Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Nintendo Power
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- Critic Score
The characters are big and bold and the pace is quick, but the characters' actions are limited to running, jumping and punching, even though they should be capable of much more. [Jan 2004, p.161]- Nintendo Power
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Play control is tight and the action is intense, but the course design is unforgiving. If you make a single mistake, you lose. [Sept 2003, p.137]- Nintendo Power
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With a no-nonsense interface, more than 100 new cards (to bring the total to over 1,100) and new rules for the summer's Yu-Gi-Oh card-battling competition, WCT2004 is the ultimate up-to-date card-playing sim for Yu-Gi-Oh! fans. [May 2004, p.121]- Nintendo Power
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- Critic Score
Customizable features allow players to adjust nearly every aspect of the game. [Jan 2003, p.174]- Nintendo Power
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- Critic Score
The Hulk is strong but small on screen, and the game's isometric view sometimes makes it difficult to navigate. [July 2003, p.145]- Nintendo Power
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- Critic Score
The basic game play is similar to that of the games in the "Frogger" series. [Feb 2003, p.157]- Nintendo Power
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- Critic Score
The paths branch, giving you the freedom to explore, but some areas are more difficult to reach than they should be, making the platforming tricky at times. [Dec 2004, p.154]- Nintendo Power
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- Critic Score
The magical fun is recommended for action fans. [Mar 2002, p.136]- Nintendo Power
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- Nintendo Power
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- Critic Score
The cars look great and you can unlock even nicer-looking Corvette shots in the game's gallery. [Sept 2003, p.138]- Nintendo Power
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- Critic Score
The graphics and action are pure SpongeBob - zany and fun. [Feb 2004, p.154]- Nintendo Power
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Offering 10 weapons and gadgets, including night-vision goggles, the game is a strong entry in the growing library of GBA FPS titles. [July 2003, p.146]- Nintendo Power
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After you complete several missions, you can switch sides and control an infant dragon, helping it grow, mature and fight the human hordes. [Jan 2003, p.176]- Nintendo Power
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Up to four players can join in a free-for-all battle. [Feb 2003, p.159]- Nintendo Power
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With fairly typical side-scrolling action, the game feels all the more grand thanks to its amazing look and magical settings. [May 2002, p.140]- Nintendo Power
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Features characters and situations that are missing from the recent film adaptation. [Dec 2002, p.222]- Nintendo Power
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The difficulty level is high, even in the beginning races. [June 2003, p.140]- Nintendo Power
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A graphical powerhouse, Bloody Roar offers action that's a bit too basic to be a knockout. [Apr 2002, p.147]- Nintendo Power
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- Critic Score
Pales in comparison to the Olsen twins' superior dance party.[May 2002, p.138]- Nintendo Power
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Gameplay offers little variety, but the level of difficulty is high in the late stages. [July 2004, p.122]- Nintendo Power
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Simply standard when compared to "Ecks vs. ever," Majesco's Dark Arena comes off as Quake Light. [Mar 2002, p.136]- Nintendo Power
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- Critic Score
Though not a bad concept, the story is terribly cliched and the aiming system may make some players nauseous. [June 2004, p.120]- Nintendo Power
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- Critic Score
Unfortunately in many cases, the Controller functions are just awkward and unintuitive. [Feb 2002, p.150]- Nintendo Power
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The controls are a little slow to respond, and the computer-controlled characters' repeated phrases lose their humor after a while, but the game is a solid play nontheless. [June 2005, p.97]- Nintendo Power
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Jack Slate's noir-style story is told with cheesy writing that will delight some, but make others cringe. [Jan 2005, p.139]- Nintendo Power
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Play control is intuitive, and the graphics fit the style of the show. [Nov 2002, p.224]- Nintendo Power
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Similar to a Rayman-style game in terms of variety and action. [June 2002, p.150]- Nintendo Power
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ASB 2002’s unpolished fielding makes the game feel like it’s not quite ready for the big leagues. [Jan 2002, p.128]- Nintendo Power
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- Critic Score
Overall control is intuitive, but target selection is awkward. [Feb 2003, p.158]- Nintendo Power
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- Critic Score
The touch-screen keyboard is very small, almost ensuring that you'll make a few spelling mistakes as you peck for letters. [Feb 2005, p.115]- Nintendo Power
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Cool moves, interactive environments and obstacles aplenty highlight the action-packed beat-'em-up. [Oct 2002, p.196]- Nintendo Power
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The action is presented in the same style and is shown from the same isometric perspective as Spyro's last GBA adventure. [Nov 2002, p.228]- Nintendo Power
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A strong GBA fighter with great control. [Dec 2004, p.150]- Nintendo Power
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Most players will complete all four races within an hour or two. [Mar 2002, p.133]- Nintendo Power
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Stilted action that makes the game play more like a puzzler than a platformer. [Feb 2004, p.149]- Nintendo Power
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- Nintendo Power
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- Critic Score
Although the graphics are somewhat bare, the game does a great job of showing the explosive strength of the dinosaur-inspired fighters. [Dec 2004, p.146]- Nintendo Power
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The game's levels are large, but the game play is repetitive and uninspired. [Dec 2003, p.148]- Nintendo Power
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Controlling Pikachu with stylus strokes is actually quite fun, but as a racing game, Dash isn't fully realized. [May 2005, p.90]- Nintendo Power
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The frame-rate is smooth and the environments far nicely detailed, but, as was the case in previous GBA NFS incarnations, it's hard to discern the legitimate path from the dead ends. [Jan 2005, p.140]- Nintendo Power
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Gameplay is fun and frenzied, though weapon balancing is off. [June 2005, p.97]- Nintendo Power
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- Critic Score
The graphics have a soft storybook look, and the great music and sound effects add to the game's high production values. [June 2003, p.139]- Nintendo Power
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The heroes are big and bold, with solid control and smooth animation. [Feb 2003, p.158]- Nintendo Power
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The protagonists can't jump and attack at the same time, which makes some tasks difficult, but the overall control is intuitive and the graphics are suitably dark and detailed. [Nov 2003, p.152]- Nintendo Power
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- Critic Score
An open environment allows you to explore at will, but the confusing layout wil have you on walkabout. [Dec 2004, p.148]- Nintendo Power
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The game is not challenging at the start, but the difficulty ramps up at a good clip. [June 2004, p.122]- Nintendo Power
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- Critic Score
The puzzles are strictly lock-and-key-finding exercises. [Jan 2005, p.140]- Nintendo Power
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The game lets you face off with another player (using two controllers), but the single-player optoins don't offer CPU competition. [March 2005, p.107]- Nintendo Power
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- Critic Score
The game play is simple but fun. [Jan 2003, p.178]- Nintendo Power
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Sometime during the development of EA's Boogie, it should have occured to someone that there needs to be a lot more to getting your groove on than swinging the Wii remote rhythmically in any direction. [Oct 2007, p.88]- Nintendo Power
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Great tag-team action gets buried under a mountain of repetitive gameplay in the DS version of the Incredibles sequel. [Jan 2006, p.107]- Nintendo Power
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Though you can unearth 100 true-to-life dinosaurs in 35 fossil fields, the lack of a campaign mode or fighting-tournament structure makes prospects for long-term play grim. [July 2006, p.95]- Nintendo Power
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More variety and enhancements for this PC port would have made the DS version a lot sweeter. [June 2007, p.103]- Nintendo Power
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The only irredeemable part of the game is its storytelling. [Aug 2009, p.89]- Nintendo Power
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For all the frantic zombie-blasting and murky environments, however, the game fails to generate much suspense of horror. [July 2007, p.95]- Nintendo Power
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A pocket gizmo offers minor card-management improvements and new minigames, but the changes don't justify the purchase for casual Duel Masters fans. [Dec 2005, p.122]- Nintendo Power
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But like so many iterations of the franchise(Star Wars fans think they've got it bad), Tactical Assault ultimately disappoints. [Dec. 2006, p.110]- Nintendo Power
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JLH: The Flash isn't bad, but like the man himself, it could be a bit more compelling. [Dec. 2006, p.106]- Nintendo Power
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- Nintendo Power
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Using various motion-controlled tools to excavate your Spectrobes is oddly compelling, but this is otherwise a pretty vanilla effort. [Oct 2009, p.90]- Nintendo Power
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As it turns out, though, that's not enough to make up for sloppy controls, frustrating camera issues, and repetitive, uninspired game design. [Sep 2007, p.85]- Nintendo Power
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Although RollerCoaster Tycoon 3D can be fun, its shortcomings prevent it from being the immersive experience the series is famous for. [May 2012, p.86]- Nintendo Power
Posted Apr 26, 2012 -
- Critic Score
The story is well-told, but the still-shot cinematics don't look like they belong with the rest of the game. [Dec 2005, p.122]- Nintendo Power
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It's too bad, really, because the core gameplay is quite fun and uses the Wii hardware in some interesting new ways. [May 2007, p.85]- Nintendo Power
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Prey the Stars is like a baloon--it gets bigger and better until it pops and becomes useless. [Nov 2008, p.106]- Nintendo Power
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Success gives you a feeling of accomplishment, but the path is paved with frustration. [Apr 2007, p.87]- Nintendo Power
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The level design is straight-forward to a fault. [Oct 2005, p.101]- Nintendo Power
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- Critic Score
If you're expecting this to be more than the average licensed game, though, you'll be a bit let down. [June 2008, p.88]- Nintendo Power
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The game also has some performance problems, including slowdown on the last level. [Aug 2005, p.85]- Nintendo Power
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Not even new voiceovers from Sean Astin (Sam) and John Rhys-Davies (Gimli) can salvage this thoroughly regrettable effort. [Nov 2010, p.88]- Nintendo Power
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A hard mode makes things a bit more fun, but it becomes available only after you play through the game once. [Sept 2011, p.82]- Nintendo Power
Posted Sep 1, 2011 -
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Even hard mode doesn't offer much of a challenge. [Sept 2009, p.90]- Nintendo Power
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The alternate name for falling-piece puzzler Trioncube could be My First Tetris. [Mar. 2007, p.89]- Nintendo Power
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An impressive feat, yet still a genre better represented elsewhere. [June 2009, p.90]- Nintendo Power
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Movie footage is so embedded that it feels like you're not even playing a gmae half the time. [Jan 2006, p.115]- Nintendo Power
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The original Frogger arcade game is a sweet multiplayer bonus. [Nov 2005, p.118]- Nintendo Power
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You spend more time keeping a grip on the handheld than dealing with the game's challenges. [Jan 2009, p.90]- Nintendo Power
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And that's the thing--Pet Zombies is an amusing idea. Monotonous gameplay, however, is not. [Oct 2011, p.86]- Nintendo Power
Posted Oct 6, 2011 -
- Critic Score
With its third installment in three years, the Raving Rabbids series is quickly growing stale. [Holiday 2008, p.86]- Nintendo Power
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The real shame of it all is that Captain America: Super Soldier does many things right. [Aug 2011, p.88]- Nintendo Power
Posted Aug 2, 2011 -
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It may seem like a bit of a stretch to make a full-blown DS title about finding the differences between two nearly identical drawings. And it is. [Apr 2007, p.87]- Nintendo Power
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It's a good choice for punchy party fans. [Nov. 2006, p.87]- Nintendo Power
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It's as if the level designers didn't play the game, or at least not enough to realize that the game's mushy response to your button presses doesn't support the level of difficulty at which the jumping and fighting challenges are set. [Dec. 2006, p.113]- Nintendo Power
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A great curiosity for a day, but it's not a place you'd want to stay. [Jan 2006, p.114]- Nintendo Power
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But for the most part, the gameplay emphasizes Monster House's biggest flaw: repetition. Rooms and enemies seem nearly identical from one to the next, so there's very little incentive to progress.- Nintendo Power
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For now, we're left with another disappointing entry in a once-great franchise. [Nov. 2006, p.90]- Nintendo Power
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Somehow, this barrel of monkeys isn't nearly as much fun as its predecessors. [Mar 2010, p.90]- Nintendo Power
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The control problems weigh too heavily for the game to be much fun. [Aug 2005, p.84]- Nintendo Power
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Reeking of a quick-and-dirty Wii port, the game is hampered by clumsy controls, bland level design, muddy visuals, and ultrasimplistic AI. [Dec 2009, p.89]- Nintendo Power
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This simply isn't a nice-looking game. [Jan/Feb 2012, p.85]- Nintendo Power
Posted Jan 4, 2012 -
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The developers have accomplished a rare feat in producing a game that is legitimately thought-provoking, original, and visually distinctive. Too bad they couldn't find a way to make it fun. [Apr 2010, p.88]- Nintendo Power
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Wait for Punch-Out!! if you're hankering for some fisticuffs. [May 2009, p.89]- Nintendo Power
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- Nintendo Power
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But for the most part, it's a coookie-cutter kart game, and after 25-plus years of entertaining us, Pac-Man deserves more. [Oct. 2006, p.92]- Nintendo Power
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Unfortunately this newly christened Nintendo 3DS version of the game falls well short of the original. [May 2011, p.88]- Nintendo Power
Posted May 6, 2011 -
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The gameplay made me really want to like this game, and I can't stress that enough. Unfortunately, everything else just falls flat. [May 2011, p.89]- Nintendo Power
Posted May 6, 2011 -
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The overall game makes a lackluster effort at capturing the spirit of the film. [Aug 2005, p.85]- Nintendo Power
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When you take on lousy controls that require you to alternate constantly between the Control Pad and buttons and the touch screen, it's clear that The Sims 2 Pets needs a serious check-up. [Jan. 2007, p.116]- Nintendo Power
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Unfortunately, many of the mini-games don't work well, and the difficulty levels are way out of whack. [Aug 2006, p.86]- Nintendo Power