Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 59 Metascore
    • 60 Critic Score
    It's a valiant effort, but you're inevitably left feeling less like a rock star and more like a novelty act. [Dec 2008, p.98]
    • Nintendo Power
    • 67 Metascore
    • 60 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Nintendo Power
    • 53 Metascore
    • 60 Critic Score
    Outside of an epic soundtrack and a few cool graphic effects(such as displacing snow when you run through it and knocking off enemies' armor when you attack them), The Last Airbender is a pretty unspectacular action-adventure game. [Aug 2010, p.91]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    Some players may still have the most fun with the basic freestyle mode, though, drawing a gigantic mess of loop-the-loops and seeing if the poor sledder survives them.(He usually doesn't.) [Nov 2008, p.102]
    • Nintendo Power
    • 66 Metascore
    • 60 Critic Score
    Driving sections worthy of a kart-racer also add to the madcap gameplay. [Nov 2004, p.132]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    A simple interface and user-friendly controls make the game easy to pick up and play. [May 2002, p.133]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    A more realistic approach to organized community-court basketball than "NBA Street." [Jan 2003, p.172]
    • Nintendo Power
    • 52 Metascore
    • 60 Critic Score
    The game is still fun with a group, and bowling is infinitely more entertaining with a Wii remote than with a standard controller; just don't expect the superior control of Wii Sports Bowling. [Sept 2007, p.86]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    Concerns about graphics and frame rate in "Top Spin 2" for the DS have been addressed successfully by new developer PAM in the follow-up. [June 2008, p.90]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    The game works well as a button-masher, but it doesn't have the strategy elements and replayability of "Soul Calibur II." [Jan 2004, p.158]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    Carves a niche in a crowded genre. [Dec 2002, p.220]
    • Nintendo Power
    • 63 Metascore
    • 60 Critic Score
    If you want to sing recent Top 40 hits and/or The Jackson 5, you'll probably be happy, but if you have more diverse interests, you'll probably find only a few songs to enjoy. [Dec 2009, p.86]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    Teen Titans fans will be delighted to see their fave series treated with higher-than-typical quality fo ra toon platformer. [Dec 2005, p.111]
    • Nintendo Power
    • 67 Metascore
    • 60 Critic Score
    Chicken Little isn't a bad game at all, and fans of the film will probably gobble it up. [Dec 2005, p.114]
    • Nintendo Power
    • 58 Metascore
    • 60 Critic Score
    With a little more depth and developer love, this could have been a top DS title. [Sept 2005, p.84]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    Most of the game's problems have to do with the action elements. [Holiday 2008, p.86]
    • Nintendo Power
    • 51 Metascore
    • 60 Critic Score
    The action feels downright sluggish at times. [Feb 2005, p.102]
    • Nintendo Power
    • 76 Metascore
    • 60 Critic Score
    If you can pony up for the extra sticks (the game comes with just one), NHL Slapshot is best enjoyed by a group of friends who don't take their hockey too seriously. Hardcore fans of the sport will be better served by NHL 2K11. [Oct 2010, p.89]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    The game's ideas are good, but the execution doesn't cut it. [Jan 2009, p.90]
    • Nintendo Power
    • 63 Metascore
    • 60 Critic Score
    Teen Titans is not a lousy game--the play is responsive and the graphics are excellent--but it deserves to be more than a TMNT clone with Titans likenesses and environments slapped onto it. [Jun 2006, p.85]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    A surprisingly dark story and atmosphere. [Nov 2002, p.226]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    New variations make Tetris Worls a world of fun. [Nov 2001, p.148]
    • Nintendo Power
    • 55 Metascore
    • 60 Critic Score
    Compared to your standard strategy-RPG, Hoshigami Remix is hard-core complex. [Aug 2007, p.89]
    • Nintendo Power
    • 66 Metascore
    • 60 Critic Score
    Though most of Barnyard's aspects are handled competently (the notable exceptions being the tack-on story and the frame rate), the only part I'd call fun is the unique take on golf; everything else--no matter whether I was launching chickens, racing in the farmer's truck, or blasting cow-tippers with tomatoes--felt bland and lacked challenge. [Sep 2006, p.84]
    • Nintendo Power
    • 39 Metascore
    • 60 Critic Score
    It doesn't break new ground, but the game is a zany hoot. [Feb 2004, p.152]
    • Nintendo Power
    • 64 Metascore
    • 60 Critic Score
    This game brings nothing worth mentioning to the franchise, and almost feels like a step backward. [Jan 2006, p.116]
    • Nintendo Power
    • 64 Metascore
    • 60 Critic Score
    It's still a fun time, but this port feels a bit rushed. [Dec 2012, p.84]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    Naruto-holics are better off sticking with the multiplayer Battle Royale if they want to toss the ol' shuriken around. [July 2007, p.97]
    • Nintendo Power
    • 57 Metascore
    • 60 Critic Score
    The game looks great, but it's shallower than fighter fans might hope for. [Dec 2005, p.122]
    • Nintendo Power
    • 46 Metascore
    • 60 Critic Score
    It's a decent enough RPG with dull turn-based combat, story integration and item-management conventions that were state-of-the-art in 1992. [Mar. 2007, p.88]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    On the gameplay front, NBA 2K has a lot of work to do before its sophomore season. [Nov 2009, p.84]
    • Nintendo Power
    • 66 Metascore
    • 60 Critic Score
    The action is not quite as fast and frenzied, and the courses are not as wide open as they are in the original game. [Jan 2003, p.178]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    The DS version is certainly not the best way to experience The Force Unleashed, but the story is compelling enough to keep you playing to the end. [Oct 2008, p.87]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    It's a cute game, but too many issues make Mini Ninjas less fun than it should be. [Nov 2009, p.81]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    The graphics are a little disappointing--besides some added lighting effects and better in-game videos, there aren't a lot of improvements over the GCN version. [Jan. 2007, p.97]
    • Nintendo Power
    • 37 Metascore
    • 60 Critic Score
    Three versions of the first side-scrolling shooter give Defender for the GBA old-school flair. [Feb 2003, p.160]
    • Nintendo Power
    • 54 Metascore
    • 60 Critic Score
    Unless you're a Suda51 completist, though, you'll likely find Flower, Sun, and Rain to be little more than an artfully executed curiosity. [Apr 2009, p.84]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    The game features five long missions, unlockable training sessions and a Boss Mode. [Jan 2003, p.172]
    • Nintendo Power
    • 66 Metascore
    • 60 Critic Score
    Unfortunately, the first big foray into baseball sims on the Wii strikes out in many ways. [Aug 2007, p.83]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    A funny story and classic Looney tunes characters give Taz: Wanted a zany edge. [Dec 2002, p.218]
    • Nintendo Power
    • 46 Metascore
    • 60 Critic Score
    Major Minor's Majestic March certainly isn't the next coming of PaRappa, but young gamers - and the young at heart - should get a kick out of it. [May 2009, p.89]
    • Nintendo Power
    • 60 Metascore
    • 60 Critic Score
    The various minigames add some breadth to the experience, but as a whole Charlotte's Web feels somewhat incomplete. [Jan. 2007, p.112]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    It's a good play for fans of the film. [Jan 2005, p.140]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    The meager number of tracks and vehicles makes Ferrari Challenge dreadfully short. [Oct 2008, p.90]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    Like a middling baseball team, The Bigs 2 provides a fun diversion for those lazy Sunday afternoons, but it's unlikely to hold your attention all summer. [Aug 2009, p.90]
    • Nintendo Power
    • 76 Metascore
    • 60 Critic Score
    The touch screen gestures are an intriguing concept, but the traditional Control Pad and button controls still work better. [July 2005, p.99]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    The game as a whole is unsatisfying. [Apr 2009, p.87]
    • Nintendo Power
    • 44 Metascore
    • 60 Critic Score
    A strict time limit also detracts from what's otherwise a fun game. [Nov 2008, p.104]
    • Nintendo Power
    • 77 Metascore
    • 60 Critic Score
    The strict controls make Mercury Meltdown Revolution a bit too frustrating for casual audiences. [Nov 2007, p.100]
    • Nintendo Power
    • 70 Metascore
    • 60 Critic Score
    Motocross fans may dig what Untamed's shoveling, but the casual racer will want to hold out for a certain kart game on the horizon. [Jan 2008, p.90]
    • Nintendo Power
    • 63 Metascore
    • 60 Critic Score
    Three simple touch-controlled minigames add variety, but not enough to give a shine to this lackluster effort. [Aug 2006, p.87]
    • Nintendo Power
    • 67 Metascore
    • 60 Critic Score
    One thing we can say for sure about buying We Ski is that you'll get what you pay for: a cute, fun ski game that can be played with the Wii Balance Board. [June 2008, p.90]
    • Nintendo Power
    • 45 Metascore
    • 60 Critic Score
    Solid, but it could have been so much more. [Jan 2006, p.115]
    • Nintendo Power
    • 62 Metascore
    • 60 Critic Score
    As a bonus, each game comes packaged with a limited edition collector card. [Oct 2002, p.198]
    • Nintendo Power
    • 67 Metascore
    • 60 Critic Score
    The graphics are clear and the control system is intuitive. [Sept 2003, p.140]
    • Nintendo Power
    • 39 Metascore
    • 60 Critic Score
    It deserves credit for delivering some of the most genuinely scary gaming moments ever. [Nov 2009, p.79]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    This is not to say Naruto Shippuden: Shinobi Rumble is a bad game. It's just a shame it doesn't live up to its potential. [Feb 2011, p.88]
    • Nintendo Power
    • 64 Metascore
    • 60 Critic Score
    Even a deity can fall prey to that most pesky of villains: monotony. [May 2011, p.86]
    • Nintendo Power
    • 53 Metascore
    • 60 Critic Score
    Scooby-Doo enthusiasts will enjoy the game's humor and colorful art style. [Nov 2003, p.154]
    • Nintendo Power
    • 78 Metascore
    • 60 Critic Score
    Just middle-of-the-road material. [Mar 2010, p.87]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    The action is intense but, ultimately, not very informative. [Dec 2003, p.150]
    • Nintendo Power
    • 62 Metascore
    • 60 Critic Score
    Although Angry Birds Trilogy provides a unique Angry Birds experience for Nintendo 3DS owners, given the cheap and widespread availability of the game's core content, it's difficult to recommend Angry Birds to anyone other than hardcore fans and those who truly have no other medium for playing it. [Oct 2012, p.84]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    The adventure combines "PSO" and "PSO Ver.2," released for the Sega Dreamcast, with a GCN-exclusive story. [Oct 2004, p.124]
    • Nintendo Power
    • 67 Metascore
    • 60 Critic Score
    We've been waiting for a good "Harvest Moon" game for the DS for many, umm, moons, and we're still waiting. [Oct. 2006, p.91]
    • Nintendo Power
    • 57 Metascore
    • 60 Critic Score
    When it comes to game design, however, Deep Labyrinth flounders in a sea of linear progression through bland stages full of brain-dead enemies. [Oct. 2006, p.87]
    • Nintendo Power
    • 48 Metascore
    • 60 Critic Score
    Nine Crazy Box minigames add to the game play variety. [June 2003, p.139]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    Still, it's a decent platformer that fans of Ultimate Spider-Man comics will find mildly entertaining. [Feb. 2007, p.94]
    • Nintendo Power
    • 43 Metascore
    • 60 Critic Score
    Despite appropriating elements from the popular Need for Speed: Hot Pursuit and Burnout franchises, Asphalt 3D is an unexceptional arcade-racing title. [April 2011, p.86]
    • Nintendo Power
    • 72 Metascore
    • 60 Critic Score
    As an action game, it's intense and fun; as a tactical game...well, it's not one. [Nov 2005, p.114]
    • Nintendo Power
    • 62 Metascore
    • 60 Critic Score
    Frustrating play control and awkward camera movement weaken the game. [June 2003, p.138]
    • Nintendo Power
    • 48 Metascore
    • 60 Critic Score
    If it weren't for the boring level design and repetitious fighting, this game might have something. [June 2005, p.95]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    In single-player events, the AI-controlled racers stay in such a tight pack (all three finishing within a second of each other at times) that you'll likely end up either in first place or dead last. [Jan 2008, p.89]
    • Nintendo Power
    • 50 Metascore
    • 60 Critic Score
    We still have high hopes for RPG's on the DS, but the many obvious flaws of Tao's Adventure left us disappointed. [May 2006, p.91]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    Play control is clumsy at times, and jumping gaps can be frustrating, but the overall playing experience is fun. [Feb 2003, p.156]
    • Nintendo Power
    • 46 Metascore
    • 60 Critic Score
    It's disappointing, especially given the depth of the other iterations, but this Ghost Recon has its charms. [Holiday 2010, p.89]
    • Nintendo Power
    • 61 Metascore
    • 58 Critic Score
    The few improvements they made were useless, particularly the special moves. [Apr 2002, p.150]
    • Nintendo Power
    • 59 Metascore
    • 58 Critic Score
    Among the improvements, you'll find more dazzling graphics, smoother animation, more moves and more match types. [Mar 2003, p.136]
    • Nintendo Power
    • 40 Metascore
    • 58 Critic Score
    The game's quick pacing ensures that you'll never be bored. [Jan 2005, p.138]
    • Nintendo Power
    • 59 Metascore
    • 58 Critic Score
    Cel-shaded in-game graphics and cut scenes give the game a cool, kitschy look. [June 2004, p.121]
    • Nintendo Power
    • 80 Metascore
    • 58 Critic Score
    The six-track game lays down plenty of twists and turns, and the spoken warnings from the navigator are a nice, helpful touch. [Oct 2002, p.198]
    • Nintendo Power
    • 61 Metascore
    • 58 Critic Score
    Although it's difficult to pull off tricks in the snowboarding competition, the play control as a whole is very good. [Mar 2004, p.121]
    • Nintendo Power
    • 73 Metascore
    • 58 Critic Score
    When she fills her bloodlust meter, she can kick into Blood Rage Mode - that's when the action really gets fierce. [Dec 2002, p.220]
    • Nintendo Power
    • 66 Metascore
    • 58 Critic Score
    The track-design feature allows you to create your own racing environment. [July 2004, p.121]
    • Nintendo Power
    • 72 Metascore
    • 58 Critic Score
    The new game features updated graphics, Ironman Road tournament and a practice dojo. [Feb 2003, p.161]
    • Nintendo Power
    • 66 Metascore
    • 58 Critic Score
    Not quite a button masher, but close, DBZ: B2 is an easy-to-get-into one-on-one fighter that looks and plays much like its predecessor. [Feb 2005, p.113]
    • Nintendo Power
    • 53 Metascore
    • 58 Critic Score
    Features 16 ready-made machines that are graded in four categories: mobility, power, weapons, and armor. [Dec 2002, p.222]
    • Nintendo Power
    • 71 Metascore
    • 58 Critic Score
    Surprisingly unique and monstrously funny. [Jan 2002, p.136]
    • Nintendo Power
    • 42 Metascore
    • 58 Critic Score
    Rough hit detection makes some interactions more frustrating than fun, and sifting through a long list of items slows the game's pace. [Mar 2004, p.123]
    • Nintendo Power
    • 69 Metascore
    • 58 Critic Score
    A welcome tutorial teaches the basics, and a gradual ramping up of difficulty guarantees that you'll have t a chance to develop your skills before you take on tough challenges. [Aug 2004, p.123]
    • Nintendo Power
    • 51 Metascore
    • 58 Critic Score
    Touch control is spotty for certain games, but the Control Pad is a reliable backup. [May 2005, p.91]
    • Nintendo Power
    • tbd Metascore
    • 58 Critic Score
    A driving game packed with an adventure, seven minigames and a collection of multiplayer races. [Feb 2003, p.162]
    • Nintendo Power
    • 53 Metascore
    • 58 Critic Score
    QB Club has shoddy graphics, iffy play control and a tiny list of options and modes. [Feb 2002, p.151]
    • Nintendo Power
    • 62 Metascore
    • 58 Critic Score
    Since the races take place inside tubes, sharp curves do not pose a sense of danger, which takes some excitement out of the race. [May 2003, p.138]
    • Nintendo Power
    • 80 Metascore
    • 58 Critic Score
    Sharp graphics and an accurate pitching system help drive home the big-league fun.[Aug 2002, p.147]
    • Nintendo Power
    • 49 Metascore
    • 58 Critic Score
    Its main weakness is the overall absence of Mary-Kate and Ashley's charismatic personalities. [Feb 2003, p.155]
    • Nintendo Power
    • 58 Metascore
    • 58 Critic Score
    The swashbuckling action is great, but you can actually run past most enemies without even fighting them. [Jan 2002, p.132]
    • Nintendo Power
    • 77 Metascore
    • 58 Critic Score
    Stylized art and animation, an athletic superspy and lots of jumping, grappling and fighting make Kim Possible 2 an engaging platformer - especially for fans of the Kim Possible TV series. [Sept 2004, p.116]
    • Nintendo Power
    • 71 Metascore
    • 58 Critic Score
    The speed could be bumped up a little and the enemies could be more intelligent. [May 2002, p.130]
    • Nintendo Power
    • 55 Metascore
    • 58 Critic Score
    Turn-based Megazord battles add variety between the side-scrolling missions. [Nov 2003, p.154]
    • Nintendo Power
    • 56 Metascore
    • 58 Critic Score
    With clever puzzles, lots of fun gizmos and in-game artwork that looks almost as good as between-level movie clips, the game represents the film well and provides an entertaining play experience. [Apr 2005, p.100]
    • Nintendo Power

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