
    • 35 Metascore
    • 5 Critic Score
    If you're ever wondering how high shit can be stacked, take a look at Jackass the Game, a bleary, depressing, craptastic "adventure" based on a bleary, depressing, craptastic TV show. [Mar 2008, p.64]
    • Play Magazine
    • 69 Metascore
    • 65 Critic Score
    Regardless, whether you've been looking forward to this game for a decade or you're just now being introduced to Nightopia, this isn't NiGHTS. [Jan 2008, p.54]
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    Once the starting gate drops you begin to see why they call it Untamed. [Dec 2007, p.66]
    • Play Magazine
    • tbd Metascore
    • 75 Critic Score
    As I discovered during my first few days with the game, the real fun in Soldner-X can be found in its smart balancing, addictive chain patterns and accumulated stats. [Jan 2008, p.76]
    • Play Magazine
    • 77 Metascore
    • 75 Critic Score
    RTS fans would do well to investigate Universe at War. [Dec 2007, p.96]
    • Play Magazine
    • 44 Metascore
    • 80 Critic Score
    Still: warts and all, this is among the best fighters for the system. [Dec 2007, p.82]
    • Play Magazine
    • 41 Metascore
    • 45 Critic Score
    Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]
    • Play Magazine
    • 40 Metascore
    • 45 Critic Score
    Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]
    • Play Magazine
    • 91 Metascore
    • 85 Critic Score
    As a strict role-playing adventure, Effect fares much better. [Dec 2007, p.64]
    • Play Magazine
    • 67 Metascore
    • 60 Critic Score
    There's an inconsistency to the overall design quality that really kept me at a distance while playing Kane & Lynch. [Dec 2007, p.75]
    • Play Magazine
    • 52 Metascore
    • 70 Critic Score
    There's certainly potential here, albeit squandered (in my opinion) on the Wii where like so many of its games, the hook--waving the Wiimote--is more curse than cool. [Dec 2007, p.81]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    You never get the impression that there's something lacking, but experienced RTS fans may hunger for something more challenging. [Nov 2007, p.76]
    • Play Magazine

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