Giant Bomb's Scores

  • Games
For 1,045 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dragon Age: Origins
Lowest review score: 20 Tony Hawk's Pro Skater 5
Score distribution:
1080 game reviews
    • 57 Metascore
    • 40 Critic Score
    If I'd come out of Dead Island with a burning desire for more Dead Island, Riptide would go down a lot easier, but since that original game started out strong and just got weaker as it wore on, playing through another 15 hours of almost exactly the same thing, when the first one already felt like more than enough, instead just becomes a tiresome exercise.
    • 57 Metascore
    • 40 Critic Score
    Save for some occasionally witty banter, this generally generic brawler is too concerned with the window-dressing of time-travel to capitalize on Spider-Man's character, abilities, or mythology.
    • 56 Metascore
    • 40 Critic Score
    Yes, 2K has imbued 2K15 with impressive graphical prowess, but those hot visuals don't mean a whole hell of a lot when the rest of the game feels so undercooked.
    • 56 Metascore
    • Critic Score
    A spooky and ambitious little indie game that knows exactly how silly it is, Choo-Choo Charles has some expected flaws from the constraints that come from being a single-developer project, but makes up for it with its originality and moxie. (I mean, what other game out there is about fleeing from and fighting a demonic spider-train? You just can't get that in a AAA game!) It's one of those indie horrors that's brimming with the joy and the jank that makes me love the genre overall. [Quick Look]
    • 56 Metascore
    • 20 Critic Score
    Velvet Assassin has a neat premise, but I knew before the second mission was over that I never wanted to play it again. It's just too repetitive, frustrating, and archaically designed to make it recommendable even to diehard stealth fans. The genre has evolved, and Velvet Assassin didn't keep up.
    • 56 Metascore
    • 40 Critic Score
    It's a clever idea, but the mechanics of this high-damage fighting game don't lead to a lot of interesting depth, making it all fall flat.
    • 56 Metascore
    • Critic Score
    Redfall fails to compel on nearly every level, not just in its uninteresting story, but also its all-too-familiar gameplay. Not only does Redfall feel like a game stuck in yesteryear, even its performance finds a way to disappoint. [Quick Look]
    • 55 Metascore
    • 40 Critic Score
    There are a few glimmers of what could have been in here, but this is not the game that legitimizes Kinect as a game-playing device, nor does it do a single thing to restore any vibrancy or value to the Star Wars license. Fans of Star Wars, Kinect hopefuls, and little kids all deserve better.
    • 55 Metascore
    • 40 Critic Score
    Though it was announced just over two years ago, the end result plays like something that was slapped together and shipped after a year or so, rather than something that was painstakingly developed and refined.
    • 55 Metascore
    • 60 Critic Score
    There are neat ideas at work, but ultimately, the premise and structure of You're In The Movies is a little too thin to recommend. If you're going to be getting a rowdy group together, and you're patient enough to get the camera working, it can make for a fun evening or two. But the thrills don't last.
    • 55 Metascore
    • 40 Critic Score
    NBA Ballers: Chosen One feels like a relic, like an old arcade game that’s been given a fresh coat of paint, but no additional gameplay depth. Like an old arcade game, it’s fun for awhile, but unless you have nostalgic feelings for, well, the other two Ballers games, you’ll probably get fed up fast.
    • 55 Metascore
    • 40 Critic Score
    If Conquest is indicative of the level of quality and care the company is willing to invest in LOTR-themed games, maybe it's time for them to let someone else give it a try.
    • 55 Metascore
    • 40 Critic Score
    Instead of making excuses for Lost: Via Domus, I would just recommend that everyone but the most die-hard of Lost fans take a pass on this one.
    • 55 Metascore
    • 60 Critic Score
    If you can accept that BurgerTime: World Tour is something fairly different from the arcade classic you may remember, there's a good chance you'll find some enjoyment in it. Like your average fast food hamburger, it's insubstantial, but so is its $10 price point. It's a solid multiplayer snack, if not a proper meal.
    • 54 Metascore
    • 40 Critic Score
    Homefront may look pretty, but it's a monotonous and confused slog.
    • 54 Metascore
    • 40 Critic Score
    Twice on PS4, the game crashed so hard that it literally powered down my console, forcing me to repair all my storage devices before I could boot it back up. A game making you worry about damaging your hardware is just inexcusable. I don't remember seeing this many big and small technical issues in a major release since, well, Mass Effect: Andromeda. How that reflects on BioWare's recent track record doesn't really need to be said.
    • 54 Metascore
    • 40 Critic Score
    Here is a game that dutifully balls up tired cliches and flat, unimaginative game design just for the sake of filling a presumed-to-be requisite slot in a launch lineup. It does the barest minimum necessary to craft a functional, if utterly flavorless morsel for families hungry for something to feed their shiny new PlayStation 4.
    • 54 Metascore
    • 40 Critic Score
    Chalk this one up to a valiant, but ultimately wasted effort.
    • 54 Metascore
    • 40 Critic Score
    NBA Ballers: Chosen One feels like a relic, like an old arcade game that’s been given a fresh coat of paint, but no additional gameplay depth. Like an old arcade game, it’s fun for awhile, but unless you have nostalgic feelings for, well, the other two Ballers games, you’ll probably get fed up fast.
    • 54 Metascore
    • 40 Critic Score
    After Phantom Pain was released and the split between publisher Konami and series creator Hideo Kojima became public, some folks lamented that we'd never see another game on Konami's Fox Engine ever again. Be careful what you wish for, I guess.
    • 54 Metascore
    • 40 Critic Score
    If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on. It's great, in some ways, that Duke Nukem Forever was released at all. But don't be confused into thinking that it's a great game.
    • 54 Metascore
    • 40 Critic Score
    I don't think I'd call Crackdown 3 an awful game, but I would call it dated.
    • 54 Metascore
    • 60 Critic Score
    It does all the things that sort of game is supposed to do, but not with the flair or invention that would make it possible to care again about playing something you remember having played so many times before.
    • 53 Metascore
    • 50 Critic Score
    Legacy of Kain: Ascendance is a frustrating title - a truly new game in the series has finally made its way to us after decades away, but the choice to retcon the story, coupled with the absolute whiffs in gameplay, leaves it feeling like little more than a flimsy footnote in the series overall. There’s a ton of love here for the story of Legacy of Kain, but its changes and contributions to the lore make it feel more like fan fiction than a true prequel. I wanted this to be the triumphant return of Kain, Raziel, and the strange, dark world of Nosgoth, but what arrived instead was something draped in the series’ skin - not an evolution, but an uninspired reinvention.
    • 53 Metascore
    • 20 Critic Score
    It's slightly less offensive as a Fable II preorder bonus, but it comes nowhere near justifying its 800 point ($10) asking price.
    • 53 Metascore
    • 60 Critic Score
    WarioWare: Snapped! does make for a great tech demo, though. It's pretty crazy that you can do all this on a handheld, and it's goofy enough that you'll want to show it to your friends.
    • 53 Metascore
    • 40 Critic Score
    It's another bad top-down multiplayer shooter on a system that already has more than enough of the same.
    • 53 Metascore
    • 40 Critic Score
    A twitchy, mindless experience filled with weak firearms, poor enemy behavior, bland environments, and multiplayer combat that you wouldn't find acceptable in a $15 downloadable shooter.
    • 53 Metascore
    • 40 Critic Score
    An improvement. It's a better looking game than NBA Live 14, and a better playing one, but "better," in this case, does not directly translate to "good." Live 15 is still too shallow to hang with 2K's game, but it represents a glimmer of hope that this series could eventually provide some legitimate competition to 2K Sports somewhere down the road.
    • 53 Metascore
    • 40 Critic Score
    Humor is entirely subjective, and maybe some of the stuff I found to be a little easy and dull will get you going. However, I'm a lot more certain about the quality of Matt Hazard's gameplay, which almost feels like it's going out of its way to be mediocre at best. Hey, maybe that's part of the joke!
    • 52 Metascore
    • 20 Critic Score
    I'm comfortable in saying that South Park: Tenorman's Revenge is a gigantic middle-finger extended in the direction of anyone who might actually want to enjoy a game featuring the myriad memorable characters and storylines of South Park in video game form. And because of all of that, I'm completely comfortable declaring that you should stay the hell away from South Park: Tenorman's Revenge.
    • 52 Metascore
    • 40 Critic Score
    That's pretty much the whole of Game of Thrones. Sad dialogue, combat, sad dialogue, combat, sad dialogue, more sad dialogue, something outright horrifying happening, sad combat, and so on repeated in varying orders for a bit more than 20 hours.
    • 52 Metascore
    • 40 Critic Score
    No amount of perfunctory challenge maps can make up for a game design so functionally lazy, so utterly indifferent to your enjoyment, that it can't even be bothered to make its lone gimmick work even slightly well within its hacked-together world. If the developers in charge of NeverDead didn't care enough to make it a remotely enjoyable experience, why should you care enough to bother with it?
    • 51 Metascore
    • 40 Critic Score
    Humor is entirely subjective, and maybe some of the stuff I found to be a little easy and dull will get you going. However, I'm a lot more certain about the quality of Matt Hazard's gameplay, which almost feels like it's going out of its way to be mediocre at best. Hey, maybe that's part of the joke!
    • 51 Metascore
    • 40 Critic Score
    If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on. It's great, in some ways, that Duke Nukem Forever was released at all. But don't be confused into thinking that it's a great game.
    • 51 Metascore
    • 40 Critic Score
    While it doesn't carry the weight of a Pac-Man or a Donkey Kong, the core gameplay works well enough that it's easy to see how it could be remade in a flashy new way that appeals to the digital download crowd. But QIX++ is a short, dull take on the Qix formula that won't rope in new players or satisfy aficionados.
    • 50 Metascore
    • 40 Critic Score
    A twitchy, mindless experience filled with weak firearms, poor enemy behavior, bland environments, and multiplayer combat that you wouldn't find acceptable in a $15 downloadable shooter.
    • 50 Metascore
    • 40 Critic Score
    It's as if it was plucked from the earliest days of downloadable gaming, back when digital games often relied more on single-minded gimmicks than the fully fleshed-out concepts of late, and $10 seemed like such a great deal for any game you could play with buttons on a console. That era has long since passed us by, and we're better for it.
    • 49 Metascore
    • 40 Critic Score
    THQ wants you to pay $7.00 for eight missions and a handful of mostly meaningless unlockables. That's just crazy.
    • 49 Metascore
    • 40 Critic Score
    It is a dull game that fails to offer more than passing enjoyment, hitching and glitching all along the way. It offers a middling co-operative mode in a field filled with games trying to innovate in that space. It struggles to say anything--even something bombastic and cartoonish--about crisis, nationality, or revolution. It tries to roar America, but instead coughs out a few, unintelligible grunts.
    • 49 Metascore
    • 20 Critic Score
    What awaits you is not the heat of intense competition, but the icy, soulless embrace of computer opponents who bend and react with all the humanity of a game of electric football. How pathetic is this? The iPhone version, which is less than a quarter of the cost of the version found on this new-fangled device, has multiplayer capabilities. Chew on that one, and tell me it isn't a little salty.
    • 49 Metascore
    • 40 Critic Score
    If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on. It's great, in some ways, that Duke Nukem Forever was released at all. But don't be confused into thinking that it's a great game.
    • 48 Metascore
    • 40 Critic Score
    It is a dull game that fails to offer more than passing enjoyment, hitching and glitching all along the way. It offers a middling co-operative mode in a field filled with games trying to innovate in that space. It struggles to say anything--even something bombastic and cartoonish--about crisis, nationality, or revolution. It tries to roar America, but instead coughs out a few, unintelligible grunts.
    • 48 Metascore
    • 60 Critic Score
    Terminator Salvation ultimately just feels too small for a $60 game. Even the environments, which consist mostly of war-torn streets and boxy, brownish interiors, give you little sense that there's a world outside of the path that you're on. It's not a bad experience, but what it offers is so simple that it would feel repetitive if it were any longer.
    • 48 Metascore
    • 40 Critic Score
    I enjoyed it in spurts, but there's just too much wrong here to hold your attention for long. As amusing as it can be, it's really just a janky wrestling game with avatars stapled on for maximum stupidity.
    • 47 Metascore
    • 40 Critic Score
    Top to bottom, this game feels rushed, a supposition backed up by Silicon Knights' history of protracted development cycles, from which X-Men: Destiny did not benefit. While politics of why that's the case, as well as speculation on the impact more time and money would've had on the game, are ultimately irrelevant to the game's failures as they are, it's not that hard to see how it could've been something great.
    • 46 Metascore
    • 20 Critic Score
    The execution is such a miserable failure that it manages to splash even more mud on Tony Hawk's legacy. I'm left with a firm belief that whichever side of the Tony Hawk/Activision partnership has the out clause in the contract should just exercise it and part ways for good. Enough is enough.
    • 45 Metascore
    • 40 Critic Score
    There are glitches and other unfortunate quirks to talk about, but those problems barely register over the din of utter mediocrity that pervades so much of Star Trek: The Video Game's campaign. Outside of a horrid, poorly-explained turret sequence in which you (barely) pilot the Enterprise in battle, there is scarcely an acknowledgment anywhere in this game that Star Trek fans might want to do something other than just run around and shoot aliens. Such a concept ultimately belies the very point of Star Trek in practically all of its many incarnations.
    • 45 Metascore
    • 20 Critic Score
    It's unsurprising that developer TikGames is primarily known for cell-phone games and casual Flash-type stuff, because that's exactly what Interpol: The Trail of Dr. Chaos feels like. This is exactly the kind of simplistic, disposable, and completely charm-free junk that Microsoft shouldn't be clogging up Xbox Live Arcade with.
    • 45 Metascore
    • 40 Critic Score
    The idea of an anthology-like tribute to Bond films of the past isn't a bad one, but 007 Legends wastes whatever potential for fun there might have been. Instead, all Bond fans are left with is a heavily rewritten, Cliff's Notes version of some great (and not-so-great) films with a bunch of forgettable shooting and stealth sequences shoved into the mix. Ultimately, nothing 007 Legends offers is worth the effort of trudging through it.
    • 45 Metascore
    • 20 Critic Score
    Both functionally broken and creatively bankrupt, Aliens: Colonial Marines is an extinction-level disaster.
    • 45 Metascore
    • 40 Critic Score
    Unfortunately, Mr. Driller Online is plagued by a meager selection of gameplay modes and bug-ridden online play that keep it from being worth the $10 price tag.
    • 44 Metascore
    • 40 Critic Score
    It has a criminally low number of courses that have all appeared in previous Ridge Racer games, no interesting career structure whatsoever, a new car customizing feature that somehow manages to make the "machines" feel less unique, and a bunch of music that also appeared in the old games. You'd have to be extremely hard up for any form of ridge racing for this to add up to something worth purchasing.
    • 44 Metascore
    • 20 Critic Score
    The execution is such a miserable failure that it manages to splash even more mud on Tony Hawk's legacy. I'm left with a firm belief that whichever side of the Tony Hawk/Activision partnership has the out clause in the contract should just exercise it and part ways for good. Enough is enough.
    • 43 Metascore
    • 20 Critic Score
    Every little thing about it, from the bland presentation to the dead-simple gameplay, conspires to make the final product incredibly lame. It has the depth of a bad downloadable game with the price tag of a full-on retail release. It's the worst of both worlds. And now you know.
    • 43 Metascore
    • 20 Critic Score
    This game is not very much fun in any facet of its execution, and the supporting modes don't make the crappy basketball-playing any better.
    • 42 Metascore
    • 20 Critic Score
    Every little thing about it, from the bland presentation to the dead-simple gameplay, conspires to make the final product incredibly lame. It has the depth of a bad downloadable game with the price tag of a full-on retail release. It's the worst of both worlds. And now you know.
    • 42 Metascore
    • 40 Critic Score
    It can't even craft a halfway competent action game out of the myriad things it stole from much better action games.
    • 42 Metascore
    • 20 Critic Score
    Instead of trying to wrap my mind around this troubling cash grab, I'm going to move on and do my best to forget about Rock Revolution. I recommend you do the same.
    • 39 Metascore
    • 20 Critic Score
    If you're the sort of person who doesn't inherently find the concepts of greased-up deaf people, Amish people commenting on their sex lives, older women grotesquely demanding group sex from frat boys, people in wheelchairs falling over, or "the gays" completely hilarious, do not get angry at Family Guy: Back to the Multiverse.
    • 39 Metascore
    • 20 Critic Score
    Tony Hawk's Pro Skater 5 is a mess of half-cocked ideas, astoundingly poor execution, and technical woes that layer a little insult on top of injury.
    • 38 Metascore
    • 20 Critic Score
    Instead of trying to wrap my mind around this troubling cash grab, I'm going to move on and do my best to forget about Rock Revolution. I recommend you do the same.
    • 38 Metascore
    • 20 Critic Score
    It's designed in such a way that only pixel-perfect aiming and split-second responsiveness will get you through its missions unscathed, but your ability to react quickly and take in your surroundings is so severely compromised that you'll die, repeatedly, in each attempt.
    • 37 Metascore
    • 20 Critic Score
    All of this misery for $50 a pop. An hour and a half of busted-ass light gun shooting that barely masks the deplorable PR message underneath. In effect, buyers of Blackwater are paying for propaganda. They're handing over money to a shady group of alleged killers for the privilege of being told that these guys aren't shady or killers or anything to that effect.
    • 37 Metascore
    • 40 Critic Score
    A game with no originality and not much excitement, either.
    • 37 Metascore
    • 20 Critic Score
    I went and played Final Fight again, and was reassured that no, old beat-'em-ups are fine. It's just Lucha Fury that's miserable garbage.
    • 36 Metascore
    • 20 Critic Score
    Online play is straight-up garbage.
    • 36 Metascore
    • 20 Critic Score
    After some serious consideration, I cannot come up with a single good reason why someone would buy PowerGig: Rise of the SixString. Even morbid curiosity is hard to justify.
    • 34 Metascore
    • 40 Critic Score
    This is most definitely a lazy, slapped together, overly expensive waste of time that nobody need bother play. And yet, for some bizarre reason, all I could think about while playing The Expendables 2 was that it didn't have to be this way.
    • 34 Metascore
    • 20 Critic Score
    As awful as Survival Instinct is mechanically, the really depressing thing about it is that it offers no meaningful information or commentary on the characters it revolves around. Yes, Daryl and Merle's lives are a bit more fleshed out, but nothing you learn is anything you couldn't have gone the rest of your life not knowing.
    • 33 Metascore
    • 20 Critic Score
    A disjointed mess of meaningless missions played against a clock backed up with a multiplayer mode that occasionally approximates something that resembled proper Call of Duty combat. More often, though, the game feels too small to be entertaining, with maps so tiny that you'll literally spawn with an enemy in your crosshairs... or vice versa. This would be a questionable purchase at traditional downloadable pricing. But at $50? No way.
    • 33 Metascore
    • 40 Critic Score
    Here in our dimension, though, Target: Terror came out to today’s arcades: empty, lifeless places full of the damned and people who just don’t know any better.
    • 32 Metascore
    • 20 Critic Score
    The only thing worth knowing is that no part of Tony Hawk's Pro Skater 5 is worth your time. It's bad. Real bad. And not the type of bad that makes for good comedy, either. It'd be bad at any price, but it's especially egregious that the publisher is charging a full $60 for this sucker. It'd be something you'd want to avoid for even a third of that price. Don't waste your time. You deserve better. Tony Hawk deserves better. Hell, even guest skater Lil Wayne deserves better.
    • 28 Metascore
    • 40 Critic Score
    You have to wonder how something like this makes its way onto shelves as a full-priced product. Though there's some sort of ironic fun to be had by cruising through the short campaign and listening to Mickey Rourke shout obscenities, it's practically impossible to wring $60 of excitement out of this disc.
    • 27 Metascore
    • 40 Critic Score
    You have to wonder how something like this makes its way onto shelves as a full-priced product. Though there's some sort of ironic fun to be had by cruising through the short campaign and listening to Mickey Rourke shout obscenities, it's practically impossible to wring $60 of excitement out of this disc.
    • tbd Metascore
    • 20 Critic Score
    It's hard to complain too much about something that's only selling for two bucks, but Master of Illusion Express: Funny Face feels like the sort of thing that would normally be a free demo designed to entice people into picking up the full package.
    • tbd Metascore
    • 80 Critic Score
    The add-on also gives hope for what's possible when blockbuster-driven creators take risks with material. There are missteps in Freedom Cry, more ethical than mechanical, but it hits as often as it misses. That's undeniably an important step forward.
    • tbd Metascore
    • 80 Critic Score
    It may not reach the sublime heights of its predecessor, but Doom Eternal is bursting at the seams with hellacious action.
    • tbd Metascore
    • Critic Score
    Ship of Fools is a neat little roguelite Overcooked at sea mashup. Things get chaotic real quick as you and a friend have to navigate the seven seas and make sure to not throw precious material overboard. [Quick look]
    • tbd Metascore
    • Critic Score
    Mirror Forge is a little indie horror joint with a lot of heart and a lot of glitches... but that's not really a deal-breaker for me. It's one of those scrappy super-indie titles whose charm is actually kinda amplified by its rough edges. The developer's love for Silent Hill, Eternal Darkness, and Stranger Things is apparent as our trauma-laden protagonist wanders through bloody hallways with ancient secrets, told to us via somewhat goofy voice acting. Cliché stuff, yes, but I can't help but enjoy that this is a game that knows what it is - an ambitious, mishmashed, indulgent homage to some really great things. A solo developer stretching their legs and seeing what they can pull off. A janky, but entertaining time. [Quick Look]

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