MondoXbox's Scores

  • Games
For 1,856 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Forza Horizon 5
Lowest review score: 20 Fast & Furious: Showdown
Score distribution:
1857 game reviews
    • 53 Metascore
    • 65 Critic Score
    Inversion feels like a missed chance: Saber nailed the gameplay basics following Gears of War's footsteps, but the gravity-based mechanics needed a more creative and emergent approach. An interesting plot would have helped too.
    • 58 Metascore
    • 65 Critic Score
    Spark Unlimited did well with the game's script and the stunning landscapes, but all this gets hindered by a too-repetitive gameplay and an overly slow pace, worsened by the too many and frequent load screens.
    • 69 Metascore
    • 65 Critic Score
    Deadlight: Director's Cut fails to add enough replay reasons for people who already finished it in the past. But if you never played it, it still keeps its original values offering a compelling horror experience.
    • 60 Metascore
    • 65 Critic Score
    Captain America: Super Soldier isn't a bad game, but it lacks that brightness and polish that can make the difference between an acceptable game and a good or very good one.
    • 38 Metascore
    • 65 Critic Score
    CrossfireX is, more than any other game, a two-sided coin. On one side we get a lacklustre and disappointing multiplayer component, while on the other we have two compelling, spectacular and creative - even if short - CoD-style campaigns, where Remedy's footprint is clearly visible. As a complete package, it's barely sufficient, but since they can be bought separately at a convenient price, we recommend trying the campaigns if you're into this kind of single-player FPS experience.
    • 65 Metascore
    • 65 Critic Score
    Farming Simulator 17 is a pretty accurate sim, but its complete lack of any challenge or "gaming" element makes it quickly boring.
    • 73 Metascore
    • 65 Critic Score
    Train Sim World provides a satisfying and realistic train sim experience for the console audience, but it fails to satisfy on the technical side with poor and dated graphics. It looks a bit shot on the contents side too, so there's great margin for improvement with DLCs and patches.
    • 63 Metascore
    • 65 Critic Score
    Layers of Fear 2 feels like a step backwards from the first game, mainly due to many boring and/or frustrating sections that feel like superfluous filler to extend the game's length. And that's a real pity, as the game's concept, varied environments and graphics could have lead to a very good game, in par or even better than the original one.
    • 68 Metascore
    • 65 Critic Score
    A nice game, for a very young public but that sometimes will even please the nostalics of old 2D platform games. Surely suitable for kids and families willing to relive the movie adventures with Sid and friends.
    • 64 Metascore
    • 65 Critic Score
    Rust Console Edition is an addictive multiplayer survival game that will give great satisfaction only to those who will embrace its philosophy based on cooperation and PvP fights, without which the gaming experience is likely to become too frustrating. In addition, the game is suffering from a very poor technical realization, so as to seem an early access game rather than a full one. Given these issues, it is only advisable to super-enthusiasts of the genre.
    • 60 Metascore
    • 65 Critic Score
    One Piece: Burning Blood presents a huge roster and great care for story details, but it's dragged down by important flaws like a too limited story mode and uninteresting game modes. Combat gameplay needs some adjustments too, especially in the balancement department. A good start for a new One Piece beat'em up franchise, but still needs lots of work.
    • 73 Metascore
    • 65 Critic Score
    Pure Farming 2018 offers good and varied locations with an immediate gameplay, but an unsatisfying technical production and some controls and AI problems make it a letdown for lovers of the genre.
    • 66 Metascore
    • 65 Critic Score
    Knee Deep features an interesting noir murder story narrated as a theatrical performance, but with a too low level of interaction only limited to dialogues and a few overly easy mini-games. The absence of foreign (Italian, in this case) localization with very colloquial and slangy dialogues doesn't help, either.
    • 68 Metascore
    • 65 Critic Score
    Not a game for everyone, which bets all in pure destructive action and online co-op, sacrificing graphics and story.
    • 49 Metascore
    • 65 Critic Score
    Some interesting ideas like its good tournaments management are hindered by a generic lack of originality and an often too chaotic and repetitive gameplay.
    • 60 Metascore
    • 65 Critic Score
    Hunted: The Demon's Forge doesn't excel in anything in particular and is hindered by noticeabel graphical and AI problems, but it manages to offer a fair amount of fun if played in co-op. We expected much more, but if you like fantasy games you could be willing to give it a chance.
    • 71 Metascore
    • 65 Critic Score
    Shank is too short and easy for a 1200 points Arcade. It sports very nice graphics and an immediate gameplay, but after a couple of levels it rapidly wears out becoming quite boring even with its offline co-op.
    • 69 Metascore
    • 65 Critic Score
    Daymare 1998: Sandcastle has several good qualities; it is a clear homage to the classic survival horror games that made the history of our medium, but it loses itself in wanting to offer us a challenge that is way too difficult, almost punishing, ending up being excessively frustrating.
    • 55 Metascore
    • 65 Critic Score
    Bright Memory provides an interesting early look at what's coming next year with Bright Memory: Infinite, but it feels pretty rough with a cryptic plot and several bugs and performance problems. Its combat system and overall world look very promising though, leaving us eager for more info about FYQD Studio's next game.
    • 63 Metascore
    • 64 Critic Score
    Sniper Elite III sports very hard, tactical missions with a good and varied level design, but it disappoints in the graphics and enemy AI departments as well.
    • 61 Metascore
    • 64 Critic Score
    Cast of the Seven Godsends follows the path of classical action-platform games like Ghosts 'n Goblins, and it does it even too well, bringing with it stale mechanics that aren't so pleasant nowadays.
    • 63 Metascore
    • 63 Critic Score
    Shiftlings sports some nice puzzle mechanics, but it gets old very quickly resulting in the reiterated proposition of the same kinds of puzzles arranged in different and uninspired levels. It gets better, however, when played in co-op with a friend.
    • 64 Metascore
    • 63 Critic Score
    Quite a disappointment for nostalgic gamers who recalled the great 90's PC game. Even the most rabid AvP fans will find it hard to accept the game's many flaws and brief longevity except for the quite entertaining online multiplayer.
    • 53 Metascore
    • 63 Critic Score
    Its papercraft look will instantly capture you, but it will quickly end up being very repetitive.
    • 60 Metascore
    • 63 Critic Score
    Create can involve the phisics puzzles lovers with a very nice gameplay, but fails in its main feature, the user content creation. A missed chance for EA.
    • 66 Metascore
    • 63 Critic Score
    A totally hilarious and lunatic adventure, unluckily pulled down by a lackluster technical side, bad puzzles and boring long walking sessions.
    • 67 Metascore
    • 63 Critic Score
    An interesting 2D retro horror experiment, graced by an interesting story but unluckily dragged down by too-boring-and-uncomfortable gameplay.
    • 60 Metascore
    • 63 Critic Score
    Defiance shows sparks of great potential, which stays mainly untapped due to an overall lack of mission variety and a bad allied and enemy AI. Its bright spot resides in the good co-op experience, so you could consider buying it if you're planning to play with friends.
    • 61 Metascore
    • 63 Critic Score
    Ary and the Secret of Seasons introduces an interesting "season bubbles" mechanic and a well characterized game world, but fails in providing a compelling story and an interesting gameplay. Many bugs and glitches don't help, either.
    • 65 Metascore
    • 63 Critic Score
    HoPiKo offers us charming visuals and sound design, but it finally turns out in a very frustrating experience due to its impossible requirement of pixel-perfect aiming with an analog stick, and an almost sadistic level design.
    • 68 Metascore
    • 62 Critic Score
    StokEd tastes of missed chance. Even if being sometimes entertaining, the game lacks in too many aspects. If you’re desperately looking for a new skateboarding sim, we suggest to pick it up when you’ll able to find it at a cheaper price.
    • 44 Metascore
    • 62 Critic Score
    A quite entertaining and fast paced auto-runner, which unfortunately lacks in longevity and variety.
    • 55 Metascore
    • 62 Critic Score
    The game tries to broaden the series focus to the classic FPS lovers thanks to a more tight and interesting plot, while trying to please the causal public thanks to the new controller gun and a less simulative gameplay. A controversial title, that even if not excelling in any particular area, could be quite interesting for some gamers.
    • 69 Metascore
    • 62 Critic Score
    Wet
    Some interesting ideas, the grotesque violence and tarantinian movie atmosphere aren't enough to raise Wet over the average action games. The game is penalized from a mediocre technical production, awkward gameplay choices and a short longevity, making it suitable only for those of you fascinated by the nice main character and a lot of gratuitous violence.
    • 65 Metascore
    • 60 Critic Score
    Saints Row is not the reboot the series needed, significantly limiting the levels of insanity and comedy that are the hallmark of the series, while maintaining a gameplay that is now dated and in need of a serious makeover. This made it a decent but soulless title, definitely forgettable in today's landscape. If you're looking for a not-too-demanding open world it can still wring a few laughs out of you, but at the moment Saints Row smacks too much of a wasted opportunity. The series has great potential, but it needs a real leap forward if it is to have a future.
    • 61 Metascore
    • 60 Critic Score
    Transformers: Revenge of the Fallen revealed to be as the average low-budget movie tie-in. Hardcore gamers will hardly find a reason to buy it, so it's a viable buy only for Transformers' uber-fans, thanks to the many unlockable extras too.
    • 59 Metascore
    • 60 Critic Score
    One Punch Man: A Hero Nobody Knows looks like a lazy attempt to create a One Punch Man fighting game, with a repetitive filler-riddled structure and a problematic technical production. It's got its fair share of fanservice content and the Saitama management mechanic is interesting, but it feels too much as every other Bandai Namco anime fighting game.
    • 66 Metascore
    • 60 Critic Score
    An average title suited only to hardcore TBEP fans, lacking enough variety and features to please the broader dancing games lovers crowd too.
    • 58 Metascore
    • 60 Critic Score
    An artistically nice action-platformer with a boring and repetitive gameplay.
    • 65 Metascore
    • 60 Critic Score
    The Godfather II represents for many aspects a missed chance, especially regarding the new management part, too superficial and unsatisfying. The technical aspects perfectly line up with the overall mediocrity of this new EA Games production, but the action part revealed to be quite fun, especially the executions, even if it gets quickly old due to its repetitiveness. The game doesn't live up to the higher standards of some of the latest EA Games productions, and for a brand like this it's a real pity.
    • 59 Metascore
    • 60 Critic Score
    Saw
    Saw presents an interesting plot and an unexpected and shocking ending, being able to frighten and cause anguish in the player. Too bad all this is partly ruined by a very bad combat system, too few available weapons and flat enemies.
    • 57 Metascore
    • 60 Critic Score
    A generic shooter that doesn't do enough to justify its price.
    • 54 Metascore
    • 60 Critic Score
    Warriors: Legends of Troy brings some novelty to the hack'n slash genre successfully distinguishing its gameplay from the previous Koei productions, but it lacks in some important areas like the only one mode available and short longevity.
    • 65 Metascore
    • 60 Critic Score
    The LEGO Movie 2 Videogame feels like a rushed attempt to release something by the movie's release: it sports some nice ideas like not having to swap characters to use all the abilities, but it's got several technical problems and the lack of spoken dialogues feels like a step back for the series.
    • 72 Metascore
    • 60 Critic Score
    A game with too many flaws and few qualities. We liked the new split-screen career co-op, but shoddy graphics, bad crashes management and poor enemy AI keep it from being a real alternative for bike racing enthusiasts.
    • 49 Metascore
    • 60 Critic Score
    A double sided game: while the combat system is immediate and easily approachable by every kind of gamer, other elements like the lack of local multiplayer and bad storytelling in the story mode steer it away from the casual players, the natural target for a Kinect game.
    • 59 Metascore
    • 60 Critic Score
    Other than for the great charisma of Disney's characters and a very good soundtrack, Epic Mickey 2 doesn't shine any more: some inscrutable puzzles and a very bad friend AI management make it a frustrating experience, unsuited both to young and grown up players.
    • 60 Metascore
    • 60 Critic Score
    Achtung! Cthulhu Tactics fails to deliver an exciting tactical experience due to an uninspired design and bland story, coupled with some enemy AI problems. The turn-based gameplay is ok, but it ends up being a too basic tactical game, underwhelming both for Cthulhu myths and strategy games lovers.
    • tbd Metascore
    • 60 Critic Score
    A game only suited for fans of Cartoon Networks' hero, that you'll have finished in about 4-5 hours.
    • 68 Metascore
    • 60 Critic Score
    An entertaining game thanks to a solid combat system and good co-op support: but if you're looking for good graphics and an interesting story, don't look this way.
    • 52 Metascore
    • 60 Critic Score
    Kinect Joy Ride can be entertaining for short play sessions with our friends, but ends up tiring the players very quickly, failing to offer enough variety and sense of challenge.
    • 70 Metascore
    • 60 Critic Score
    The only reason to buy this game could be to play it with friends, especially if they're casuals, seen the very immediate gameplay and simple controls. But due to a disappointing AI, a mediocre technical production and the lack of depth in the gameplay simulation, Virtua Tennis 2009 isn't recommended to hardcore virtual tennis players.
    • 69 Metascore
    • 60 Critic Score
    The new title from TT Games lacks some of the magic of previous LEGO Games, with the movie’s charisma getting somewhat diluted in the video game translation. We also didn’t like the game lacking any voices localization to Italian, while other European languages like french, German and spanish are fully represented: this makes it much less accessible to young players.
    • 52 Metascore
    • 60 Critic Score
    Blades of Time offers a good combat system and a charismatic heroine, but it's undermined by a dull story and a mediocre technical production.
    • 65 Metascore
    • 60 Critic Score
    One Piece: World Seeker tries to do many things but without enough focus in any of these, resulting in a rather disappointing game: the stealth, RPG and crafting parts feel too underdeveloped, while combat isn't satisfying and the open world looks too empty and lifeless. Some elements like the story, the swinging mechanic and the many characters present are still good tho and save it from being a complete failure.
    • 66 Metascore
    • 60 Critic Score
    A quite ordinary local multiplayer party game, with too low variety in gameplay and modes to really shine. It can be funny for the first matches, but it will quickly wear out.
    • 62 Metascore
    • 60 Critic Score
    Toby: The Secret Mine offers a pleasing visual style, but with a quite uninspired and soulless gameplay and with a game design too based on trial and error.
    • 65 Metascore
    • 60 Critic Score
    Some debatable design choices, like the lack of any difficulty setting and multiplayer mode, together with its dumb enemies, make it a very frustrating experience that even the most expert strategists will struggle with.
    • 61 Metascore
    • 60 Critic Score
    An honest tie-in, with nice gameplay and enjoyable both by children and parents. Buy suggested especially if you're looking for a game to play together with your kids.
    • 79 Metascore
    • 60 Critic Score
    If you never played MvC 3 and love fighting games, this is a recommended buy with a larger roster and more balanced gameplay. But if you already own the previous game, the added content isn't enough to justify the expense. The added fighters aren't charismatic enough and the new Galactus mode just feels like a gimmick. Nothing that couldn't be made with a simple DLC.
    • 64 Metascore
    • 60 Critic Score
    Magic 2015: Duels of the Planeswalkers finally adds a deck editor, but cuts away many previous game modes resulting in a quite poor offering compared with the older games in the series. We didn't like the too-invasive microtransactions model, too.
    • 53 Metascore
    • 60 Critic Score
    Halo: Spartan Assault succeeds in keeping the Microsoft series' feeling also thanks to a great sound design, but gets dragged down by game-crashing bugs, an half-baked co-op and an overly higher price considering the same game is available for much less in the Windows Store. The worst game in the Halo franchise as of today.
    • tbd Metascore
    • 60 Critic Score
    A simplistic 2D pinball experience, adding a progression system and some mini-games to the classical genre formula. Some levels show design flaws though, and the ball physics aren't fully realistic and predictable.
    • tbd Metascore
    • 60 Critic Score
    SBK 22 brings on the one hand the deep driveability characterizing Milestone's motorcycle simulations, but on the other hand it comes across almost as a clone of MotoGP 21, stingy in content and with various issues in urgent need of correction. Recommended only if you have not previously played the last MotoGP games.
    • 49 Metascore
    • 60 Critic Score
    Homefront: The Revolution feels like a huge missed opportunity, lacking in every area from world design to gameplay mechanics to AI. Probably the troubled development took its toll at the end.
    • 79 Metascore
    • 60 Critic Score
    Codemasters throws away the series' historical legacy delivering us a flat, soul-less and very casual oriented arcade racer.
    • 44 Metascore
    • 60 Critic Score
    A decent game for cycling lovers, with an interesting managerial side but lacking on several aspects, like shoddy sounds and the complete absence of a tutorial for newcomers to the series.
    • 59 Metascore
    • 60 Critic Score
    Hydrophobia could have been much better if it only included horror elements and a more involving story. What we've got instead is an uninspired game, even uncapable of making us feel what its title suggests: the main character's fear of water.
    • 50 Metascore
    • 60 Critic Score
    Yoostar 2 could have been very entertaining if it wasn't for some defects like the awkward player positioning in front of the camera and some user interface problems. Moreover, Arcade console owners without an Hard Drive won't be able to fully use the game: an information that should have been evident on the game's cover, rather than being hidden in tiny print on the back.
    • 37 Metascore
    • 60 Critic Score
    Super Street: The Game brings back a long lost old school racer feeling, with a lot of variety in game modes and tuning choices. Unluckily it stumbles in an uneven difficulty balance, unpredictable physics and an odd driving model.
    • tbd Metascore
    • 60 Critic Score
    An interesting match 3 and Tetris-like puzzle game mix, but with too little content and lack of depth.
    • tbd Metascore
    • 60 Critic Score
    Edens Zero is another low-budget anime tie-in with hidden potential. Despite dated visuals and a confusing, shallow narrative, it offers surprising customization and some solid mechanics - though underused and ultimately repetitive. Aimed mainly at existing fans, it falls short as an entry point for newcomers. With more polish, a sequel could shine, but for now it’s best suited to the series' enthusiasts.
    • 70 Metascore
    • 60 Critic Score
    Virtua Tennis 4 fails to give enough reasons to keep playing it for a long time, due to its unrewarding and quite dull gameplay, including the not very successful Kinect integration.
    • tbd Metascore
    • 60 Critic Score
    NAPS Team's WWII arcade flight sim sports some interesting mechanics and a good story, but ends up being hindered by some bad design choices and a lackluster technical production.
    • tbd Metascore
    • 60 Critic Score
    A stylish and evocative 8-bit representation of the '70s criminal Milan, unluckily dragged down by an unbalanced and often repetitive shooter gameplay.
    • 59 Metascore
    • 60 Critic Score
    Even if being the best episode of the Empires series as of today, the game offers repetitive and in the long run boring gameplay. And the graphical defects, with an annoying pop-in/pop-out effect on environment objects, don't help.
    • 55 Metascore
    • 60 Critic Score
    Rugby World Cup 2011 sports a solid gameplay foundation, but it's dragged down by a mediocre technical production ad the lack of content, limited only to the World Cup teams and competitions.
    • 59 Metascore
    • 60 Critic Score
    A missed chance, expecially after the very good War for Cybertron. Unpolished and too short, its main value resides in the story bridging the second and third movie.
    • 61 Metascore
    • 60 Critic Score
    Shaun White Skateboarding bets on easy controls and some interesting and original stylistic choices, but it isn't a perfect title due to macroscopic gameplay and technical defects. Suggested only to people interested in a skateboarding game that aren't willing to deal with the more complex controls of other titles on the market.
    • 63 Metascore
    • 60 Critic Score
    A crude, violent and enjoyable game, even if somewhat monotonous in its many firefights. Too bad for its really too short duration: you'll end up shelving it after few hours of play.
    • 61 Metascore
    • 60 Critic Score
    Suicide Squad: Kill the Justice League brings on our screens a new compelling Arkhamverse story coupled with an entertaining gameplay loop. However, it fails to keep our interest high past the first hours, due to the lack of a deeper structure and a more varied gameplay. Overall, this results in a disappointing experience, especially for a game with live service ambitions. Our hopes for improvement are pinned on future content updates and solid post-launch support.
    • 64 Metascore
    • 60 Critic Score
    An interesting concept capable of making us feel the real power of a super-being, but it lacks the structure of a proper game to support it. Its repetitive gameplay and lack of contents make it feel more like a tech demo rather than a full-blown game.
    • 61 Metascore
    • 60 Critic Score
    A plain porting from PC which doesn't contain enough substance to justify the admission ticket, quickly ending up on the boring side of the spectrum.
    • 56 Metascore
    • 60 Critic Score
    Kung-Fu High Impact does well on what it promises: immersing the player - both phisically and visually - in a fighting game creating a funny and fresh gaming experience. But once the novelty effect wears off, what's left is a short, repetitive and artistically amateurish game, more suited as a title to show when you've got people at home rather than a real fully-fledged game. It would have been perfect as a Live Arcade game, rather than an overly priced retail Kinect game.
    • 43 Metascore
    • 59 Critic Score
    Naughty Bear shows some good ideas and a great ironic violent vein, but it isn't enough to overcome the general dullness and the lackluster technical realization. It would have surely benefited from more time spent on polishing and adding deeper gameplay.
    • 38 Metascore
    • 59 Critic Score
    What many were hoping to be one of the first real hardcore Kinect games turned into a very frustrating experience; the core concept is good and it's got some nice visuals too, but the motion control is too cumbersome.
    • 61 Metascore
    • 59 Critic Score
    SBK Generations will probably disappoint all the series fans due to the constant feeling of deja vĂ¹ it gives. It keeps however its strong simulative gameplay, so it's suitable for racing fans who never bought the previous games and want to race across four entire SBK seasons.
    • 53 Metascore
    • 59 Critic Score
    A forgettable title in Dragon Ball series, with some good ideas poorly executed. Here's hoping that the next chapters in the series will bring a needed revamp in quality.
    • 61 Metascore
    • 58 Critic Score
    If judged only by the variety of available cars and circuits, this could be one of the best racing games around. Too bad it's dragged down by a frustrating gameplay made of odd design choices and awkward driving model.
    • 40 Metascore
    • 58 Critic Score
    Prison Break: The Conspiracy offers nothing new under the sun, with a lackluster gameplay and a forgettable story. Lovers of the TV series should keep watching it instead of playing this game.
    • 67 Metascore
    • 58 Critic Score
    I Saw Black Clouds feels like a step backward in Wales Interactive's interactive movie efforts. Abrupt scene cuts without any transitions, localization issues, and not-so-good movie direction and photography don't make it live up to the good standards set by The Complex.
    • 47 Metascore
    • 58 Critic Score
    Super Toy Cars presents us a nice toy racer capable of recalling youth memories, but it's unfortunately hindered by several physics, collisions and balancing problems, while it's also missing features present in other versions of the game.
    • 61 Metascore
    • 58 Critic Score
    Perception's got some interesting ideas and touching and adult stories to tell, but all this gets lost in an overly easy and boring game, hindered by several bugs too. It's a pity.
    • 47 Metascore
    • 58 Critic Score
    Call of Juarez: The Cartel doesn't add anything special to the FPS landscape except for the three-characters storyline, with a mediocre and unpolished technical production. A big step backwards compared to Bound in Blood, and departing from the old wild west setting didn't help.
    • 51 Metascore
    • 57 Critic Score
    Fairytale Fights showed how the Playlogic team contains some exceptional artists and developers, capable to realize some wonderful worlds: unfortunately, it highlighted too some great problems in their game design and QA divisions. Great visual and a very intriguing base idea have been ruined by a very repetitive and unchallenging gameplay. It's a real pity, because this was one of our most watched games and it deserved a better treatment.
    • 58 Metascore
    • 57 Critic Score
    A disappointing sequel for Ryu's saga, stripped of all the features that made the previous chapters stand out in the action games crowd.
    • 61 Metascore
    • 57 Critic Score
    A mixed bag, with some unforgettable classics but many uninteresting or badly aged ones too, and without any extras to make the package more interesting.
    • 64 Metascore
    • 55 Critic Score
    Slightly better than its quadriennial predecessors, London 2012 suffers from an highly unbalanced difficulty, short longevity and the absence of real-world athletes. Mostly enjoyable in multiplayer.
    • 68 Metascore
    • 55 Critic Score
    Need for Speed: The Run fails where it was supposed to be stronger: its story mode is embarrassingly short, with gameplay problems like the automatic resets each time you even slightly go off-course, and with a dull and badly developed plot. What's left is a frantic and spectacular arcade racer with a solid online multiplayer, but lacking enough variety and content.
    • 48 Metascore
    • 55 Critic Score
    A missed chance both for Sega/Gearbox and every Aliens or even FPS genre fan. Unsatisfying in every aspect, Aliens: Colonial Marines doesn't do justice to the name it carries.

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