Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 57 Metascore
    • 55 Critic Score
    Deca Sports DS gives you a few different ways to experience its 10 sports, including tournaments and quick challenges, but aside from a couple of winning events, it's doubtful you'll keep coming back for more. [Apr 2010, p.87]
    • Nintendo Power
    • 60 Metascore
    • 55 Critic Score
    The lack of extras is even more significant in the GBA collection because it consists of only five titles. [Nov 2005, p.112]
    • Nintendo Power
    • 37 Metascore
    • 55 Critic Score
    Just as the Legend of the Dragon TV series comes off as a faint echo of "Dragon Ball Z", The Game Factory's Wii adaptation serves as a reminder that it takes more than two battlers and an arena to make a memorable fighting game. [Aug 2007, p.84]
    • Nintendo Power
    • 56 Metascore
    • 55 Critic Score
    Clearly has some good ideas; it's just too bad that their execution wasn't as good as it should have been. [May 2011, p.86]
    • Nintendo Power
    • 61 Metascore
    • 55 Critic Score
    The film-score-inspired soundtrack will also get the blood of any Star Wars fan flowing, even when the gameplay itself does not. [Holiday 2009, p.88]
    • Nintendo Power
    • 44 Metascore
    • 55 Critic Score
    Though Godzilla Unleashed is fairly accessible, even casual gamers may wonder why their creatures don't always do what they want. [Holiday 22007, p.82]
    • Nintendo Power
    • 60 Metascore
    • 55 Critic Score
    The gameplay is flawed. The most obvious problem is the controls, which suffer due to the required use of the Control Pad. [March 2012, p.86]
    • Nintendo Power
    • 51 Metascore
    • 55 Critic Score
    Unfortunately, Adventure falls way short of expectations. [Oct. 2006, p.89]
    • Nintendo Power
    • 70 Metascore
    • 55 Critic Score
    Don't expcet to sail the high seas in One Piece: Grand Adventure. [Oct. 2006, p.89]
    • Nintendo Power
    • 60 Metascore
    • 54 Critic Score
    It doesn't have the polish and unlockable extras of the "LOTR" games. [Jan 2005, p.138]
    • Nintendo Power
    • 74 Metascore
    • 54 Critic Score
    It's a simple idea, but it proves to be a little bit of a trick to jump in and play. [March 2005, p.107]
    • Nintendo Power
    • 53 Metascore
    • 54 Critic Score
    The simple gameplay is not challenging until you reach the level bosses, but the character combinations are fun for Nicktoon fans. [Dec 2004, p.152]
    • Nintendo Power
    • 71 Metascore
    • 54 Critic Score
    Others will feel that the game plays like a watered-down "Madden." [Feb 2004, p.150]
    • Nintendo Power
    • 55 Metascore
    • 54 Critic Score
    The game is very simple but provides quite a challenge and tons of explosive fun. [July 2004, p.120]
    • Nintendo Power
    • 63 Metascore
    • 54 Critic Score
    The level design isn't particularly creative, but the overall game is lightly humorous, action-packed fun. [Jan 2005, p.140]
    • Nintendo Power
    • tbd Metascore
    • 54 Critic Score
    Control is responsive, and the difficulty level ranges from easy to moderate. [Jan 2005, p.139]
    • Nintendo Power
    • 47 Metascore
    • 54 Critic Score
    If you hold on, though, the rewards are great animation, satisfying puzzles and a lot of fun Catwoman sass. [Oct 2004, p.124]
    • Nintendo Power
    • 55 Metascore
    • 54 Critic Score
    Driving is surprisingly manageable for an open-wheel racer, and that could get your engine running if you're a car buff or arcade racing fan. [May 2002, p.132]
    • Nintendo Power
    • 47 Metascore
    • 54 Critic Score
    The difficulty is too high for novices, but experienced platformer fans will enjoy the challenge. [Jan 2004, p.159]
    • Nintendo Power
    • 55 Metascore
    • 54 Critic Score
    The game loses quite a bit in the translation... However, the new plow-down-everything Performance mode is a fun addition. [Sept 2003, p.137]
    • Nintendo Power
    • 44 Metascore
    • 54 Critic Score
    Her actions are stiff and the play control is often slow to respond, making tense situations frustrating. [Sept 2003, p.137]
    • Nintendo Power
    • 65 Metascore
    • 54 Critic Score
    It's the bad kind of hard where you aim a millimeter too far to the left and suddenly have to start the entire level all over again. [July 2002, p.147]
    • Nintendo Power
    • 41 Metascore
    • 54 Critic Score
    A confusing navigation system makes finding checkpoints difficult. [Jan 2003, p.178]
    • Nintendo Power
    • tbd Metascore
    • 54 Critic Score
    The pacing is realistic, which is to say that it's not for the fast-action fans, and the controls are responsive but complex. [March 2005, p.107]
    • Nintendo Power
    • 53 Metascore
    • 54 Critic Score
    It's fairly basic RPG gaming, but it's got the fine details that'll please fans of the show. [May 2002, p.142]
    • Nintendo Power
    • 54 Metascore
    • 54 Critic Score
    Where Ghost Recon 2 suffers a misstep is in its failure to offer useful gameplay information, such as mission-objective reminders and maps. [June 2005, p.97]
    • Nintendo Power
    • 64 Metascore
    • 54 Critic Score
    Intuitive play control and simple level design make the game appropriate for players of all skill levels. [Dec 2003, p.148]
    • Nintendo Power
    • 43 Metascore
    • 54 Critic Score
    Pitching and hitting play control are intuitive, but fielding control is sorely lacking. [Apr 2003, p.135]
    • Nintendo Power
    • 38 Metascore
    • 54 Critic Score
    The graphics and music are out of this world, but the play control can get as clunky as a malfunctioning droid. [July 2002, p.150]
    • Nintendo Power
    • 67 Metascore
    • 54 Critic Score
    The challenge level of the match-'em-up Garanimals game play is more akin to a petting zoo than a jungle. [July 2002, p.149]
    • Nintendo Power
    • 70 Metascore
    • 54 Critic Score
    Until you get used to the controls, you may be stuck on the first bout. [July 2003, p.146]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Unlike some racing sims, F11 2002 does not allow you to refit your vehicles or upgrade them as the season advances. [Apr 2003, p.137]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Three difficulty settings accommodate different player skill levels - the All-Star level is quite challenging. [Dec 2004, p.150]
    • Nintendo Power
    • 57 Metascore
    • 52 Critic Score
    Colorful graphics and sharp control make the game fun to watch and play, but the old-school punch-and-kick action gets monotonous. [Dec 2003, p.146]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    The overhead view lets you see clearly and control the action easily, but it doesn't give you a great look at the characters. [Nov 2003, p.152]
    • Nintendo Power
    • 61 Metascore
    • 52 Critic Score
    If you've played any of the Yu-Gi-Oh! card games, you'll be able to jump right into the game. [Sept 2004, p.116]
    • Nintendo Power
    • 44 Metascore
    • 52 Critic Score
    Mike Tyson isn't complex, but it's more than just a button-masher. [Mar 2002, p.137]
    • Nintendo Power
    • 24 Metascore
    • 52 Critic Score
    The overall play control is simple and fun, but getting hits to connect is a little rough. [Mar 2003, p.137]
    • Nintendo Power
    • 48 Metascore
    • 52 Critic Score
    An unusual mix of soccer and street culture. [Apr 2004, p.122]
    • Nintendo Power
    • 47 Metascore
    • 52 Critic Score
    Although bowling purists will find the fantasy elements to be off the mark, casual players looking for a good time will enjoy the variety and the value-oriented price. [Apr 2005, p.100]
    • Nintendo Power
    • 49 Metascore
    • 52 Critic Score
    The graphics are subpar, the story is muddled and the missions are repetitive. [Apr 2003, p.134]
    • Nintendo Power
    • 58 Metascore
    • 52 Critic Score
    A mix of racing genres that add up to less than the sum of their parts. [June 2003, p.138]
    • Nintendo Power
    • 55 Metascore
    • 52 Critic Score
    Every Power Ranger has abilities in five categories: speed, jump, attack, vitality and skill. [Jan 2003, p.176]
    • Nintendo Power
    • 50 Metascore
    • 52 Critic Score
    The combo/reversal system slows the action down a bit because it takes a while for the moves to develop...The camera is a little zoom-happy. [June 2002, p.148]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Fans of straight-ahead pinball without video game frills will give hardcore Pinball a high score. [Apr 2003, p.137]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Although the game's rolling-ball-in-a-halfpipe transport system sections make brilliant use of the DS's 3-D graphics capabilities and touch-screen steering, the rest of the game is a basic platformer with few DS touches. [Apr 2005, p.100]
    • Nintendo Power
    • 71 Metascore
    • 52 Critic Score
    A test of reflexes. [June 2002, p.154]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    May not be on the top tier of the GBA's racing-game selection, but it offers a uniquely manic driving experience. [Feb 2005, p.116]
    • Nintendo Power
    • 63 Metascore
    • 52 Critic Score
    Controls are responsive but touchy. [May 2003, p.139]
    • Nintendo Power
    • 64 Metascore
    • 52 Critic Score
    Realistic art (down to glare off the glass), great sound effects and responsive control add up to a solid game. [March 2005, p.107]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Fun, but uninventive. [June 2003, p.137]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Playing like a new spin on classic "Marble Madness." [Feb 2004, p.152]
    • Nintendo Power
    • 67 Metascore
    • 52 Critic Score
    It's sorta quick and dirty, just like the actual UFC. [July 2002, p.148]
    • Nintendo Power
    • 69 Metascore
    • 52 Critic Score
    Graphics that look like they're straight out of the Shark Tale film and a tidal wave of activities, such as racing and item searching, make Activision's movie adaptation a whale of a good time, especially for young players. [Nov 2004, p.130]
    • Nintendo Power
    • 49 Metascore
    • 52 Critic Score
    Generic techno music replaces the familiar hum and clatter of slot cars, and the vehicles hop grooves unrealistically. [Nov 2003, p.151]
    • Nintendo Power
    • 54 Metascore
    • 52 Critic Score
    Since matches can be made only through stacking, game play can be limiting and monotonous. [Feb 2003, p.157]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Though the graphics of the GBA Robots title are of a lower resolution than those of the DS version, the two adventures are virtually identical. [Apr 2005, p.101]
    • Nintendo Power
    • 72 Metascore
    • 52 Critic Score
    Visibility is severely limited in both views, however, and the game offers no navigational aid. [Apr 2003, p.139]
    • Nintendo Power
    • 63 Metascore
    • 52 Critic Score
    The levels meander and the action is a little tedious, but the game is a solid effort. [Nov 2004, p.132]
    • Nintendo Power
    • 47 Metascore
    • 52 Critic Score
    The character movement is much less restrictive than the movement in most isometric-view games. [May 2003, p.140]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    The story is not as epic as those of many RPGs, but it does give the game some depth. [Nov 2004, p.133]
    • Nintendo Power
    • 59 Metascore
    • 52 Critic Score
    The competition is fierce and the speed is intense, but stunts are limited to simple twists and flips. [Jan 2004, p.159]
    • Nintendo Power
    • 53 Metascore
    • 50 Critic Score
    There's sadly little in the way of replay value. [July 2009, p.90]
    • Nintendo Power
    • 65 Metascore
    • 50 Critic Score
    Izuna 2 is an excercise in frustration management. [Sept 2008, p.88]
    • Nintendo Power
    • 60 Metascore
    • 50 Critic Score
    The real shame is that TMNT once had a legacy of good video games--recent titles such as this one have sent that history to the sewers. [May 2007, p.85]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    All the hype of the new NCAA football game from EA SPorts seemed almost too good to be true, and we've learned that our instincts were right, unfortunately. [Sept 2008, p.88]
    • Nintendo Power
    • 37 Metascore
    • 50 Critic Score
    But it's a really watered-down take on sttealth gameplay, and annother disappointing installment in a once highly regarded franchise. [Oct. 2006, p.91]
    • Nintendo Power
    • 66 Metascore
    • 50 Critic Score
    If you're old enough to read this review, you'll probably want to pass on Escape to the Big Blue, but your younger siblings might enjoy it. [Apr 2006, p.86]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    Faster and more thrilling than "SSX Tricky's" GBA adaptation. [May 2003, p.140]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    The game itself is lacking in gameplay and control. I found the GBA title to be much more enjoyable. [Dec 2004, p.141]
    • Nintendo Power
    • 47 Metascore
    • 50 Critic Score
    Groove and Move is a simplified dancing game. [Nov 2002, p.228]
    • Nintendo Power
    • 62 Metascore
    • 50 Critic Score
    "Quotation Forthcoming"
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    Only the most hardcore of Naruto fans will be truly happy with this one. [July 2009, p.89]
    • Nintendo Power
    • 34 Metascore
    • 50 Critic Score
    Quotation forthcoming. [Dec 2005]
    • Nintendo Power
    • 37 Metascore
    • 50 Critic Score
    Fun but repetitive. [Mar 2003, p.137]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    Adjusting shot strength takes some getting used to - the controls seem to favor power over finesse. [June 2005, p.98]
    • Nintendo Power
    • 58 Metascore
    • 50 Critic Score
    If listening to constant nagging about starvation, dehydration, and lack of relaxation and finding the corresponding cures for such ailments is your cup of tea, then you're in for an extradelicious treat. [May 2007, p.86]
    • Nintendo Power
    • 41 Metascore
    • 50 Critic Score
    Despite the title, there's no adventuring to be found, and the story is surprisingly weak. [Sept 2010, p.90]
    • Nintendo Power
    • 61 Metascore
    • 50 Critic Score
    As good as the DS may be, there are some things it just wasn't built for. [Feb 2009, p.89]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    Joe fans will appreciate the diverse selection of playable characters, at least. [Oct 2009, p.90]
    • Nintendo Power
    • 60 Metascore
    • 50 Critic Score
    Casual Yu-Gi-Oh fans may not find enough new in the game to make it worthwhile. [Feb 2004, p.155]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    If you really liked Ju-On, Calling might be for you; just don't expect its story or overall presentation to grab you the way its ghosts do. [Apr 2010, p.83]
    • Nintendo Power
    • 47 Metascore
    • 50 Critic Score
    The execution is rather lackluster. [Sept 2009, p.90]
    • Nintendo Power
    • 55 Metascore
    • 50 Critic Score
    However, any fun derived from Spider-Man's web-slinging and butt-kicking is overshadowed by the game's weak overall presentation. [Aug 2012, p.82]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    The combined lack of compelling gameplay, graphics, and story makes it hard to recommend The Amazing Spider-Man, even to die-hard spider-fans. [Aug 2012, p.82]
    • Nintendo Power
    • 48 Metascore
    • 50 Critic Score
    And with only a handful of stages to choose from, you'll see everything the game has to offer in an afternoon. [July 2005, p.101]
    • Nintendo Power
    • 43 Metascore
    • 50 Critic Score
    Myst DS isn't a terrible game, but don't expect to relive the sense of awe you got from the original. [Apr 2008, p.87]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    A menu that asks you to select a tell (to show your opponents) before every move gets tiring quickly. [Dec 2005, p.120]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    The main game is a nonstop food fight among four characters. [Jan 2003, p.174]
    • Nintendo Power
    • 53 Metascore
    • 50 Critic Score
    Zany vehicles - such as the jet car - give an otherwise so-so racing game a little boost of horsepower. [Dec 2001, p.172]
    • Nintendo Power
    • 47 Metascore
    • 50 Critic Score
    What plagues Death, Jr. the most severely is its overall lack of polish--it just doesn't feel like a finished product. [July 2007, p.96]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    A ludicrous save system punishes you mercilessly for trying to be daring. [Feb 2009, p.89]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    Though spawning new Spores is as fun as ever, you're left to wonder, "Well, then what?" [Nov 2009, p.88]
    • Nintendo Power
    • 66 Metascore
    • 50 Critic Score
    The graphics are a bright point in an otherwise dull experience. [Oct 2005, p.101]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    You might think that having a 360-degree shooting radius would make the game easier, but that's offset by the fact that you can be shot by enemies offscreen. [June 2008, p.90]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    In the end, unless you're really into bass fishing or want a throwback to the Dreamcast days, Sega Bass Fishing isn't worth your time. [Apr 2008, p.88]
    • Nintendo Power
    • 61 Metascore
    • 50 Critic Score
    The techno-industrial music and Final-Fight style action are aggressive but repetitive at times. [Nov 2001, p.148]
    • Nintendo Power
    • 54 Metascore
    • 50 Critic Score
    Touch Mechanic's controls work well, but you just can't do enough to the cars. [May 2009, p.91]
    • Nintendo Power
    • 50 Metascore
    • 50 Critic Score
    The motion-controlled melee combat is flawed, so the most effective way to defeat baddies is by playing the game like a twin-stick shooter---albeit a twin-stick shooter with sometimes-temperamental auto-aim. [July 2012, p.82]
    • Nintendo Power
    • 54 Metascore
    • 50 Critic Score
    Yes, it sounds like Phoenix Wright in that respect, but Crime Scene has none of the charm, character, or creativity of Capcom's courtroom series. [Apr 2010, p.89]
    • Nintendo Power

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