Giant Bomb's Scores

  • Games
For 1,045 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dragon Age: Origins
Lowest review score: 20 Tony Hawk's Pro Skater 5
Score distribution:
1080 game reviews
    • 80 Metascore
    • 60 Critic Score
    The awkward campaign mode would be completely forgettable if Tekken 6 worked better online. But with it ranging from "almost acceptable" to "pre-patch King of Fighters XII" in connection quality, it's hard to recommend to anyone who doesn't already have a local crew of Tekken fiends at their disposal.
    • 80 Metascore
    • 80 Critic Score
    You should know that Rocket Riot will eventually wear thin. But its great looks, clever gameplay, and huge roster of unlockable characters give you plenty to do, and the end result is quite a bit better than the game's $10 price tag might initially lead you to believe.
    • 80 Metascore
    • 80 Critic Score
    For the most part, what was great about Assassin's Creed: Brotherhood is still good in Assassin's Creed: Revelations, but the new stuff doesn't do much to improve the experience, and all the best moments just feel kind of familiar.
    • 80 Metascore
    • 80 Critic Score
    Credit then to Stoic for crafting a game experience that makes such gloom palatable, beautiful, and yes, even enjoyable.
    • 80 Metascore
    • 60 Critic Score
    WWE SmackDown! vs. RAW 2010 doesn't fix any of the fundamental issues that the series has had for years, and as this style of gameplay gets another year older, it looks that much more dated.
    • 80 Metascore
    • 80 Critic Score
    It's also got some of the most hard-hitting first-person melee combat in any game I can remember, and an optional cooperative element that really broadens its appeal. Dead Island constantly runs the danger of collapsing under its own weird, esoteric technical quirks, but when it's running at full tilt its charms are hard to resist.
    • 80 Metascore
    • 60 Critic Score
    The whole thing feels like a "B Team" sort of feel to it, but there's just enough Uncharted here to ensure that the experience isn't a total loss.
    • 80 Metascore
    • 100 Critic Score
    This game is all raw nerves and bloody fists, so if that’s what you’re looking for, you’ll find plenty of it in the equally damaging Xbox 360 and PlayStation 3 versions of Condemned 2: Bloodshot.
    • 80 Metascore
    • 80 Critic Score
    It's short and light, but that doesn't mean that Driver: San Francisco is insubstantial. It has a good open world with a lot of options, and its supernatural cop tale builds to an effective climax that gives you a super-crazy ability that's absolutely worth experiencing for yourself... even if it only lasts for one mission.
    • 80 Metascore
    • 80 Critic Score
    Space Invaders Extreme is a great game, but the bunk network code is a real bummer. If replaying stages for bigger combos and higher scores to unlock more stages and bonus modes sounds like your type of game, though, you'll probably get really obsessed and absolutely get your money's worth.
    • 80 Metascore
    • 80 Critic Score
    Did I mention it has the creepiest spiders since Deadly Creatures? By its very nature of being a sequel, Last Light doesn’t feel as fresh as Metro 2033 did, but there’s still nothing else like it.
    • 80 Metascore
    • 100 Critic Score
    Wii Sports Resort offers more variety and a bit more complexity without alienating that family up the street who only bought a Wii because they love bowling. Unless you're the kind of sullen misanthrope who can only feel at peace when getting headshots with some kind of virtual scope, you'll surely find something about Wii Sports Resort that keeps both you and your non-gaming friends or family coming back for more.
    • 80 Metascore
    • 80 Critic Score
    A fantastic value, all told, with a bare minimum of eight hours or more that never feels like you're doing exactly the same thing twice.
    • 80 Metascore
    • 100 Critic Score
    Renegade Ops feels like the model of a fantastic downloadable game designed to the strengths of digital distribution. It's big, loud, sort of dumb, and a ton of fun because it focuses on one thing, and does that one thing exceedingly well. For $15, what more do you want?
    • 80 Metascore
    • 80 Critic Score
    Nothing in The Darkness II's story line feels out of place or unnecessary. It doesn't digress needlessly into side missions or other time-wasters designed to just keep you playing for longer stretches. Instead, Digital Extremes believed in the strength of both its combat system and Jenkins' script to inspire players to play through it again once the credits roll.
    • 80 Metascore
    • 80 Critic Score
    But once you start flying one of Luftrausers' myriad ship types around its war-torn skies, something takes hold of you. Hours pass as you mix and match weapons and engines and body types, chasing after difficult goals, elusive blimps, and an ever-higher score.
    • 80 Metascore
    • 80 Critic Score
    Modern Warfare makes meaningful tech upgrades to the Call of Duty franchise, making it look and sound better than ever while still maintaining its crisp, exciting gameplay.
    • 80 Metascore
    • Critic Score
    The Entropy Centre is a brutally brain-bending Portal-like, using time as its main mechanic. Casual puzzle-enjoyers might find its trial-and-error game loop more frustrating than fun, but the meticulous-minded will probably enjoy its challenges. [Quick Look]
    • 80 Metascore
    • 80 Critic Score
    If you're strictly a solo player, you'll probably find Skate 3 to be a sterile, temporary environment that doesn't feel as inviting as the previous game may have. But if you've even dabbled in the online world of Skate 2, you'll surely enjoy what Skate 3 has to offer.
    • 80 Metascore
    • 100 Critic Score
    Trine's got the gameplay and the looks to make it well worth your time and money.
    • 80 Metascore
    • 80 Critic Score
    So perhaps Sleeping Dogs isn't one of those games you'll want to keep on playing long after you've seen its story's conclusion. But while you're engaged with that story, this is an effective open-world experience, filled with interesting characters, some exciting action, and enough unpredictability to keep you hooked. It might feel familiar, but that doesn't make it any less fun.
    • 80 Metascore
    • 60 Critic Score
    While I think that anyone with a reasonable level of interest in puzzle or rhythm games should absolutely own Lumines, there's really no good reason to collect them all. If you've somehow managed to dodge the series until now, Supernova's a fine place to start. But as someone that's been playing it since it was originally released on the PSP in Japan, I got tired of it almost immediately.
    • 80 Metascore
    • 80 Critic Score
    Don't judge Ninjatown by its cover. It's funny and clever in a way that grown-ups can appreciate, and the increasingly complex strategy is engrossing and challenging enough to keep you coming back right up to the very end.
    • 80 Metascore
    • 60 Critic Score
    I like what Gran Turismo 5 Prologue offers, I just don’t care for the decision to monetize it. "Gran Turismo 4" featured more than 50 tracks and more than 700 cars, so if $39.99 buys you just six tracks and 70 cars in 2008, I don’t even want to imagine how much Gran Turismo 5 will cost.
    • 80 Metascore
    • 60 Critic Score
    It's just the rough trimming around the edges, the ways that those grand elements could have been better realized and better conveyed to the player, that make this as frustrating a game as it is lovable.
    • 80 Metascore
    • 60 Critic Score
    As far as entry points go, Danganronpa is a great one, even if 999 and VLR are better games. If you like what you see here, more strangeness awaits you. Danganropa's tongue-twisting sci-fi (or is it?) narrative will have you constantly second guessing, and while the game-y parts aren't its strongest point, they work well enough.
    • 80 Metascore
    • 80 Critic Score
    It also runs great on PC, where the higher potential resolution and better image quality really stands out. That's the version to play, if you have a PC that's capable of running it properly.
    • 80 Metascore
    • 80 Critic Score
    There's an unassuming thoughtfulness to A Boy and His Blob that, in an odd sort of way, has the feel of some of the better children's programming you might see on public television. It's not educational per se, but it values subdued atmosphere and elementary puzzle design over flashy, merchandise-friendly mascots with prepackaged catchphrases.
    • 80 Metascore
    • 60 Critic Score
    The truly criminal part about Rivals' inability to bring people together is that it's actually a great game.
    • 80 Metascore
    • 60 Critic Score
    Mouse: P.I. For Hire shows a deep love for animation of the era, but the gameplay and script lack the same level of care. A Gouda attempt, but nothing bleu me away. Cheesy in all the wrong ways.
    • 80 Metascore
    • 80 Critic Score
    Between the quality of the content and the release schedule so far, this is probably one of the finest examples of episodic video gaming out there, though it's still susceptible to one of the format's implicit pitfalls--if it doesn't stay interesting, players won't keep coming back. For now, at least, the keen sense of silliness is enough to keep things interesting.
    • 80 Metascore
    • 80 Critic Score
    A thrilling and engaging experience. The swordplay is fun, and it's really fascinating to see the different spots where either Kojima's or Platinum's signature styles shine through. It also has a wild final confrontation that shows elements of both.
    • 80 Metascore
    • 80 Critic Score
    Possibly the most surprising addition are the amount of stealth sequences.
    • 80 Metascore
    • 80 Critic Score
    Luftrausers is a game that's easy to get lost in.
    • 80 Metascore
    • 80 Critic Score
    There are plenty of really great things to see and do in Kingdoms of Amalur: Reckoning, and that stuff--the main quest line, the faction quests, and the interesting combat--makes the game fairly easy to recommend. But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content.
    • 80 Metascore
    • 80 Critic Score
    Brief, but engaging. The combat itself is interesting enough to cover for some of the repetition in the side objectives and it looks really great. If you're looking for a sprawling open-world with a billion little things to do, this isn't going to float your boat, but Second Son's tight, focused approach definitely still holds plenty of appeal.
    • 80 Metascore
    • 80 Critic Score
    It's a shame that more attention wasn't paid to The Division's story. The side missions didn't need to be as repetitive as they are, and that's disappointing. But there's a real foundation here that makes this worth paying some attention to, provided you don't intend to just shoot your way through the missions by yourself.
    • 80 Metascore
    • 80 Critic Score
    There are still a lot of things this series could stand to improve, but Madden NFL 15 represents an encouraging step forward for this series. A small step, to be sure, but still a positive one.
    • 80 Metascore
    • 80 Critic Score
    The side content is too repetitive, but The Division's main content and exciting multiplayer component stand out and make this thing worth seeing, provided you've got some like-minded friends around.
    • 80 Metascore
    • 60 Critic Score
    Wii Fit is a decent package, and it works exactly as advertised. But you may outgrow it quickly. Unless you’re already convinced that you’ll want other balance board games down the line, you’re probably better off just going for a nice, long walk.
    • 80 Metascore
    • 60 Critic Score
    For what Sonic's Ultimate Genesis Collection lacks in quality, it at least partially makes up for by its sheer quantity of emulated games.
    • 80 Metascore
    • 60 Critic Score
    This feels like the most wheel-spinning, by-the-numbers Call of Duty they've made thus far.
    • 80 Metascore
    • 80 Critic Score
    If you're strictly a solo player, you'll probably find Skate 3 to be a sterile, temporary environment that doesn't feel as inviting as the previous game may have. But if you've even dabbled in the online world of Skate 2, you'll surely enjoy what Skate 3 has to offer.
    • 80 Metascore
    • 80 Critic Score
    It's a well-produced effort that makes itself easy to get invested in and is worth considering for anyone who enjoys a solid dozen-hour-long, story-driven action game. It doesn't do everything right all the time, but some grander and higher-profile games could stand to learn a lesson or two from this one.
    • 80 Metascore
    • 80 Critic Score
    Kingsway goes beyond being just a throwback to the past, and proves itself an entertaining game in its own right.
    • 80 Metascore
    • 60 Critic Score
    This core action and the complex systems that underpin it are fun enough to play around with that it's a real shame that so many issues exist around the edges of this package, because those issues eventually started to diminish my enjoyment of the game's good parts.
    • 79 Metascore
    • 60 Critic Score
    Forza Motorsport 5 becomes a game that is outstanding in specific, limited situations, but overall, it's kind of a drag.
    • 79 Metascore
    • 80 Critic Score
    Longtime Hitman fans will undoubtedly be put off by some of the changes Io has made here, but if you're willing to dig a little deeper, you'll find a game that's as rewarding as any Hitman prior.
    • 79 Metascore
    • 40 Critic Score
    The entire game feels lifeless and old. The presentation fails to capture the excitement of the real thing. The gameplay doesn't match the product it's attempting to emulate. And the layers upon layers of plain-looking menus feel like they were ripped out of a PlayStation 2 launch game.
    • 79 Metascore
    • 80 Critic Score
    Wolfenstein: The New Order is smarter than a game called Wolfenstein probably has any right to be, yet it still manages to capture the hyperviolent spirit of its predecessors.
    • 79 Metascore
    • 80 Critic Score
    It's short and a bit thin on content, but what's there is pretty, well-produced, and a satisfying if slightly silly curiosity for anyone who remembers the first Resident Evil even a little bit fondly.
    • 79 Metascore
    • Critic Score
    Former GameMaster Jess geeks out way too hard at Jeff Grubb, teaching him the ropes of escape rooms! [Quick look]
    • 79 Metascore
    • 80 Critic Score
    NBA Jam has always been a game that lives and dies by its core gameplay and your desire to play that game at length, and that part hasn't changed in 2010.
    • 79 Metascore
    • 60 Critic Score
    Jedi: Fallen Order is both one of the best Star Wars games to date and distressingly unrefined.
    • 79 Metascore
    • 60 Critic Score
    It's an imperfect package, but even the sporadic frame rate chop and well-worn track list couldn't conspire to keep me from really enjoying most of my time with Rock Band Unplugged. There aren't many rhythm games on the PSP, but this is easily the most satisfying experience I've had with the genre on the PSP, warts and all.
    • 79 Metascore
    • 80 Critic Score
    And it is really good, when its occasionally clumsy controls aren't getting in the way of your ability to enjoy it. Luckily, those moments occur a lot less frequently than the ones that make this game satisfying in all the same ways those old Metroid games were.
    • 79 Metascore
    • 100 Critic Score
    And even after spending nearly 20 hours amassing enough jiggies to take down the final boss, I'm compelled to get back in there and keep playing new missions, unlocking new vehicle parts, and exploring more of the game's beautiful world. I had no affection whatsoever for the Banjo-Kazooie franchise or characters going into Nuts & Bolts, but its list of great qualities quietly won me over to make it one of my favorite Xbox 360 games of the year.
    • 79 Metascore
    • 80 Critic Score
    If you're willing to put in the time to learn how to actually play it properly, EA Sports MMA becomes a very rewarding experience. When you lose a fight online, you usually know exactly what you need to work on, either in the career mode to get your fighter's stats up or just, you know, as an actual player.
    • 79 Metascore
    • 60 Critic Score
    Scribblenauts is a great proof-of-concept that struggles under the weight of its own ambition and the expectations that resulted from its uniquely exciting premise.
    • 79 Metascore
    • 60 Critic Score
    Rock Band 4 feels more like a maintenance release than a proper relaunch of this once-popular franchise.
    • 79 Metascore
    • 40 Critic Score
    Soul Calibur gets the fighting right, but without online play or the single-player mission mode that made it fun to play alone, this XBLA re-release is a flimsy package.
    • 79 Metascore
    • 60 Critic Score
    For what Sonic's Ultimate Genesis Collection lacks in quality, it at least partially makes up for by its sheer quantity of emulated games.
    • 79 Metascore
    • 60 Critic Score
    If the fundamentals were a little more refined or the new ideas a little more fully implemented, I'd feel better about recommending it wholeheartedly, but given the new elements in play here, you can at least take heart that Traveller's Tales isn't resting on its laurels.
    • 79 Metascore
    • 80 Critic Score
    It's lean, cheap, and focused, but it still offers a great multiplayer formula that feels like more than its component parts.
    • 79 Metascore
    • 80 Critic Score
    I was really satisfied with the three or four hours it took me to get through Launch of the Narwhal, and the episode ends on a delicious cliffhanger that has me eager to see what happens in next month's episode.
    • 79 Metascore
    • 60 Critic Score
    A game that improves upon the developer's past work. But it's still a pretty lackluster shooter that doesn't perk up until the end, and it's only truly suited for people who are fiending for a Transformers game.
    • 79 Metascore
    • 60 Critic Score
    It can be hard to look past the game's technical issues, which include insane pre-race load times and a frame rate that tends to rob the traditionally breakneck hover racer of its sense of speed. Toss in a UI that's a little too slick for its own good and you end up with something a little more ho-hum than you might be expecting.
    • 79 Metascore
    • 80 Critic Score
    For what actually could have turned out to be a paid demo, Capcom pretty much hit this one out of the park.
    • 79 Metascore
    • 60 Critic Score
    The awkward campaign mode would be completely forgettable if Tekken 6 worked better online. But with it ranging from "almost acceptable" to "pre-patch King of Fighters XII" in connection quality, it's hard to recommend to anyone who doesn't already have a local crew of Tekken fiends at their disposal.
    • 79 Metascore
    • 60 Critic Score
    While it's an uneven experience, the action works well enough and the game's sense of humor hits often enough to make it come together pretty well. Unfortunately, it also gets a bit monotonous, largely due to some repetitive quest design.
    • 79 Metascore
    • 60 Critic Score
    A third-person shooter that feels caught between doctrines--it's not tactical enough to feel like a deep, strategic experience yet it punishes run-and-gun tactics just enough to prevent fans of those sorts of games from having a great time, either.
    • 79 Metascore
    • 80 Critic Score
    Prototype is really all about player empowerment, ramping up the number and intensity of larger-than-life superhero abilities consistently as you go. If you've ever harbored fantasies about soaring over skyscrapers and going on destructive urban rampages involving wantonly thrown automobiles--and who among us hasn't, really--odds are you'll find a lot to like about this game.
    • 79 Metascore
    • 60 Critic Score
    Me, I wish the game had better inventory control and an item storage system to allow you to really explore all of your weapon options. But it's the other stuff--the still messy survivor AI and poorly built boss battles--that really mars the Dead Rising 2 experience. It's not an impossible game to love, but as with the first game, you'll have to look past a lot of blemishes to find happiness.
    • 79 Metascore
    • 80 Critic Score
    It's big, bold, and about making players powerless. Isolation wants to scare the hell out of you, and it will. And while the game may try to do that for way too many hours, it's far and away the most ambitious horror game from the big leagues in a long time.
    • 79 Metascore
    • 40 Critic Score
    Catherine's limited character interaction, shallow characters, and monotonous puzzles combine to form a unique experience that feels frustratingly limited in every respect.
    • 79 Metascore
    • 80 Critic Score
    It's short and light, but that doesn't mean that Driver: San Francisco is insubstantial. It has a good open world with a lot of options, and its supernatural cop tale builds to an effective climax that gives you a super-crazy ability that's absolutely worth experiencing for yourself... even if it only lasts for one mission.
    • 79 Metascore
    • 80 Critic Score
    Despite its early growing pains, Fat Princess manages to walk a pretty straight path between frenzied combat and larger-scale tactics. It's a unique take on team-based multiplayer with a lot of personality and charm--and, with any luck, a lot of staying power on the PlayStation Network.
    • 79 Metascore
    • 60 Critic Score
    Its cooler moments are offset by a long list of missions that aren't engaging at all. You're a man with an ever-increasing list of insane powers, but the tasks you accomplish with those powers are usually pretty ho-hum. Add to all that a script that makes you want to turn the sound down and a dose of awkward control quirks and you've got a run-of-the-mill open-world game.
    • 79 Metascore
    • 60 Critic Score
    The highs in Mirror's Edge are undeniable, and Digital Illusions deserves credit for some of the bold choices it makes here, but the first-person perspective that helps make it so singular is also its biggest liability. Momentum is the biggest strength of Mirror's Edge, and it's unfortunate that it trips over itself so often.
    • 79 Metascore
    • 80 Critic Score
    As a solo game, The Division gets quite boring, and trying to marathon your way through all the side stuff you'll need to do to unlock every upgrade feels more like a chore than a thrilling video game. But enough of the different components work well enough to make for a good start. At times I had my doubts, but I came out of this one wanting to see at least the first couple of planned updates and ready to play more, when it's available.
    • 79 Metascore
    • 60 Critic Score
    Perhaps most baffling to me about my experience with Ghostbusters: The Video Game is, as problematic as I found the single-player experience, how much I found myself enjoying the multiplayer.
    • 79 Metascore
    • 60 Critic Score
    While it's an uneven experience, the action works well enough and the game's sense of humor hits often enough to make it come together pretty well. Unfortunately, it also gets a bit monotonous, largely due to some repetitive quest design.
    • 79 Metascore
    • 80 Critic Score
    This is meat-and-potatoes action game design with a few antiquated quirks, but it does what it does well enough--and looks legitimately stunning while doing it--to deliver a satisfying experience, all told.
    • 79 Metascore
    • 80 Critic Score
    It tries to create stakes that go beyond the basic scope of "kill those bad guys because they're bad," and even when it fails to completely take advantage of those stakes, there's still enough excitement, enough intrigue, enough humanity in its story to keep you interested. Even if its ideas only scratch the surface of something deeper, Wolfenstein: The New Order still delivers an experience well worth your time.
    • 79 Metascore
    • 80 Critic Score
    Every aspect of the base game feels designed to work well with every other aspect. The cars are fast and most of them drift at the tap of your brake, and there are sweeping curves ready to accept those drifts. The shortcuts lead you some wild places, jumping and smashing your way ahead of the pack. By comparison, most driving games feel like a compromise between trying to design a real city for you to race real cars in while also trying to make an exciting video game. Burnout Paradise evokes reality but never at the expense of gameplay. That's something that other racing games could still stand to steal from this one.
    • 79 Metascore
    • 60 Critic Score
    There's just enough exposition there to keep things moving and just enough of a gameplay tweak to make you wish they had made these changes two games ago. It's a fun but feature-light shooter for people who already enjoy the basic style of Gears of War. Nothing more, nothing less.
    • 79 Metascore
    • 80 Critic Score
    Silent Hill: Shattered Memories takes some bold, unpredictable risks with this venerated franchise, and the result is a heck of a lot more interesting than yet another survival horror game with motion-assisted aiming might have been.
    • 79 Metascore
    • 80 Critic Score
    Maybe the best addition is the Vault, which ties into the in-game achievements/trophies but extends well beyond them with extra challenges like "beat this game using less than 18 continues" or "finish every level with Guy."
    • 79 Metascore
    • 60 Critic Score
    Call of Duty's return to World War II looks great, but feels flat and uninspired from start to finish.
    • 78 Metascore
    • 80 Critic Score
    If you're looking for a solid, lengthy solo campaign from a driving game, this isn't what you're looking for. Most Wanted is a multiplayer-first game, and taken in that context, few games do it better than this.
    • 78 Metascore
    • Critic Score
    Quick look.
    • 78 Metascore
    • 60 Critic Score
    It often seems like Yakuza 4 is conspiring against itself, holding its own cool features back behind technology and game design. It's not that Yakuza 4 is a bad game, but rather that too many of the game's eccentricities don't work in its favor.
    • 78 Metascore
    • 80 Critic Score
    The cool part is the tech side of Skylanders, which merges its Gauntlet-like gameplay with physical objects that unlock new characters, levels, and bonus items. It all comes together to form a sort-of-insidious-but-surprisingly-fun mesh of collectible and video game.
    • 78 Metascore
    • 60 Critic Score
    That Madden NFL 12 feels like a less passionate endeavor than even other yearly sports titles, less a labor of love and more a labor of necessity, is a criticism that likely won't mean much to either type of player. It's still video game football in a competitive and compelling environment, especially when played online with friends. It has more content than you will likely ever touch over the course of the next season of real football. In some ways, Madden NFL 12 is a better game than its predecessor. In others, not. It has significant flaws, and it has significant strengths.
    • 78 Metascore
    • 80 Critic Score
    Whether you're curious about trying Infamous for the first time, you wanted more after finishing Infamous 2, or you're just looking for a quick experience in a well-constructed Halloween setting, Festival of Blood is worth a look.
    • 78 Metascore
    • 80 Critic Score
    WWE '13 remembers when wrestling, and by proxy, wrestling video games were great. It remembers the pageantry, the silliness, and the death-defying stunts that made wrestling such a hot commodity a decade ago.
    • 78 Metascore
    • 80 Critic Score
    Prototype is really all about player empowerment, ramping up the number and intensity of larger-than-life superhero abilities consistently as you go. If you've ever harbored fantasies about soaring over skyscrapers and going on destructive urban rampages involving wantonly thrown automobiles--and who among us hasn't, really--odds are you'll find a lot to like about this game.
    • 78 Metascore
    • 60 Critic Score
    Me, I wish the game had better inventory control and an item storage system to allow you to really explore all of your weapon options. But it's the other stuff--the still messy survivor AI and poorly built boss battles--that really mars the Dead Rising 2 experience. It's not an impossible game to love, but as with the first game, you'll have to look past a lot of blemishes to find happiness.
    • 78 Metascore
    • 80 Critic Score
    Advanced Warfare's mobility kept me interested much longer than Ghosts or Black Ops II has. It's the best multiplayer the game has seen in some time and the whole thing totals up to a satisfying, if familiar experience.
    • 78 Metascore
    • 80 Critic Score
    Given Square Enix's recent track record, it's easy to see this game showing up on iOS devices in the not-distant future, but if you're looking for an endearingly entertaining rhythm package to occupy your 3DS right now, Theatrhythm fits the bill.

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