Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 66 Metascore
    • 65 Critic Score
    It all functions adequately and adds welcome variety, but it feels like a novelty compared to the tried-and-true dance mat (which you can still use, thankfully). [Dec 2009, p.84]
    • Nintendo Power
    • 46 Metascore
    • 65 Critic Score
    Bigger doesn't necessarily mean better. [jan. 2007, p.106]
    • Nintendo Power
    • 72 Metascore
    • 65 Critic Score
    A fairly fun, fast-paced, and satisfying take on the cooking genre. [Jan/Feb 2012, p.85]
    • Nintendo Power
    • 56 Metascore
    • 65 Critic Score
    More options would have been nice, however, and it's a shame that legit classic Karnov isn't included. [Mar 2010, p.91]
    • Nintendo Power
    • 47 Metascore
    • 65 Critic Score
    If anything, Flushed Away suffers from being too ambitious, but there are many worse crimes a game can commit. [Dec. 2006, p.113]
    • Nintendo Power
    • 72 Metascore
    • 65 Critic Score
    Super Robot Taisen has enough gameplay to keep strategy-starved gamers occupied for even the longest summer road trip. [Sep 2006, p.83]
    • Nintendo Power
    • 66 Metascore
    • 65 Critic Score
    We're crossing our fingers that the next Batman title lets us play the comic book hero like we really want to. [Aug 2005, p.80]
    • Nintendo Power
    • 71 Metascore
    • 65 Critic Score
    A pretty shameless knockoff of Namco Bandai's Katamari Damacy series, conceptually speaking, but as far as knockoffs go, this one isn't bad. [Nov 2009, p.88]
    • Nintendo Power
    • 70 Metascore
    • 65 Critic Score
    It's not terribly different from the relatively recent FIFA 10. [May 2010, p.85]
    • Nintendo Power
    • 69 Metascore
    • 65 Critic Score
    The triumphs may be sweet, but the aggravations have them outnumbered. [May 2008, p.90]
    • Nintendo Power
    • 55 Metascore
    • 65 Critic Score
    Rabbids Travel in Time 3D plays it simple and safe, relying on its charming presentation to carry the bulk of the weight. [May 2011, p.89]
    • Nintendo Power
    • 69 Metascore
    • 65 Critic Score
    While Call of Duty 3 is certainly competent and the standard FPS controls benefit from the move to the Wii, there's nothing else particularly special about the game to really set it apart from last year's edition. [Jan. 2007, p.99]
    • Nintendo Power
    • 69 Metascore
    • 65 Critic Score
    Still, four-player battles can be a heck of a lot of fun, so it's worth a look if you and some friends are fans of the show. [Dec. 2006, p.110]
    • Nintendo Power
    • 66 Metascore
    • 65 Critic Score
    It may not be the greatest game ever, but its attention to the intricacies of the sport should satisfy both baseball fans and gamers alike. [July 2006, p.90]
    • Nintendo Power
    • tbd Metascore
    • 65 Critic Score
    Frustrating controls. [Dec 2010, p.86]
    • Nintendo Power
    • 64 Metascore
    • 65 Critic Score
    It holds its own in a number of ways; it will serve fans of tactics and card-collecting games well. [Feb 2006, p.100]
    • Nintendo Power
    • 73 Metascore
    • 65 Critic Score
    There are also framerate and hit-detection issues (both in catching ledges and in targeting enemies) that just shouldn't exist. [Holiday 2007, p.82]
    • Nintendo Power
    • 65 Metascore
    • 65 Critic Score
    Dodgeball fans won't be disappointed with Brawlers, but if you've been waiting for something new to bring you back on the court, the wait continues. [June 2008, p.89]
    • Nintendo Power
    • 69 Metascore
    • 65 Critic Score
    A fixed and unforgiving camera also makes the platforming experience frustrating. [Nov 2007, p.105]
    • Nintendo Power
    • 66 Metascore
    • 65 Critic Score
    Although there is a good number of activities available to you - races, slaloms, search and rescue, etc. - the game as a whole is ultimately on the shallow side. [Mar 2009, p.91]
    • Nintendo Power
    • 66 Metascore
    • 65 Critic Score
    The blasting can get a bit monotonous, especially when you just want to move forward. [Dec. 2006, p.110]
    • Nintendo Power
    • 51 Metascore
    • 65 Critic Score
    Still, Racquet Sports is fun, especially when playing with up to three friends. [Apr 2010, p.87]
    • Nintendo Power
    • 60 Metascore
    • 65 Critic Score
    While Harvey Birdman looks and sounds authentic, and the game's bizarrely offbeat stories (custome made for the game) will keep you entertained, there's not much happening in the gameplay department. [Jan 2008, p.89]
    • Nintendo Power
    • 59 Metascore
    • 65 Critic Score
    While there's a lot of good stuff going on inside a game, the modes are skimpy, even for a title aimed at the youngest set. [May 2008, p.90]
    • Nintendo Power
    • 75 Metascore
    • 65 Critic Score
    Zubo is simply too long, too meandering, and doesn't have any spirit - lifeless jokes and boring enemies turn a promising game into an elaborate chore. [Apr 2009, p.87]
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    Although the core gameplay is built around a solid base of exploration, puzzle-solving, and combat, Meet the Robinsons suffers in some technical areas that become especially noticeable when the action heats up. [May 2007, p.85]
    • Nintendo Power
    • tbd Metascore
    • 65 Critic Score
    There are still reasons to love the way Madden is offered on ii--it's just a shame that its value proposition relative to last year's edition is not among them. [Oct 2012, p.84]
    • Nintendo Power
    • tbd Metascore
    • 65 Critic Score
    Ultimately, how big of a pinball fan you are will determine how much enjoyment you get out of this title. [Feb 2010, p.91]
    • Nintendo Power
    • 51 Metascore
    • 65 Critic Score
    And Monster 4x4 plays nicely as long as you don't expect too much challenge from Ubisoft's arcade-inspired ride. [Jan. 2007, p.102]
    • Nintendo Power
    • 59 Metascore
    • 65 Critic Score
    There aren't very many moves to go around, so most of the characters feel the same, and the action gets repetitive faster than in the typical wrestling game. [Dec 2007, p.84]
    • Nintendo Power
    • tbd Metascore
    • 65 Critic Score
    In the vein of games like "Endless Ocean", Minicopter: Adventure Flight is a title that won't appeal to everyone. [May 2008, p.89]
    • Nintendo Power
    • 68 Metascore
    • 65 Critic Score
    Even with a lot of areas in need of polish, WWE All Stars isn't a bad game. [April 2011, p.87]
    • Nintendo Power
    • 72 Metascore
    • 65 Critic Score
    It's still fun; just not nearly as compelling as its source of inspiration. [Oct 2005, p.101]
    • Nintendo Power
    • 77 Metascore
    • 64 Critic Score
    Every bit as silly and fun as the Ultimate Muscle cartoon series. [July 2003, p.145]
    • Nintendo Power
    • 68 Metascore
    • 64 Critic Score
    Engaging game play but very little action or animation. [Apr 2003, p.138]
    • Nintendo Power
    • 62 Metascore
    • 64 Critic Score
    Every level completion unlocks a movie clip from the cartoon series. [Feb 2003, p.160]
    • Nintendo Power
    • 71 Metascore
    • 64 Critic Score
    If you like tough, tricky combos, Mat's your man. [Jan 2002, p.132]
    • Nintendo Power
    • 85 Metascore
    • 64 Critic Score
    The first racing game to feature four different NASCAR leagues - dirt, cup truck and modified. [Dec 2002, p.216]
    • Nintendo Power
    • 68 Metascore
    • 64 Critic Score
    A slow, uninteresting first-person shooter with long load times, poor AI and a love of doors that borders on obsessive. This game should actually be called "Door Opening Simulator 4000." [Aug 2004, p.121]
    • Nintendo Power
    • 64 Metascore
    • 64 Critic Score
    Like, jinkies, it's groovy fun for gamers who like to explore. [July 2002, p.150]
    • Nintendo Power
    • 65 Metascore
    • 64 Critic Score
    Stealth, gymnastics and puzzle-solving play a role in the fast-paced fun. [Dec 2004, p.154]
    • Nintendo Power
    • 50 Metascore
    • 64 Critic Score
    Orbs and shrines will give you added strength and defensive power. [Feb 2003, p.162]
    • Nintendo Power
    • 64 Metascore
    • 64 Critic Score
    Runs like a well-oiled machine. [Sept 2002, p.168]
    • Nintendo Power
    • 83 Metascore
    • 64 Critic Score
    The Memory Card has only 59 blocks! What in the world was Acclaim thinking? [May 2002, p.134]
    • Nintendo Power
    • 68 Metascore
    • 64 Critic Score
    A game with good but not outstanding graphics and great play control. [Apr 2003, p.136]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    It's a challenging and entertaining play. [Feb 2004, p.152]
    • Nintendo Power
    • 70 Metascore
    • 64 Critic Score
    The first-person perspective viewpoint can be disorienting, especially with no map or radar feature. [Nov 2002, p.220]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    The action is antic and the game is easy to pick up and play, but it doesn't have the depth of other titles in the genre, such as the "Super Smash Bros." games. [Apr 2004, p.122]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    A side-scroller that should be fun and challenging for young players. [Apr 2003, p.137]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    The stylized art and creative characters that have made the Nickelodeon series a hit translate perfectly to the GBA. [Feb 2003, p.161]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    The board game rules are confusing, but the minigames are consistently fun and the cut scenes are hilarious. [Mar 2004, p.118]
    • Nintendo Power
    • 56 Metascore
    • 64 Critic Score
    With a lot to tinker with, 4X4 EVO 2 is built to last. [Sept 2002, p.164]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    Fans of the old-school title will love the action and maze variety. [Nov 2004, p.133]
    • Nintendo Power
    • 69 Metascore
    • 64 Critic Score
    The graphics are top-notch and the techno music mix goes well with the game's energy and style. [Mar 2004, p.119]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    Mission objectives are not always clear, but the basic game play is straightforward. [Feb 2003, p.156]
    • Nintendo Power
    • 63 Metascore
    • 64 Critic Score
    After each match, you can undergo training and build your fighter's strength, stamina and endurance. [Feb 2003, p.162]
    • Nintendo Power
    • 75 Metascore
    • 64 Critic Score
    20 types of enemies. [Feb 2003, p.161]
    • Nintendo Power
    • 73 Metascore
    • 64 Critic Score
    Players can go hand-to-hand or pick up weapons for the ultimate bruising battle. [Nov 2002, p.228]
    • Nintendo Power
    • 65 Metascore
    • 64 Critic Score
    Eight great racers, tons of ripping bikes and the rocking tunes, complete with vocal tracks, give the game a cool edge. [Sept 2003, p.138]
    • Nintendo Power
    • 67 Metascore
    • 64 Critic Score
    The courses are too small for the type of frenetic game play it offers. [Feb 2002, p.149]
    • Nintendo Power
    • 58 Metascore
    • 64 Critic Score
    The game could benefit from a multiplayer mode, but the solo action is pretty smashing. [July 2002, p.151]
    • Nintendo Power
    • 75 Metascore
    • 64 Critic Score
    The ultimate compilation of Sonic adventures. [Dec 2002, p.218]
    • Nintendo Power
    • 66 Metascore
    • 64 Critic Score
    The controls are touchy and the environments seem small when Superman is flying, but the overall experience is tons of fun. [May 2003, p.138]
    • Nintendo Power
    • 53 Metascore
    • 64 Critic Score
    The game partners well with "Pac-Man Vs." for the GCN, giving you single-player practice for the GCN game's frenetic multiplayer sessions. [July 2004, p.121]
    • Nintendo Power
    • 63 Metascore
    • 64 Critic Score
    Jumping across wide gaps can be difficult because of the angular shapes of the game's platforms. [Feb 2003, p.158]
    • Nintendo Power
    • 84 Metascore
    • 64 Critic Score
    The graphics and music are cute, and the 18 levels of Puyo popping are frantic and challenging. [Mar 2002, p.137]
    • Nintendo Power
    • 61 Metascore
    • 64 Critic Score
    Casual fighting game fans may find the aciton to be slow. [Feb 2003, p.161]
    • Nintendo Power
    • 62 Metascore
    • 64 Critic Score
    A stone-cold stunner. [Jan 2002, p.134]
    • Nintendo Power
    • 54 Metascore
    • 64 Critic Score
    The dynamic cinema cam uses fast cuts for a movielike feel. [Jan 2003, p.173]
    • Nintendo Power
    • 66 Metascore
    • 64 Critic Score
    The game can hover into repetitive territory since the missions aren't incredibly varied. [June 2002, p.150]
    • Nintendo Power
    • 71 Metascore
    • 64 Critic Score
    The environments are detailed and very active - so much so that they are sometimes a distraction. [Nov 2004, p.130]
    • Nintendo Power
    • 60 Metascore
    • 64 Critic Score
    A solid play for Jimmy Neutron fans or anyone looking for lighthearted fun. [Dec 2003, p.144]
    • Nintendo Power
    • 57 Metascore
    • 64 Critic Score
    The confusing maze of 3-D hallways and rooms rotates and scales smoothly, while the sound effects are crude and rough. [July 2002, p.151]
    • Nintendo Power
    • 76 Metascore
    • 64 Critic Score
    The overall riding experience is really flat. [July 2002, p.148]
    • Nintendo Power
    • 64 Metascore
    • 64 Critic Score
    Long levels immerse you in the adventure, though the non-intuitive puzzles can take you right out of it again. [June 2004, p.119]
    • Nintendo Power
    • 55 Metascore
    • 64 Critic Score
    The level of difficulty and play control are well-tuned, though, and the graphics have a comic-book look that fits the subject. [Dec 2004, p.150]
    • Nintendo Power
    • 54 Metascore
    • 64 Critic Score
    The Shroom City board game is a single-player adventure that will capture the imaginations of young players, but may be a little elementary for others. [May 2005, p.92]
    • Nintendo Power
    • 73 Metascore
    • 64 Critic Score
    A simplfied but fun basketball game. [Jan 2003, p.175]
    • Nintendo Power
    • 39 Metascore
    • 64 Critic Score
    It serves up a Solo Mode, three different multiplayer modes and several creative variations of basic dodgeball. [Nov 2002, p.224]
    • Nintendo Power
    • 75 Metascore
    • 64 Critic Score
    The gameplay will delight and challenge anyone who gives it a try. [June 2005, p.98]
    • Nintendo Power
    • 73 Metascore
    • 64 Critic Score
    If you're cruising for vehicular action, you'll be in hot pursuit of Driver 2 Advance. [Sept 2002, p.166]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    Fun, but very similar to last year's "The Hunt for Pirate Pig's Treasure." [Feb 2004, p.153]
    • Nintendo Power
    • 81 Metascore
    • 64 Critic Score
    Cutthroat competition and fierce racing tactics make Karnaaj Rally an exciting battle-racer. [Apr 2003, p.137]
    • Nintendo Power
    • 71 Metascore
    • 62 Critic Score
    The game's side-scrolling action requires plenty of stealthy maneuvering and secret-agent moves. [Dec 2002, p.222]
    • Nintendo Power
    • 57 Metascore
    • 62 Critic Score
    Addictive. [Feb 2002, p.153]
    • Nintendo Power
    • tbd Metascore
    • 62 Critic Score
    It's simple fun for young fans of Arnold. [July 2002, p.151]
    • Nintendo Power
    • 59 Metascore
    • 62 Critic Score
    The graphics are sharp and the control is responsive. The winding tracks are fun to race, but they tend to be flat. [June 2003, p.139]
    • Nintendo Power
    • tbd Metascore
    • 62 Critic Score
    Like "Pokemon Stadium," but the crafty combat is more interactive. [Oct 2002, p.196]
    • Nintendo Power
    • 63 Metascore
    • 62 Critic Score
    Although it doesn't quite deliver the adrenaline rush and out-of-control speed of the GCN version, SSX 3 for the GBA is a smoooth-grooving snowboarder. [Feb 2004, p.154]
    • Nintendo Power
    • 66 Metascore
    • 62 Critic Score
    It doesn't innovate in the way that the original game did. [Feb 2003, p.156]
    • Nintendo Power
    • 49 Metascore
    • 62 Critic Score
    At times, the game seems to focus more on mundane wandering around than on interesting pirate activity, but the action picks up as the story progresses. [Sept 2003, p.137]
    • Nintendo Power
    • 73 Metascore
    • 62 Critic Score
    The game's lighting effects and detailed graphics are impressive. [Apr 2004, p.122]
    • Nintendo Power
    • 59 Metascore
    • 62 Critic Score
    It's not perfect by any means, but I find it hard to stop playing - always a good sign. [Sept 2003, p.136]
    • Nintendo Power
    • 81 Metascore
    • 62 Critic Score
    Complex enough for dedicated gamers who want an absorbing adventure. [Apr 2002, p.152]
    • Nintendo Power
    • 59 Metascore
    • 62 Critic Score
    Play control is pretty good, although your plane is very slow to turn and maneuver. [Aug 2002, p.144]
    • Nintendo Power
    • 60 Metascore
    • 62 Critic Score
    The multiplayer mode suffers a blow from strangely slow movement and some arenas that are too small to avoid large blast effects. [Feb 2005, p.110]
    • Nintendo Power
    • 70 Metascore
    • 62 Critic Score
    The game features dozens of high-quality animated sequences that tell Piglet's story. [June 2003, p.138]
    • Nintendo Power
    • 68 Metascore
    • 62 Critic Score
    More gamelike in its execution than "Kelly Slater's Pro Surfer." [May 2003, p.138]
    • Nintendo Power
    • 65 Metascore
    • 62 Critic Score
    The 11-stage, single-player Story mode presents challenging lock-and-key puzzles, but the enemies are incredibly similar and tend to be easy to defeat. [June 2004, p.122]
    • Nintendo Power
    • 86 Metascore
    • 62 Critic Score
    One of the best racing games yet for the GBA. [Mar 2003, p.138]
    • Nintendo Power

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