MMORPG.com's Scores

  • Games
For 563 reviews, this publication has graded:
  • 52% higher than the average critic
  • 14% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Pillars of Eternity II: Deadfire
Lowest review score: 17 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 21 out of 563
587 game reviews
    • 75 Metascore
    • 80 Critic Score
    All in all, if you're a Total War fan, especially someone who loved Rome: Total War back in the day, Total War: Rome Remastered is a fantastic way to jump back into the older game with some modern improvements. You'll have to get past some of the more archaic bits of the design, but the core experience: conquering the world and ushering your faction through Rome's civil war period is still so satisfying.
    • 75 Metascore
    • 72 Critic Score
    Dying Light has some issues when compared to its forbears, but it also sets itself apart in some remarkable ways. The parkour really is as good as you’ve heard and is the first bit of innovation we’ve seen in the zombie genre in far too long. The RPG systems definitely allow you to hone your character in a natural fashion, but it would have been nice to see some extra classes for variety. Night play isn’t for me, but I won’t knock it for that. Techland never hid its brutal nature. As a piece of zombie fiction, Dying Light isn’t the most original tale. As a way to experience the undead apocalypse first-hand? It’s hard to beat.
    • 75 Metascore
    • 75 Critic Score
    If light and breezy fun is what you’re after, Carto will be right up your alley. Its world-bending puzzles will delight those looking for a challenge, while the sweet story of reunion makes for easy consumption. It’s not a fully smooth ride, with a few difficulty spikes and trial-and-error moments that pop up once in a while, but the majority of the game feels, looks, and sounds great. Despite the inconsistencies, Carto maps a clear chart to a puzzling good time.
    • 75 Metascore
    • 80 Critic Score
    Harmony: The Fall of Reverie won’t be for every player, but it’ll enthrall those looking for a relevant, gorgeous game at the intersections of genres: science fiction and fantasy, the interpersonal romance visual novel and the choose-your-own-adventure books of childhoods. If you like visual novels as a genre in specific, the Augural is also a neat little innovation that I think should be played through at least once. I’m sure in time, much like the world of Glory I made, ambitious developers will take this approach and build upon it in exciting ways—for now, though, Reverie is certainly worth a visit.
    • 75 Metascore
    • 70 Critic Score
    None of us will ever be as questionably cool as neighborhood otaku a**hole Travis Touchdown, nor have a world that sings and flashes to his tune as we dance around swinging a laser katana. Nor will we be flooded by such an incredibly preserved imagination of cool 80’s and 90’s nostalgia. But we can pretend for a few minutes! That’s the fun of a video game like No More Heroes 3, right?
    • 75 Metascore
    • 85 Critic Score
    It’s not perfect – again Divine Will could play more of an in-your-face role, especially considering how prevalent the societies of the day saw the Gods and their influence on everything. And while the new multiple resource economy makes for more strategic diplomacy, it can also show some of the cracks in the simulation when you’re constantly being badgered for resources for nothing in return. However, A Total War Saga: TROY deserves to be listed among the best strategy experiences in the last few years, and one I’ll find myself returning to over and over again.
    • 74 Metascore
    • 70 Critic Score
    While there’s no doubt that AoW has levels of intricacy that are unusual in MMOs today, those intricacies are numerous, and the localization an ongoing effort, making the whole experience difficult for many. Not everyone has the time or the patience to read through scads of text, assimilate and apply those many, many lessons. For those that do, power to you. Here’s hoping you find plenty of gold at the end of that complicated, text-heavy rainbow.
    • 74 Metascore
    • Critic Score
    Starlink’s unique blend of planet-surface combat, open world exploring, and space opera story make for an extremely good time so far.
    • 74 Metascore
    • 70 Critic Score
    Creatively Assembly has made a good, solid game. Total War: Pharaoh offers a fun experience for anyone interested in the time period surrounding the Bronze Age Collapse. The technical issues I experienced were few. Out of the various gameplay systems, I particularly enjoyed the Royal/Hittite Court intrigue. But while the initial experience was great, some players may find the mid to late game lacks depth.
    • 74 Metascore
    • 80 Critic Score
    Two years ago Square Enix announced it had created a new studio, Tokyo RPG Factory, to create RPGs in the image of those golden age games. In that time Tokyo RPG Factory managed to catch hold of the spirit of those games and pull it forward into 2016 with the release of I AM SETSUNA. Tokyo RPG Factory managed to not only tap into that nostalgia vein but crafted a solid game that stands on its own.
    • 74 Metascore
    • 85 Critic Score
    Expeditions: Viking is the rare RPG that eschews the fantastic and is better for it. Despite the small team behind it, there is a level of depth here that AAA studios should take notice of. The only downside is a tendency to spike the difficulty with no warning and a propensity for crashing that abruptly ended my adventure three separate times. Despite these issues, Expeditions: Viking is an RPG you won’t want to miss. Now if you’ll excuse me, I have villages to pillage.
    • 74 Metascore
    • 60 Critic Score
    What I’ll take away from my time with Where Winds Meet is how much I enjoyed just roaming the open world and seeing the beautiful vistas, and how great those first hours of combat were. If developer Everstone Studio and publisher NetEase can figure out a way to make it so that future updates and additions to the game match that feeling, then there is real potential here.
    • 74 Metascore
    • 85 Critic Score
    The bottom line is that TSW is a very good game right now and is a great game in the making. It's got one of the most compelling storylines of any MMO I have ever played which is enough to bring in even the most jaded MMO fan. Add in a dedicated team of developers anxious to make itthe go-to MMO for players and you have a surefire recipe for success. I am convinced that Funcom will deliver on the promises given and am anxious to see what's next. I firmly believe that The Secret World, like a fine wine, is one of those rare MMOs that will only improve with time and attention, something that Funcom is clearly prepared to do.
    • 74 Metascore
    • 75 Critic Score
    Overall, Warhammer 40000: Darktide is an immersive, fun experience that allows players to shape the game to their playstyle while still challenging them to adapt to the game mechanics. Darktide delivers graphically with RTX on gameplay but is nothing special when RTX is off. Further, though the gameplay is immensely satisfying and challenging, the repetition leaves much to be desired. Warhammer has great potential and opportunity to build a truly unique experience for gamers who want to take on its challenge and serve the God Emperor’s just will.
    • 74 Metascore
    • 70 Critic Score
    Overall, I’ve enjoyed my play through of Lysfanga: The Time Shift Warrior. The replayability is there with the time objective to try for a better time, with different modifiers and different spells. Lysfanga has challenging arenas, but it feels so rewarding when earning that victory. The story doesn’t stick out particularly strongly with the plot, but the gameplay along the way was pretty fun.
    • 74 Metascore
    • 70 Critic Score
    The Ascent equally frustrates and impresses me, one moment dropping my jaw with the city's neon-soaked beauty and the next making me clench my fists in anger. Veles is a brutal, unforgiving world, but it's one I enjoyed blasting my way through...when the game was being fair about it. Navigating the menus is a chore, but building a character is fun and the story is interesting enough that I don't mind the technical issues that pop up. It's not a perfect game, but if this is the beginning of a new franchise then it's a solid foundation from which to make its Ascent.
    • 74 Metascore
    • 70 Critic Score
    Neverwinter is worth a visit by anyone who is a fan of both MMOs and of action-RPGs. Despite some glaring issues, including the lacklustre PvP and the Zen Market, the game is wildly fun and is a worthwhile detour on one’s journey through the MMO space today. It remains to be seen what Cryptic does with the feedback it has received from the players during the past month, but Neverwinter is one to keep an eye on as time goes by. As the title says, Neverwinter is an Astral Diamond in the Rough.
    • 73 Metascore
    • 85 Critic Score
    At times, the game is nearly unplayable, and more than once, I’ve either crashed or watched a teammate crash at the final Drop Pod, or during a story cinematic. Still, Outriders manages to entertain far more than it frustrates. If you were like me, scoffing at the demo, thinking that there was nothing more in this shallow looter-shooter, it’s time to think again. If you’re looking for a challenge, and you don’t mind the interstellar flight to Enoch to find it, Outriders is the game for you.
    • 73 Metascore
    • 70 Critic Score
    This drastic change in tone and structure from the Rainbow Six: Siege we've all come to enjoy is cool…for a time. The different alien types--while seeming overly familiar compared to other video game monsters--are fun to fight and strategize against. The objectives are fun and tense, and the "do we continue or leave now" choice is always filled with tension. I just wish there was more of this game to play, and that the repetition of the game didn't set in so soon. Extraction is certainly worthy of the Rainbow Six moniker, I just don't know if it will be laying Siege to the other game's fanbase anytime soon.
    • 73 Metascore
    • 86 Critic Score
    Black Desert Online has many faults, but the sheer scope of the game’s systems and variety in your day to day MMO life can more than make up for its shortcomings. So far, Daum and Pearl Abyss have proven very receptive to Western gamers’ wants and needs, and I’m hoping that in time Black Desert Online will be an even better experience for all. But for now, it’s still easily one of the best MMORPGs on the market, and the best non-traditional experience any fan of the genre could hope for.
    • 73 Metascore
    • 70 Critic Score
    While I wouldn’t ever call it a masterpiece, I had hours of fun and laughter as I found the joy in killing orcs. One of the most satisfying things to do was to launch a grenade into a group of low level orcs and watch them explode with orc guts flying all over the place. It was humorous. It was satisfying. It scratched that itch to just sit down and shoot something especially after a bad day. My hope is to see OMD!3 come to the Nintendo Switch and/or Steam where the internet issues I experienced with Stadia won’t be a factor. All the same, if you’re a Stadia Pro member, I do recommend giving it a try. You just might find that you too get a kick out of killing orcs.
    • 73 Metascore
    • 72 Critic Score
    If you’re in the mood for a decent top-down shooter with some solid ARPG elements in character building and load-out tweaking you could do a lot worse than the budget-priced Livelock. If you’ve got a good friend or two to play with, even better.
    • 73 Metascore
    • 76 Critic Score
    If you’re a fan of games like Shadow of Mordor and Assassin’s Creed, you’re going to find a lot to like here but I doubt the game will invoke the same sort of adoration as those two titles. Mad Max is a serviceable and enjoyable beginning to what I hope will become a series of games set in this world. Every legend needs to start somewhere, and the basics of greatness are here. Max and his Magnum Opus just need a bit more tuning and the helping hand of a good Blackfinger to get into true fighting shape.
    • 73 Metascore
    • 70 Critic Score
    Medieval Dynasty isn’t meant to be rushed, rather, to be an experience and a personal challenge for those that want to see how long they can rule and keep the peace within their kingdom. While there are still clearly some stark improvements that can be made, I think that Medieval Dynasty succeeded in bringing something new to an already saturated and stale genre, and can be a lasting favorite, as long as they continue to make improvements and provide updates.
    • 73 Metascore
    • 75 Critic Score
    I really did like Century: Age of Ashes. It’s been a long time since I just sat and sank a few hours into an aerial combat game, and this one did not disappoint. Hopefully, some changes will come soon and I’ll be able to continue to enjoy flying my dragon and taking out my enemies.
    • 73 Metascore
    • 65 Critic Score
    In Genshin Impact, I enjoyed my initial meetings with Amber, Jean, and Diluc, and even while I didn’t care for Venti, his character was at least entertaining. However, I didn’t feel that way about a single member of Wuthering Waves’ cast. Everyone felt generic with slightly different haircuts or clothes, and the world felt like it was built from stock sci-fi aspects. Too much of the rest of the game falls flat for its great combat to carry it across the finish line.
    • 73 Metascore
    • 65 Critic Score
    The Elder Scrolls Online: Greymoor isn’t a bad chapter by any stretch. It’s dark themes really shine through in the storytelling, and while the main questline felt lackluster thanks to its predictability and my issues with the buggy boss fights, the side quests told complex and entertaining stories - the kind I’ve come to love from the ZeniMax team.... But it’s greatest enemy wasn’t the Vampire coven at the center of the year-long Dark Heart of Skyrim storyline, but rather the unpolished feeling Greymoor gave me as bugs and performance issues plagued the experience, even after the team deployed multiple fixes. In the end, it leaves me wondering whether or not Greymoor should have been delayed longer and given more time to stick its landing
    • 73 Metascore
    • 80 Critic Score
    Harebrained Schemes have done an excellent job of continuing to do what they do well - turn-based strategic combat - while adding some new game mechanics to expand the scope of combat. They have also done a fine job creating a set of unique characters for The Lamplighters League and injected some personality into the characters without flooding the gaming experience with too many extended cutscenes. Learning the traits and motivations of each character added to the experience, and I found myself more attached to this group of agents than I generally do with the generic Rifleman I and Rifleman II units of other titles.
    • 73 Metascore
    • 68 Critic Score
    If the developers went back to the drawing board and designed a strategy RPG from the ground up and implemented the systems present in PXZ2 they would be off to a great start. However an overly long introduction that becomes boring after a few hours distracts from what is otherwise a decent game. If this game had a tighter story, trimmed up the dialogue, and improved upon its technical performance by reducing slowdown, it would be something special.
    • 73 Metascore
    • 75 Critic Score
    Is Tribes of Midgard fun? Yes. Is it all it can be? Not yet, but there's hope. This is the first of several scheduled seasons. We don’t have long to wait for more content either. Season 1 has a mid-season patch scheduled for September, followed in November by Season 2. ToM has room for growth, and those upcoming seasons may hold that one piece of the puzzle that gives Tribes of Midgard the longevity it deserves.
    • 73 Metascore
    • 70 Critic Score
    The bones of Worldslayer are excellent, but the story and end game content are greatly lacking.
    • 73 Metascore
    • 74 Critic Score
    Lords of the Fallen is a very capable, if not fully realized and polished RPG. Its story and adventure are linear, but your path towards completion is Zelda-like in that you’ll revisit old areas and uncover new secrets. So a small world is made compelling by having it layered and fraught with danger. Deck13’s game is the sleeper hit for me of this year. I did not expect to like it as much as I did, and it certainly is a “Dark Souls Clone” much in the same way there are now “Diablo Clones” in the wild. Yet Lords of the Fallen proves there is plenty of room for more difficult, deep, and engaging RPGs in the world and does enough different to stand out from the pack. I sincerely hope we get a sequel, as I feel like Deck13 is only just beginning to build this world and carve a niche in the genre.
    • 73 Metascore
    • 90 Critic Score
    Beyond Light is an incredibly strong reminder that what Bungie has been delivering to Destiny is more than an expansion-a-year live service game, but an ever-evolving, grim dark world filled with rich lore, nuanced characters, and questions yet unanswered. While the plot has a mix of missed (or purposefully delayed) opportunities with developing some characters while creating some powerful, gut-wrenchingly emotional moments with others.
    • 73 Metascore
    • 85 Critic Score
    Earthlock is a fantastic throwback to the JRPGs of the 90s. Its turn-based content is brusquely paced, strategic, and also novel with the stances and pairing mechanics.
    • 73 Metascore
    • 83 Critic Score
    Rage 2 has been an immense improvement over its predecessor. And as someone who loved Avalanche's Mad Max, I can say it's very clear that id and Avalanche work well to create mayhem only they're capable of mastering. We may never get a sequel to Mad Max, but with Rage 2, we don't need it. It may not be perfect, but Rage 2 is a whole lot of fun, and I expect we'll be seeing more in this series for years to come. Or so I hope.
    • 73 Metascore
    • 74 Critic Score
    In the end, I found myself staying up late for strategy not story. That’s the heart of Hard West. It’s not the richest game out there, but it is a great entry point for players new to tactical RPGs. When I finished the game, instead of going to bed, I immediately turned to Steam to find more of what Hard West had to offer. If that’s not a sign of success, I don’t know what is.
    • 73 Metascore
    • 74 Critic Score
    The overhaul to a single-player game with optional multiplayer still has an echo of the MMO design it once aspired to be. The expansive world, character archetypes and end game loop are all remnants of what was, and yet Airship Syndicate has managed to twist the formula just enough to make it worthwhile for solo and co-op RPG players. While some systems may be as dense as the Gloom itself, Wayfinder ultimately lights the way to an enjoyable and rewarding adventure.
    • 73 Metascore
    • 80 Critic Score
    For a series that hasn’t had any new releases in a long time, this one from Sega really hits the mark for me. It is a game with evolving character arcs through talking and dating sim elements, which make your characters grow closer to one another. You will find yourself growing more attached to certain characters as you play through their stories and make you really connect with the game. The music in Sakura Wars is very well done and plays very well into the mood of the title. All in all, Sakura Wars is worthy of a play through if you've been itching for another great anime game in your library.Full Disclosure - This copy was provided by PR for the purposes of this review.
    • 72 Metascore
    • 80 Critic Score
    Overall, House of Wolves is a worthwhile expansion. The Prison of Elders adds a new, challenging activity that has levels of difficulty suitable for a variety of skill levels. The story missions don’t expand the universe greatly, but expectations on that front seem a bit tempered after the disappointment with The Dark Below. Finally, more variety in the crucible and strike playlists is always welcome and will hopefully bring back lapsed players so there will be more people to play with and against. If you haven’t already been drawn in by Destiny, this expansion won’t offer you anything that will change your mind but it helps round out and spice up content for those who are already invested.
    • 72 Metascore
    • 80 Critic Score
    In the end, is Type-0 worth the full $60 price? I’m one who believes gameplay is a greater than graphics alone, and while Type-0 looks a little dated due to its ported status it definitely makes up for the visual shortcomings with great gameplay. If you like Final Fantasy and third-person action combat… get it, and love it. It’s worth your time.
    • 72 Metascore
    • 82 Critic Score
    It’s actually a fascinating metasystem, which, in coordination with the engaging combat, makes Lost Dimension well-worth playing. The game’s story and other systems are very much in service of this core dynamic of forging relationships and weeding out traitors, which is a bit disappointing, as there is the potential for an interesting narrative and world here. Still, it’s a fun single-player RPG experience, and a fair investment for PS3/Vita owners.
    • 72 Metascore
    • 70 Critic Score
    Atomfall is a really fun time that suffers from several flaws. They’re not quite enough to hurt the experience too much, but they’re noticeable. If what you want is a new survival experience, and you’re willing to put up with them, though, then I think you’ll be very satisfied, especially with the upcoming DLC.
    • 72 Metascore
    • 87 Critic Score
    Mass Effect: Andromeda is a very solid game. BioWare had obviously taken their lessons both from original Mass Effect trilogy as well as Dragon Age series and mixed it with fair dose of experience of other AAA titles of late. It is not Inquisition in space, although the influence of it is clearly seen...The learning curve of the game is quite steep and first few hours (I would give it around 4 to 5) can be quite overwhelming as controls, interface and much smoother reaction of the character settle in, but it gets better. The pluses of the game far outweigh its minuses, including somewhat stiff animations and sometimes “grainy” shadows.
    • 72 Metascore
    • 65 Critic Score
    I want to fully endorse Gamedec, and up to a certain point I do, but I would be remiss if I didn't mention the radical shift in the game's focus. Up until then the investigations are mysterious and fun, telling a legitimately interesting tale. After it the game feels like it goes into hyperdrive, not stopping until the credits roll. If this universe is ever revisited, I would hope there would be more investigative stories and less weird color-coded mazes. As it stands then, Gamedec is best described as a promising title with uneven execution.
    • 72 Metascore
    • 80 Critic Score
    Book of Demons is designed from the ground up to be an accessible, lighter take on the classic ARPG. And it manages to do so without being dumbed down, or too simplistic that it’s not fun. In short, it aimed to pay homage to Diablo but instead has gracefully made its own impact on a crowded genre.
    • 72 Metascore
    • 60 Critic Score
    Throne & Liberty was a game I wanted to love. It was something I had anticipated for roughly a decade with the hope in my heart that it would be good. I see the skeleton of something I adored — the massive PvP battles, the caution that came with entering places like the Ants Nest to get rare jewelry and a social component that I honestly sorely miss. But the poor localization, an uninteresting story, and the reliance on PvP for progression makes the game a hard recommendation. It’s a shame, because there is a glimmer of something great there, but Throne & Liberty just isn’t that.
    • 72 Metascore
    • 70 Critic Score
    In the end, Wildgate doesn’t try to hide what it is; what you see is what you get. If the trailer looks exciting to you then it’s really not that expensive to give a try. The PvP content can be quite intense and is really fun with a group of friends, but on the other hand the exploration and PvE combat is pretty shallow. One of the problems with space-focused games is that there’s a lot of room to travel but often very little to do, and Wildgate is no different once the initial appeal wears off. Thankfully, there is a roadmap that promises seasonal content drops and I do hope the developers are able to expand to game into something more.
    • 72 Metascore
    • 85 Critic Score
    The technical improvements are well done also, the extra details of each environment adding a little more color to Amalur’s world while keeping the framerate manageable. There’s still a few warts along the way, mostly involving things and people popping into view when passing or speaking to them, but none of them break the game to the point of starting over. Kingdoms of Amalur: Re-Reckoning accomplishes everything a remaster should accomplish, and stepping back into Amalur should be a top priority for everyone.
    • 72 Metascore
    • 76 Critic Score
    Year three of Destiny has been uplifted with Rise of Iron and this expansion has breathed fresh air into a game that desperately needed it.
    • 72 Metascore
    • 81 Critic Score
    I must admit that I was a bit full of trepidation when trying out Dofus for the first time, having liked Wakfu so much and being worried that its predecessor would turn out to be more basic or unpolished. I'm surprised and happy to report the exact opposite, and that I like Dofus' fun approach to traditional MMORPG gameplay even more than Wakfu's open-ended sandbox and social features, which is saying a lot.
    • 72 Metascore
    • 80 Critic Score
    Overall, I enjoyed my time playing GreedFall immensely. The setting and lore of the world helped to cement me deep into everything. If you're looking for an in-depth RPG that lets you make choices in a seldom seen world with both muskets and magic, then GreedFall is right up your alley.
    • 72 Metascore
    • 70 Critic Score
    With routine patches and dedicated bug fixes, Pokemon Scarlet and Violet could end up being a transcendent moment in franchise history. The ambition of its branching paths, the size of its open world, and the selection of different Pokemon available are all massive, signaling that Game Freak and The Pokemon Company wanted this to be a flagship moment for the series. Unfortunately, all of that ambition is marred by the technical trials left in its wake, creating some truly infuriating moments during a game where I should be adventuring with a smile on my face. The foundation of Pokemon Scarlet and Violet is strong, but there are too many technical shortcomings in the experience to truly call it great.
    • 72 Metascore
    • 50 Critic Score
    Sure, this new Battletoads exists - but did anyone stop to think that maybe it shouldn’t? As a Battletoads fan who wanted to return to a semblance of the original, I didn’t care for this game at all. However, to someone with no attachment to the source material, you’d probably have a decent time running through it as a few hour distraction with your kids. It’s passable at best, but honestly you’d be better off revisiting Castle Crashers Remastered.
    • 72 Metascore
    • 80 Critic Score
    For anyone who is looking for an old school MMO Albion Online is a perfect fit.
    • 71 Metascore
    • 72 Critic Score
    Despite its shortcomings, Styx: Master of Shadows is an enjoyable hardcore stealth game with the light trappings of its RPG forebear. At $30 and offering around 15-20 hours of sneaky goodness, if you can overlook the poor combat and budget animations, chances are you’ll find a lot to like in Styx. The PC port controls are actually solid, though I still wound up playing the game mostly on the 360 controller, mainly because it was more comfortable. Just keep in mind there’s a reason he’s called the Master of Shadows, not the Master of Fighting, and you’ll likely be very pleased with your purchase.
    • 71 Metascore
    • 88 Critic Score
    This is your grandpappy’s old-school RPG, but it is made for the modern day. It’s made for RPG lovers of all types, ages, and experience. Bard’s Tale 4 follows squarely in the footsteps of giants without missing a beat. It has taken all those classic features and brought them into modern game play. It feels both fresh and true to its roots, at the same time. I highly recommend this to veterans and newcomers to the series alike.
    • 71 Metascore
    • 70 Critic Score
    With routine patches and dedicated bug fixes, Pokemon Scarlet and Violet could end up being a transcendent moment in franchise history. The ambition of its branching paths, the size of its open world, and the selection of different Pokemon available are all massive, signaling that Game Freak and The Pokemon Company wanted this to be a flagship moment for the series. Unfortunately, all of that ambition is marred by the technical trials left in its wake, creating some truly infuriating moments during a game where I should be adventuring with a smile on my face. The foundation of Pokemon Scarlet and Violet is strong, but there are too many technical shortcomings in the experience to truly call it great.
    • 71 Metascore
    • 79 Critic Score
    Elder Scrolls Online may not be for everyone. But I’m happy and proud to say it’s a game I can stand behind and support with my wallet. It strives to be different from the usual theme-park MMORPG, and it also faithfully represents the Elder Scrolls universe through lore and gameplay. ESO is an excellent MMORPG, with a lot to offer fans of The Elder Scrolls. It does need a few key refinements, but I will be subscribing for a good time to come, and I can’t wait to see how the game improves over time. If you’re on the fence, give it a go, or at least be ready and willing when the inevitable free trial system shows up. You just might be glad you didn’t listen to the critics.
    • 71 Metascore
    • 65 Critic Score
    What it really boils down to is this: if you really enjoy Star Trek, especially TNG, then you’ll likely love the story being told in Resurgence. As a Star Trek story, it’s fantastic but as a game, it’s terribly buggy. So be aware that this Star Trek gem is not perfect before you decide to boldly go where no man has gone before.
    • 71 Metascore
    • 70 Critic Score
    More than anything, I'd say Portal Knights felt mostly pleasant to me. A relaxing push forward, the visual asthetic along with the relatively unthreatening enemies (barring a few surprises) it seems like despite the push forward, the game is more encouraging of players willing to stop and smell the roses; and then build a huge castle on top of them.
    • 71 Metascore
    • 70 Critic Score
    The Claws of Awaji expansion offers plenty of new content for Assassin’s Creed Shadows and satisfyingly wraps up the cliffhanger in Naoe’s story that was hinted at the end of the base game. The expansion’s pacing with Yasuke is better, too, but it’s a shame that he didn’t get a new weapon while Naoe did. Still, Claws of Awaji is a worthy send off to two of the best Assassin’s Creed characters in recent memory.
    • 71 Metascore
    • 70 Critic Score
    Naraka: Bladepoint does have a lot of cool and unique ideas for the battle royale genre. I love its melee-focused combat, I love the varied weapon selection, and I dig the durability system replacing the "limited ammo" functions of other games in the genre. However the game's longevity suffers due to becoming stale quickly, the lack of variance in the core gameplay loop rearing its ugly head quickly. It's the kind of game I would absolutely recommend to a friend, but only for one or two matches at a time. For long marathon sessions, there are far better options.
    • 70 Metascore
    • 80 Critic Score
    Simply put, The Lords Of The Fallen beat the crap out of me. I languished, I lamented, but I lingered on, and as I'm sitting here now I am looking back fondly on what I did. The dual-world idea is phenomenal, even if it contributes to the game's worst technical tendencies. The mood set by each world, however, is downright creepy and gross, which serves as a strong foundation. Enemies can be bruising, while bosses aren't quite as difficult, which doesn't quite jive right throughout the game. As much as I wanted to toss my controllers around, I would be lying if I said I didn't have fun with The Lords Of The Fallen.
    • 70 Metascore
    • 67 Critic Score
    In the end, Age of Empires Online works well as a demo rather than a F2P game. There just doesn't seem to have been enough thought about what each element from the MMO and RTS genres bring to the party. Instead, they've just been thrown together.
    • 70 Metascore
    • 80 Critic Score
    Atom RPG is a valiant effort for a small indie team.
    • 70 Metascore
    • 64 Critic Score
    Black Prophecy is an interesting take on how flying/space combat can and should happen. However, its lack of content and specifically Endgame creates a short appeal for the modern player. The lack of an economy creates a one-dimensional gameplay experience. I would sincerely like to see this game introduce a universe wide resource system and a multitude of ships and weaponry that required a similar crafting system to many of the modern games. By introducing more group quests we would see a surge in the social atmosphere, and see Black Prophecy be more than the mediocre experience it is now.
    • 70 Metascore
    • 50 Critic Score
    I wish I could recommend Ancestors Legacy to Switch players. I wish I could say I had an amazing time and couldn’t put it down. Unfortunately, I mostly just wish I had played it on PC. As my brother told me, “not every game belongs on the Switch.” I suppose he was right.
    • 70 Metascore
    • 90 Critic Score
    Code Vein II is a game I could gush over for a few more pages, but I think it’s better experienced for yourselves. It’s an objective improvement over the first game in almost every aspect. The world is more fleshed out. The characters are more memorable. The weapon and Blood Code combinations are more interesting. As someone who adored the original, Code Vein II more than exceeded my expectations and I highly recommend it to RPG and Souls-like fans.
    • 70 Metascore
    • 60 Critic Score
    New World is off to a rocky start, but if Amazon can right the ship and address real player concerns, it has the chance to be something really special. But right now, it’s an okay experience overall that leaves me wanting more in order to stick around.
    • 70 Metascore
    • 85 Critic Score
    Kingdoms of Amalur: Re-Reckoning is the same game many of us fired up for the first time back in 2012. For the most part that’s a good thing, the vast world offers plenty of paths for the player to take and the combat still feels so dang good. The technical improvements are well done also, the extra details of each environment adding a little more color to Amalur’s world while keeping the framerate manageable. There’s still a few warts along the way, mostly involving things and people popping into view when passing or speaking to them, but none of them break the game to the point of starting over. Kingdoms of Amalur: Re-Reckoning accomplishes everything a remaster should accomplish, and stepping back into Amalur should be a top priority for everyone.
    • 70 Metascore
    • 75 Critic Score
    In all, Raji: An Ancient Epic was a great game. Yes, I had some problems with it’s length and the ending but if I step back and look at the game in its entirety, I can recognize that Raji was a gorgeous game. It was educational and made me want to learn more. My hope is that we’ll get a sequel to be able to explore ancient India once again and perhaps right the wrongs this game committed...only time will tell.
    • 70 Metascore
    • 60 Critic Score
    Zoria: Age of Shattering has the makings of a good CRPG. The game has hooked me, and I want to see where the story goes next, even if it is so far standard fare for a fantasy game. I like making the tactical decision of what Character to bring while exploring and how best each class can help me during combat and while encamped. But I still need to find that feeling of being fully engaged in the world, and that is because Zoria: Age of Shattering is missing some quality-of-life additions and polish. But even without that, it snagged me into exploring one more area and upgrading my keep one more time before I quit for the night. For $24.99, it's a decent pickup if you are looking to try a new CRPG.
    • 70 Metascore
    • 65 Critic Score
    The Outer Worlds: Peril On Gorgon is a story-driven DLC that offers some new (albeit) uninspired depth to the game’s lore. Some odd narrative reveal choices and lack of originality left me feeling unimpressed with the whole experience. Still, with solid combat, new locations and a chance to spend more time with your crew, Peril On Gorgon does flesh out the universe the Obsidian has worked to create.
    • 70 Metascore
    • 80 Critic Score
    Remnant: From the Ashes is still an excellent game. Gunfire Game’s port to the Nintendo Switch has made an exceptionally great game accessible to a whole new group of gamers. Tight, responsive controls and consistently smooth gameplay performance make up for some downgraded visuals. This leaves you with a solid offering for the Nintendo Switch. If you’re in the market for a Souls-like with a unique story, a bit more forgiving gameplay and also like to game on the go then I can highly recommend picking up Remnant: From the Ashes on the Nintendo Store.
    • 69 Metascore
    • 82 Critic Score
    You’ll be able to take along any combination of 3 friends, monsters, or strangers via the internet to get the job done. With 12 Eidolons to capture, 21 jobs to unlock, and 10 different historic characters to collect there is more than enough Final Fantasy fan service offered up in Explorers to ensure that it successfully married the best of monster hunter style action RPGs and the Final Fantasy franchise.
    • 69 Metascore
    • 80 Critic Score
    If you’ve been eying the crop of team-based shooters coming out these days, wondering which to pick, I’d recommend Battleborn. The PVE campaign, it’s multi-layered and varied progression systems, and its Borderlands-esque humor make it a cut above the others still on deck. While it can often feel like Battleborn is trying to do too much at once, I’m glad it’s more ambitious than its genre brethren, because in the end there ends up being more meat on Battleborn’s bones because of its sky-high goals.
    • 69 Metascore
    • 74 Critic Score
    If nothing else, come for the combat. With TERA on the horizon it's refreshing to know that the future of the action MMO isn't restricted to just one title. There are a lot of things that Bigpoint Games have done well here. It may not be the game that occupies you indefinitely, or even for that long…but I defy anyone to try it out and claim it was a waste of their time.
    • 69 Metascore
    • 87 Critic Score
    There is no question that Warhammer: Chaosbane has truly delivered on a high quality, full featured ARPG experience.
    • 69 Metascore
    • 70 Critic Score
    Lost Sphear is a good JRPG from Tokyo RPG Factory that falls short of being great. The refinements made to the combat system from I am Setsuna are a welcome addition. The additional colors in the environment also spruce the game up a bit. However, no matter how strong the overall story arch is there are some deep lulls in the early game that are hard to push past.
    • 69 Metascore
    • 65 Critic Score
    High on Life is a decent FPS with great voice acting and an interesting new universe to explore. While I didn’t find any point in the game where I laughed out loud, if you are someone who enjoys the humor of Rick and Morty, then you will likely enjoy this experience as well. Just be aware that at different points the subject matter can be offensive to some, and the swearing is pretty much constant. High on Life may even be too much for some fans of Justin Roiland. While players won’t find anything new for mechanics and world traversal that has not been in other FPS titles, it is a good set of bones for future DLC and/or sequels.
    • 69 Metascore
    • 60 Critic Score
    One year and twelve updates in, Warframe appears to be a solid action game leveraging really excellent technology to create a fun and engaging experience. There are still some rough edges and many opportunities to amp up the variety of content, but with a compelling world and addictive, twitchy action, Warframe has a lot to offer.
    • 69 Metascore
    • 80 Critic Score
    This game is not going to top of the RPG giants, it still has some work to do to earn that title match, but WrestleQuest is definitely a scrappy up-and-comer with plenty to be excited about.
    • 69 Metascore
    • 57 Critic Score
    World of Warplanes is a solid game, but one that suffers from poor controls and a lack of options. If there is one thing that Wargaming has shown us, it is that they support their games with post-release updates. That is promising. In the future, many of the issues currently plaguing the game may disappear entirely. Others, such as its soft-edged art style and poor sense of speed, are likely here to stay. But, as is the case with all free-to-play games, your best bet is to try it for yourself and see. There is a good game here, if you can get past its wrinkles, and one that will only get better with time.
    • 69 Metascore
    • 80 Critic Score
    Ultimately, Aliens: Fireteam Elite is more hit than miss. Although it does little to advance the survival shooter genre forward, Cold Iron Studio has done a great job of combining the familiar source material with fun, action-packed combat. The few flaws are merely a minor distraction and don’t mean game over, man!
    • 69 Metascore
    • 70 Critic Score
    Lichdom: Battlemage is a fun, if shortsighted RPG with some fantastic upsides. Is it worth the asking price of $40? I’d say no at this point, and hold out for a Steam sale. It’s definitely something fans of the old Hexen will enjoy, but fans of open ended RPGs will find Xaviant’s game lacking. A solid effort, but not quite what I’d hoped for after seeing the game at PAX East this year.
    • 69 Metascore
    • 60 Critic Score
    Daemon X Machina: Titanic Scion is a valiant attempt to build upon its predecessor’s successes and address the shortfalls. Its story is much more comprehensible this time around due to opting for an open-world instead of a mission-based structure. However, it still felt undercooked with potentially interesting concepts and the supporting cast’s character development wasn’t executed well enough. Even so, the customization, gameplay, and movement are just as great as ever. Just maybe choose to play on a different platform than Switch 2 to avoid the performance issues.
    • 69 Metascore
    • 76 Critic Score
    Pokémon Go is fun. It’s just a beginning, but I can’t put it down. It’s free, and what you can spend money on can also be earned in the game easily. If you’re into this sort of thing, if hunting down fake digital monsters in the real world with friends or alone sounds fun, then try it. You may be disappointed in the combat, but the real world adventures are worth the data plan overages.
    • 69 Metascore
    • 60 Critic Score
    Stardock has created a game with good bones. Some of the new systems, such as the core world management and ideology system, add to/improve the game. Unfortunately, other systems feel tedious at times. They are not broken per se but are not quite there yet. They either bog down the gameplay or lack impact on the experience. The core gameplay loop is decent, but it just didn’t hook me into feeling the need to play one more turn before bed. If you enjoy the series, Galactic Civilizations IV is worth picking up. Otherwise, I would wait for a few patches or DLC to help flesh out some of the systems.
    • 69 Metascore
    • 75 Critic Score
    You don’t have to be a big Arena Shooter fan—or have a childhood full of campfire Capture The Flag—to find something to enjoy. If you give Last Flag a little time and meet it on its own terms, there’s a really fun, chaotic rhythm to it that starts to click. It’s weird, it’s loud, it doesn’t always go the way you want it to—but when it works, Last Flag hits in a way that’s hard to replicate anywhere else.
    • 68 Metascore
    • 76 Critic Score
    In the end, Blade & Soul just feels like a game that’s not for me and that’s OK. It’s still a very good game, quite competent at achieving its goals. It sometimes feels like its big MMO features are just tacked on to give people something to do between the next arena match, and that’s OK too. If League of Legends or SMITE had a big open world campaign, I’d wager I’d play them more too. Blade & Soul can be content in having some of the best combat in MMO history, and I’ll be content to pop my head in on the game from time to time to see what’s new.
    • 68 Metascore
    • 78 Critic Score
    Seven: The Days Long Gone is a game that tries to fit a lot of ideas into it. For a first time indie studio It feels like a lot of these ideas have been developed well. However with some clunky combat and stealth mechanics as well as the frame drop issue Seven would benefit from some more time in testing. This being said it is shaping up to be an incredibly immersive iso-RPG that offers some unique approaches to handling the genre.
    • 68 Metascore
    • 76 Critic Score
    Infinite Crisis is polished, snappy and a well-designed MOBA, all things considered. But its mechanics don’t address the long-standing issues with the genre in a meaningful way, or do they do much to set the game apart from its competitors. As a MOBA title where you can play Shazam, Infinite Crisis is your bet. As a mechanical differentiator from League of Legends, it suffers a little from Me Too Syndrome.
    • 68 Metascore
    • 80 Critic Score
    Overall, Costume Quest 2 is one of those rare occasions where I can say that more of the same is just what the doctor ordered. With the right level of new polish to shore up some of the first game’s rough spots, along with a funny and interesting new story, this is one sequel that might be better than the original in every way. If, like me, you love the Halloween time of year and are nostalgic for the days of trick or treating and sugar-fueled nights… pick up Costume Quest 2 for its budget price of fifteen bucks and make it a new tradition every year. You’ll be glad you did.
    • 68 Metascore
    • 75 Critic Score
    I can’t deny the fun factor of Exoprimal, but for this to be a great game, they need to address the shortcomings of their cross-play. So here’s the TLDR, would I pay sixty dollars for Exoprimal? No… It’s a forty-dollar game at best right now. If you don’t have Xbox Game Pass, Personally, I would wait for it to go on sale.
    • 68 Metascore
    • 54 Critic Score
    At the core, MechWarrior Online delivers deep, fun tactical combat, serving it up with a fantastic visual experience. There are all sorts of nuances and tricks to discover that help set skilled players apart from newcomers. But all of that is squandered by an incomplete wrapping that’s more focused on selling items than covering the basics. This is reinforced by the high price of some item shop ‘Mechs.
    • 67 Metascore
    • 40 Critic Score
    As it stands right now, Sea of Thieves is an empty playground of wasted potential that requires too much investment from the player with too little in return.
    • 67 Metascore
    • 73 Critic Score
    Multiplayer online games rarely, if ever, emerge from the developmental womb spit shined and bug-free. That doesn’t mean that Marvel’s Avengers gets a pass for releasing a multiplayer game with poor multiplayer, but it does mean that, as with most MOG’s, the game will only get better. Right now, Marvel’s Avengers is in its baby Hulk infancy, but it has a bright future as a World Breaker.
    • 67 Metascore
    • 55 Critic Score
    I had such excitement for Diablo: Immortal through development, and the game itself is a solid experience and well worth the time. I'm not sure how well it will hold up over the long term as an MMO, but it's a good effort, and if I could just score that alone, it would be a 9. However, the monetization is very player unfriendly currently. Rather than getting out of the way and letting players enjoy the game and then spend money because they want to support a game they love, we are consistently being leveraged into feeling like we have to spend an indeterminate amount of money just to have a chance. Heck, you might have to shell out money just to make a clan to play with your friends. This isn't the worst monetization I have seen, but it's still a far cry from good.
    • 67 Metascore
    • 70 Critic Score
    Crash Team Rumble impressed me more with every completed match. Those hoots and hollers from SGF make a lot of sense now, as it's one of those games where one late-game maneuver can spell victory for your team, and it can happen in an instant. Not being able to connect and play the fun game was frustrating – almost as much as connecting, playing one match, and then watching the game crash – but once I was in, I was having a blast. If Toys For Bob and Activision continue to support this game through building its roster, adding new modes, and offering more silly cosmetics, I can see this game enjoying a long and successful run. They just need to make sure we can log on to play it.
    • 67 Metascore
    • 72 Critic Score
    What does it do well? It does a number of things right. Necore nailed the look and feel of 40K. The many weapons and gear pieces are accurate in name, description, and functionality. The enemies, factions, and lore details is immaculate. If any game deserves a “10” in this area, Inquisitor does.

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