Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 67 Metascore
    • 74 Critic Score
    Catchy music, silly graphics and old-school action highlight a likable romp that arcade fans will dig. [Feb 2002, p.154]
    • Nintendo Power
    • 66 Metascore
    • 74 Critic Score
    Boxer's Life mode follows a story line with scenes that clue you in to the weakness of your next opponent - a cool feature for a fun game. [Mar 2003, p.136]
    • Nintendo Power
    • 74 Metascore
    • 74 Critic Score
    If you're looking for something new and different, turn elsewhere, but if you just want to plug some Nazis, this game fits the bill nicely. [Jan 2005, p.136]
    • Nintendo Power
    • 69 Metascore
    • 74 Critic Score
    Moves are limited, but the overall experience is tons of fun. [Mar 2004, p.119]
    • Nintendo Power
    • 57 Metascore
    • 74 Critic Score
    The levels are inconsistent in their difficulty and some of the play mechanics - fishing, in particular - are frustrating, but the game offers a lot of play. [July 2003, p.145]
    • Nintendo Power
    • 68 Metascore
    • 74 Critic Score
    A space-themed central story gives the game greater scope than its predecessors. [Aug 2004, p.123]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    Their actions are smooth and easy to control, making for an enjoyable experience. [Dec 2004, p.150]
    • Nintendo Power
    • 70 Metascore
    • 74 Critic Score
    If you loved the cartoon, you’ll go batty for Vengeance’s complete and polished packed of Caped Crusading. [Feb 2002, p.149]
    • Nintendo Power
    • 77 Metascore
    • 74 Critic Score
    All the additions fall short of what I'd expect from a good sequel. [March 2005, p.105]
    • Nintendo Power
    • 80 Metascore
    • 74 Critic Score
    All eight levels are surprisingly challenging and intense. [Aug 2002, p.146]
    • Nintendo Power
    • 62 Metascore
    • 74 Critic Score
    WR works as a button-masher and at a deeper level, too, if you take the time to understand how the Strike moves work. [June 2003, p.135]
    • Nintendo Power
    • 67 Metascore
    • 74 Critic Score
    A space-themed central story gives the game greater scope than its predecessors. [Aug 2004, p.123]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    Each version features a unique ending and varying objectives for the game's 100 areas. [Apr 2002, p.152]
    • Nintendo Power
    • 64 Metascore
    • 72 Critic Score
    The game has all of the trappings of a long, enjoyable experience. [Dec 2003, p.148]
    • Nintendo Power
    • 59 Metascore
    • 72 Critic Score
    There are a few challenging sections, but all fans of the Aladdin franchise - even novice gamers - should be able to sail through all six areas. [Mar 2004, p.72]
    • Nintendo Power
    • 78 Metascore
    • 72 Critic Score
    Each one plays with a distinct style that's hard to get bored of. [May 2002, p.142]
    • Nintendo Power
    • tbd Metascore
    • 72 Critic Score
    Much of it involves your backtracking through levels once you've learned that you're not equipped with the tools to move forward. [Oct 2004, p.125]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    The play control is tight, and the game play is engaging in an old-school way. [Nov 2003, p.154]
    • Nintendo Power
    • 56 Metascore
    • 72 Critic Score
    The backgrounds are beautifully rendered and the action runs nonstop. [May 2003, p.138]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    It can be taxing, however, to maintain your Urbz's hygiene or the character's need for entertainment when a toilet, sink or TV are nowhere to be found. [Jan 2005, p.139]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    The concept is well-executed, but the lack of different play modes or minigames limits the title's scope. [June 2004, p.121]
    • Nintendo Power
    • 70 Metascore
    • 72 Critic Score
    The pacing, variety, and control are spot-on. [Feb 2005, p.113]
    • Nintendo Power
    • 65 Metascore
    • 72 Critic Score
    The highly stylized graphics and familiar music add to MMNT's atmosphere perfectly. [July 2003, p.144]
    • Nintendo Power
    • 71 Metascore
    • 72 Critic Score
    Great graphics, goofy music and the entire kooky cast of the show add life to the deep-sea derring-do. [Oct 2002, p.198]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    Fun and funny. [Feb 2003, p.155]
    • Nintendo Power
    • 70 Metascore
    • 72 Critic Score
    It's a good football game that, except for the updated rosters, is virtually identical to the series' 2003 iteration. [Oct 2003, p.141]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    The graphics, sound effects and game play combine for a satisfying action experience. [Mar 2003, p.138]
    • Nintendo Power
    • 75 Metascore
    • 72 Critic Score
    The excellent 3-D driving engine for THQ's Monster Truck Madness offers a smooth frame rate and a genuine feeling of speed. [Sept 2003, p.138]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    Two advanced settings have you manipulating a steering wheel on the touch screen; it's hard to get the hang of, but ultimately very satsifying. [Feb 2005, p.115]
    • Nintendo Power
    • 66 Metascore
    • 72 Critic Score
    The pitching engine makes both pitching and hitting very realistic. [May 2002, p.134]
    • Nintendo Power
    • 72 Metascore
    • 72 Critic Score
    The graphics may seem outdated, but the gameplay has held up over time. [Mar 2004, p.118]
    • Nintendo Power
    • 74 Metascore
    • 72 Critic Score
    Don't expect "GoldenEye 007"--the first-person shooter levels are basic and require little stealth. It's the vehicle levels that are a blast. [Apr 2002, p.146]
    • Nintendo Power
    • 66 Metascore
    • 72 Critic Score
    Simple, but infinitely fun. [Dec 2004, p.148]
    • Nintendo Power
    • 65 Metascore
    • 72 Critic Score
    The activities are simple enough for young players to understand, but engaging enough for all players to enjoy. [Apr 2003, p.138]
    • Nintendo Power
    • 64 Metascore
    • 72 Critic Score
    Puzzle action with personality. [Oct 2002, p.196]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    Deceivingly complex and addictive. [May 2005, p.91]
    • Nintendo Power
    • 79 Metascore
    • 72 Critic Score
    The missions are short. It's perfect if you have a few minutes to kill and want something fun and mindless. [Aug 2002, p.145]
    • Nintendo Power
    • 67 Metascore
    • 72 Critic Score
    Nonstop action through and through. [Sept 2002, p.164]
    • Nintendo Power
    • 69 Metascore
    • 72 Critic Score
    Although the straight-on overhead view makes it difficult to judge the height of platforms, the overall game play is fast-paced and enjoyable. [Dec 2003, p.148]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    The game proved to be an entertaining and natural step in the franchise's evolution. [Dec 2004, p.150]
    • Nintendo Power
    • 58 Metascore
    • 72 Critic Score
    The peppy game exudes plenty of personality, and young fans will love the smart game play. [Sept 2002, p.163]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    SpongeBob fans and action gamers looking for a good ride will enjoy this thick slice of inspired wackiness. [Dec 2004, p.146]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    Your accomplishments unlock more mutants and fighting locations. [Dec 2002, p.220]
    • Nintendo Power
    • 67 Metascore
    • 72 Critic Score
    Tight handling, excellent sound effects, unpredictable tracks.[Apr 2002, p.152]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    The graphics and gameplay are a step up from those of Spyro's isometric-view adventures. [July 2004, p.122]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    Although casual DBZ fans may not understand all of the story references, they will enjoy the great gameplay and the chance to battle Buu's Fury players. [Nov 2004, p.132]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    The button assignments are nonintuitive, making for hand-twisting play control, and there is little variety in the 10 large environments, but pure action fans will enjoy the game's quick pace. [Mar 2004, p.118]
    • Nintendo Power
    • 70 Metascore
    • 72 Critic Score
    The game is simple fun. Ironically, though, it's not incredibly deep. [Feb 2005, p.114]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    It's nothing revolutionary or eye-popping, but I can't deny how satisfyingly fun it is. [Apr 2002, p.148]
    • Nintendo Power
    • 69 Metascore
    • 72 Critic Score
    The game is every bit as charming and addictive as its predecessors. [May 2004, p.120]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    Despite your better efforts, the outcome seems to be based more on luck than skill. [March 2005, p.107]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    The variety is wide and play control is solid.[Jan 2003, p.175]
    • Nintendo Power
    • 89 Metascore
    • 72 Critic Score
    Improved graphics, advanced physics and more control features contribute to a solid hockey sim. [Dec 2002, p.216]
    • Nintendo Power
    • 55 Metascore
    • 72 Critic Score
    Hours of fun for Pokemon fans. [Feb 2004, p.150]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    Seriously silly. [Aug 2004, p.122]
    • Nintendo Power
    • 76 Metascore
    • 72 Critic Score
    It's fun for novices and pros, and the game can help all players sharpen their skills. [May 2002, p.140]
    • Nintendo Power
    • 53 Metascore
    • 72 Critic Score
    Select from six famous giants from the world of Godzilla and take on a field of other bizarre beasts. [Jan 2003, p.174]
    • Nintendo Power
    • 61 Metascore
    • 72 Critic Score
    The missions, based on TV-show episodes, are loaded with laughs and kooky inventions. [Nov 2004, p.130]
    • Nintendo Power
    • 83 Metascore
    • 72 Critic Score
    Matches feature 12 tennis stars, including Venus and Serena Williams. [Nov 2002, p.230]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    It's fast, beautifully rendered, and full of challenge. [Oct 2002, p.195]
    • Nintendo Power
    • 47 Metascore
    • 72 Critic Score
    The graphics are pretty subpar and there's not much game here, but it's a total blast while it lasts. [Feb 2002, p.150]
    • Nintendo Power
    • 71 Metascore
    • 72 Critic Score
    Does an even better job at capturing the cartoon's craziness. [Feb 2004, p.151]
    • Nintendo Power
    • 78 Metascore
    • 72 Critic Score
    The ride is smooth, the action is heated and the graphics are as colorful as the cartoons. [Aug 2002, p.147]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    Players can access Solar Surfer-riding sequences and unlockable clips from the film. [Nov 2002, p.226]
    • Nintendo Power
    • tbd Metascore
    • 72 Critic Score
    The colorful graphics are reminiscent of the art of Maurice Sendak, and the action is fast-paced and suitably challenging for young players. [Sept 2003, p.140]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    Its graphics look a little dated, but it changes up environments often and stashes tons of secrets - a good romp for platforming fans. [Jan 2005, p.137]
    • Nintendo Power
    • 52 Metascore
    • 70 Critic Score
    Everything's mostly solid from a gameplay standpoint, but touch-screen inputs can be recognized on occasion. [April 2011, p.80]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    Reasonably meaty. [Nov 2005, p.112]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    In spite of its flaws, Ontamarama is a solid rhythm game that will appeal to gamers who haven't had much to groove to on DS since last year's "Elite Beat Agents". [Holiday 2007, p.86]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    While Opoona boasts nice backgrounds and music, and is fundamentally solid, it's definitely rough around the edges. [Apr 2008, p.87]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    Graphically, Double Trouble looks great, providing another example of the DS's polygonal capabilities - and though there is slowdown, it's fairly minimal. [Dec 2005, p.110]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    A slate of 14 unlockable minigames gives you a break from the adrenaline-infused action. [Jan 2005, p.138]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    Wit and creativity are a good antidote for low production values, and they've transformed this otherwise-forgettable RPG into something far more likeable. [Mar 2009, p.87]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    The puzzles are cleverly designed to use character-specific abilities to their fullest. [July 2004, p.120]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Pokemon veterans will also breeze through the comparatively light challenge Ranger provides, but newcomers to the franchise will enjoy the challenge. [Dec. 2006, p.112]
    • Nintendo Power
    • 54 Metascore
    • 70 Critic Score
    If you enjoyed the system's preinstalled AR Games, consider this a title worth investigating. [April, 2012, p.82]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    Fun but flawed, Lock's Quest takes real-time strategy into character-based adventure territory with stylus-controlled precision. [Nov 2008, p.102]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    The gameplay is extremely typical of the genre, and the story is so derivative that you stop caring about it after a few hours. ]Dec 2009, p.86]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    With rich graphics, fun combat and personalized possibilities, MRA is monstrous fun. [Dec 2001, p.172]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    The 2010 edition of SmackDown for the DS plays more or less like you'd expect it to play on any other system, which is to say that it ain't half bad. [Dec 2009, p.86]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    If you don't find monotonous dungeon-hacking, you'll find the RPG elements and use of the DS's features rewarding. [Jan 2006, p.115]
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    The dot-com's DS companion packages five of its world and puzzle games into a board game set on a deserted island, and throws in a handful of simple action games that help advance the escape-from-the-island story. [May 2007, p.88]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    A grown man in a diaper, a scary clown and an Elvis impersonator are among the 11 kooky playable characters. [May 2004, p.121]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    The game is solid, displaying the attention to detail you'd expect from a Nintendo-published platformer. [Aug 2005, p.84]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    For the most part. though, this is a surprisingly thoughtful challenge, and a much more effective game for it. [Dec 2008, p.102]
    • Nintendo Power
    • 77 Metascore
    • 70 Critic Score
    Rune Factory has a lot of potential, but it will take more than incremental upgrades to reach it. [Jan 2009, p.90]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    Chocobo Tales serves as an endearing diversion for FINAL FANTASY fanatics, and provides an affable introduction to the franchise for newcomers. [June 2007, p.104]
    • Nintendo Power
    • 77 Metascore
    • 70 Critic Score
    For most game series, what we find in Ring of Fates would be acceptable; for Final Fantasy, it is a major concern. [Mar 2008, p.84]
    • Nintendo Power
    • 81 Metascore
    • 70 Critic Score
    While Mario Tennis is by all means a decent game, it lacks the flair that would make you want to play it over and over again. [Jan 2006, p.108]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    The Wii-specific puzzles are insultingly simple, flaccid sound effects really dampen the mood, and sloppy collision detection frequently sends Lara to her death through no fault of your own. [Holiday 2008, p.88]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    Most missions have you searching high and low for scattered enemies or citizens in need, which can get unreasonably tricky in time-limited situations. [Feb 2005, p.114]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    Love the gadgets in this ambitious 3-D FPS, but NightFire's overly treacherous game play could use a few checkpoints. [May 2003, p.137]
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    The foundation is there for a sound game, but the lack of options and activities can make The Tower SP feel more like a fixer-upper than prime real estate. [May 2006, p.91]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    If you can force your eyes to adjust, you'll have a good time. [Nov 2012, p.78]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    It's arcade-style excellence. [Nov 2001, p.148]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Assassin's Creed II: Discovery does an admirable job of tying together platforming, combat, and stealth without having any of those game styles feel like a particular weakness. [Jan 2010, p.89]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    As with the original " Sonic Riders", a large segment of the gaming populace will likely fine Zero Gravity immensely frustrating. [Feb 2008, p.90]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    Single-player action is packed with minigames. Multiplayer action presents classic Bomberman play with a host of new selectable characters. [Apr 2004, p.122]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    The Battle Network game to get. [Dec 2005, p.124]
    • Nintendo Power
    • 74 Metascore
    • 70 Critic Score
    Harvest Moon 3D is a nice addition to the long-running franchise, and should please both existing fans and anyone else interested in virtual agriculture. Nov 2012, p.84]
    • Nintendo Power

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