Giant Bomb's Scores

  • Games
For 1,045 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dragon Age: Origins
Lowest review score: 20 Tony Hawk's Pro Skater 5
Score distribution:
1080 game reviews
    • 78 Metascore
    • 80 Critic Score
    A pretty shallow experience, and I'm uncertain if the novelty of the formula can support the weight of annualized sequels. But these facts do nothing to diminish the fact that I spent nearly the entire eight-or-so hours with the game wearing a stupid grin on my face, probably looking something like the Rabbids on my screen.
    • 78 Metascore
    • 100 Critic Score
    Despite a few tweaks and new features – motion controls, psychic powers, a nonlinear hub world, and the occasional side character – this is Metroid Prime through and through. It’s without a doubt the closest the series has ever felt to the original Metroid Prime, in terms of tone, gameplay, and quality. Time will tell where I place Metroid Prime 4 in the ranking of the overall series, but fresh off my first playthrough I feel comfortable putting it among the likes of Super Metroid and the original Metroid Prime. It’s the best Switch 2 title yet, and I have to imagine that fans of the series will find themselves captivated by Metroid Prime 4.
    • 78 Metascore
    • 40 Critic Score
    The entire game feels lifeless and old. The presentation fails to capture the excitement of the real thing. The gameplay doesn't match the product it's attempting to emulate. And the layers upon layers of plain-looking menus feel like they were ripped out of a PlayStation 2 launch game.
    • 78 Metascore
    • 60 Critic Score
    Rock Band 4 doesn't feel like a grand, triumphant return for rhythm games. It feels more like a minimum viable product than the fourth game in a long-running and popular game franchise.
    • 78 Metascore
    • 80 Critic Score
    Aside from inadequate bots and the resulting lackluster solo play, it's hard to go wrong with Crash Commando. It's a great merging of modern shooter concepts with classic movement styles and camera perspectives that I found to be both engaging and fun... even if the whole thing sort of just made me want to reinstall Soldat on my PC.
    • 78 Metascore
    • 60 Critic Score
    The combat has enough depth and variety to keep you interested for the duration of the story and beyond, but in terms of what might have been, what should have been, Dragon's Dogma falls gut-wrenchingly short.
    • 78 Metascore
    • 80 Critic Score
    BIG HOPS succeeds because of the developers’ understanding of momentum, accessibility, and expression through movement: its systems constantly invite wacky experimentation with generous restarts, rather than punishing the player for failing, all of which reinforces a core philosophy of playful improvisation.
    • 78 Metascore
    • 60 Critic Score
    Even though I feel its story is often weak and its action isn't that different from other games in the genre, I still enjoyed my time with Watch Dogs. It turns out that the old stuff still works, and the strong-but-standard mission design kept me entertained, most of the time. It's rough around the edges, though, so if you don't settle for anything less than the best, you'll probably be disappointed.
    • 78 Metascore
    • 60 Critic Score
    Makes for a good diversion. It doesn't last too long, tells a decent story, and offers enough multiplayer to give you something to mess around with when the single-player's done. It certainly isn't the most ambitious game in the world, but if you're looking for a competent western shooter, Juarez fits the bill just fine.
    • 78 Metascore
    • 80 Critic Score
    The clunky social integration and overabundance of games systems strata ultimately don't negate the old-school rhythm game fun in Rock Band Blitz, and if you're already invested in the Rock Band platform, it almost seems foolish not to spend the $15 to extend the life of your library.
    • 78 Metascore
    • 80 Critic Score
    Luckily, the game gets close to finding a happy medium between Dead Rising's signature weirdness and a slightly more traditional open-world format that makes this by far the most approachable game yet in the series.
    • 78 Metascore
    • 60 Critic Score
    For as many times as I had to replay certain stages, Wario Land: Shake It! felt kind of brief, though there were aspects that managed to wear out their welcome before it was over. Still, a 2D game with this kind of detail is enough of an anomaly that it can be enjoyable for that alone, and despite some structural issues, it shakes up the usual platformer formula enough to be interesting.
    • 78 Metascore
    • 60 Critic Score
    The ambitious setting doesn't pay off in this story that seems to want to hedge every chance it gets. The end result is a story that goes nowhere, says nothing, and fails to live up to the previous settings and villains in the franchise. If you can get past that... the rest is pretty much fine if you're up for another Far Cry game.
    • 78 Metascore
    • 60 Critic Score
    This final chapter in the trilogy certainly gives you your money's worth in necromorphs waiting to be dismembered, but the overall quality of the game just doesn't feel equal to the high standard set by its excellent predecessors.
    • 78 Metascore
    • 80 Critic Score
    The fights are flashy and full of personality, making the action stand out, and producing a spectacle worth seeing.
    • 77 Metascore
    • 80 Critic Score
    As time passes, it gets harder and harder to find games that can actually offer a surprise, so I found the ways in which Excitebots managed to catch me off-guard to be quite pleasing. Even amongst its arcade-style ilk, Excitebots isn't a very nuanced racing game, but it's loud, ridiculous, and crazy enough to be plenty of fun anyway.
    • 77 Metascore
    • 80 Critic Score
    There's a good possibility that if you're interested in getting a Wii U at all, you'll end up with Nintendo Land anyway, since the game is bundled with the deluxe package that includes the black version of the console, four times as much internal storage, and a two-year discount on eShop games. That whole package is $10 less than buying the basic white Wii U model and Nintendo Land separately, and the good news is, Nintendo Land provides enough rousing minigames--provided you've got the players and the hardware--and a convincing enough case for the new control scheme to make it a worthwhile companion piece alongside your new Wii U.
    • 77 Metascore
    • 60 Critic Score
    I'm a sucker for a good mob story, but Mafia II's is merely decent.
    • 77 Metascore
    • 80 Critic Score
    If you're willing to put in the time to learn how to actually play it properly, EA Sports MMA becomes a very rewarding experience. When you lose a fight online, you usually know exactly what you need to work on, either in the career mode to get your fighter's stats up or just, you know, as an actual player.
    • 77 Metascore
    • 60 Critic Score
    It feels like it has even less of a story than Far Cry 3: Blood Dragon has, but that's because that story is spread incredibly thinly across a large world that's packed with cookie cutter content. There's nothing inherently wrong with Primal, and I found the game's combat systems to be pretty exciting at times, but the structure of the game and most of the tasks you're given are one-note. It's a monotonous grind that gets a good lift from its approach to combat and a handful of other tweaks to the formula, but it's still the formula.
    • 77 Metascore
    • 80 Critic Score
    Like any other boardgame that's made an appearance on Xbox Live, Risk: Factions is going to primarily be appealing to those who like the game on which it's based, regardless of all the fancy upgrades added to the mix. You either think rolling dice and taking over various countries is a lot of fun, or you don't.
    • 77 Metascore
    • 60 Critic Score
    I have some very strong feelings towards Street Fighter V--positive and negative. The lack of single-player content is less of an issue for me personally and I’m sure a lot of people feel the same and are really only interested in local or online versus. But there are a surprising number of modes and features that are either missing completely or coming later that should have been included at launch...However, I don’t want to understate the fact that I am having an absolutely great time playing Street Fighter V.
    • 77 Metascore
    • 60 Critic Score
    Makes for a good diversion. It doesn't last too long, tells a decent story, and offers enough multiplayer to give you something to mess around with when the single-player's done. It certainly isn't the most ambitious game in the world, but if you're looking for a competent western shooter, Juarez fits the bill just fine.
    • 77 Metascore
    • 80 Critic Score
    If you're a fan of first-person action and truly offbeat, unpredictable games, head to your nearest Steam client and check this one out. I'd love to see what ACE Team can do with a bigger budget next time around.
    • 77 Metascore
    • 80 Critic Score
    The action is solid and the story is interesting enough to make Singularity worth checking out.
    • 77 Metascore
    • 70 Critic Score
    t may fall short if you’re looking for a deep city builder or life sim, but as a piece of absurdist Dada comedy I absolutely love Tomodachi Life: Living the Dream. Every day I look forward to booting it up, making a Mii or two, seeing what unlikely friendships are forming, and watching ludicrous vignettes play out. I’ll boot up Stardew Valley or Pokopia if I’m looking for something mechanically deeper, but I know I can count on a good laugh whenever I check in on Kayfabe Island.
    • 77 Metascore
    • 80 Critic Score
    Maybe the best addition is the Vault, which ties into the in-game achievements/trophies but extends well beyond them with extra challenges like "beat this game using less than 18 continues" or "finish every level with Guy."
    • 77 Metascore
    • 60 Critic Score
    It's a cleverly ruinous game frequently ruined by its own cleverness.
    • 77 Metascore
    • 60 Critic Score
    While you could say that there's nothing quite like The Last Guy--well, beyond the Work Time Fun minigame that the whole thing was based on--its unique feel doesn't make it a great purchase at $9.99.
    • 77 Metascore
    • 80 Critic Score
    Ubisoft Montpellier's take on the first World War is a surprisingly heartfelt adventure.
    • 77 Metascore
    • 40 Critic Score
    There are a lot of sound ideas in the middle of Quantum Break and, hey, if you're a sucker for goofy time travel hijinks this game has that going for it, too. But those ideas are the only things holding this project together. The moment you look past that heady connective tissue, every single one of Quantum Break's individual elements fall flat.
    • 77 Metascore
    • 60 Critic Score
    If you play enough Arms, you’re bound to have the occasional thrilling, close-fought bout. These brief moments are fleeting, however, and the game simply doesn’t give you enough reasons to keep coming back.
    • 77 Metascore
    • 60 Critic Score
    After Lego Batman comes out, though, I hope Traveller’s Tales takes a good look at where its Lego games are going and makes the tweaks and additions necessary to keep the franchise relevant.
    • 77 Metascore
    • 60 Critic Score
    Retro Game Challenge is a great concept, but the execution makes things more tedious than they needed to be. If it were a bit more open-ended about which games you could play at any given time and didn't double-up on some of the games, it'd be a pretty cool little collection. But once I got finished playing a game I really didn't want to play anymore only to be faced with a "new" version of a game I had already unlocked, the spell was broken and the rest became simple, repetitive grinding.
    • 77 Metascore
    • 40 Critic Score
    But it doesn't matter how slick a game like this looks if the action isn't on point. Housemarque has proven in the past it clearly has the chops to make great shooters, but it doesn't feel like that skill was fully brought to bear on this one.
    • 77 Metascore
    • 80 Critic Score
    Red Alert 3 makes compelling changes to the C&C brand of real-time strategy without abandoning the core of what makes these games tick. If you're a longtime fan, that's great news, though if you don't typically go for strategy games, but are still feeling the attraction of the game's stellar cast and full-motion video, you may find that the thrill of the cutscenes isn't quite enough to keep you moving through the missions.
    • 77 Metascore
    • 60 Critic Score
    The IW campaign is great, but not long or replayable enough to warrant a full-priced purchase on its own.
    • 77 Metascore
    • 80 Critic Score
    This is an easy game to lose yourself in for as long as it lasts, and, by the end of the adventure, all I could think to myself was how much I'd like to see these characters again come next All Hallows' Eve.
    • 77 Metascore
    • 60 Critic Score
    Metro 2033 is best for experienced gamers already familiar with the trappings of the modern shooter who are OK with playing a roughly made game that still manages to deliver a unique experience.
    • 77 Metascore
    • 60 Critic Score
    Its campaign is only worth seeing through if you're extremely curious to see how it ties into some of the other Transformers lore out there, and the multiplayer is solid, if perhaps a bit uninspired. It's a good diversion that'll keep you engaged for a few days, but don't go in expecting long-term excitement.
    • 77 Metascore
    • 60 Critic Score
    Trajectile assembles aspects of some classic old games into a unique and interesting puzzle experience, but it's limited enough in some ways that you may bump into some frustration with its trial-and-error approach from time to time. Then again, for $5, what have you got to lose?
    • 77 Metascore
    • 60 Critic Score
    With more variety to its combat and some more time spent smoothing out its rough edges, Strider could have been a significantly better game.
    • 77 Metascore
    • 80 Critic Score
    It sees Twisted Pixel in top form, capitalizing on its unhinged zeal for inanity that it seems to barely be able to keep in check while deftly handling the challenge of working with the Kinect.
    • 77 Metascore
    • 80 Critic Score
    Ultimately, the length of time you spend with Uno Rush is pretty dependent on how cool you are under pressure. If the thought of a fast-paced multiplayer card game where you have to keep one eye on your cards and the other eye on three other hands excites you, chances are you'll have a great time.
    • 77 Metascore
    • 80 Critic Score
    The 30 minutes I spent in a nursery are some of the most memorable time I've spent with a horror game or movie, punctuated by a jump scare that literally took my breath away. Survival horror fans disenchanted with the direction Capcom's taken the Resident Evil series will find much to love in ZombiU, and anybody looking for a quality launch title with deep, rewarding mechanics are encouraged to see what Ubisoft--yes, Ubisoft-has created.
    • 77 Metascore
    • 60 Critic Score
    Tomena Sanner is a silly little game. You'll burn out on it quickly, but it's cheap enough that you might be totally OK with that.
    • 77 Metascore
    • 80 Critic Score
    I honestly think there are few developers today with both the technical and creative chops to establish such a specific tone as Monolith does so successfully with F.E.A.R. 2. Even though the ghost-story stuff ends up being about as threatening as a trip through The Haunted Mansion at Disneyland, and the tactical gameplay is softened up by an abundance of player-boosting pick-ups, F.E.A.R. 2 still puts on one hell of a show.
    • 77 Metascore
    • 80 Critic Score
    The best part about this new remake of Klonoa is that it's going for the discounted price of $29.99. Considering the game won't take you an especially long time to finish, that's a great price for a classic platformer that still has some appeal for modern players while also being charming enough for younger kids to get into, as well.
    • 77 Metascore
    • 60 Critic Score
    After Lego Batman comes out, though, I hope Traveller’s Tales takes a good look at where its Lego games are going and makes the tweaks and additions necessary to keep the franchise relevant.
    • 77 Metascore
    • 80 Critic Score
    The season-based nature of the Texas Heat events give you a reason to stick with it over time.
    • 77 Metascore
    • 60 Critic Score
    It has the right idea with character-specific abilities that help to make the individual Transformers feel different. But it doesn't go far enough in that direction to stand out, and it ultimately feels like it's being held back by its by-the-numbers shooting. There are some great ideas here, but you'll have to wade through a pretty thick set of drawbacks to enjoy them.
    • 77 Metascore
    • 60 Critic Score
    If you look past the tricky visuals, something that's admittedly pretty hard to do, you'll see a game that's operating on a lot of borrowed charm.
    • 76 Metascore
    • 80 Critic Score
    Won't tax your skills much, but makes for a fun and easygoing ride while it lasts.
    • 76 Metascore
    • 60 Critic Score
    The Xbox 360 version is grungy, by comparison [to the PC], with lower texture quality and a lower framerate. That's unsurprising, but when taken against the other games on the platform, the 360 version still looks OK. It's certainly playable, anyway, though a weird audio bug made one of the early open-area segments practically unplayable, since it's hard to know when to take cover and hide from incoming rockets if the audio isn't playing back at all.
    • 76 Metascore
    • 80 Critic Score
    D4 isn't what I'd easily call a good game, but it's a good enough one built around such magnificently strange material that I have zero qualms about recommending it to just about anyone. I guarantee half the people I'd recommend it to will find it impenetrably weird, but that other half will adore what Swery and his team have constructed, and hopefully will continue constructing, in D4.
    • 76 Metascore
    • 60 Critic Score
    When you throw it all together, you're left with a game where the missions are designed to be repeatable, but all the missions are so repetitive that it's hard to get excited to see the same handful of environments again and again and again as you attempt to grind out faction reputation or hunt around for high-end weapons. It's a beautiful game, but a hollow experience.
    • 76 Metascore
    • 60 Critic Score
    Its campaign is only worth seeing through if you're extremely curious to see how it ties into some of the other Transformers lore out there, and the multiplayer is solid, if perhaps a bit uninspired. It's a good diversion that'll keep you engaged for a few days, but don't go in expecting long-term excitement.
    • 76 Metascore
    • 60 Critic Score
    Mario Tennis Fever has me worried for Nintendo’s sports games on Switch 2. It’s not worse than any of the sports games on Switch 1, but it’s also not any better. The trouble is that it commits almost all of the same sins: the mechanics are solid, but nothing outside of the core tennis gameplay is that much fun.
    • 76 Metascore
    • 80 Critic Score
    The speedier pace of combat and the addition of Injustice's background interaction are just two of the things that make Mortal Kombat X a better-playing game than its predecessor. Also, MKX feels like an attempt to move forward into new things, whereas MK9 was one large, albeit rebooted nostalgia trip. And it looks fantastic all the while. All of this is enough to make up for the game's handful of rough edges around story mode and some of its other options.
    • 76 Metascore
    • 60 Critic Score
    The story in Spec Ops: The Line isn't amazing, but the way that it's told really stands out and, in many ways, saves the entire project from being a complete waste of time. But that doesn't make it easy to recommend.
    • 76 Metascore
    • 80 Critic Score
    A feature-rich shooter that can appeal to people with either a passing or a serious interest in the genre.
    • 76 Metascore
    • 80 Critic Score
    I don't know that the core concept has the legs to support a a sequel, but in the here and now I'm awfully glad this game exists.
    • 76 Metascore
    • 80 Critic Score
    It's unapologetically immature, boner-obsessed, and grotesquely violent. And yet, unlike other unapologetically immature, boner-obsessed, and grotesquely violent games of recent memory, there is no meanness of spirit to Shadows' intentions. Practically every gag in the game seems to come from a place of easygoing silliness, rather than a need for forced edginess.
    • 76 Metascore
    • 60 Critic Score
    Band Hero is a product that feels like a commodity, something assembled by a marketing team concerned only with the market demands currently not met by the existing Guitar Hero brand. But that cold, calculated feeling doesn't make it a bad game.
    • 76 Metascore
    • 80 Critic Score
    If you don't like Green Day, and you don't want to play their music in a Rock Band game, you're not going to get a whole lot out of Green Day: Rock Band.
    • 76 Metascore
    • 60 Critic Score
    It's serviceable and, again, it looks great on the PC, but was this trip really necessary? It's an average experience, overall, and in a genre that continues to be packed full of competition, you'd probably be better off finding a discounted copy of Crysis 2, or, if the open-world combat of the original Crysis really floats your boat, spend some time with Far Cry 3, instead.
    • 76 Metascore
    • 60 Critic Score
    The control feels good and the combat starts out in a pretty satisfying way. But, over time, those positives wear off. The game doesn't do enough with its additional items, areas, and action to make it feel like a steady challenge and the variety in the action is a little lacking.
    • 76 Metascore
    • 80 Critic Score
    One of my favorite things about Hell's Highway is the fact that you can spend as much time commanding your squads as you do actually shooting enemies yourself.
    • 76 Metascore
    • Critic Score
    Quick look.
    • 76 Metascore
    • 60 Critic Score
    It has all the same elements as the original, but it just doesn't deliver the charm and appeal.
    • 76 Metascore
    • 60 Critic Score
    The first Puzzle Quest was a revelation; Galactrix is just a complication.
    • 76 Metascore
    • 80 Critic Score
    The Beginner’s Guide offers a personal and sometimes eerie perspective on amateur game development.
    • 76 Metascore
    • 80 Critic Score
    One of my favorite things about Hell's Highway is the fact that you can spend as much time commanding your squads as you do actually shooting enemies yourself.
    • 76 Metascore
    • 80 Critic Score
    Syndicate represents the most fun I've had with an Assassin's Creed game since Black Flag. It's proof that there's still life in this franchise, even when it goes badly astray. Now, what say we give it a short rest, so that maybe it won't have to be defibrillated back from the brink yet again?
    • 76 Metascore
    • 80 Critic Score
    AlphaDream hits the mark again in terms of combat and dialogue, even if some new additions fall flat.
    • 76 Metascore
    • 80 Critic Score
    It took me a good five hours to play through, and it wraps up enough story threads to be satisfying, while leaving enough open to keep me eager for Episode Two. If the humor and the combat can retain this level of quality, this could be the start of something great.
    • 76 Metascore
    • 80 Critic Score
    The action is solid and the story is interesting enough to make Singularity worth checking out.
    • 76 Metascore
    • 60 Critic Score
    While demand for this style of gaming and for Homestar-licensed products both peaked a while ago, it's an enjoyably goofy diversion.
    • 76 Metascore
    • 80 Critic Score
    MAG
    MAG is a solid shooter and its leadership elements are intelligently designed, but it doesn't feel especially different from other big-team consoles shooters, like Battlefield: Bad Company. As long as you're not going in expecting the player count to make a dramatic difference in the way MAG feels and behaves, you'll have a good time.
    • 76 Metascore
    • 80 Critic Score
    Burn Zombie Burn isn't for people looking for a casual action game; if you can't hang with the demands of something like Geometry Wars, this one will probably stress you out to no end. But if you enjoy getting a grip on fairly complicated mechanics and juggling them as fast as you can while you watch your scores race ever higher, there's a lot of depth in this one.
    • 76 Metascore
    • 80 Critic Score
    I hadn’t touched a strategy game with any serious intent until Firaxis turned my world upside down with XCOM. Though Shadowrun Returns assumes too much about the player’s prior knowledge about the universe and too often skimps over introducing key gameplay systems, getting over the hump is worth discovering the deeply gratifying strategy game within.
    • 76 Metascore
    • 60 Critic Score
    Far Cry: Primal feels like one long, optional side mission.
    • 76 Metascore
    • 80 Critic Score
    While I'll always have a fond place in my heart for the original version of Lode Runner and the way it looks and sounds, this is a strong reinterpretation of the original game that pulls off the same tricky balancing act between thinking and running.
    • 76 Metascore
    • 60 Critic Score
    Fumbles by stretching what little story it does have much too far.
    • 76 Metascore
    • 60 Critic Score
    Band Hero is a product that feels like a commodity, something assembled by a marketing team concerned only with the market demands currently not met by the existing Guitar Hero brand. But that cold, calculated feeling doesn't make it a bad game.
    • 76 Metascore
    • 60 Critic Score
    Rivals feels like it's on the cusp of greatness. The pieces are all there--the handling is exciting, the soundtrack is solid, and the systems that surround the multiplayer help build meaningful battles between racer and cop. But with just six players driving around the entire world and no good way to pull those players together for some true multiplayer activities, those pieces go absolutely nowhere, leaving behind an empty world that might as well not even be online at all. It's a real shame.
    • 76 Metascore
    • 80 Critic Score
    Nostalgists will have close to a dozen hours worth of matches and stories from one of the WWE's greatest eras to play through. It's been a long time since I've been able to earnestly recommend a wrestling game to just about any type of fan, but WWE '13 is most definitely worth such a recommendation.
    • 76 Metascore
    • 80 Critic Score
    It's easy to hear the words "console" and "real-time strategy" in the same sentence and immediately determine that Age of Booty is not for you. But the game really feels like it was built with the constraints of the average gamepad in mind while simultaneously not feeling dumbed-down or stripped.
    • 76 Metascore
    • 60 Critic Score
    While some will definitely enjoy the sandbox nature of the game and the variety of units it provides, others might be put off by the arcadey gameplay and simplistic strategy. The game provides a decent amount of replayability through its multiplayer modes but it's hard to tell if there are enough gamers online as of this writing to make that a sure thing.
    • 76 Metascore
    • 60 Critic Score
    The problem is, Madden NFL 25 isn't anywhere near the best or most memorable edition of the game released. Hell, it's barely much better than last year's flawed, but generally playable game.
    • 76 Metascore
    • 60 Critic Score
    This quirky offshoot is better than any Dynasty Warriors game I’ve played, while simultaneously being the worst Zelda game I’ve ever played.
    • 76 Metascore
    • 40 Critic Score
    A dreadful combat system brings down an otherwise beautiful and funny Mario adventure.
    • 76 Metascore
    • 80 Critic Score
    Campo Santo's debut adventure offers up a taut mystery built around two tremendously engaging characters.
    • 76 Metascore
    • 80 Critic Score
    By looking to its own fiction for inspiration, Relic has crafted a fun, exciting shooter that effectively differentiates itself from other games in the genre.
    • 76 Metascore
    • 60 Critic Score
    Demigod can be a lot of fun online when it works right, when the gameplay is smooth and you're working with your teammates efficiently to buff up your defenses, take the right flags, and chase down and slaughter the enemy heroes with a one-two punch of special abilities. It's just a shame that experience is so hard to come by right now. When--or if--Stardock and Gas Powered get all these issues fully ironed out, Demigod will be easier to recommend, but for now you should be aware of exactly what you're getting into.
    • 76 Metascore
    • 80 Critic Score
    Ground Zeroes makes up for its initial brevity with plentiful side content, a gorgeous look, and the most dynamic, satisfying stealth gameplay Metal Gear has seen in some time.
    • 76 Metascore
    • 80 Critic Score
    It's the perfect game to bundle with the hardware, since it gives you enough gameplay and variety to keep you engaged long enough for Sony to cook up something else compelling to do with your Move controller.
    • 76 Metascore
    • 100 Critic Score
    Feels like the refreshing start of a new era for Midway's fighting series. It probably won't change your mind if you're not into the genre, or even if you're into the genre but have already made up your mind about the MK series. But if you're open to the idea of more Mortal Kombat, you'll find a terrific game here.
    • 76 Metascore
    • 60 Critic Score
    I'm still glad I saw the Dead Space trilogy through to the end--and if you're invested in the series it's absolutely worth playing--but it's too bad this respectable series, which felt so exciting and fresh when it debuted just a few years ago, had to go out on a middling note.
    • 75 Metascore
    • 80 Critic Score
    2K14 most definitely satisfies whatever nostalgia I had for Wrestlemania's history, and I expect will provide ample enough amusement between now and next year's installment. But come next year, I'm considerably less certain that another entry just like 2K14 will be similarly satisfying.

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