Giant Bomb's Scores

  • Games
For 1,045 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dragon Age: Origins
Lowest review score: 20 Tony Hawk's Pro Skater 5
Score distribution:
1080 game reviews
    • 87 Metascore
    • 60 Critic Score
    There's a great game in Fallout 4, but how much of that greatness gets through to you is largely dependent on your own tolerance levels for those glitches and how willing you are to play another game from the same template as Skyrim, Fallout: New Vegas, Fallout 3, and Oblivion.
    • 86 Metascore
    • 80 Critic Score
    Parts of it could be less repetitive and the PC version seems like it probably needs a patch or two to help smooth things out a bit, but those end up being minor complaints peppered into an otherwise delightful experience. Just do yourself a favor and try to cruise around from time to time instead of just banging through one event after another.
    • 86 Metascore
    • 100 Critic Score
    It’s epic, personal and revelatory to the people involved, and that’s why it’s so special. The moments in my life that I cherish the most--my first love, realizing my brother was my best friend, moving to San Francisco, getting married--would not register against saving the universe from an alien threat, but these are the epic moments in my life. Gone Home grounds itself by reveling in life’s quiet, defining moments, the ones you might write down in a diary, underneath a set of books, only to find years later.
    • 86 Metascore
    • 100 Critic Score
    That Kirby's Epic Yarn left me a smiling, cooing, mushy-brained mess of happy by the end of it says an awful lot about how well-constructed and almost painfully pleasing this game is to play.
    • 86 Metascore
    • 80 Critic Score
    Overall, DJ Hero 2 just feels tight. Everything from the menus to the gameplay has a clean, streamlined look and feel to it. The gameplay additions--with the exception of the weak vocals--are intelligent and really make the game more playable than it was last year. While other rhythm game franchises feel like they're fizzling out, DJ Hero still feels like it's just getting started.
    • 86 Metascore
    • 80 Critic Score
    The menu-based interface is clunky as hell, and the odd letterboxed look of the visuals betrays the fact that Game Dev Story was somewhat hastily ported from another mobile platform. But the quick, turn-based pacing still makes this a pretty terrific fit for the iPhone.
    • 86 Metascore
    • 80 Critic Score
    Some of the things surrounding the boxing in Fight Night Round 4 are kind of annoying, especially if you're planning on primarily playing the game by yourself. But the fighting itself is fantastic and the online feels sharp enough to substitute for local opposition.
    • 86 Metascore
    • 80 Critic Score
    Between the core missions and the side stuff, you could easily spend another 10 hours or more going through General Knoxx.
    • 86 Metascore
    • 100 Critic Score
    If you’re the type of person who derives joy from angrily banging your head into a boss over and over until you can perfectly defeat it in the most glorious 90 seconds you will ever experience, then Cuphead is the total package. The tight gameplay, accompanied by an incredibly well-realized aesthetic, makes for a truly unforgettable gameplay experience.
    • 86 Metascore
    • 80 Critic Score
    Even though it's a categorically better game, Bash Party doesn't benefit from the exciting kick of such a fresh idea that the original Boom Blox did. It's still a terrific game, though, and one that's easy to enjoy for anyone with an appetite for destruction.
    • 86 Metascore
    • 80 Critic Score
    If anything, NBA 2K14 signals that great things are on the horizon for this franchise on these new platforms, and that things are already off to a very good start.
    • 86 Metascore
    • 60 Critic Score
    BlazBlue: Calamity Trigger is probably a game best suited for people who have been playing fighting games for a long time, but even then, its style seems to be deliberately divisive. It's certainly worth trying out if you're a fan of the genre, but it's entirely possible that you'll find the whole thing to be a big, loud mess.
    • 86 Metascore
    • 80 Critic Score
    The game is packed with some great moments that subvert the open-world crime genre even further than SR3 did, it's funny, and its references aren't just lazily tossed off, they're earned. You'll feel like you've played some of this before, but if you're at all interested in Saints Row's brand of weird, it's absolutely vital.
    • 86 Metascore
    • 100 Critic Score
    This is definitely not the game for those frightened of the idea of micromanaging a game to the point where a large portion of it will be spent in a pause screen. However, as the sort of guy that has lovingly played an Infinity Engine game at least once every year for the past decade, I can think of no higher praise for this throwback than to say that Dragon Age: Origins leaves me feeling fairly confident I won't need to dig out the classics for this ritual next year.
    • 86 Metascore
    • 80 Critic Score
    A lot has changed in The Sims 3, but for all the technical refinements, gameplay additions, and online integration, it still scratches the same basic itch that its predecessors did, though it arguably does it with an improved effectiveness.
    • 86 Metascore
    • 80 Critic Score
    Titanfall's focus on player mobility and big-ass robots sets it apart from other competitive shooters and makes much of the game look like one big highlight reel.
    • 86 Metascore
    • 80 Critic Score
    Tomb Raider might be guilty of trying to do too many things at once, but the relative quality of each one of those individual things is high enough that the whole is still pretty satisfying.
    • 86 Metascore
    • 80 Critic Score
    On the PC, the game scales to fit a lot of different configurations, so you can essentially buy your way out of the console version's performance issues. On a proper machine, the textures look great and the smooth frame rate really goes a long way.
    • 86 Metascore
    • 80 Critic Score
    It might not stick the landing, but Gears of War 4 puts the franchise back on the map in a big way, and large parts of it are a great time.
    • 86 Metascore
    • 80 Critic Score
    Trials HD is geared toward a specific kind of game player, one who can put up with the repetition and attention to minute detail required to master its courses. If you're that sort of person, you'll find a lot of satisfying gameplay here.
    • 86 Metascore
    • 80 Critic Score
    A fascinating and exciting experiment. It certainly tells a strong story, but it's the unique way in which it presents that story that makes the game so compelling. I can safely say I've never played anything quite like Her Story before, and while I don't necessarily think the "search engine murder mystery" genre needs to become the Next Big Thing, I cannot help but greatly admire the unusual ideas Her Story presents about how we tell and interact with stories in games.
    • 86 Metascore
    • 100 Critic Score
    Not to harp on this point too much, but save for the inclusion of Mike Tyson, I'm not sure you could expect much better from a Punch-Out!! remake.
    • 86 Metascore
    • 100 Critic Score
    For those of us who still deeply love this specific style of real-time strategy and want more of it, this is a must-have add-on.
    • 86 Metascore
    • Critic Score
    Pentiment sheds the dice rolls and combat to emphasize the branching conversations and compelling narrative that Obsidian is best at. And the result is an engaging page-turner that can only really work as a video game. [Quick Look]
    • 86 Metascore
    • Critic Score
    Platinum makes Bayonetta wilder and more unpredictable than ever, mostly for the better. [Quick Look]
    • 86 Metascore
    • 100 Critic Score
    With its shockingly terrific solo components and a multiplayer offering that gives you plenty of options, Mortal Kombat might just be the most complete fighting game ever released. Oh, and yeah, it's a lot of fun to play, too.
    • 86 Metascore
    • 100 Critic Score
    The resulting journey is so singularly devoted to creating a specific tone and atmosphere that you won't likely be able to stop thinking about it until long after you've seen it through to the end.
    • 86 Metascore
    • 80 Critic Score
    This is no big leap forward for the franchise, mind you--comparatively, it's almost less of a leap over NHL 10 than NHL 11 was--but for those who just want to tool around with their favorite franchise, build up a pro of their own design, and hop online against the masses of like-minded players, NHL 12 shan't disappoint.
    • 86 Metascore
    • 80 Critic Score
    It's unfortunate that it isn't easier to get into online matches, but overall, if you're looking for some more characters to beat around, play Third Strike. It's a good game.
    • 86 Metascore
    • 100 Critic Score
    Everything in this new game exists in service of making it a great game in its own right, not in stoking your nostalgia for the games you played over the last decade. As a character action game, it hits all the notes--fast, robust action, marvelous visual style, and a tremendous sense of attitude--you could want in this type of game.
    • 86 Metascore
    • 80 Critic Score
    Dance Central 2 is better than Dance Central, though that margin will vary significantly depending on how dissatisfied you were with the original's lack of two-player support or a structured story mode to ease you into the experience. Personally, I was happy to just have more Dance Central, but what I got was better than that.
    • 86 Metascore
    • 80 Critic Score
    While fans might have a hard time processing the dramatic change in tone, it's approached with a seriousness and conviction that I respect, and frankly, have come to expect from Rockstar.
    • 86 Metascore
    • 80 Critic Score
    Resident Evil 7 features just the right amount of modern twists mixed into the traditional formula. It may not reach the same heights as an industry-changer like Resident Evil 4, but it certainly ranks among the best entries in the series.
    • 86 Metascore
    • 80 Critic Score
    This is no big leap forward for the franchise, mind you--comparatively, it's almost less of a leap over NHL 10 than NHL 11 was--but for those who just want to tool around with their favorite franchise, build up a pro of their own design, and hop online against the masses of like-minded players, NHL 12 shan't disappoint.
    • 86 Metascore
    • 80 Critic Score
    Nothing about Rise of the Tomb Raider is wildly original, but everything about it is executed with a high degree of quality and craft. The game nicely merges multiple styles of gameplay, tells a better story than the 2013 reboot, and leaves off with Lara Croft at the center of an expanding narrative universe that feels like it could become home to many more exciting adventures. The last game was a decent start, but for my money, this is where the new Tomb Raider really begins.
    • 86 Metascore
    • 100 Critic Score
    Bionic Commando: Rearmed is terrific in almost every way, revitalizing a classic but long-dormant game in an exciting way that stands on its own, but also serves as a potent reminder that there's a new retail sequel on the horizon that'll bring all this crazy swinging to 3D environments.
    • 86 Metascore
    • 80 Critic Score
    It's a bit barebones, and the turntable controller feels like it could have been better in a couple of spots. But as the start of something new, DJ Hero provides a very strong foundation that things like additional downloadable content or full-fledged sequels could really build on.
    • 86 Metascore
    • 80 Critic Score
    Horizon 2 isn't quite the breath of fresh air that the previous game was, but it's a good open-world driving game that benefits from slow play.
    • 86 Metascore
    • 80 Critic Score
    Shatter is best-suited to people who have a friends list full of scoreboard fiends. That's what'll bring replay value to a game that's only going to take you a couple of hours to see in its entirety. But even if you're not that type of player, Shatter still has enough style and action in it to be worth checking out.
    • 86 Metascore
    • 100 Critic Score
    Titanfall 2 goes for feel above all else, and it feels fantastic.
    • 86 Metascore
    • 80 Critic Score
    Dark Moon takes what was basically a really good sketch of a game in the original Luigi's Mansion, and fleshes it out into a more robust, and arguably far more entertaining romp, all while retaining the distinctive flavor of that first game.
    • 86 Metascore
    • 80 Critic Score
    Overall, DJ Hero 2 just feels tight. Everything from the menus to the gameplay has a clean, streamlined look and feel to it. The gameplay additions--with the exception of the weak vocals--are intelligent and really make the game more playable than it was last year. While other rhythm game franchises feel like they're fizzling out, DJ Hero still feels like it's just getting started.
    • 86 Metascore
    • 80 Critic Score
    There's something about the return to a standard numbering scheme for Guitar Hero 5 that suggests to me that this is, more than anything else, a commodity, a manufactured product, albeit a very attractive and energetic one. Neversoft seems more comfortable and confident than ever with this series it has inherited, but there doesn't seem to be a lot of passion behind the craft.
    • 86 Metascore
    • 80 Critic Score
    Destiny's biggest expansion to date makes the game a whole lot more enjoyable and easier to recommend.
    • 86 Metascore
    • 80 Critic Score
    Mortal Kombat X moves forward with a snappier version of the previous game's fighting and some cool new characters, but the story and other features around the edges feel a bit rough in spots.
    • 86 Metascore
    • 80 Critic Score
    It's a weird mixing of genres that might leave diehard fans on either side of the genre line wondering if they'd even be capable of fully enjoying the game. But it ends up working out reasonably well.
    • 86 Metascore
    • Critic Score
    Jeff Gerstmann & Jeff Bakalar's early impressions.
    • 85 Metascore
    • 80 Critic Score
    The most accessible Splinter Cell game yet. It gives you the firepower to shoot your way out of your mistakes, but also makes the stealth side of things fun, rewarding, and significantly easier than just attempting to run around and shoot. Its only serious issue is that it doesn't feel especially substantial or replayable.
    • 85 Metascore
    • 80 Critic Score
    Sparks of Hope wasn’t on my radar after my middling experience with Kingdom Battle, but I love it when a game surprises me like this. It takes just a handful of battles for the hooks to get in, and the tactical options only grow as you unlock new heroes and sparks. I’m not sure if any game could be good enough to make me love the Rabbids, but the fun I was having in my 30+ hours with Sparks of Hope did a great job of distracting me from their dumb, dumb faces.
    • 85 Metascore
    • 80 Critic Score
    It’s a welcome return to form for a franchise that felt adrift after Dragon Age 2, and is easily recommendable to RPG fans who have a spare few weeks to dedicate to a single game.
    • 85 Metascore
    • 80 Critic Score
    Getting into online matches quickly and easily is probably Super Street Fighter IV's strongest component. It even seems to be faster and more reliable than its console counterparts, with none of the "unable to join session" errors that plague Capcom's other fighting games, but once a rush of domestic players get their hands on the system, it's anyone's guess about how that will change.
    • 85 Metascore
    • 80 Critic Score
    Oddly, the net effect of the old-school perspective shift is a game that feels more fresh and vital than a Tomb Raider game has in a while. It has a few hitches, but overall it's just a terrifically fun, well-paced game.
    • 85 Metascore
    • Critic Score
    While a lot of Starfield's familiar Bethesda cruft is outdated and often boring in the early game, the story, quest, characters, and interactions all get better the more you play. That doesn't mean you can ignore the awkward traversal and janky bugs, but it is questionable how damaging those elements are to the experience after 250 hours in Todd Howard's space epic. [Quick Look]
    • 85 Metascore
    • 100 Critic Score
    It's hard to imagine a better Doom game in 2016 than this exhilarating, darkly witty new take on id's classic.
    • 85 Metascore
    • 80 Critic Score
    Overall, the only major problem with recommending Dawn of War II is its minor identity crisis. If you normally don't like RTS games but are a fan of light role-playing that focuses more on the combat than the story, you'll likely find much to love in this game's campaign, and that should be enough to satisfy. However, if you're a fan of traditional strategy games like StarCraft or even the original Dawn of War, you might be underwhelmed by the simplified gameplay of the sequel's campaign, and may want to jump straight to the deeper online experience.
    • 85 Metascore
    • 80 Critic Score
    Exactly what Battlefield fans most likely wanted: a chaotic, gorgeous multiplayer game with small, but important tweaks to what already worked in past games. That it includes a short, somewhat mediocre solo campaign and some hit-or-miss co-op action does not detract from the fact that, online, this is the best Battlefield game yet.
    • 85 Metascore
    • 80 Critic Score
    Even with what it's missing, the wide swath of visual improvements to NBA 2K14 alone make it worth consideration for anyone looking for a great looking sports game to go along with their new console purchase.
    • 85 Metascore
    • 80 Critic Score
    While there are clunky bits at the fringes of Red Faction: Guerrilla that give it a handful of frustrating or disappointing moments, the core moments of the game are exciting and well-conceived. Factor in a thrilling multiplayer component and the sheer satisfaction provided by the wholesale destruction of huge structures and you've got more than enough reasons to get your ass to Mars.
    • 85 Metascore
    • 100 Critic Score
    Enjoying Hotline Miami doesn't make you a worse person, though you may find yourself wrestling with just why the act of deftly delivered murder is so damn much fun. It is because it's a lovingly crafted game, well-designed and deeply addictive.
    • 85 Metascore
    • 80 Critic Score
    There are some notable feature differences between Guitar Hero World Tour and Rock Band, and the attitudes are wildly different, but a lot of that feels a little academic in the grand scheme. Guitar Hero has some catching up to do when it comes to the full-band experience, but all the debatable points shouldn't keep you from rocking out.
    • 85 Metascore
    • 80 Critic Score
    Pure looks great and runs fast. You'll get a good sense of speed on the ground and you'll get to see enough of the surrounding environment to make those huge jumps look positively majestic. The rider animations are perhaps a bit stiff, and the crashes are cut so short that they start to look a little weird, but overall, it looks terrific.
    • 85 Metascore
    • 60 Critic Score
    Overall, it's sort of hard to recommend Soulcalibur IV to anyone who isn't already a big fan of the series. It felt like everything I liked about the game (the actual fighting) was countered by something else (the meaningless story mode, equipment stats, Ivy's creepy-looking boobs) that made me want to take the disc out and put it away forever.
    • 85 Metascore
    • 60 Critic Score
    Overall, it's sort of hard to recommend Soulcalibur IV to anyone who isn't already a big fan of the series. It felt like everything I liked about the game (the actual fighting) was countered by something else (the meaningless story mode, equipment stats, Ivy's creepy-looking boobs) that made me want to take the disc out and put it away forever.
    • 85 Metascore
    • 100 Critic Score
    Most importantly, it manages to simultaneously feel like a Forza game while also letting in more of what makes racing games fun for all players, rather than staying strictly focused on those of us who want strict simulations of varying realism.
    • 85 Metascore
    • 100 Critic Score
    Control feels like Remedy firing on all cylinders, resulting in a smart and sensational action-adventure.
    • 85 Metascore
    • 100 Critic Score
    The Stick of Truth is the South Park game just about any fan would want to play. It's an exceptionally funny, surprisingly deep well of fan service that also happens to be a very good game, striking a terrific balance between memorable moments of frequently grotesque humor, and genuinely enjoyable exploration and combat. If you still hold any reverence at all for this show, you'll love this game.
    • 85 Metascore
    • 80 Critic Score
    Assassin's Creed III's methodical world-building and wealth of clever gameplay systems are impressive, even if they don't always confidently click together with all the other moving parts.
    • 85 Metascore
    • 80 Critic Score
    The roster is bigger and better, a large variety of fun stages has been added, and some cool tweaks like character customization make their debut. Spotty online offerings, the drawbacks of being on a portable console, and the lack of a substantial single-player mode hurt the overall experience, but not enough to tarnish the series’ name.
    • 85 Metascore
    • 80 Critic Score
    Call of Duty: World at War is a perfectly competent game with exciting multiplayer options and a campaign that's worth playing. But in most of the ways that actually count, last year's game was better.
    • 85 Metascore
    • 80 Critic Score
    But if you've ever had an inkling of interest in Capcom's previous attempts but found them too impenetrable, MvC3 is probably your best bet at finally cracking that code and getting some enjoyment out of all this crossover madness. Just make sure you've got some like-minded, similarly skilled opposition to take on, or else it's going to get messy and decidedly unfun.
    • 85 Metascore
    • 80 Critic Score
    There's something about the return to a standard numbering scheme for Guitar Hero 5 that suggests to me that this is, more than anything else, a commodity, a manufactured product, albeit a very attractive and energetic one. Neversoft seems more comfortable and confident than ever with this series it has inherited, but there doesn't seem to be a lot of passion behind the craft.
    • 85 Metascore
    • 100 Critic Score
    Professor Layton and the Curious Village has a certain warmth to it that makes it easy to love, even when you’re up against a particularly annoying puzzle. Personally, I found this first adventure so strong that I’m already getting antsy just thinking about the next game in this planned trilogy.
    • 85 Metascore
    • 80 Critic Score
    It's now good enough that you no longer need to make excuses about why you play so much Destiny. Destiny 2 may misstep in a couple of ways its predecessor didn't, but it also shores up its fundamentals so thoroughly that the future for Destiny fans looks bright indeed.
    • 85 Metascore
    • 60 Critic Score
    Despite the game's slavish adherence to the Mario Kart formula, Mario Kart 7 has moments where it shines simply by executing that formula really well. Still, other than your personal history with Mario Kart, your enjoyment of Mario Kart 7 will likely hinge on your continued appreciation of that formula, and friends to enjoy it with, more than anything else.
    • 85 Metascore
    • 80 Critic Score
    While some of the trickier puzzles may take some real time to master, especially if you want to get a gold medal on every challenge, it doesn’t take a lot of time to acclimate yourself to Boom Blox and whip through most of what it has to offer. The lasting value, then, comes from the multiplayer, which is an absolute blast, and the creation aspect, which, to be fair, isn’t for everyone.
    • 85 Metascore
    • 80 Critic Score
    Between the core missions and the side stuff, you could easily spend another 10 hours or more going through General Knoxx.
    • 85 Metascore
    • 100 Critic Score
    If you're the sort of person who thinks video games are capable of not just entertaining us but also making us think and feel, you owe it to yourself to play Brothers.
    • 85 Metascore
    • 80 Critic Score
    All of these changes serve to make Civ V's late-game a much more enjoyable endeavor. The inevitability of victory is greatly lessened, and it's entirely possible to totally throw the established order of things into disarray if you happen to get some big tourism and/or culture boosts later on. For those reasons, Brave New World is easy to recommend to anyone who still has an active interest in the game.
    • 85 Metascore
    • 80 Critic Score
    While there are clunky bits at the fringes of Red Faction: Guerrilla that give it a handful of frustrating or disappointing moments, the core moments of the game are exciting and well-conceived. Factor in a thrilling multiplayer component and the sheer satisfaction provided by the wholesale destruction of huge structures and you've got more than enough reasons to get your ass to Mars.
    • 85 Metascore
    • 80 Critic Score
    I don't love every new thing about Dimensions--some of it feels like it's missing the point of what made the original so great--but there are a lot of interesting ideas in here, and holy cow is it nice just to play a new Geometry Wars game again.
    • 85 Metascore
    • 80 Critic Score
    This reimagining of Ratchet & Clank is successful on every front.
    • 85 Metascore
    • 100 Critic Score
    The single-player story mode is still astoundingly deep and the challenge tower is an exciting and maddening climb.
    • 85 Metascore
    • 80 Critic Score
    It's a well-rendered world with a good draw distance and foliage that is as fun to hide in as it is to burn. It runs well on both PS4 and Xbox One.
    • 85 Metascore
    • 80 Critic Score
    Feels like a genuine step up from its impressive predecessor. Everything about the game is better in only an incremental way, leading to the occasional feeling of excessive familiarity. But then, Trine was already so good that it's hard to argue with more of the same great game, right?
    • 85 Metascore
    • 80 Critic Score
    Between the core missions and the side stuff, you could easily spend another 10 hours or more going through General Knoxx.
    • 85 Metascore
    • 80 Critic Score
    While Sid Meier has been quoted as saying that this is the Civilization game he always wanted to make, Revolution's got plenty of shortcomings, and the scope of its vision can sometimes outstrip its mechanics. That said, this is a really satisfying strategy game, and though it might be old hat for PC players, there are few experiences quite like it on consoles.
    • 85 Metascore
    • 100 Critic Score
    Bionic Commando: Rearmed is terrific in almost every way, revitalizing a classic but long-dormant game in an exciting way that stands on its own, but also serves as a potent reminder that there's a new retail sequel on the horizon that'll bring all this crazy swinging to 3D environments.
    • 85 Metascore
    • 100 Critic Score
    Whether you're a longtime fan (with an open mind) or a total newcomer just looking for a solid character action game, it's hard to imagine anyone feeling overly dissatisfied with this new game.
    • 85 Metascore
    • 100 Critic Score
    It's the quality of the central action in InFamous that I keep coming back to. Everything else would be fancy window dressing if Sucker Punch hadn't nailed the basic gameplay elements, the simple moving and shooting, as precisely as it did. InFamous feels like a game designed from the very ground up to be fun to play, so I guess it's no surprise that as soon as the credits finished rolling on my good version of Cole, I started up an evil one to play it all over again.
    • 85 Metascore
    • 100 Critic Score
    It ticks off every item on a list of things a modern Doom should have, including several items you didn't even know were on the list in the first place. They may not make shooters like this anymore, but the runaway success of this game serves as long overdue proof that they really should.
    • 85 Metascore
    • 60 Critic Score
    This rollercoaster ride of a turn-based strategy game starts out almost impossibly strong, but by the end I mostly wished it'd been over three hours earlier.
    • 85 Metascore
    • 80 Critic Score
    There's a lot to do in Far Cry 2, and if you can get a good handle on the quirks of the almost constant combat scenarios you'll run into, the weapons variety, stunning visuals, and originality of the story and setting make for a well-rounded and satisfying shooter.
    • 84 Metascore
    • 100 Critic Score
    It looks great, has fun characters, a load of interesting weaponry, and works nicely whether you’re playing alone or with a squad. The campaign lasts long enough to feel fulfilling, and the multiplayer kept me coming back once that was complete.
    • 84 Metascore
    • 80 Critic Score
    Call of Duty: World at War is a perfectly competent game with exciting multiplayer options and a campaign that's worth playing. But in most of the ways that actually count, last year's game was better.
    • 84 Metascore
    • 80 Critic Score
    The suit abilities are easy and powerful, giving you just enough variety to let you deal with encounters in multiple ways. And though you'll recognize large parts of its multiplayer design and gameplay from, well, every other shooter released over the last three years, the suit abilities add enough of a new wrinkle to make Crysis 2 stand out in an incredibly crowded field.
    • 84 Metascore
    • 100 Critic Score
    Middle-earth: Shadow of Mordor is the most fun I've had with an open-world game in a very long time...Whatever your feelings on J. R. R. Tolkien and the Middle-earth milieu, it's hard to imagine any fan of open-world action having anything less than a great time with this game.
    • 84 Metascore
    • 80 Critic Score
    As the story progressed and the combat grew deeper, however, I realized that this sequel is an improvement on The Stick of Truth in just about every way. That game gave us our first novel experience of playing through a world that’s virtually indistinguishable from the show, but this sequel is longer, deeper, and more surprising throughout. It may feel like a cavalcade of poop jokes and easy callbacks in the early hours, but the South Park humor and charm shines through more and more as the story progresses.
    • 84 Metascore
    • 80 Critic Score
    There are some notable feature differences between Guitar Hero World Tour and Rock Band, and the attitudes are wildly different, but a lot of that feels a little academic in the grand scheme. Guitar Hero has some catching up to do when it comes to the full-band experience, but all the debatable points shouldn't keep you from rocking out.
    • 84 Metascore
    • 60 Critic Score
    It's only at its peak when you're sitting next to another player, locally engaging in SFXT's brand of tag battles. Online, I found it to be a bit of a mess, and the game's attempts at meaningful character customization fall victim to layers and layers of slow-moving menus and a bundle of additional content that only serves to further confuse the issue.
    • 84 Metascore
    • 80 Critic Score
    Just fun enough and charming enough to make it worth gritting your teeth through all the tough spots. It's a great second effort from Twisted Pixel, and a tidy little value for the money.

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