Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • tbd Metascore
    • 40 Critic Score
    The "Time Force/Ninja Storm" double pack is a better value for the casual Power Rangers fans. [Oct 2005, p.99]
    • Nintendo Power
    • 45 Metascore
    • 40 Critic Score
    It's no fun facing monsters that are suddenly too tough to kill. [Dec 2009, p.89]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    A basic pinball game with a choice of four tables. [Apr 2003, p.138]
    • Nintendo Power
    • 35 Metascore
    • 40 Critic Score
    I haven't read the book, and the movie isn't out as of this writing, but based on what I've played, maybe the Golden Compass just isn't very well suited to being a video game. [Jan 2008, p.90]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    Rio
    If you choose to drudge your way through the story mode, you'll play all 40 games alongside a largely incoherent version of the Rio movie's storyline. [May 2011, p.89]
    • Nintendo Power
    • 37 Metascore
    • 40 Critic Score
    Unless you're a die-hard fan of the series, you may want to wait for the bandicoot's next offering. [Nov. 2006, p.88]
    • Nintendo Power
    • 39 Metascore
    • 40 Critic Score
    It's a shame--the basic concepts are sound, but the execution should have been much better. [Sept 2008, p.86]
    • Nintendo Power
    • 55 Metascore
    • 40 Critic Score
    The audio effects sound crude and the view of the action tends to be awkward for the downhill and Curling events, but the game gets a gold medal as far as variety and graphics. [Feb 2002, p.154]
    • Nintendo Power
    • 57 Metascore
    • 40 Critic Score
    If this game didn't follow the early-days Dragon Ball storyline, the dreadful simplicity of the card-battle gameplay mechanics (you could probably complete several battles with your eyes closed) would likely be even less tolerable. [July 2007, p.97]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    Isn't much of a value. [June 2010, p.88]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    Overly simplistic and requir[es] very little in the way of actual tactics as you guide your characters into battle. [Jan 2005, p.141]
    • Nintendo Power
    • 37 Metascore
    • 40 Critic Score
    A complex passing and player-switching scheme makes play control unnecessarily difficult, but the action flows freely and the excitement level is high. [June 2003, p.138]
    • Nintendo Power
    • 46 Metascore
    • 38 Critic Score
    For older gamers, E.T. offers little to phone home about. [May 2002, p.142]
    • Nintendo Power
    • 46 Metascore
    • 38 Critic Score
    The graphics are big and bold, but the play control is slow to respond, making some situations difficult, bordering on frustrating. [June 2004, p.122]
    • Nintendo Power
    • 29 Metascore
    • 38 Critic Score
    The story, cinema scenes and rendered graphics are in keeping with the Batman franchise, but the game suffers greatly from its difficult control scheme. [Apr 2003, p.134]
    • Nintendo Power
    • 60 Metascore
    • 38 Critic Score
    You'll get the most fun out of the game if you're a fan of the show. [June 2002, p.150]
    • Nintendo Power
    • 35 Metascore
    • 38 Critic Score
    Only hard-core fans of the Bad Boys movies will find redeeming value in the game. [Nov 2004, p.130]
    • Nintendo Power
    • tbd Metascore
    • 38 Critic Score
    A cursor-based hitting interface makes it too easy to put the ball into play, and the runners are impossible to control. [Dec 2004, p.150]
    • Nintendo Power
    • tbd Metascore
    • 38 Critic Score
    The battle action is simple and initially fun, but becomes less exciting as you advance. [Dec 2003, p.150]
    • Nintendo Power
    • 39 Metascore
    • 38 Critic Score
    A fusion of board-game and trading-card-game rules that most players will not understand until they read the manual thoroughly. [Feb 2005, p.117]
    • Nintendo Power
    • tbd Metascore
    • 38 Critic Score
    Very young players will enjoy the game's graphics and easy play. [Feb 2004, p.153]
    • Nintendo Power
    • tbd Metascore
    • 36 Critic Score
    After you place the ball and set the aim, you must manipulate a power meter and a spin meter for unpredictable results - too many meters and not enough explanation. [Sept 2004, p.117]
    • Nintendo Power
    • 35 Metascore
    • 35 Critic Score
    If you stay with the game long enough to collect bonus coins, you can unlock minigames and send them to friends via a local wireless connection: a good bonus, but probably not enough incentive to endure the rigors of the main game. [Oct 2007, p.89]
    • Nintendo Power
    • 36 Metascore
    • 35 Critic Score
    If the game was made harder by having a time requirement or more difficult enemies to negotiate, it could be very solid. [Sept 2005, p.84]
    • Nintendo Power
    • 67 Metascore
    • 35 Critic Score
    Plays like a gameplay experiment gone wrong. [Dec 2005, p.120]
    • Nintendo Power
    • 56 Metascore
    • 35 Critic Score
    Jambo! Safari might have some merit as an educational tool(the animal facts you unlock are interesting), but as a game, not so much. [Jan 2010, p.89]
    • Nintendo Power
    • tbd Metascore
    • 35 Critic Score
    They say anything is better than nothing, but in the case of this year's sole GBA baseball offering. I'm not so sure that's true. [Jun 2006, p.87]
    • Nintendo Power
    • tbd Metascore
    • 35 Critic Score
    Almost every element presented in this side-scrolling beat-'em-up feels miscalculated. [Aug 2011, p.89]
    • Nintendo Power
    • 49 Metascore
    • 35 Critic Score
    Even with the younger set, this game offers little in the way of challenge--you can purchase health upgrades if necessary, but if they're necessary, you've got other problems to deal with. [July 2006, p.95]
    • Nintendo Power
    • 27 Metascore
    • 35 Critic Score
    I give the creators props for mapping the camera controls to the remote's Control Pad(other developers take note!), but I'd be more impressed if the game were fun. [Nov 2007, p.102]
    • Nintendo Power
    • 52 Metascore
    • 35 Critic Score
    For portable X-Men enjoyment, I highly recommend a comic book instead. [July 2006, p.91]
    • Nintendo Power
    • 45 Metascore
    • 35 Critic Score
    Given that it's a little more than a lazy arcade port, Tank! Tank! Tank! has no business as a $50 retail release. [Dec 2012, p.82]
    • Nintendo Power
    • tbd Metascore
    • 35 Critic Score
    The graphics, while smooth for a 3-D GBA game, are boring and repetitious - the three different cities are virtually identical, and the course designs are unremarkable. [July 2005, p.101]
    • Nintendo Power
    • 46 Metascore
    • 35 Critic Score
    With a big-budget movie comes a subpar video game adaptation--that seems to be the rule. So it should be no surprise that The Incredible Hulk on Wii is...not so great. [Aug 2008, p.90]
    • Nintendo Power
    • 49 Metascore
    • 35 Critic Score
    The makers of Excitebike 64 return to the motocross circuit with a disappointing wreck of a Wii game. [Feb 2008, p.89]
    • Nintendo Power
    • 37 Metascore
    • 35 Critic Score
    Stiff controls and sloppy collision detection certainly don't help matters, nor do the truly atrocious production values. [July 2007, p.94]
    • Nintendo Power
    • 34 Metascore
    • 35 Critic Score
    There's a tiny touch-screen control stick, as well, but the miniscule gestures required to maneuver your plane make it nearly impossible to fly. [May 2007, p.88]
    • Nintendo Power
    • 28 Metascore
    • 35 Critic Score
    It's visually murky at best - sometimes it's difficult to make out what's happening or to find key items. [Feb 2006, p.97]
    • Nintendo Power
    • 46 Metascore
    • 35 Critic Score
    Summer Sports is boring at best and aggravating at worst. [May 2008, p.89]
    • Nintendo Power
    • 26 Metascore
    • 34 Critic Score
    Re-creates the show's fun art style but offers little in the way of engaging gameplay. [Feb 2004, p.154]
    • Nintendo Power
    • tbd Metascore
    • 34 Critic Score
    While you should be thinking about whether to hit on 15, you'll actually be wondering how to increase your bet or leave the table in the frustration of dealing with a difficult interface. [Feb 2005, p.115]
    • Nintendo Power
    • tbd Metascore
    • 34 Critic Score
    In the crowded field of high-quality GBA racers, XS Moto runs toward the back of the pack. [Sept 2004, p.117]
    • Nintendo Power
    • tbd Metascore
    • 34 Critic Score
    While the variety of playable characters is a welcome addition to the genre, there is little else to recommend this action game. [Dec 2003, p.148]
    • Nintendo Power
    • tbd Metascore
    • 32 Critic Score
    The extremely simple gameplay will appeal to young fans of the film but will not test more-seasoned action gamers. [Jan 2005, p.139]
    • Nintendo Power
    • 27 Metascore
    • 32 Critic Score
    The battles are well-executed, if a little slow, but the overall experience is one-dimensional. [Oct 2003, p.140]
    • Nintendo Power
    • 53 Metascore
    • 32 Critic Score
    The slaphappy activities lack punch. [May 2002, p.140]
    • Nintendo Power
    • 38 Metascore
    • 32 Critic Score
    Hit-and-miss action. [May 2002, p.140]
    • Nintendo Power
    • 39 Metascore
    • 32 Critic Score
    It's not a game for those who would be offended by jokes about A/V club members or for action gamers looking for a hardcore challenge. [Dec 2004, p.156]
    • Nintendo Power
    • 23 Metascore
    • 30 Critic Score
    Far more cornball than cool kitsch like the films. [Oct 2003, p.140]
    • Nintendo Power
    • 28 Metascore
    • 30 Critic Score
    The slow decent in "Godzilla" games has finally hit rock bottom. [Jan 2008, p.89]
    • Nintendo Power
    • 43 Metascore
    • 30 Critic Score
    This dull, clunky mess of a 3D beat-'em-up suffers from sloppy hit detection, brutal sllowdown, and yawn-inducing levels that throw the same basic grunts at you over and over. [Dec. 2006, p.106]
    • Nintendo Power
    • 41 Metascore
    • 30 Critic Score
    Yet more proof that slapping motion controls on a lousy game doesn't magically make it worthwhile. [Mar 2008, p.87]
    • Nintendo Power
    • 42 Metascore
    • 30 Critic Score
    Watching the real thing on TV is far more entertaining--and less expensive. [July 2011, p.89]
    • Nintendo Power
    • 56 Metascore
    • 30 Critic Score
    Adventure games could get away with cheap trial-and-error challenges 20-odd years ago, but that definitely doesn't wash anymore. [July 2009, p.89]
    • Nintendo Power
    • 42 Metascore
    • 30 Critic Score
    Only through sheer force of will have I avoided comparing the enjoyment derived from playing SPRay to that of regurgitating a lung. [Dec 2008, p.93]
    • Nintendo Power
    • 48 Metascore
    • 30 Critic Score
    Unfortunately, Driver Renegade is yet another disappointing entry in a series full of them. [Sept 2011, p.73]
    • Nintendo Power
    • 34 Metascore
    • 30 Critic Score
    To quote Galvatron, "This is bad comedy. [Aug 2011, p.90]
    • Nintendo Power
    • 43 Metascore
    • 30 Critic Score
    Local wireless matches add a solid perk, but otherwise Dark of the Moon is a step down from previous entries, and a waste of the beloved license. [Aug 2011, p.90]
    • Nintendo Power
    • 43 Metascore
    • 30 Critic Score
    Local wireless matches add a solid perk, but otherwise Dark of the Moon is a step down from previous entries, and a waste of the beloved license. [Aug 2011, p.90]
    • Nintendo Power
    • 52 Metascore
    • 30 Critic Score
    The top-down view of the action is a tad tight, so it's hard to anticipate upcoming turns. [July 2002, p.152]
    • Nintendo Power
    • 44 Metascore
    • 30 Critic Score
    Suffers from one of the worst cameras in recent memory, killer slowdown and bland levels rife with invisible barriers. [Feb 2006, p.97]
    • Nintendo Power
    • 33 Metascore
    • 30 Critic Score
    Midbattle controls are limited to steering your bey and summoning beasts. [Dec 2003, p.144]
    • Nintendo Power
    • 50 Metascore
    • 30 Critic Score
    All in all, Baroque has few redeeming qualities, and your money is better spent elsewhere. [Apr 2008, p.90]
    • Nintendo Power
    • 23 Metascore
    • 28 Critic Score
    Although the graphics issues add unintentional difficulty, most players will find the game very easy to beat. [Oct 2004, p.125]
    • Nintendo Power
    • tbd Metascore
    • 26 Critic Score
    It drops you right into the fight with few options for cover, no auto-aim and limited weapons. [Dec 2004, p.148]
    • Nintendo Power
    • 64 Metascore
    • 26 Critic Score
    A mediocre mess of a vehicular battle game that contains an excessive amount of violence and strong language. [Feb 2004, p.150]
    • Nintendo Power
    • tbd Metascore
    • 25 Critic Score
    Every facet of this game feels sloppy and half-hearted. [April 2012, p.83]
    • Nintendo Power
    • 57 Metascore
    • 25 Critic Score
    This boring mess of a sequel should KO the franchise for good. [May 2006, p.94]
    • Nintendo Power
    • 39 Metascore
    • 25 Critic Score
    The effect is disastrous. [Sept 2005, p.84]
    • Nintendo Power
    • 39 Metascore
    • 25 Critic Score
    There's absolutely no reason Kung Fu Panda 2 should require you to use THQs uDraw GameTablet. [June 2011, p.88]
    • Nintendo Power
    • 36 Metascore
    • 25 Critic Score
    Sadly, X-Men Destiny's lone mutant power is the causing of anguish. [Nov 2011, p.79]
    • Nintendo Power
    • tbd Metascore
    • 25 Critic Score
    A boring, lifeless, bug-filled title. [July 2009, p.90]
    • Nintendo Power
    • tbd Metascore
    • 25 Critic Score
    This kind myopic, ethnocentric brutality is the stuff that gives video games as a whole a bad reputation. [Feb 2006, p.99]
    • Nintendo Power
    • 37 Metascore
    • 25 Critic Score
    The game moves painfully slow as a result, with the vast majority of your time spent watching opponents take their turns. [July 2007, p.97]
    • Nintendo Power
    • 35 Metascore
    • 20 Critic Score
    If you need a comic-book, movie-license game fix look elsewhere. I beg you. [Aug 2007, p.83]
    • Nintendo Power
    • 33 Metascore
    • 20 Critic Score
    Guiding a new mutant's journey seems futile when the game is boring and half-baked. [Nov 2011, p.79]
    • Nintendo Power
    • tbd Metascore
    • 20 Critic Score
    Think of this as Baby's First RTS. [Sept 2009, p.90]
    • Nintendo Power

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