Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 60 Metascore
    • 70 Critic Score
    Nevertheless, the title is a good choice for zoo enthusiasts and as a first step for players new to Tycoon sims. [Mar 2008, p.88]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    The game doesn't puch the DS; the graphics are so-so, the top screen isn't used for anything special, and the Control Pad usually works better than the stylus control. [Dec 2007, p.85]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    If you can preserve through one world, though, the rest of Dewy's Adventure offers a pretty good time. [Nov 2007, p.99]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    The action does get a bit repetitive after a while, but this is still an enjoyable adventure. [Mar 2009, p.89]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    Just as Garfield is not a very ambitious cat, the game does not try to reach far. But what it does do, it does well. [Oct 2007, p.89]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    This series may be clinging tightly to Final Fantasy Tactic's coattails, but at least it's doing a better job of it. [Holiday 2008, p.88]
    • Nintendo Power
    • 54 Metascore
    • 70 Critic Score
    In stark contrast to its Wii counterpart, the handheld version of Despicable Me is an enjoyable experience all around. [Sept 2010, p.90]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    The game's not too much to look at andmost of the track designs are pretty uninspired. [Dec 2005, p.120]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Solid production values and a highly polished presentation(including an excellent soundtrack)round out the fun-but-understated package. [May 2007, p.87
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    From its voice acting to its boss battles, War for Cybertron is totally for the fans--but it will also satisfy anyone who wants a good action game on the go. [Sept 2010, p.90]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    For better and for worse, Mario Tennis Open is clearly meant to be a very accessible console-style experience on a handheld. [May 2012, p.84]
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    From its voice acting to its boss battles, War for Cybertron is totally for the fans--but it will also satisfy anyone who wants a good action game on the go. [Sept 2010, p.90]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    The challenges are generally more difficult than those of Mario games - and sometimes more frustrating. [April 2002, p.150]
    • Nintendo Power
    • tbd Metascore
    • 70 Critic Score
    If you don't have a DS, this game is a sweet alternative. [Dec 2005, p.121]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    It's not for everyone, but Pac-Man & Galaga Dimensions is certainly worth checking out if you haven;t tried Pac-Man Championship Edition or Galaga Legions yet. [July 2011, p.90]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    And like Mario Kart Wii, Cars 2 is at its best when you're playing with pals. [July 2011, p.89]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    The near-exclusive use of the touch screen to control every aspect of farm life is a questionable decision--it doesn't feel very accurate or intutitive. [Aug 2008, p.87]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    Additionally, Decades doesn't build much upon the first On Tour game; the main attraction is the new batch of songs. [Jan 2009, p.91]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    The gameplay changes hardly justify a sequel so soon after the first Star Force, but series fans should have fun regardless. [July 2008, p.87]
    • Nintendo Power
    • 45 Metascore
    • 70 Critic Score
    Tournament of Legends won't immediately appeal to Soulcalibur crowd--the controls won't come naturally, but once you learn the ropes(or lack thereof, given that matches don't take place in a ring)you'll find a challenging, well-balanced game that can be a whole lot of fun with friends. [Aug 2010, p.90]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    Powerful Hyper mode and Force Metals make the turn-based battling fun. [Dec 2004, p.144]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    What makes the game frustrating is that the viruses appear onscreen randomly and start congealing quickly, so you don't have a lot of time to plan ahead for chaining opportunities--which can be a problem when you're tasked with performing three chains of seven in three minutes. [May 2008, p.88]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    Although a fixed overhead view makes control awkward on the green, the rest of the controls are intuitive. [Feb 2004, p.155]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    I admit that I wasn't expecting much from Nacho Libre--games based on comedy flicks don't have the best track records--but beneath the intentionally goofy presentation, silly moves, and photo-cutout-style characters, there's a pretty good wrestling game. [Dec. 2006, p.115]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    The game's six caddies offer humorous advice as you play. [Dec 2002, p.214]
    • Nintendo Power
    • 79 Metascore
    • 70 Critic Score
    After a couple of mediocre attempts to capture Spidey's movie magic on the DS, it seems that Vicarious Visions has finally gotten it right. [July 2007, p.95]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    The gameplay changes hardly justify a sequel so soon after the first Star Force, but series fans should have fun regardless. [July 2008, p.87]
    • Nintendo Power
    • 74 Metascore
    • 70 Critic Score
    Eye-popping visuals and slick game play. [Dec 2001, p.172]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    Still, if you want some old-fashioned Sonic speed on the DS, this collection will do you: it comprises Sonics 1, 2, and 3, Sonic & Knuckles, plus the Knuckles-ized versions of Sonic 2 and 3(without any Lock-On Technology). [Apr 2010, p.87]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    The game's on the easy side, too, but it's still a solid platform-action title. [jan. 2007, p.114]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    Pure fun. [Nov 2002, p.70]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    Freedom reigns in Etrian Odyssey. [July 2007, p.96]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    "Super Mario 64 DS" set a high bar for DS-ified N64 classics; sadly, Rayman DS doesn't alter the gameplay, include new worlds, or throw in any surprises. [May 2005, p.90]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    2006 FIFA World Cup on the DS is a mixed bag of things that work well and things that don't. [Jun 2006, p.86]
    • Nintendo Power
    • 52 Metascore
    • 70 Critic Score
    Worth at least a rental. [Holiday 2008, p.77]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    The game may be too easy for some, but this spin-off adventure made it to Wii mostly unscathed. [Nov 2009, p.86]
    • Nintendo Power
    • 82 Metascore
    • 70 Critic Score
    Designed to please hard-core Tekken fans. [Dec 2001, p.172]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    Great story and challenging scenarios. [Mar 2003, p.136]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    It improves upon its predecessor in every respect. [Nov 2009, p.86]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    In the GBA side-scrolling platformer, George must traipse through the jungle, stow away on a cruise ship, and then chase down an artifact that has been stolen from the local museum--a journey that will eventually lead him back to the jungle from where he came. [Apr 2006, p.86]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    The game employs more searching and item-use than its predecessor, but the focus is still on frantic fighting. [Sept 2003, p.140]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    All of the games in the Wii collection sport a surface-level cleverness that makes them brilliant demos of what the Wii means for the future of game design, but only a few of them offer enough depth for repeated visits. [Mar. 2007, p.86]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    A solid entry in the extreme sports genre. [Dec 2002, p.218]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    It's massive, it's fun and its multiplayer mode goes beyond that of a game designed strictly to appease Digimon fans. [July 2005, p.97]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    As a result, although Grimoire of the Rift is another solid effort that's sure to scratch your tactical itch, the original Tactics remains the pinnacle of the series. [July 2008, p.86]
    • Nintendo Power
    • 83 Metascore
    • 70 Critic Score
    Belongs at the top of the color-matching puzzle games heap, along with "Pokemon Puzzle League." [Apr 2003, p.136]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    Crude content aside, it's a solid and enjoyable BMX riding game. [Feb 2003, p.155]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    As a game it's fun enough; it retains all of the features from the Wii version of Guitar Hero III, giving you plenty of reason to buy if you're an Aerosmith fan. [Sept 2008, p.86]
    • Nintendo Power
    • 64 Metascore
    • 70 Critic Score
    Though Open Warfare marks a welcome return to 2-D for the turn-based action-strategy franchise, these annelids, are starting to show their age. [Apr 2006, p.83]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    More waterways would've been welcome, but the various weather conditions can change each course considerably and most areas feature multiple shortcuts. [Nov 2001, p.142]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    Groundbreaking? No. A must-buy if you don't own Ruby or Sapphire? Absolutely. [June 2005, p.96]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    Touch-screen based boss duels add some decent variety, and plenty of collectibles plus a few bonus levels are nice inclusions for the completist. [July 2007, p.94]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    As much as I grumble about its flaws, Tierkreis's epic scope and engaging narrative did keep me playing, eager to see what would happen next. [Apr 2009, p.86]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    Royally difficult. [Apr 2002, p.152]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    Ultimately, Castle of Shikigami III is fun and has good replay value since each character feels different and has a unique storyline--the storylines even take a second player into account when you're playing cooperatively, which is a nice touch. [May 2008, p.90]
    • Nintendo Power
    • 53 Metascore
    • 70 Critic Score
    So, sure, Obscure: The Aftermath doesn't exactly succeed as a horror game, but it is fun, with some good usage of the Wii remote. [Apr 2008, p.89]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    If you're a devoted fan of straightforward tennis, you'll likely enjoy the game. [June 2008, p.88]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    The best portable game in the franchise to date (it annihilates "LEGO Star Wars" for the GBA). Impressive. Most impressive. [July 2005, p.98]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    Fortunately, nifty level-specific gimmicks (a tail hook, wings, ice skates, climbing claws, etc,) and the ability to draw on-the-fly interactive platforms in select parts of each stage keep things interesting, if unspectacular. [Dec 2009, p.83]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    If you have the patience to see it through, Magical Starsign is fairly satisfying, especially if you value good writing and compelling characters over deep gameplay. [Dec. 2006, p.104]
    • Nintendo Power
    • 79 Metascore
    • 70 Critic Score
    Midway has taken the most violent aspects of ice hockey and adrenalized them. The resulting mayhem is a blast. [Dec 2001, p.170]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    Nonetheless, Elebits is a cute, enjoyable diversion. [Jan 2009, p.90]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    With victories, you earn special items and magic abilities. [Jan 2003, p.173]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    The graphics are suitably dark and a helpful navigation system lets you know where to go and where you've been. [Feb 2004, p.151]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Although much of the action is standard platformer fare, sliding on vines is zany fun. [Feb 2005, p.113]
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    The camera has much more movement than it did in earlier games in the series, but the stiff, character-relative control remains. [Feb 2004, p.150]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Even better, this game does a mostly good job of bringing the Diablo-style experience to the Nintendo 3DS system. [July 2012, p.85]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    A solid, well-made game that will provide hours of relaxing fun. [July 2009, p.89]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    If you haven't played "The Two Thrones", Rival Swords is definitely worth a look. [May 2007, p.84]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    The game is no masterpiece, but if you're in the mood for some mindless, old-school entertainment, it's $30 well spent. [Holiday 2007, p.82]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    LEGO Batman 2 certainly doesn't innovate, but I had fun seeing what stages and superheroes I could unlock next. [July 2012, p.82]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    As for its single player component, Break 'em All has you competing against high scores, which gives the title an arcade feel that may not appeal to everyone. [Aug 2006, p.85]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    If you're a fan of Wii's pick-up-and-play titles, then picking up Carnival Games is a no-brainer. [Oct 2007, p.88]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    Does a decent job of punching monotony in the face. [Nov 2010, p.89]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    Shakes things up in some interesting ways, mainly through its diverse array of mission locales. [Nov 2010, p.89]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    A unique setting and some decent - not great - chills. [Oct 2009, p.87]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    The game's 20 levels (including vehicle chases) give you plenty of play, but the reason to pick it up is to flex your creative muscles. [Nov 2008, p.104]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    If you're a puzzle fan and haven't played the series before, be sure to check it out. [Sept 2009, p.90]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    There are deeper DS games than this, but not many that make it so much fun to be the bad guy. [Aug 2009, p.91]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    My final analysis is this: if you love creating things and have lots of patience, MySims is worth a look, but if you're hoping for a cute virtual neighborhood to inhabit, "Animal Crossing: Wild World" is a better place to settle. [Nov 2007, p.100]
    • Nintendo Power
    • tbd Metascore
    • 70 Critic Score
    A minigame-packed adventure. [Feb 2003, p.157]
    • Nintendo Power
    • 35 Metascore
    • 70 Critic Score
    Though the game shines in strategy play, it lacks luster when the focus is on individual events. [Dec 2005, p.124]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    Taken on its own, however, the N3DS edition provides a fine way to experience the lost art of pinball. [June 2011, p.88]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    A much greater feeling of being on the battlefield, where risk, surprise, fear and paranoia are palpable. [Nov 2005, p.108]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    Nevertheless, regular gamers and TMNT aficionados alike will enjoy the tight gameplay and quality fan service. [Apr 2007, p.87]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    A radar display shows enemy positions - unrealistic, but useful. [Apr 2003, p.134]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    This title is certainly enjoyable on the whole--assuming you haven't grown weary of the LEGO formula--but LEGO Pirates of the Caribbean feels like a step backward after playing the best LEGO game yet, the aforementioned LEGO Star Wars III: The Clone Wars. [June 2011, p.88]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    Web-heads on the move will find this a worthwhile adventure. [Nov 2010, p.90]
    • Nintendo Power
    • 49 Metascore
    • 70 Critic Score
    If you forgo your expectations of what a Castlevania game should be--or are simply looking for a respectable 3-D fighting game--you should have a good time with Judgment. [Holiday 2008, p.77]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    Scores an ace with smashing singles and doubles excitement. [May 2002, p.140]
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    Some visual glitches and a few repetitive stretches made my spider sense tingle, but this is a solid outing nonetheless. [Nov 2011, p.83]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    This may be the first time in video game history that a licensed DS title far exceeds the movie it's based on. [Sept 2009, p.90]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    Slick graphics, top-notch audio and tight controls top off a prizewinning fight. [Dec 2001, p.170]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    Play control is tight and the graphics are detailed, with a great sci-fi style. [July 2003, p.147]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    That said, Mario & Sonic at the London Olympic Games is a winner overall--thanks in part to the continuing awesomeness of the Mario-and-Sonic combination. [Nov 2011, p.82]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    The play control is responsive and intuitive, but the difficulty is high from the first battle. [July 2003, p.146]
    • Nintendo Power
    • 63 Metascore
    • 70 Critic Score
    It's a colorful, splashy fantasy role-playing game--no less, but also no more. [Jan 2010, p.89]
    • Nintendo Power
    • 79 Metascore
    • 70 Critic Score
    It's getting a bit of a late start considering we're already more than halfway through the 2008 season, but MLB Power Pros is the best baseball game you'll find on the Wii. [Sept 2008, p.88]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    RPG veterans who want a real challenge for their reflexes should check it out. [Dec 2008, p.102]
    • Nintendo Power

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