MondoXbox's Scores

  • Games
For 1,856 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Forza Horizon 5
Lowest review score: 20 Fast & Furious: Showdown
Score distribution:
1857 game reviews
    • 72 Metascore
    • 55 Critic Score
    Too many problems bury Mudrunner's ambitions, comprising lack of contents, gameplay problems and an underwhelming presentation. A real pity, as an heavy off-road vehicles sim like this one could have been very interesting to play.
    • 46 Metascore
    • 55 Critic Score
    A mediocre movie tie-in, incapable of adding anything meaningful to the previous game outside of the revamped swinging mechanic.
    • 66 Metascore
    • 55 Critic Score
    NBA Playgrounds tries to bring back the classic NBA Jam charm, but fails in doing so due to a boring single player and a very unstable online multiplayer. It's still good fun when playing in local multiplayer, but that's not enough, not at this price.
    • 73 Metascore
    • 55 Critic Score
    In MotoGP 23 we find again the series' solid driving model, now further improved especially in the braking area. This, however, fails to compensate for major content and technical issues, making it difficult to recommend buying the game for now.
    • tbd Metascore
    • 55 Critic Score
    Aside from the colorful and vivid graphics, Woodle Tree Adventures is too simple and short to be a real challenger in the platform games genre. Add to this several camera problems, and we get a slightly insufficient game.
    • 43 Metascore
    • 55 Critic Score
    It sports the charismatic characters from the movie, but lacks in variety and player satisfaction. Avoidable.
    • 55 Metascore
    • 55 Critic Score
    One of the mostly anticipated Kinect games ended up being one of the sensor's poorest displays. It simply isn't fun even for kids, except for the dance portion of the game. If you can't resist wielding a virtual lightsaber, you might want to wait for a bargain price.
    • 60 Metascore
    • 55 Critic Score
    Risen 2 successfully manages to recreate the charming mood of pirate stories, but very bad visuals and gameplay with a too steep difficulty curve contribute to drag down its overall value.
    • 38 Metascore
    • 55 Critic Score
    The only interesting part in the new Harry Potter game are the Kinect missions, while the main game fails with a flawed enemy AI and a too easy and linear gameplay.
    • 49 Metascore
    • 55 Critic Score
    A nice setting and good art design are hindered by too many problems like a weird and unpredictable AI, uneven difficulty, shortness and intangible storytelling.
    • 57 Metascore
    • 55 Critic Score
    A step back for the series, with a more repetitive gameplay and not enough differentiation between the classic spidey and the 2099 one.
    • 54 Metascore
    • 55 Critic Score
    THQ's graphic tablet proved to be a solid and well-thought product, but the bundle price is too high for what's inside, due to the lack of quality and contents in the Instant Artist software. Bundling it with Marvel Super Hero Squad or Pictionary - at the same price - would have been a wiser choice.
    • 54 Metascore
    • 55 Critic Score
    Dakar 18 feels unluckily like a missed opportunity; a low technical level, uneven difficulty and an excessive vehicles weakness don't do justice to Dakar's official license the beautiful environments it's based on.
    • 56 Metascore
    • 55 Critic Score
    Fall of Light is based on interesting premises, but it falls short of its ambitions due to a frustrating and boring gameplay worsened by an annoying input lag.
    • 51 Metascore
    • 55 Critic Score
    Cyanide's new cycling game offers some good aspects, but it lacks to deliver any excitement and quickly ends up showing itself as a quite boring experience.
    • 67 Metascore
    • 55 Critic Score
    Sniper Ghost Warrior Contracts introduces a good new gameplay structure, only to waste it with lots of bugs, a lackluster enemy AI and quite bad graphics.
    • 51 Metascore
    • 55 Critic Score
    This could have been a good game for every Ben 10 fan, but it's held back by some very evident gameplay flaws. Get it for your children only if you're willing to help them with the most frustrating sections.
    • 42 Metascore
    • 55 Critic Score
    Tennis World Tour feels too incomplete and detached from a real tennis experience to be at least satisfying. A good Career structure and nice graphics aren't enough to counterbalance the bad gameplay and a lack of essential modes, like online support and Doubles.
    • 72 Metascore
    • 55 Critic Score
    Infliction: Extended Cut presents us a distressing and emotional story of family horrors, but this clashes with lots of bugs and a repetitive and frustrating design, dragging the game down.
    • 54 Metascore
    • 55 Critic Score
    A disappointment. One great problem is the loss of the series' personality, but it's nothing compared to the lack of any play modes other than the 8-hour campaign. EA likely bet all of its money on co-op, but there are better games around with that feature.
    • 69 Metascore
    • 55 Critic Score
    Penalized by a too arcadey approach, a non-existent physics simulation and other flaws, this game looks like a flop for Capcom, unable to revive the MotoGP franchise.
    • 70 Metascore
    • 55 Critic Score
    Directive 8020 is one of Supermassive Games' weakest projects. While the sci-fi premise is fascinating and the audiovisual presentation is solid, the experience collapses under the weight of weak writing, a lack of true horror tension, and poorly implemented stealth mechanics. Despite a surprising plot twist, it fails to capitalize on its potential, resulting in a fragile narrative adventure.
    • 44 Metascore
    • 55 Critic Score
    A mere add-on to the previous game, short and without any improvements to the first game, even losing features like Kinect support.
    • 49 Metascore
    • 55 Critic Score
    We hoped for a great return of PAC-MAN World style adventures, but Namco disappointed us with a generic, imprecise and quickly boring experience.
    • 67 Metascore
    • 55 Critic Score
    Disintegration creates an original mix of FPS and real-time strategy action, but it ends up over-simplifying both aspects delivering an unsatisfying experience. The underdeveloped Campaign story and the problematic multiplayer don't help, too.
    • 50 Metascore
    • 55 Critic Score
    Even judging by kids standards, Kung Fu Panda 2 is ruined by flaws like bad movements recognitions and long load times. There are better Kinect games out there.
    • 55 Metascore
    • 55 Critic Score
    Spike's new game feels like a missed occasion: due a repetitive and limited gameplay and a bad storytelling, even fans of the series will feel uncomfortable with it.
    • 54 Metascore
    • 55 Critic Score
    Rise of Nightmares is a missed opportunity. The idea of a first person horror game made more immersive thanks to motion controls is a very good one, but it fumbles in the controls department due to a clunky exploration system and a too simplistic and repetitive combat system. It deserved to be better thought out and developed.
    • 72 Metascore
    • 55 Critic Score
    A very low-effort remaster collection, that even pales in comparison with the same games ran via enhanced backward compatibility on Xbox.
    • 57 Metascore
    • 55 Critic Score
    Fade to Silence tries to mix many different elements like survival, management and souls-like combat, but it fails in doing it in a cohesive and satisfying way, resulting in a frustratingly difficult and often boring gameplay, with several technical problems too.
    • 58 Metascore
    • 55 Critic Score
    A pointless porting, with the same bugs of the original PC game from three years ago and an imprecise control system.
    • 46 Metascore
    • 55 Critic Score
    Fear Effect Sedna does many things but with mediocre results in all of them, like with the excessively punishing puzzles or the ridiculous voice acting. It's a real pity, as it shows great love for the original games and it deserved to be more successful.
    • 42 Metascore
    • 55 Critic Score
    Star Trek fans' hopes for a really good game tied to Roddenberry's franchise are once again crushed. Star Trek disappoints both in the technical and gameplay aspects, trying to emulate other popular titles but failing to do so.
    • 66 Metascore
    • 55 Critic Score
    Sinner: Sacrifice for Redemption is built around an interesting gameplay concept, but it fails to add enough elements to make it interesting and deep enough. Moreover, an imprecise gameplay makes it feel more frustrating than really challenging.
    • 64 Metascore
    • 55 Critic Score
    An overly simplified game, suited for children and casual gamers looking for a few hours of diversion between Hogwarts walls. The lackluster storytelling makes it more suitable for people already knowing the complete story, and it misses on giving the player any kind of challenge: it's basically comprised of the same three mini-games repeated over and over through the five hours needed to complete it.
    • 41 Metascore
    • 54 Critic Score
    A good activities and environments variety is ruined by too-monotonous gameplay where, except for climbing, we're asked to repeat very similar moves for each sport.
    • 60 Metascore
    • 54 Critic Score
    An easy forgettable game, too repetitive to be considered even by Bakugan fans.
    • 37 Metascore
    • 54 Critic Score
    What could have been a nice old school top-down arcade racer gets ruined by a crazy and unpredictable handling and physics model.
    • 61 Metascore
    • 50 Critic Score
    Jump Force feels like a huge missed opportunity: a so impressive characters roster deserved more than a causal-oriented fighter with barely no difference between characters and a quickly boring combat system. Even the characters depiction ends up being disappointing, with a "realistic-ization" that does them no justice.
    • 53 Metascore
    • 50 Critic Score
    A disappointing game, failing both on the graphics side and the gameplay mechanics side, like with the lumbering cover/aim system and the lacking multiplayer. The single-player campaign is capable of delivering some good moments of destructive action, but it isn't enough.
    • tbd Metascore
    • 50 Critic Score
    Real Farm offers a good managerial compartment with a lot of variety in tools and machinery, but it fails in the gameplay side, with poor vehicles handling and an unrealistically empty open world.
    • 52 Metascore
    • 50 Critic Score
    It contains some interesting ideas and a good story, but it's dragged down by an awful voice acting, bad combat system and a subpar technical production. A game of such a scale and ambition deserves way better production values.
    • tbd Metascore
    • 50 Critic Score
    Repetitive and dull, yet one more forgettable movie spin-off.
    • 74 Metascore
    • 50 Critic Score
    The Dark Pictures: House of Ashes is unfortunately a step backwards compared to the previous episodes of the series, at least in terms of the script, atmosphere and technical realization. The affordable price makes it interesting for those who don't want to miss a single chapter of the anthology, but others should turn to the previous chapters or wait for a possible fourth episode capable of bringing the horror series back on the right tracks.
    • 49 Metascore
    • 50 Critic Score
    Knights Contract revealed to be a quite dull game, bound to an outworn combat system and frustrating gameplay.
    • 43 Metascore
    • 50 Critic Score
    Interesting ideas like the multiplayer interactions aren't supported by a suitable structure, story and technical execution.
    • 33 Metascore
    • 50 Critic Score
    Farming and breeding must be a very boring and repetitive activity, or at least this is what Farming Simulator 2013 makes us believe. Giants Software made a pretty impressive reproduction of the farming activities and tools, but they totally forgot that a game needs to entertain or at least involve its public.
    • 43 Metascore
    • 50 Critic Score
    A short and mediocre game without any specific shining aspects; Indie games can be much better than this.
    • 37 Metascore
    • 50 Critic Score
    We apreciate the effort to reproduce the great Gears of War gameplay, but Quantum Theory lacks in execution with with a repetitive and frustrating gameplay.
    • 59 Metascore
    • 50 Critic Score
    Skater XL introduces an innovative and very satisfying control system, but that's all: it feels more like an early access game, still lacking any meaningful content like a story mode or challenges/missions. It's also in need of a visual overhaul, as the skate parks feel too empty and lifeless, skaters lack any expressivity and the overall graphical fidelity is quite low.
    • 50 Metascore
    • 50 Critic Score
    The 80's Swedish killer robots invasion plot feels intriguing, but the whole game feels underdeveloped with bad storytelling and clunky gameplay mechanics. Its vibrant and lush external environments are the only good thing in the game, but it's too little to save it from mediocrity.
    • 58 Metascore
    • 50 Critic Score
    The Church in the Darkness presents us an intriguing setting and gameplay idea, but it fails in fulfilling its ambitions due to imprecise controls, too basic stealth mechanics, bugs and an overall lack of care for details.
    • 39 Metascore
    • 50 Critic Score
    Repetitive, boring and quickly tiring: a lazy tie-in with almost no value even to the animated series lovers.
    • 58 Metascore
    • 50 Critic Score
    SolSeraph mixes several genres like side-scrolling action, strategy and tower defense, but does it in an unconvincing way with every single aspect being weaker than other games in the same genres. A poor technical production with uncomfortable strategic controls and a noticeable input lag in the platforming section aren't helping, too.
    • 64 Metascore
    • 50 Critic Score
    Moons of Madness delivers a boring experience made of long and exaggeratedly slow walks, simple puzzles and bad design choices. That's a real pity, as the base idea of a sci-fi lovecraftian horror is good and it's got very good visuals, too.
    • 57 Metascore
    • 50 Critic Score
    Test Drive Solar Crown turns out to be a huge wasted opportunity for the time being, due to the many problems it is plagued with and the lack of features that have characterized the TDU experience in the past. Still, KT Racing got the drivability and game world right, so the hope is that with good post-launch support, the rest will gradually improve.
    • 64 Metascore
    • 50 Critic Score
    An underwhelming RPG with a shoddy story and poor techincal side. There's much better around.
    • 54 Metascore
    • 50 Critic Score
    Dragon Ball: The Breakers brings an intriguing new way to leverage the Dragon Ball's universe, but it unluckily lacks in execution with a bad technical production, balance issues and a monetization scheme more suited to a mobile free-to-play game.
    • 58 Metascore
    • 50 Critic Score
    A too simple and short single player campaing and a flawed and highly unbalanced multiplayer experience make of this title a mediocre mech game.
    • 40 Metascore
    • 50 Critic Score
    MotionSports tries to differ from Kinect Sports with a realistic visual approach and more exotic and interesting sports, but it fumbles the execution delivering us an unentertaining and bland experience, partly due to imprecise controls too.
    • 46 Metascore
    • 50 Critic Score
    Coffin Dodgers tries to innovate the mascot racer genre with some new ideas, but too many problems get in the way to the final objective; what we have is just a frustrating and unentertaining experience.
    • 52 Metascore
    • 50 Critic Score
    Extinction offers an interesting premise, but if feels underdeveloped in all its areas: story, gameplay, level design, graphics. The result is a boring and forgettable action game.
    • 32 Metascore
    • 50 Critic Score
    Few good ideas and a nice visual presentation quickly make way for a frustrating and repetitive experience and many technical problems.
    • 53 Metascore
    • 50 Critic Score
    A dated gameplay concept, poor enemy AI and barren environments are the main weaknesses of a game conceived almost ten years ago; nothing much more remains, except the game's budget price.
    • 66 Metascore
    • 50 Critic Score
    AEW: Fight Forever feels like an old game, attempting to appeal to nostalgia but falling short in every respect by today's standards. It may be fun in casual matches with friends, but its merits end there.
    • 53 Metascore
    • 50 Critic Score
    Despite its good ideas, Pixel Piracy ends up being quite disappointing both on the technical level - with huge slowdowns when using too many pirates and building a too big ship - and the gameplay one, with lack of variety and contents.
    • 35 Metascore
    • 50 Critic Score
    Sanity of Morris proposes us an interesting concept focused on paranormal and X-Files-style mystery thriller; unfortunately, though, it also puts our patience to the test due to an unsatisfying implementation. Graphically poor and artistically not very apt, with a slow and cumbersome gameplay, you'll have to arm yourself with a lot of patience to get to the end of an already very short story.
    • 54 Metascore
    • 50 Critic Score
    A disappointing game, ruined by a too short longevity and the complete lack of charm.
    • 49 Metascore
    • 50 Critic Score
    A fascinating world and several good ideas are ruined by lots of technical problems and some design choices that make Fallout 76 almost unplayable. When it works, it can really shine; but this happens very rarely at the moment.
    • 63 Metascore
    • 50 Critic Score
    MX vs ATV: Alive fails in bringing on the series solid legacy, mainly due to some technical problems and its contents scarcity. Even for a budget priced game, it contains too few tracks forcing the player to repeating always the same ones or buying others via DLCs. Other games like Nail'd, Pure or the previous title in the series, MX vs ATV Reflex, offer a more entertaining and comprehensive package.
    • 62 Metascore
    • 50 Critic Score
    Divinity II: Ego Draconis left us with a bitter taste: while being a quite good PC game, the console porting leaves much to desire. The charm of being able to transform into a dragon and the nice plot aren't enough to save the game, undermined by a shoddy technical side and a frustrating gameplay.
    • 48 Metascore
    • 50 Critic Score
    The new fantasy Nightmare campaign isn't enough to rejuvenate an already mediocre game, which even keeps many of its original technical problems despite of the new gen porting.
    • 47 Metascore
    • 50 Critic Score
    A disappointing game, with interesting premises but with a boring gameplay and underdeveloped RPG elements.
    • 58 Metascore
    • 50 Critic Score
    A false step for Omega Force, with a lacklustre technical production, bugs and modes scarcity.
    • tbd Metascore
    • 50 Critic Score
    An overly boring game structure, too easy gameplay and a crop of technical problems prevent Hunting Simulator from being the hunting sim fans of the genre wanted.
    • 55 Metascore
    • 50 Critic Score
    A delusion in almost every aspect. The free-roaming gameplay, which should have been its strength point, revealed to be instead one of its main shortcomings. Other than the fascinating environments, there aren't many more reasons to buy this game.
    • 38 Metascore
    • 50 Critic Score
    Just one of many lackluster gaming movie tie-ins, made just to exploit its license. Its only shining point is the good story by Matt Fraction.
    • 46 Metascore
    • 50 Critic Score
    The nice characters cast can't save the game from its too reductive game structure, its surpassed technical making and especially its repetitive gameplay.
    • 65 Metascore
    • 50 Critic Score
    A game with great potential, heavily hindered by some serious technical problems. Overkill Software did nothing to improve the original game's lacklustre A.I., while one month after release it still is almost unplayable online due to very frequent disconnects and errors.
    • 63 Metascore
    • 50 Critic Score
    Alpha Protocol is the best example as many good ideas can't save a game with a mediocre gameplay and technical side. Obsidian made some good things with the dialogue system, but the shabby visuals, a bad aiming system and a ridiculous AI can let down even the more passionate spy stories and RPGs fan.
    • 53 Metascore
    • 50 Critic Score
    Illfonic's game offers a very captivating gameplay loop with original and effective mechanics, but it ends up being dragged down by too many technical flaws and too few contents. It feels like an early access game at an overly too high price, and that's a pity as it shows great potential.
    • 56 Metascore
    • 50 Critic Score
    A good level design and some good ideas loaned from more successful titles aren't enough to make a good game of Velvet Assassin. Frustration always around the corner and a rough gameplay unavoidably worsen the game experience.
    • 63 Metascore
    • 50 Critic Score
    DarkStar One fails in every aspect, even if we have to acknowledge it the merit of having introduced some potentially interesting mechanics.
    • tbd Metascore
    • 50 Critic Score
    Spike Volleyball is an overdue indoor volley simulation, with some good ideas but too many technical problems.
    • 29 Metascore
    • 50 Critic Score
    Too many defects and bad design decisions hinder what could otherwise have been a funny game.
    • 43 Metascore
    • 48 Critic Score
    If the game could have been interesting thanks to some well-thought minigames and charismatic characters, bad Kinect support an very short longevity make it an easily forgettable game.
    • 52 Metascore
    • 48 Critic Score
    Red Faction: Battlegrounds sports good graphics and interesting ideas: unfortunately, the absence of a true single player mode and the too chaotic multiplayer matches due to the overly small maps, rapidly blow out any interest in the game.
    • 52 Metascore
    • 48 Critic Score
    Sniper: Ghost Warrior 2 turned out to be a clumsy attempt in creating a sniper-focused FPS, with many defects and few positives. A good overall atmosphere is overcome by a bad enemy AI, an incredibly short campaign and glitchy CryEngine implementation. Forgettable.
    • 52 Metascore
    • 47 Critic Score
    Neverdead tries to mix shooters and action games but it fails, merging common defects from both genres and without adding nothing good.
    • 44 Metascore
    • 47 Critic Score
    We hoped that with this second episode Warner could bring more variety to the game, but we found a bad product on many fronts, except the very good visuals. A questionable plot, short longevity and a very repetitive gameplay make this game suitable only to the Watchmen über-fans, just to have some more Rorschach and Nite Owl action after the movie.
    • 61 Metascore
    • 47 Critic Score
    The Forbidden Arts presents some nice ideas and a surprising variety in environments, but it gets all ruined by very bad performances and input detection problems and design choices that make it very frustrating to play.
    • 55 Metascore
    • 47 Critic Score
    A very disappointing game, especially considering it was made by Platinum Games. Boring, chaotic and irritatingly repetitive.
    • 32 Metascore
    • 46 Critic Score
    Giana Sisters: Dream Runners could have been a good game on paper, but it gets dragged down by too many gameplay and technical problems, other than contents scarcity.
    • 46 Metascore
    • 45 Critic Score
    A Payday-like game in a WW2 setting is a good concept and the live action cutscenes are very good, but it all gets wasted by a laughable technical production with a repetitive and boring game design.
    • 42 Metascore
    • 45 Critic Score
    Very simplistic gameplay mainly aimed at kids and casual gamers, mediocre graphics and several problems in controls and camera management ruin a game that maintains as its only bright spot the co-op mode, unfortunately only offline. Forgettable.
    • 63 Metascore
    • 45 Critic Score
    A lazy straight-to-HD porting, inexplicably missing the second game in the series, with control problems and issues like the Playstation controls shown on the Xbox 360 version.
    • 43 Metascore
    • 45 Critic Score
    A very interesting idea gets dragged down by a lackluster production: repetitive and boring fights, shoddy controls and sub-par graphics make it hard to be recommend for anyone.
    • 58 Metascore
    • 45 Critic Score
    Dead by Daylight is nothing more than a failed porting from PC, with many technical problems, an awful net-code, bad localization and lack of content and gameplay variety.
    • 62 Metascore
    • 45 Critic Score
    Superstars V8 Racing is an easily forgettable game: once finished the championship and established some track records in the free race mode, you won't desire to go back to the game, due to its very frustrating gameplay and poor and bug-ridden online multiplayer. Unless you're great fans of the italian Superstars championship, we suggest you wait for much better racers coming in the next months.
    • 41 Metascore
    • 45 Critic Score
    Protocol may have been an interesting experience in VR, but as a classic game it turns out to be a slow, boring, frustrating, sloppy and repetitive action/puzzle game. It could have been more interesting with a deep gameplay redesign, but as it is, we wouldn't recommend it even to die-hard fans of first-person puzzle games.

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