Multiplayer.it's Scores

  • Games
For 8,436 reviews, this publication has graded:
  • 58% higher than the average critic
  • 10% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II
Lowest review score: 5 Big Rigs: Over the Road Racing
Score distribution:
8448 game reviews
    • 85 Metascore
    • 85 Critic Score
    Wargroove 2 takes what was done by the first Wargroove and improves and expands it, building an epic adventure and providing fans of Japanese strategy games with quite a few hours of splendid gameplay.
    • 79 Metascore
    • 80 Critic Score
    Savant - Ascent REMIX is a simple and yet intriguing game. It is short, but you can replay it to master its mechanics.
    • 88 Metascore
    • 90 Critic Score
    COCOON is a demonstration of how elegance always passes from simplicity, stemming from a clear idea of what you are. COCOON is not an adventure with strong narrative traction; it does not want to put violent dynamics at the center of the gameplay; it does not push the player to lap his brain for hours on seemingly unsolvable puzzles. COCOON is a work that is reduced to bone and, for this reason, wins; it is an elegant dance between worlds, capable of never being cloying; is an experience that focuses on the purely animal ability to analyze the environment and the available resources to find an efficient solution in any given situation.
    • 80 Metascore
    • 80 Critic Score
    Fate/Samurai Remnant is a great muse with hack and slash elements. It has a compelling story, a frantic combat system and a beautiful art style. If the genre is among your favorites, it's going to be a feudal Japan themed blast.
    • 68 Metascore
    • 80 Critic Score
    NBA 2K24 is two games in one: it's a basketball manual full of love and a video game full of microtransactions. But you only notice the latter when you try to win in the City playground, the rest of the game is a solid experience and the best basketball game yet.
    • tbd Metascore
    • 85 Critic Score
    RoboDunk is a gorgeous game with ingenious mechanics and infinite deployability: one of the best indie titles of the year.
    • 73 Metascore
    • 75 Critic Score
    It is clearly a simplification of the classic structure of the Capcom series, but Monster Hunter Now is not without depth and manages to be engaging even if the concept of the game is now somewhat derivative.
    • 66 Metascore
    • 75 Critic Score
    Payday 3 brings back and updates the formula that made Starbreeze's heist game famous, although not always making the right choices. The decision to sell it at a budget price and the inclusion in the Xbox Game Pass catalog from day one inevitably affected the amount of content available at launch, which was lower than expected, while the progression system must be fixed as soon as possible. However, there is no doubt that the experience works well, although it's still very much tied to the past, and will probably express its full potential in the coming months.
    • tbd Metascore
    • 85 Critic Score
    DotAGE is the classic game that, if you give it a chance, captivates you for hours on end without letting you slip away. Seemingly simple and minimalist, it becomes increasingly intricate and engaging as you progress, surprising you on multiple occasions.
    • 77 Metascore
    • 80 Critic Score
    Bud Spencer & Terence Hill - Slaps and Beans 2 is a worthy sequel to its predecessor, with many interesting new features.
    • 82 Metascore
    • 80 Critic Score
    F-Zero 99 currently represents the most richly crafted offering to emerge from the wave of nostalgia-driven endeavors on Nintendo Switch Online. Without deviating from the original formula, the company has chosen to set it against an immensely entertaining backdrop that nods to battle royale dynamics, creating a fast-paced and immediately addictive experience. On one hand, it serves as the perfect hook to introduce newcomers to the essence of the series, and any longtime fan should definitely give it a chance; on the other hand, experiences of this kind have been known to fade prematurely without a trace. The hope is that it will prove to be a small yet enjoyable interlude, paving the way for the series' grand return, perhaps alongside the Grande N's new console.
    • 81 Metascore
    • 80 Critic Score
    Gunbrella is a nice game: an action platformer with personality, stylish pixel art graphics, a surprising story and a pretty solid gameplay that puts combat first.
    • tbd Metascore
    • 50 Critic Score
    Nour: Play With Your Food turns out to be a far more superficial culinary adventure than we expected. Beyond the interactions with food in and of itself - often limited to simply raining ingredients unendingly on deliciously decorated tables - the product of Terrifying Jellyfish has not got much else to offer. Once you see the levels and the dishes inserted in them, you do not feel any desire to return to peep to discover the small situations hidden by the developers (the burning ramen is just an example). It’s a shame, because a gaming take on the complex theme of food would be very much needed.
    • 70 Metascore
    • 70 Critic Score
    Rhapsody: Marl Kingdom Chronicles is a competent compilation of old school JRPGs that still feel extravagant and fun, but some updated feature or the inclusion of the first game in the series would have done wonders to the package.
    • 77 Metascore
    • 80 Critic Score
    Baten Kaitos I & II HD Remaster brings back from the past two competent JRPGs which had a limited run and were going to be forgotten for good.
    • 83 Metascore
    • 80 Critic Score
    After the disappointing Disgaea 6, the new installment in the popular NIS franchise is a return to form.
    • 78 Metascore
    • 75 Critic Score
    EA Sports FC 24 marks the beginning of a new era for the most successful football game on the market, but not even such a significant occasion motivated EA Sports to renew its football game with substantial innovations. The game's still a FIFA, it features the classic wide range of offline and online activities and got better animations and ball physics, but after so many years, it's no longer enough.
    • 89 Metascore
    • 90 Critic Score
    Phantom Liberty is an expansion that perfectly embodies all the expertise and ability of CD Projekt to literally expand its games. Just as Hearts of Stone and Blood & Wine did for The Witcher 3: Wild Hunt, in the exact same way, Phantom Liberty achieves this within Cyberpunk 2077. This is also aided by a 2.0 patch that thoroughly revamps the base game. The atmospheres, tone, and supporting characters are of the highest level and mark a departure, even in style, from what we have seen in the past. Meanwhile, the gameplay, albeit enriched and renewed, is exactly what the Polish development team got us used to 3 years ago and with various free upgrades. If you loved CP2077, regardless of its many flaws, you should not miss this expansion. If, on the other hand, you are among its detractors, nothing concrete changes and therefore you can continue to vociferously point out its deficiencies and problems.
    • 76 Metascore
    • 70 Critic Score
    The Crew Motorfest marks a change for the series, delivering a smaller but highly appealing open world and improving its driving model in favor of a decidedly more solid and interesting simcade approach. The obvious references to Forza Horizon have a bittersweet taste, as Ivory Tower's racer can't offer the same experience, losing sight of some of the series' defining traits and introducing a controversial progression system.
    • 82 Metascore
    • 80 Critic Score
    With Mortal Kombat 1, NetherRealm managed to surprise us both positively and negatively: from a gameplay perspective, this is clearly the installment with the most potential in the series, as well as one of the most fun overall, and it manages to maintain a certain overall balance despite being far from perfect in terms of balancing. Content-wise, however, the game feels somewhat flat, and the invasion mode in particular seemed rather rushed and repetitive to us. Overall, though, it's a high-quality fighting game, an absolute must-play for any fan of the franchise, and likely to convert even the most skeptical.
    • 76 Metascore
    • 80 Critic Score
    Party Animals is probably the most entertaining and funny cooperative brawler out there at the moment, making it easy to forget even its most fierce competitor, Gang Beasts. Yet, little details like a high input lag and a totally useless game camera provided to each player downmies the true scope that this little game could have accomplished.
    • 82 Metascore
    • 75 Critic Score
    Bomb Rush Cyberfunk is an excellent successor to Jet Set Radio. Artistically stunning, with a wonderful soundtrack, it delivers great fun. Unfortunately, the fighting is terrible and the control system is not as precise as hoped.
    • 75 Metascore
    • 65 Critic Score
    Fae Farm is packed with systems and activities, yet oddly enough, it’s a life sim that falls short in delivering “lively” characters.
    • 69 Metascore
    • 75 Critic Score
    Synced offers many hours of fun for free in its campaign and PvP modes but there are too many currencies and a gotcha system behind which are locked the best weapons in the game.
    • 73 Metascore
    • 75 Critic Score
    Dune: Spice Wars is a very well-made game, but it falls short in not being able to give the proper relevance to all the game modes.
    • 66 Metascore
    • 50 Critic Score
    Final Fantasy 7 Ever Crisis is not a missed opportunity due to its gacha game nature, but rather because of the fragmented and anachronistic execution that defines its entire structure. The confusing menus and interfaces in which the experience unfolds place monetization above gameplay, embroidering a passive combat system onto a series of repetitive activities. The extraordinary strength of the original material - beautifully designed, animated, and scored - shines through in the context of the new original stories. However, instead of elevating the overall structure, it ends up making us remember what this production could have been.
    • 72 Metascore
    • 70 Critic Score
    The Many Pieces of Mr. Coo is a visually distinctive product with a great character, but this quality is not always accompanied by an equal brilliance in the realization of puzzles and situations shown on screen. In our opinion, Mr. Coo risks, sometimes, to be a mere style exercise, even if the adventure manages to amuse for its short duration and leaves us undoubtedly impressed by the peculiarity of some situations. These are lights and shadows of a distinctly authorial product, which is certainly worth trying while waiting for a - hopefully - more robust and structured sequel.
    • 80 Metascore
    • 85 Critic Score
    Lies of P is the surprise you don't expect, a stroke of artistic genius that comes out of nowhere and overwhelms you, while remaining trapped in a golden prison made of seemingly inescapable dogmas for a subgenre, the soulslike one, which is represented in the most traditional way possible, without any structural novelty. There is no doubt that the game takes up FromSoftware's classics, but it does so with incredible competence, and it is really only the lack of really original cues, along with a level design anchored in the past and of varying quality, that keeps the title directed by Cho Ji-Won from earning an even higher rating.
    • 68 Metascore
    • 70 Critic Score
    Super Bomberman R 2 is the natural evolution of the franchise, and introduces many new features.
    • tbd Metascore
    • 80 Critic Score
    The so-called "idle games" are often despised and by some considered almost not attributable to gaming experiences. If we then combine this nature with that of mobile gaming, Usagi Shima is likely to be heavily underestimated by those who see video games exclusively as PC and console products, overlooking an information as simple as is eloquent: there are about three billion gamers using mobile platforms, almost half of the entire human population. With non-invasive and entirely optional monetization mechanisms - not buying carrots with real money will not affect the pleasantness of the game in any way - and no entrance ticket to start playing, the product packaged by Jesse Yu shines for the beauty of its designs and for the relaxation that is able to ensure every visit to the island. The bunnies are adorable, all different and full of character, and net of some enhanceable aspects we feel we can unreservedly recommend Usagi Shima to those who want to play small gaming sessions in a safe and relaxing world, full of love.
    • tbd Metascore
    • 65 Critic Score
    WrestleQuest starts from an excellent idea and a very apt characterization but fails to maintain a good pace of play for its entire duration, running aground on some structural uncertainties.
    • 82 Metascore
    • 80 Critic Score
    30XX shows with greater confidence than 20XX to have its own identity, improving upon the elements that were appreciated in its predecessor and attempting to carve an even deeper groove away from Mega Man. The matrix still remains evident, the gameplay is overall very close to the style dictated by Capcom, but at the same time, it offers something unique that will surely please those waiting for a new Mega Man. In this sense, while 20XX excelled in remembering its source of inspiration and almost presented itself as a splendid celebratory object, 30XX tries to assert that it has all the means to cut the umbilical cord, without denying its spirit.
    • tbd Metascore
    • 75 Critic Score
    Samba de Amigo: Party-To-Go marks the debut of SEGA's rhythm series on iOS devices with a colorful, fun game basically similar to Dance Party, released simultaneously on Nintendo Switch: the tracklist is the same (slightly richer here), the interface and graphical assets as well, but multiplayer has been removed and the approach to gameplay obviously changes, given the lack of maracas and physical controllers, replaced in this case by the touch screen.
    • 86 Metascore
    • 85 Critic Score
    Chants of Sennaar is an original production full of great ideas, artistically valid and solid in its gameplay. Net of some perhaps excessively cryptic sections and a sense of disorientation that can sometimes be quite strong, especially when you are a little away from the base of the Tower, Rundisc has created a work of strongly distinctive features and well characterized, with an important message: the building of language lies on the changing foundations of the human, and access to its depths and its mysteries is essential to tell stories, discover truths, but also manipulate and overwhelm the members of our communities. This underlying ambiguity is Chants of Sennaar's beating heart.
    • 76 Metascore
    • 70 Critic Score
    Rune Factory 3 Special is an extremely conservative remaster, with some new features that will surely be appreciated by fans.
    • 96 Metascore
    • 95 Critic Score
    Baldur's Gate 3 is a masterpiece and the PS5 port works as great as we could expect from the passionate guys and ladies and Larian. A wonderful port for an incredible experience awaits PS5 owners.
    • 61 Metascore
    • 60 Critic Score
    Daymare 1994: Sandcastle varies significantly depending on the control peripheral used: with a controller, combat becomes frustrating to an extreme degree, whereas with a mouse and keyboard, it becomes a non-essential but still functional and enjoyable experience.
    • 78 Metascore
    • 80 Critic Score
    Trine 5 A Clockwork Conspiracy is exactly the game we expected. It picks up the formula of the fourth chapter, introduces a few minor innovations and continues on its own path. It is a puzzle-platformer that is fun in solo and cooperative play, lacking in enemy characterization but still relying on the excellent trio of protagonists. Fans will not be disappointed.
    • tbd Metascore
    • 75 Critic Score
    Ultimate Draft Soccer tries to come up with a definitive take on the formula that First Touch Games has tried to develop over the years, a "gesture-based soccer" similar to a turn-based strategy game, albeit with very short pauses between actions.
    • 81 Metascore
    • 80 Critic Score
    Goodbye Volcano High approaches the exit from adolescence to the fall of an asteroid, with all the powerful and fearsome consequences that follow. The ambiguity of this force of nature, destructive and constructive at the same time, opens new possibilities in the minds of those who are subject to its whims. KO_OP manages to make people smile, move and reflect with an irresistible cast of cartoon dinosaurs that will remain imprinted in our hearts for a long time. It is a pity for some technical problems and for the development of the story that can be seen in some parts, but these defects are not such as to affect the high quality of this fascinating ensemble.
    • tbd Metascore
    • 75 Critic Score
    The gameplay loop is inevitably repetitive, but the strange mix of idle RPG and strategic elements keeps the interest high in Stone Story RPG, not to mention the wonderful ASCII graphics that gives a strong identity to the game.
    • tbd Metascore
    • 80 Critic Score
    Even with all the limitations and implications of its blatant nature as a clone of Hades, Myth: Gods of Asgard stands without a doubt as one of the best action RPGs available on iOS and Android, endowed with a fast and frenetic roguelike structure, truly spectacular combat and an abundance of content among unlockable characters, enemies and different scenarios.
    • 70 Metascore
    • 55 Critic Score
    Stan’s journey into the depths of the sea and his psyche is the last of a long series of video games dedicated to mourning, but fails to make a truly significant contribution. With a message watered down by mechanics completely avoidable in a context that would put at the center of the psyche of a tormented man and a sometimes forced insertion of basic information related to the (although interesting and commendable) theme of environmentalism, Under The Waves is a product that suffers from a clear lack of focus, as well as for the inclusion of elements taken from open world video games, with the probable aim of igniting the interest of a public accustomed to this kind and ferrying them in the depths of the North Sea. Unfortunately, however, these choices bring confusion and an unpleasant feeling of unhappy mixing in a product that struggles to find its own identity.
    • 66 Metascore
    • 60 Critic Score
    Monochrome Mobius: Rights and Wrongs Forgotten is a 3D turn-based RPG with no particular merits, but boasts a good story and excellent characterization.
    • 54 Metascore
    • 65 Critic Score
    Tenebris Pictura is a mediocre game, but to some extent it has its own charm. The setting and story have an aura of Victorian mystery that carries you through to the end, although the pacing is lousy and there is much less substance than one might initially think. The combat system is a bit tedious, but it is the least relevant part of the whole package, which relies mainly on the puzzles, which are always interesting and, above all, extremely varied: no idea is ever recycled, and we are honestly amazed.
    • 90 Metascore
    • 90 Critic Score
    The production philosophy of Sea of Stars can be described with a single verb, a single categorical imperative: "to prune". Like a gardener who observes a tree and chooses which branches to cut away, Sabotage Studio has studied the JRPG of the past to preserve the best elements and prune the obsolete ones. Away with the random fights, away with that bulky inventory full of objects never used, away with the obsession for grinding; welcome happy grafts like the ones based on Mario & Luigi system: Superstar Saga, with timing able to keep up the player’s involvement even against basic enemies, an element to be mastered to the best of their ability during fierce battles against bosses. The spectrum of repetition is largely exorcised, but two protagonists of singular flatness and a small range of abilities slightly decrease the quality of the experience, without being able to affect a fun product, magnificent to see, to listen to, to live. There’s no excuse not to try Sea of Stars, available on day one on both Game Pass and PS Plus (and, despite this, 100.000 copies of the game were purchased on launch day). And how sweet it is to be shipwrecked in this sea of stars.
    • 83 Metascore
    • 85 Critic Score
    Starfield is a colossal adventure that projects the experience gained by Bethesda into space, dragging all the great strengths, but also the weaknesses, of the historic creative philosophy into sci-fi boundaries. It's not an experience that allows you to navigate in real time towards infinity, built onto the sense of discovery, but a vast RPG sewn directly on the ancient formula of The Elder Scrolls, capable of delivering hundreds of hours of entertainment to anyone who's willing to accept its rules and limits. The great improvements that have touched the narrative and the technical component, together with the extraordinary amount of activities, are in fact mitigated by a disorganized exploration, by the proverbial static nature of the world and by some residues of the old Creation Engine.
    • 82 Metascore
    • 84 Critic Score
    Quotation forthcoming.
    • 90 Metascore
    • 90 Critic Score
    The Making of Karateka is the culmination of Digital Eclipse's work over the years in creating a replicable and engaging model of interactive documentary. It succeeds in elevating its subject, revealing even its most hidden aspects, all without being pedantic. It engages while it informs and revolutionizes the way the game is experienced, also introducing innovations that further enrich the experience, such as prototypes and remasterings. The formula of Digital Eclipse seems to be the absolute best for telling the history of video games, intense in its entirety and in the uniqueness of individual titles, because it finally allows giving dimension to classics, beyond all the possible discussions that have arisen over the years about them.
    • tbd Metascore
    • 78 Critic Score
    Quotation forthcoming.
    • 71 Metascore
    • 80 Critic Score
    Samba de Amigo: Party Central marks an important comeback for the SEGA series, which arrives on the console best suited to this kind of experience and does so with a convincing adaptation of the original formula, characterized by a fairly precise control system with a certain margin of tolerance in order to enhance the "party" component and the fun for its own sake.
    • 67 Metascore
    • 70 Critic Score
    Agatha Christie - Hercule Poirot: The London Case is an enjoyable but improvable narrative and adventure game. The biggest shame is that in several respects it is a step backward from the previous chapter, mostly in design and presentation choices. The story is dense with twists and turns and you are always in doubt about the innocence and guilt of all the characters, but the pace at some stages drops a bit too much and the setting does not fully convince.
    • 84 Metascore
    • 80 Critic Score
    Mediterranea Inferno is a successful work with a strong expressive force, in which one can indulge with pleasure while following the events of the three main characters. There is current affairs, there is politics, there is artistic vision, there is psychology. In short, in its own way, it's a beautiful fresco. It's a shame about some dialogues that are a bit too didactic, driven by a certain exhibitionistic anxiety, which clashes a bit with everything else, to the point that sometimes it makes you want to look at the images alone, without reading anything. There are also some minor technical issues, however. Give it a try.
    • 86 Metascore
    • 85 Critic Score
    For a fan of the Armored Core 6 series, this is a dream come true. Yamamura and his team's work is what Armored Core was always meant to be, a fast-paced, tactically rich action game that offers a unique level of customization and can give back a lot to anyone willing to delve into its systems. The many technical evolutions and improvements to the system, however, are somewhat held back by a desire to stick to old structures that may result repetitively for many, and by a somewhat chaotic difficulty curve that could have been implemented in a more logical fashion. Overall, it remains a fantastic game, which we recommend without hesitation and represents an absolute must-have for anyone who loves the original series.
    • 60 Metascore
    • 70 Critic Score
    Fort Solis is a narrative experience that we found truly fascinating, characterized by a very competent direction, by very solid interpretations and by a technical sector in Unreal Engine 5 that surprises for the quality it is able to express, although in terms of performance i results leave much to be desired. The adventure proceeds at a slow pace, although it ends quite quickly (perhaps a single session will be enough to get to the end), and therefore you may not even notice the frame rate drops, while the limits of such an essential gameplay will appear very clear to you whether it is intentional or not.
    • 69 Metascore
    • 80 Critic Score
    Immortals of Aveum is a surprising shooter, characterized by a very peculiar and evocative setting, well supported by a story that may not be original but is able to involve and enthrall with its well-drawn characters. At first a bit uncertain, the gameplay quickly takes hold taking us inside ruthless and frenetic arenas, which from a certain point onwards become perhaps too hostile, suggesting us to fall back and strengthen the hero by taking advantage of the possibilities of a structure that, however, from this point of view is not at all deepened.
    • 75 Metascore
    • 80 Critic Score
    RIDE 5 improves, optimizes, enriches the experience of the Milestone series thanks to a lot of new content, including several brand-new tracks and a well-structured and interesting Career mode, which focuses on the traditional Gran Turismo-style progression system while missing the opportunity to rationalize the difficulty balance according to precise and not circumventable rules.
    • 72 Metascore
    • 80 Critic Score
    The Texas Chainsaw Massacre is the best that the asymmetric horror genre has to offer, even though it doesn't have the same amount of content as any given Dead by Daylight: the killers are few, but designed with great intelligence and satisfying to use, the victims truly experience the tension of such an extreme situation, and every mechanic is crafted to evoke the fear that elsewhere seems to have been relegated as unnecessary. If it had more content and had been more polished during the entry phase, it would have been a masterpiece. As it stands, it's still an excellent title, to be played strictly in the dark.
    • tbd Metascore
    • 82 Critic Score
    The Prehistoric Marine Species Pack is an interesting complement to the full experience of Jurassic World Evolution 2, adding some long awaited marine species to finally complete our parks. Its price makes it an affordable addition that should not be missed by the enthusiasts of Jurassic World.
    • 83 Metascore
    • 80 Critic Score
    Blasphemous 2 is the game that fans of the first chapter longed for. It is Blasphemous to the core, but it is even more beautiful to look at with its gruesome imagery, more varied in its combat system, and denser in content. Sure, the plot continues to be cryptic, the platforming component is left too much on the back burner for a metroidvania, and more importantly, the difficulty curve is poorly handled with a good chunk of the adventure too easy and a spike in challenge in the finale. Overall, however, we are talking about a fun game that never wastes the player's time in the re-exploration phase. There is room for improvement, but it is absolutely recommended.
    • 83 Metascore
    • 80 Critic Score
    Red Dead Redemption is still a great game today, an open world experience perhaps dated on a structural level but capable of telling exciting stories, which are certainly worth discovering. The Nintendo Switch version can count on portability and surprising performance, opening the doors of John Marston's adventure to a potentially unprecedented user: this in itself represents an important milestone, considering the value of the Rockstar Games title and framing it at the inside the Nintendo catalogue.
    • 75 Metascore
    • 65 Critic Score
    Atelier Marie Remake: The Alchemist of Salburg returns after twenty-five years with updated graphics and a new art style (but little else).
    • 75 Metascore
    • 75 Critic Score
    Mr. Run and Jump lacks originality for being a masterpiece of the genre. Even with this premise, we are dealing with a game that is thoroughly enjoyable, challenging, and graced by a not-so-bold but effective and well-constructed level design.
    • 85 Metascore
    • 75 Critic Score
    Deconstructeam packs an excellent narrative adventure in the sign of a deck of cosmic tarot open to the creativity of the player. If the mechanics of creation remain too hermetic in its results, you can be sure that The Cosmic Wheel Sisterhood will have, always and in any case, something interesting to say, thanks to the excellent level of writing and the interesting plot premises created by the team. Perhaps Jordi De Paco and his associates could have been more incisive on some occasions, but the stories of Fortuna and her sorcerer’s coven remain fascinating and entice to play much more than a game in the deep cosmos.
    • 76 Metascore
    • 75 Critic Score
    En Garde! is a small game that manages to be fun in every moment. It is not very varied, but fortunately it does not try to last too long. The combat system works and the comic approach is enjoyable. It is not a memorable game, but if you like the style and want something to refresh you between one 300-hour RPG and the next, we recommend it.
    • 85 Metascore
    • 90 Critic Score
    Shadow Gambit: The Cursed Crew is the finest strategic stealth game on the market, not much to add. It's an evolution made possible by Mimimi's extensive experience, as they've carefully thought about how to expand the genre's formula without losing its essence, creating a broader-scope experience that only drawback could be its potential to feel demanding due to its strictness. It's a mentally engaging game that, however, can provide a lot of satisfaction, especially when one has mastered all the various systems it comprises. Therefore, it's an absolutely recommended title, one that those who enjoyed Desperados III or Shadow Tactics should not miss for any reason.
    • 59 Metascore
    • 75 Critic Score
    Gord wanted to be a beacon by reinventing the strategy genre with unique mechanics taken here and there from the videogame industry, but it ultimately falls flat on its task, demonstrating to be a really good game, but not achieving the greatness it was hoping for.
    • 96 Metascore
    • 95 Critic Score
    A mind blowing game, that consecrates Larian Studios as one of the greats of the RPG genre, and will probably have the same impact today that its predecessors had in their age. It's a superb and brilliant game, that we wholly recommend to anyone who loves the genre, or deep video games in general.
    • tbd Metascore
    • 70 Critic Score
    Anvil is fun and addictive, but it does not have the personality to shine in a very competitive genre such as the roguelike.
    • 90 Metascore
    • 90 Critic Score
    Videoverse involves and upsets, moves and enhances the feelings of the player, but more than anything it makes us reflect, with a hint of nostalgia, on what it means to grow and confront ourselves with the infinite diversity of the others' lives. With a never pedantic and always natural writing, Lucy Blundell gives life to characters that we will remember for years: Emmett, a teenager who will learn to recognize his privilege, Vivi, a young man struggling with events that she had never expected, along with the rest of the cast, can create a fresco so full of life to seem real. Not to be underestimated, for this effect, the painstaking construction of the interface, incredibly immersive in its simplicity. We are sure that Videoverse will be talked about for years to come, and we recommend it without any reservation.
    • 76 Metascore
    • 50 Critic Score
    Stray Gods: The Roleplaying Musical is an interesting but imperfect experiment. What is more, the Nintendo Switch version is, at the time of writing, plagued by technical problems and bugs that can even prevent the conclusion of the game. The exceptional cast of voice actors, writers and musicians can not revive a product that is poorly amalgamated in its various components, and that is not always able to find original ideas in trite premises. There remains an excellent visual characterization of the characters, combined with some insights that would have shone strongly in a stronger and cohesive context. Try it again, Grace!
    • 89 Metascore
    • 90 Critic Score
    The remastered edition of Quake 2 is how every remastered edition should be: respectful of the original, inexpensive (even free for those who owned the original on Steam and GOG), yet at the same time filled with new content substantial enough to justify the return to the game even for those who know the title inside out. Nightdive Studios, in collaboration with Machinegames and id Software, has truly done an excellent job, confirming itself as one of the most suitable studios for such operations, to the extent that we go so far as to define Quake 2 as one of the best remasters ever. We hope that others take this as an example.
    • 82 Metascore
    • 80 Critic Score
    It's surprising how this has come together to be a quite good game. Animal Crossing is clearly the model here, but Hello Kitty Island Adventure turns out to be a pretty peculiar game with a distinct identity.
    • 82 Metascore
    • 80 Critic Score
    Moving Out 2 is a more-of-the-same that really shines when played with the right group of friends. Its deliberately corny jokes and crazy scenarios, here pumped up by the multiverse trope, are capable of delivering one of the best cooperative experiences you can find out there, even if it has to face the fact that it is, indeed, a sequel.
    • tbd Metascore
    • 75 Critic Score
    Quotation forthcoming.
    • 64 Metascore
    • 65 Critic Score
    Atlas Fallen has plenty of neat ideas but the execution is mediocre at best.
    • tbd Metascore
    • 75 Critic Score
    Maybe there wasn't really a need for a remaster/remake of Vlambeer's Classic, but Ridiculous Fishing EX can still be enjoyable for new and returning players, perfectly fitting inside Apple Arcade's catalogue.
    • 77 Metascore
    • 75 Critic Score
    Might & Magic: Clash of Heroes - Definitive Edition is still a good game. The Definitive Edition lacks some quality of life improvements that would have been appreciated after 15 years.
    • 81 Metascore
    • 90 Critic Score
    Venba is a particular gaming experience, able to give voice to Tamil culture and, at the same time, to transmit a universal message. If you have had the luck to have a grandmother who has left you her notebook of recipes, at the end of the game you will run to take it in tears. Venba goes beyond the often rather narrow boundaries of the videogame medium, fully realizing the requests of those who would like space for more intimate and personal stories, also able to trace paths in places, cultures and themes usually not beaten.
    • 86 Metascore
    • 90 Critic Score
    Ratchet & Clank: Rift Apart proves to be a spectacular and exciting adventure on PC as well, thanks to a porting that may not be perfect but is pretty damn solid, especially considering how many problematic day ones we've seen this year on this platform.
    • 85 Metascore
    • 80 Critic Score
    Remnant 2 marks a great milestone for Gunfire Games. Improving on every aspect of the past chapter, the studio hasn't ever been so close to the ideal formula of its recent IP. The mixture of soulslike mechanics and the soul of a third person shooter works like a charm, not to mention it further intertwines with deep exploration and a huge progression system. Once the last uncertainties in the mechanical backbone will be fixed, the Remnant saga will be able to stand above its competitors. It's not the perfect game, but one of the most fun experiences in the whole year.
    • 46 Metascore
    • 40 Critic Score
    Space Cats Tactics is clearly a project of a passionate person, but one who was unable to provide a sufficient product. The Kickstarter page shows how there were many other ideas that would perhaps have made the game a little deeper and more interesting, but the funds did not come through. The end result is a dull strategy game at the best of times and at the mercy of the randomness of enemy AI at the worst of times. Add in a few technical problems, an ignorable storyline, and an amateurish graphical presentation at various junctures, and we have on our hands a game that we just cannot recommend even to the biggest fan of the genre.
    • 78 Metascore
    • 75 Critic Score
    We were quite skeptical, but Double Dragon Gaiden: Rise of the Dragons has definitely something to say when it comes to enhancing impacts, handling contents and adding depth to such a classic and overused gameplay.
    • 73 Metascore
    • 75 Critic Score
    Disney Illusion Island is a competent metroidvania with tons of collectibles for family and kids to look for.
    • 72 Metascore
    • 80 Critic Score
    Sticky Business is a simulator of the life graphic designer want us to believe the have, and it's pure bliss.
    • 81 Metascore
    • 75 Critic Score
    Dragon Quest Treasures is an OK game which runs far better on PC than Switch.
    • 68 Metascore
    • 65 Critic Score
    Full Void is a game that offers the same kind of experience as Limbo and Inside, Playdead's two masterpieces. The gameplay is equally divided between platforming stages and puzzles. Unfortunately, the game lacks originality and underlying quality. Full Void is fun, but in the three hours it takes you to complete it never surprises.
    • tbd Metascore
    • 60 Critic Score
    Arena Breakout is an interesting take on the Escape from Tarkov formula, but one that is not well suited for mobile gaming, especially when the developers have done little to optimize its mechanisms and lighten its structure so that the experience would be more immediate and enjoyable for the players.
    • 67 Metascore
    • 70 Critic Score
    Exoprimal is a fun and spectacular co-op shooter, featuring a very solid combat system and an interesting strategic balance, tied to the specifics of the Exosuits and the ability to switch freely between them during a match. Clearly it does not possess the narrative depth or personality of a single player experience like those Capcom delivered in recent years, and the retail price could certainly have been tweaked downward considering the current content, but if you have an Xbox Game Pass subscription and enjoy the genre, the download is definitely recommended.
    • 77 Metascore
    • 85 Critic Score
    Synapse is the new industry standard when it comes to virtual reality telekinesis and it's also a very enjoyable first person shooter roguelike.
    • 87 Metascore
    • 85 Critic Score
    For many players, Pikmin 4 will be the best entry in the series. It's the most fast, dynamic and action-based of them, and even the most long and rich. For the players who loved the artistic part of Pikmin, however, it's the less refined one.
    • 84 Metascore
    • 80 Critic Score
    At its debut, the small Scottish team Sad Owl Studios hit the mark by offering a puzzle game like rarely seen before, where the solution to each enigma is a point of view. The decision to focus the entire formula on photographs and perspective exposed Viewfinder to various risks, but the studio managed to create a puzzle-based adventure with very few flaws, all of which revolve around its short duration and the difficulty of the puzzles, which only in some cases truly put us to the test.
    • 40 Metascore
    • 35 Critic Score
    If it weren't for the combat system and all the other systems connected to it, Testament could have been interesting. It's a pity that fighting is the core of the experience (it will occupy more than 80% of the gameplay time), so you'll understand that we're not talking about a secondary issue that can be overlooked. However, resources don't seem to be lacking, in the sense that if it were modulated differently, it could have been an excellent independent title. It just needed to aim lower, avoiding getting entangled in trying to imitate models that are simply too advanced for it.
    • 72 Metascore
    • 70 Critic Score
    Gylt is an entry level horror video game. From puzzles, to combat, to stealth phases, everything is deliberately simple and easy to understand. Never too scary, nor in any way gory it is a game suitable for newcomers to the genre. For this reason, as well, do not expect particularly brilliant and original ideas and features.
    • 73 Metascore
    • 75 Critic Score
    If you loved Oxenfree, you can't not play this Oxenfree II: Lost Signals, especially because it carries on (and ends?) a story that still has several things to say and several mysteries to reveal.
    • 81 Metascore
    • 85 Critic Score
    Jagged Alliance 3 is an excellent game, better than all the more recent installments. Let's say that since 1999, the year of Jagged Alliance 2, we haven't had this much fun with a game from the series. We're talking about an engaging title with a campaign that can last for dozens of hours and certain aspects of the experience that are truly deep. If it weren't for the entry difficulties and some absurdities on the battlefield, it would have been a masterpiece. As it is, though, it's still a great game that can provide a lot of satisfaction.
    • tbd Metascore
    • 60 Critic Score
    Noob - The Factionless is a very generic JRPG that mimics an MMORPG, based on a semi-obscure web series in Italy. It's long but very superficial, never really delving deep into its storytelling or the game structures it parodies. In some cases, it even feels outdated, considering that the series dates back to the end of two decades ago and the gaming world has changed tremendously since then. It's only worth it if you're looking for a light experience with a weak meta-narrative.
    • tbd Metascore
    • 70 Critic Score
    Doom & Destiny Worlds is a cute open world gar with survival elements lots of crafting and a simple but ingenious combat that is a victim of its own terrible humor.
    • 90 Metascore
    • 85 Critic Score
    Dave the Diver is much more than the sum of its individual components. It lacks originality and is never particularly deep in its various mechanics, but the end result is a game with excellent pacing, fun, dense with content and continues to come up with new ideas even after hours and hours.
    • 78 Metascore
    • 80 Critic Score
    Harry Potter: Magic Awakened is undoubtedly the best mobile tie-in of the Wizarding World: a particularly rich and well-crafted title, overflowing with references to the saga created by J.K. Rowling and featuring distinctive atmospheres and designs, in many ways close to those of Tim Burton's feature films.

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