Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
If you're new to this slick brand of futuristic racing, WipEout Pulse has the potential to really impress. [Mar 2008, p.67]- Play Magazine
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- Critic Score
If you're expecting a revolution, you may come away disappointed. But if you're a fan of the genre, you'll appreciate Lost Odyssey's exceptional craftmanship from start to finish. [Mar 2008, p.48]- Play Magazine
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- Critic Score
As good as the puzzles are, the presentation is almost better. [JPN Import; May 2007, p.77]- Play Magazine
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- Critic Score
Even with a weak script, Turok's flexible play mechanics, strong level designs, and high production values make the story mode alone worth the price of admission. [Jan 2008, p.49]- Play Magazine
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- Critic Score
Even with a weak script, Turok's flexible play mechanics, strong level designs, and high production values make the story mode alone worth the price of admission. [Jan 2008, p.49]- Play Magazine
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- Critic Score
The deck-building and card-collecting aspects of Culdcept Saga have a powerful appeal, but the game-board mechanics aren't quite interesting enough to justify the excessive length of the matches. [Jan 2008, p.50]- Play Magazine
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- Critic Score
Despite the constant frustration of the stop-start gameplay, and the sheer humorless stupidity of the game's script in its first half, Devil May Cry 4 triumphs when you get to fight. [mar 2008, p.52]- Play Magazine
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- Critic Score
Despite the constant frustration of the stop-start gameplay, and the sheer humorless stupidity of the game's script in its first half, Devil May Cry 4 triumphs when you get to fight. [mar 2008, p.52]- Play Magazine
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- Play Magazine
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- Critic Score
The procedure is more tedious than fun, and the payoff is a handful of minigames that are genuinely fun and addicting, but far too many that aren't. [Mar 2008, p.65]- Play Magazine
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- Critic Score
The look is so sharp and appealing in HD, but you really have to appreciate PixelJunk Monsters even more for a style that feels so removed from the norm. [Apr 2008, p.63]- Play Magazine
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- Critic Score
Instead of a series of self-contained challenges, Paradise offers up an open world where players are free to explore their inner vehicular homocidal maniac to their hearts' content. [Mar 2008, p.56]- Play Magazine
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- Critic Score
Instead of a series of self-contained challenges, Paradise offers up an open world where players are free to explore their inner vehicular homocidal maniac to their hearts' content. [Mar 2008, p.56]- Play Magazine
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- Critic Score
This one is designed from the ground up for Wii and it really shows. [mar 2008, p.57]- Play Magazine
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- Critic Score
It's derivative, stark, and brash. But the game succeeds because of its swagger. [Mar 2008, p.54]- Play Magazine
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- Critic Score
Endless Ocean is a perfect non-game, whatever that means. [Jan 2008, p.60]- Play Magazine
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- Critic Score
Once you hit the game's rhythm it's all downhill. It's also one of the console's better looking games in terms of textures. [Mar 2008, p.60]- Play Magazine
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- Critic Score
There's a zoom/lock-on for ranged attacks; combos are strictly a one-button affair and you've never had this much fun tinkering with weapons, spells, and items--I guarantee it. [Jan 2008, p.52]- Play Magazine
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- Critic Score
If you're ever wondering how high shit can be stacked, take a look at Jackass the Game, a bleary, depressing, craptastic "adventure" based on a bleary, depressing, craptastic TV show. [Mar 2008, p.64]- Play Magazine
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- Critic Score
Regardless, whether you've been looking forward to this game for a decade or you're just now being introduced to Nightopia, this isn't NiGHTS. [Jan 2008, p.54]- Play Magazine
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- Critic Score
Once the starting gate drops you begin to see why they call it Untamed. [Dec 2007, p.66]- Play Magazine
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- Critic Score
As I discovered during my first few days with the game, the real fun in Soldner-X can be found in its smart balancing, addictive chain patterns and accumulated stats. [Jan 2008, p.76]- Play Magazine
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- Critic Score
RTS fans would do well to investigate Universe at War. [Dec 2007, p.96]- Play Magazine
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- Critic Score
Still: warts and all, this is among the best fighters for the system. [Dec 2007, p.82]- Play Magazine
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- Critic Score
Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]- Play Magazine
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- Critic Score
Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]- Play Magazine
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- Critic Score
As a strict role-playing adventure, Effect fares much better. [Dec 2007, p.64]- Play Magazine
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- Critic Score
There's an inconsistency to the overall design quality that really kept me at a distance while playing Kane & Lynch. [Dec 2007, p.75]- Play Magazine
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- Critic Score
There's certainly potential here, albeit squandered (in my opinion) on the Wii where like so many of its games, the hook--waving the Wiimote--is more curse than cool. [Dec 2007, p.81]- Play Magazine
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- Critic Score
You never get the impression that there's something lacking, but experienced RTS fans may hunger for something more challenging. [Nov 2007, p.76]- Play Magazine