Giant Bomb's Scores

  • Games
For 1,045 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dragon Age: Origins
Lowest review score: 20 Tony Hawk's Pro Skater 5
Score distribution:
1080 game reviews
    • 82 Metascore
    • 80 Critic Score
    This game represents a terrific value, not just in terms of sheer volume, but the level of craft that is so often notably absent from trivia video games.
    • 82 Metascore
    • 80 Critic Score
    Superhot is an intense and thrilling blend of action and puzzle with a solid bit of narrative to tie its murderous mysteries together into something worth seeing.
    • 82 Metascore
    • 80 Critic Score
    With all of these things in mind, I respect that Saints Row: The Third might not be a game for everyone. Specifically, those who do not find joy in the act of inflicting terrible, fiery, dildo-y pain on whatever innocent polygonal creature happens to wander too close to their personal blast zone will probably not get much out of Saints Row's unrelenting dedication to preposterous anarchy. It is a game specifically designed for annihilation junkies, those who can embrace the idea of an infantile playground of seemingly infinite obliterative pleasures. For those who prefer their games a tad less absurdly--perhaps needlessly--violent, any number of other games this fall will likely suit your fancy just fine.
    • 82 Metascore
    • 80 Critic Score
    It would probably benefit from an additional mode or two (which, if the trophy list is to be believed, will be coming in the form of a DLC add-on), but with a $10 price tag and a terrific frame rate, Super Stardust Delta makes for a good, strong opener for the Vita's download-only catalog. If sharp-looking action is your thing, it's certainly worth your time.
    • 82 Metascore
    • 80 Critic Score
    It's not the perfect Geometry Wars sequel after all this time, but it's still pretty damn fun in its own right.
    • 82 Metascore
    • 80 Critic Score
    Trouble in Paradise offers everything the first game did--literally--with a heap of new content and enough streamlined gameplay mechanics to get even an experienced gardener's green thumb back into action. And if you never tried the original game, first of all, shame on you. Second, go play this one.
    • 82 Metascore
    • 80 Critic Score
    This big year-two expansion irons out most of Destiny 2's wrinkles and offers some of the most mysterious, enjoyable content the series has seen so far.
    • 82 Metascore
    • 80 Critic Score
    Shredding the different enemies with your varied arsenal is quite satisfying. It'd be a thin experience if you were looking for something to play by yourself, but if you like to just saddle up with friends and blast things apart, Trenched is a strong download.
    • 82 Metascore
    • 60 Critic Score
    It's a predictable entry in the series, and it's also competing in what's still the most competitive genre on the platform. I ended up liking UT3 for its constancy--at times it feels like a warm handshake from an old friend. But it also feels totally routine from start to finish.
    • 82 Metascore
    • 80 Critic Score
    A wonderfully pleasant experience that is best served in smaller chunks, which left me in my own personal nightmare: I was having such a great time that I felt like I wanted to continue playing, but I had used up all of my smarts for the evening, leaving me bumping up against puzzles that I wasn't even sure could be solved with the version of the tool I had at the time.
    • 82 Metascore
    • 80 Critic Score
    The Pinball Arcade provides a safe virtual home for your pinball worship, complete with accurate re-creations of real tables and appropriately realistic physics.
    • 82 Metascore
    • 80 Critic Score
    If you step back and look at the parts, there's a weird dissonance to Blur, and it doesn't seem like it should work as well as it does, even if it can be an imperfect experience. Bizarre Creations has always danced along the line between simulation and style, and this game only serves to further blur that line.
    • 82 Metascore
    • 80 Critic Score
    The differences between the platforms is something of a toss-up, with the PS3 version taking slightly longer to load your custom costumes up at select time and the 360 version doing that astoundingly annoying thing where it seizes up for a few seconds every time you unlock an achievement.
    • 82 Metascore
    • 80 Critic Score
    More than just a checklist of familiar references, more than just the old stuff with a new coat of paint. It is a game that captures the feeling I had on that vinyl couch, watching those old animated machines on the screen and wondering what it was like to be so fast, so powerful, so invincible.
    • 82 Metascore
    • 80 Critic Score
    Hitman 2's locations cover almost as much exotic ground as those in the first game, from a high-tech Miami speedway to a drug cartel's jungle compound, suburban Anytown USA and a secret island meeting of billionaires who not-so-secretly run the world.
    • 82 Metascore
    • 40 Critic Score
    Kojima's first post-Konami project is a bizarre, self-indulgent mess that never quite manages to tie its myriad pieces together.
    • 82 Metascore
    • 60 Critic Score
    Far Cry 5's story is a real let-down, but the action still makes for a solid co-op experience.
    • 82 Metascore
    • 100 Critic Score
    This game is all raw nerves and bloody fists, so if that’s what you’re looking for, you’ll find plenty of it in the equally damaging Xbox 360 and PlayStation 3 versions of Condemned 2: Bloodshot.
    • 82 Metascore
    • 60 Critic Score
    The gameplay, as singular a combination of gameplay styles as it is, suffers from being a jack of all trades and master of none. Like most teenage metalheads, this game has got issues, but if you're willing to look past some very uneven gameplay, Brutal Legend will rock you. Hard.
    • 82 Metascore
    • 80 Critic Score
    The only things really holding Castle Crashers back are some unfortunate technical problems, but they're not enough to entirely suppress the game's gleeful abandon for both hacking and slashing.
    • 82 Metascore
    • 80 Critic Score
    The more people who get to find out what made--and still makes--Riddick special, the better.
    • 82 Metascore
    • 80 Critic Score
    It doesn't redraw the graphics and it doesn't rebalance the gameplay. If you love Marvel vs. Capcom 2, and you want to play it online, this is a good value at $15.00.
    • 82 Metascore
    • 80 Critic Score
    After being really down on Bulletstorm for the first couple of hours, I was pleasantly shocked to see how well it started coming together once I started getting better at using the different weapons and once the story started moving at a faster pace.
    • 82 Metascore
    • 80 Critic Score
    It's a much fuller and funnier experience than the first episode.
    • 82 Metascore
    • 60 Critic Score
    Personally, I’m completely tired of getting exactly what I expect.
    • 82 Metascore
    • 80 Critic Score
    While I have a number of concerns about the overall execution of Split/Second, the lows are well worth tolerating for highs that are so good, so crazy, and so face-numbingly intense.
    • 82 Metascore
    • 80 Critic Score
    A nicely executed, nostalgic way to keep Master Chief active in the public consciousness on an off year.
    • 82 Metascore
    • 80 Critic Score
    In short, it's a quick cut through the world of Metal Gear that mentions just enough about the Patriots and the War Economy to let you feel like you're keeping up on the state of post-MGS4 Metal Gear while also filling it full of ridiculous, entertaining combat sequences and, for whatever reason, a whole lot of cursing.
    • 82 Metascore
    • 60 Critic Score
    As visually resplendent and periodically fun as Child of Light can be, it too often buckles under the weight of its own aspirations.
    • 82 Metascore
    • 60 Critic Score
    Final Fantasy XIII just needed to be about half as long as it is, with tighter pacing and a faster ramp up to entertaining combat in its first half. But at least whether it's entertaining or boring you, it's unflinchingly gorgeous from one end to the other.
    • 82 Metascore
    • 60 Critic Score
    I really enjoy the look and feel of Midnight Club: Los Angeles, and there's a good amount of content here, but the severe difficulty level makes it all much harder to appreciate. It's punishing, but if you're up for it, there are some sights worth seeing here.
    • 82 Metascore
    • 80 Critic Score
    The Zombie Island of Dr. Ned is a solid addition for anyone who wants more Borderlands, but the lack of additional items or further opportunities for character building feel like a missed opportunity that could have given this content a lasting effect.
    • 82 Metascore
    • 80 Critic Score
    Red Alert 3 makes compelling changes to the C&C brand of real-time strategy without abandoning the core of what makes these games tick. If you're a longtime fan, that's great news, though if you don't typically go for strategy games, but are still feeling the attraction of the game's stellar cast and full-motion video, you may find that the thrill of the cutscenes isn't quite enough to keep you moving through the missions.
    • 82 Metascore
    • 80 Critic Score
    The framework for a raucous multiplayer experience is in place here, and as long as the community's wacky laissez-faire attitude toward user-created content is allowed to persist, ModNation Racers will be an amusing kart-racing sandbox to drive around in.
    • 82 Metascore
    • 80 Critic Score
    Most of what's great about Far Cry 4 is emergent in a way that doesn't need to be attached to a story or locale, so in most of the ways that matter, Far Cry 4 is more of Far Cry 3. But the little additions and co-op play do make meaningful differences, and on its own terms, Far Cry 4 is a great time.
    • 82 Metascore
    • 80 Critic Score
    It's a well-produced effort that makes itself easy to get invested in and is worth considering for anyone who enjoys a solid dozen-hour-long, story-driven action game. It doesn't do everything right all the time, but some grander and higher-profile games could stand to learn a lesson or two from this one.
    • 82 Metascore
    • 80 Critic Score
    Gears 5 plays around with the formula a bit, but it's still at its best when it's just being a solid-ass Gears of War game.
    • 82 Metascore
    • 80 Critic Score
    Ensemble's new Xbox 360 strategy game is heavy on the Halo mythos but occasionally stumbles over its limited control scheme.
    • 82 Metascore
    • 80 Critic Score
    It still doesn't live up to the unreasonable expectations set by those early Sony E3 trailers, but MotorStorm: Pacific Rift feels much, much closer to realizing that vision than its predecessor. As an off-road racing game, the format is simple, but the execution makes for a wild ride.
    • 82 Metascore
    • 80 Critic Score
    SSX
    It's as though the team behind SSX were never quite sure how far toward realistic danger nor straight-up arcade ludicrousness it ought to veer toward, relying on the old school silliness of SSX's snowboarding gameplay to carry the load as the team built a gaggle of new mechanics and concepts around it--some of which don't really gel with that classic SSX flavor. The end result is an experience that can often be tremendous fun, though sometimes almost feels accidentally so.
    • 82 Metascore
    • 80 Critic Score
    By its very nature of being a sequel, Last Light doesn’t feel as fresh as Metro 2033 did, but there’s still nothing else like it. Few games generate immersion through gameplay and transport you to their world the way Metro does.
    • 82 Metascore
    • 40 Critic Score
    Catherine's limited character interaction, shallow characters, and monotonous puzzles combine to form a unique experience that feels frustratingly limited in every respect.
    • 82 Metascore
    • 80 Critic Score
    There are some elements around the edges that haven't aged all that well, but Burnout Paradise is still a fantastic racing game.
    • 81 Metascore
    • 80 Critic Score
    If you step back and look at the parts, there's a weird dissonance to Blur, and it doesn't seem like it should work as well as it does, even if it can be an imperfect experience. Bizarre Creations has always danced along the line between simulation and style, and this game only serves to further blur that line.
    • 81 Metascore
    • 80 Critic Score
    Retribution is still a great-looking, fully playable shooter even if you don't own a PlayStation 3. If you're already set up to access the extra content, think of that as a nice bonus, but don't feel like you have to run out and get Resistance 2 just to enjoy Retribution.
    • 81 Metascore
    • 60 Critic Score
    There are worse ways to spend a lazy Sunday morning.
    • 81 Metascore
    • 80 Critic Score
    I rolled my eyes more than a few times during the story mode, but the ridiculous super moves offset that stuff and make it a pretty good time.
    • 81 Metascore
    • 80 Critic Score
    If you missed out on NHL 13, NHL 14 comes recommended largely without caveat. If you did pick up 13, consider how badly you want to see improved hitting and an abundance of fighting before deciding if you need to drop another $60.
    • 81 Metascore
    • 80 Critic Score
    It's equally silly and serious, a frivolous adventure that becomes infinitely more meaningful as you trek deeper and deeper into it. And yet, I can't quite call To the Moon a great "game," exactly, because for as much as To the Moon is something you play, its attempts at interactivity are often relegated to the sidelines in favor of pure narrative.
    • 81 Metascore
    • 80 Critic Score
    All of the above changes go a long way to making this year's Madden feel the most consistently satisfying entry in the series in a good long while.
    • 81 Metascore
    • 80 Critic Score
    This intense exploration of a young woman's personal anguish is a triumph of interactive storytelling.
    • 81 Metascore
    • 80 Critic Score
    With its less-than-full-price and short list of features, the first Garden Warfare felt like EA wasn't willing to risk much on the odd idea of turning a cutesy mobile free-to-play tower defense game into a console online shooter. It feels like a little piece of cosmic justice that while the Medal of Honor reboot failed to make any inroads with that audience, Garden Warfare somehow became a runaway success that warranted a full-priced, fully featured sequel.
    • 81 Metascore
    • 100 Critic Score
    Renegade Ops feels like the model of a fantastic downloadable game designed to the strengths of digital distribution. It's big, loud, sort of dumb, and a ton of fun because it focuses on one thing, and does that one thing exceedingly well. For $15, what more do you want?
    • 81 Metascore
    • 80 Critic Score
    Splatoon is simultaneously proof that Nintendo can still deliver tremendously entertaining experiences outside of its usual wheelhouse, and an example of how even the most leaden genres can be twisted to new and delightfully creative ends.
    • 81 Metascore
    • 80 Critic Score
    There's no question that GTA IV is a better game than Saints Row 2, but in some ways, Saints Row 2 is more fun. Saints Row 2 doesn't look nearly as good, and there aren't any heavy moral choices or resonant melodrama, but the cars handle more easily, cops are less of a concern, enemies are easier to kill, and the activities are generally crazier and more over-the-top. If GTA IV got too serious for you, Saints Row 2 might just be what you're looking for.
    • 81 Metascore
    • 80 Critic Score
    If you played the first game to death and are absolutely ready for more, Vegas 2 is right up your alley, but all those similarities mean that you’ll probably burn out on this one a bit faster.
    • 81 Metascore
    • 80 Critic Score
    It's short and a bit thin on content, but what's there is pretty, well-produced, and a satisfying if slightly silly curiosity for anyone who remembers the first Resident Evil even a little bit fondly.
    • 81 Metascore
    • 80 Critic Score
    Advanced Warfare's increased focus on player mobility makes a huge impact that freshens up the action and, in some ways, makes every other game in the franchise feel obsolete by comparison.
    • 81 Metascore
    • 60 Critic Score
    On paper, these elements add up to one of the most elaborate and original Star Wars games in a very long time, but poor performance, a multitude of minor bugs, and a pervasive sense that swaths of the game are just lacking in refinement all undermine what would otherwise be an easy game to recommend.
    • 81 Metascore
    • 60 Critic Score
    It's good enough that its host of technical problems feels like an affront to what the game could have been, and to the hard work and talent--and there's a considerable amount of talent here--of the people who made it.
    • 81 Metascore
    • 80 Critic Score
    It's a much fuller and funnier experience than the first episode.
    • 81 Metascore
    • 80 Critic Score
    An exciting and lengthy adventure with interesting characters and a host of items and features that make its mix of combat and puzzle-solving very attractive. It's better if you also played the original game, but even if you didn't, Darksiders II is definitely worth looking at.
    • 81 Metascore
    • 80 Critic Score
    The sheer bulk of things to do in Cold War does a good job of offsetting a core campaign that's merely pretty decent, and the overall presentation of the package, wailing guitar solos and all, make it a game that tower defense fans ought to feel good about playing.
    • 81 Metascore
    • 60 Critic Score
    The little mushroom man finally gets his name on the marquee, and the result is a charming, unique, and puzzle-heavy adventure.
    • 81 Metascore
    • 80 Critic Score
    It clearly establishes a repeating theme of Max gaining and then exploiting ridiculous new psychic powers with each episode, something that, if the quality of the execution stays where it is, should make for a fun season.
    • 81 Metascore
    • 80 Critic Score
    Insomniac gets back to what it does best with this smirking, fast-moving romp through a gleefully silly open world.
    • 81 Metascore
    • 80 Critic Score
    SSX
    It's as though the team behind SSX were never quite sure how far toward realistic danger nor straight-up arcade ludicrousness it ought to veer toward, relying on the old school silliness of SSX's snowboarding gameplay to carry the load as the team built a gaggle of new mechanics and concepts around it--some of which don't really gel with that classic SSX flavor. The end result is an experience that can often be tremendous fun, though sometimes almost feels accidentally so.
    • 81 Metascore
    • 80 Critic Score
    What makes Just Cause 2 special is the way those parts are assembled for both the minimum amount of reality, and the maximum amount of fun, the law will allow.
    • 81 Metascore
    • 80 Critic Score
    This is meat-and-potatoes action game design with a few antiquated quirks, but it does what it does well enough--and looks legitimately stunning while doing it--to deliver a satisfying experience, all told.
    • 81 Metascore
    • 60 Critic Score
    If you're looking for the history lesson, you're better off grabbing it for $10 on the Virtual Console.
    • 81 Metascore
    • 80 Critic Score
    If GoldenEye 007 wasn't called GoldenEye 007, people would likely not know entirely what to make of it, perhaps viewing it as an interesting, entertaining curiosity.
    • 81 Metascore
    • 60 Critic Score
    This core action and the complex systems that underpin it are fun enough to play around with that it's a real shame that so many issues exist around the edges of this package, because those issues eventually started to diminish my enjoyment of the game's good parts.
    • 81 Metascore
    • 80 Critic Score
    Patapon 2 hits the same notes, and it hits them just as hard, though as a mildly iterative sequel, it might not have the same impact on returning players. If you haven't played Patapon before, though, this is arguably a more approachable game, and a more attractive package in general.
    • 81 Metascore
    • 60 Critic Score
    It makes an amazing first impression, and it has a consistently great sense of style. But once I started digging deeper, I hit bottom fast, and the spell was broken. If you're the type of person who can appreciate style-over-substance games, you'll probably love it. But once I figured out what was really going on in MadWorld, it felt pretty thin.
    • 81 Metascore
    • 80 Critic Score
    This '80s action movie twist on the Far Cry 3 mechanics has a killer aesthetic, but it flinches a little too often, resulting an a game that oscillates between dumb B-movie tropes and a self-awareness that prevents the look and tone from working as well as it should.
    • 81 Metascore
    • 80 Critic Score
    The Zombie Island of Dr. Ned is a solid addition for anyone who wants more Borderlands, but the lack of additional items or further opportunities for character building feel like a missed opportunity that could have given this content a lasting effect.
    • 81 Metascore
    • 60 Critic Score
    Its best parts are aesthetic in nature, changes to a visual palette that evoke a world of futuristic possibility. Yet the game itself feels regressive compared to the many changes made to Civ V's formula throughout its lifespan.
    • 81 Metascore
    • 80 Critic Score
    For all it's got going for it, though, Muramasa's problem is that it simply overstays its welcome. This is a good 14-hour game, and the gameplay cannot support that kind of play time. I found myself wishing that the game was about half the length it is, which would've left me satisfied, rather than fully exhausted.
    • 81 Metascore
    • 80 Critic Score
    There are plenty of really great things to see and do in Kingdoms of Amalur: Reckoning, and that stuff--the main quest line, the faction quests, and the interesting combat--makes the game fairly easy to recommend. But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content.
    • 81 Metascore
    • 60 Critic Score
    In spite of its misfires and glitches, Madden NFL 13 is a step forward for this franchise. It's a small, clumsy step, but considering how little forward progress this series has made in recent years, any kind of step is a cause for minor celebration. If you can forgive the technical problems and often cumbersome menus, there's a football game worth liking here.
    • 81 Metascore
    • 80 Critic Score
    It takes the roles of poker hand ranks and applies it to the well-based puzzle game. Then it slaps on some good, evolved control mechanics. It’s a high-quality puzzle game that you should look at.
    • 81 Metascore
    • 80 Critic Score
    Its wild premise is surprisingly well-realized, and its shooting is top-notch. Put simply, it is a game that stacks up as well, if not better than many of the classics it's so clearly inspired by.
    • 81 Metascore
    • 80 Critic Score
    It’s a great-looking game with really strong sound design. That stuff helped make the campaign worth seeing, and it’s part of why I keep coming back to the competitive multiplayer, too.
    • 81 Metascore
    • 60 Critic Score
    I really enjoy the look and feel of Midnight Club: Los Angeles, and there's a good amount of content here, but the severe difficulty level makes it all much harder to appreciate. It's punishing, but if you're up for it, there are some sights worth seeing here.
    • 81 Metascore
    • 60 Critic Score
    A decent video game undermined by bad pacing, weak characters, and a wishy-washy world view. Play it cooperatively with a friend, ignore the characters and their motivations, and you'll probably have a good time.
    • 81 Metascore
    • 60 Critic Score
    This is a fun sequel spinning its wheels, capitalizing on what worked well before without real progress towards an endgame. Like most sequels, that works once, but it won't a third time.
    • 81 Metascore
    • 80 Critic Score
    This is meat-and-potatoes action game design with a few antiquated quirks, but it does what it does well enough--and looks legitimately stunning while doing it--to deliver a satisfying experience, all told.
    • 81 Metascore
    • 80 Critic Score
    A streamlined front-end and more clearly spelled-out progression would probably go a long way. But if you're up for digging around and find the idea of a driving game that's a little left-of-center exciting, TM2 is kind of incredible.
    • 81 Metascore
    • 60 Critic Score
    WWE SmackDown! vs. RAW 2010 doesn't fix any of the fundamental issues that the series has had for years, and as this style of gameplay gets another year older, it looks that much more dated.
    • 81 Metascore
    • 60 Critic Score
    Perhaps some pockets of the still-large Call of Duty fanbase will enjoy different parts of it more than I did, but as I add it all up, Black Ops III is a pretty even mix of positive and negatives. It's OK.
    • 81 Metascore
    • 80 Critic Score
    Despite some aging mechanics, I still had a blast whipping my Blades of Exile around ancient Greece once again. There's something visceral and rewarding about God of War's combat that manages to strike a nerve even after a lapse of several years.
    • 81 Metascore
    • 80 Critic Score
    I'd lean toward recommending the Xbox version because, well, I like achievements, and because it's half the price of the DS cart. But whether you want to play on the couch or on the go, Puzzle Quest 2 is a great way to wile away a few minutes, or a few hours.
    • 81 Metascore
    • 80 Critic Score
    It clearly establishes a repeating theme of Max gaining and then exploiting ridiculous new psychic powers with each episode, something that, if the quality of the execution stays where it is, should make for a fun season.
    • 80 Metascore
    • 80 Critic Score
    While Modern Warfare certainly has its issues, I’m having a really terrific time with it.
    • 80 Metascore
    • 60 Critic Score
    While the edges of the action can get a little rough, especially after repeated use, the core of the game offers a lot of solid trivia and a controller that anyone--even a person who has never played a video game before--can easily understand. That makes it a good dose of group fun.
    • 80 Metascore
    • 80 Critic Score
    This oddball shooter sequel piles on more of everything from the first game, which is exactly what that game needed.
    • 80 Metascore
    • 80 Critic Score
    To put it succinctly: it is more Civilization V to add to your copy of Civilization V. If you still have even a flicker of a desire to play more Civilzation V, that news should be all you need to justify picking up Gods & Kings.
    • 80 Metascore
    • 60 Critic Score
    Even though I feel its story is often weak and its action isn't that different from other games in the genre, I still enjoyed my time with Watch Dogs. It turns out that the old stuff still works, and the strong-but-standard mission design kept me entertained, most of the time. It's rough around the edges, though, so if you don't settle for anything less than the best, you'll probably be disappointed...But hey, Watch Dogs 2? That'll probably be pretty cool.
    • 80 Metascore
    • 80 Critic Score
    The finished game--which only made it to release thanks to a last-minute rescue from Square Enix--won't be remembered as one of the world's great open-world crime games. But it will be thought of as a good, solid one that did enough right to be mostly fun from start to finish. And I don't think there's anything wrong with that.
    • 80 Metascore
    • 80 Critic Score
    There’s something thoroughly satisfying about getting to play out your prankish schoolboy fantasies, though it’s the game’s excellence that makes the technical shortcomings specific to Bully: Scholarship Edition on the Xbox 360 so heartbreaking.

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