Giant Bomb's Scores

  • Games
For 1,045 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dragon Age: Origins
Lowest review score: 20 Tony Hawk's Pro Skater 5
Score distribution:
1080 game reviews
    • 68 Metascore
    • 80 Critic Score
    Ultimately, technical gaffes and issues of design repetition weren't enough to stop me from appreciating Mafia III. The writers and voice actors turn in the strongest work, crafting and performing a story that manages to rise above the conventional open-world structure it's working within.
    • 68 Metascore
    • 60 Critic Score
    I love the deliberate left-field designs of the monsters, and there's a purity to the way it approaches first-person shooting action that I wouldn't want to change, yet the game is so brutally intense that my frayed nerves and trembling hands can only handle it in half-hour chunks at most. Maybe that's Serious Sam's fault, or maybe I'm just not serious enough.
    • 67 Metascore
    • 60 Critic Score
    Web of Shadows opens strong, but it seems like it runs out of interesting and varied ways to put them to use well before you get to the end, and it turns into a bit of a grind.
    • 67 Metascore
    • 60 Critic Score
    Far from the loving tribute to an important milestone in modern games it could have been, BFG only adds a couple of esoteric technical features and a short, mediocre new campaign add-on to Doom 3, at the expense of some of the core graphics and gameplay features that defined the game's identity on its initial release.
    • 67 Metascore
    • 60 Critic Score
    So no version is perfect, but the faster loading makes the Wii version the best choice, provided you've got the right controllers on-hand.
    • 67 Metascore
    • 60 Critic Score
    Ooo is lovingly rendered here, and the character art and animation is really sharp. Unfortunately, visuals aren't everything, and the actual act of playing Hey Ice King! is something that cannot be ignored.
    • 67 Metascore
    • 40 Critic Score
    Castlevania: Harmony of Despair has some neat ideas, but a lot of it's hidden behind a bevy of poorly explained menus and user-unfriendly mechanics. The expectation that you'll grind your way through the six chapters over and over again, only to do it all over again in hard mode is kind of ridiculous, and there just isn't enough of a reward there to make all of that grinding feel like anything other than, well, a grind.
    • 67 Metascore
    • 60 Critic Score
    There's some great design in here and the game is genuinely entertaining in short bursts, but its weaker aspects add up over time to produce an experience that's less satisfying than its best ideas deserve.
    • 67 Metascore
    • 40 Critic Score
    The game's combat feels limp, the quest design is immediately monotonous, and the whole package manages to make being a superhero or villain feel like the most mundane thing in the world. Considering the game's "everyone's a hero/villain" plot, I suppose that makes perfect sense.
    • 67 Metascore
    • 40 Critic Score
    Resident Evil 6 is a big-budget disaster on the order of the Star Wars prequels, a sprawling production that clearly required so many individual talents to bring it into being, you can't help but wonder how the end result could have turned out so bad.
    • 67 Metascore
    • 60 Critic Score
    The BFG Edition is the best you're going to do right now if you want to buy a new copy of a shooter that, for better or worse, ranks among the most hyped video game releases of all time.
    • 66 Metascore
    • 40 Critic Score
    A boring dual-joystick shooter that lacks the speed and intensity that the best games in the genre all share. Throw in a generic zombie theme and you're left with something that feels like it'd be a neat free Left 4 Dead mod. As a standalone commercial product, though, it's lacking at every turn.
    • 66 Metascore
    • 40 Critic Score
    There’s a real lack of enemy variety, as well.
    • 66 Metascore
    • 60 Critic Score
    It's certainly mechanically sound, but you should probably attempt to find it at a slight discount.
    • 66 Metascore
    • 60 Critic Score
    Maybe if it had scaled back the scope of its X-Files-meets-the era of Mad Men concept, focusing on the earliest incursions of the massive conflict brought to bear in Enemy Unknown, it might have helped rein in some of the crazier, stupider, and more aggressively junky portions of the game.
    • 66 Metascore
    • 60 Critic Score
    The way this game depicts Frank going through nearly the same story you've seen before sort of cheapens the existence of the original Dead Rising 2.
    • 66 Metascore
    • 40 Critic Score
    There’s a real lack of enemy variety, as well.
    • 66 Metascore
    • 60 Critic Score
    A terrific idea that just doesn't pan out as well as it feels like it should. All the little tweaks and decisions, from level list to the soundtrack to the decisions about which moves to include or exclude eventually start to weigh on the overall experience in a meaningful way. It turns something that should have been a joyous update and revival of a tarnished franchise into something that simply misses the mark.
    • 66 Metascore
    • 60 Critic Score
    It's not a completely disappointing experience, but I felt like too much of my time with Burnout Crash was spent almost having fun. In a way, that's almost more frustrating than if Criterion had whiffed it completely, since you can see the game that you'd want to play right in front of you, and yet it remains just out of reach.
    • 65 Metascore
    • 60 Critic Score
    If anything meaningful happens in this game aside from establishing a villain, it was lost on me. The only way I got anything interesting out of it was to start searching for web pages devoted to Baldur's place in Norse mythology to see how many liberties Silicon Knights is taking with its fiction and to see what sorts of things could lie ahead in the next games. As a game, the action is a little too straightforward for its own good.
    • 65 Metascore
    • 60 Critic Score
    That art design, the game's intriguing story, and the terrific score by composer Olivier Deriviere are ultimately betrayed by Remember Me's slavish dedication to a game design that just doesn't quite work.
    • 65 Metascore
    • 60 Critic Score
    Afro Samurai achieves a decent balance, providing enough style and combat to work more often than it doesn't. But considering how short it is, and how annoying parts of it can be, you'll want to approach this game with some caution, especially while it's being sold for full price.
    • 65 Metascore
    • 80 Critic Score
    Uneven pacing and a handful of poor design decisions can't bring down Cradle's unique, sci-fi mystery.
    • 65 Metascore
    • 60 Critic Score
    If you’re looking for a new collection of Saints Row activities in a new setting, Gat out of Hell is just that, so it can be enjoyed if you go in without expecting a significant upgrade to what’s been seen numerous times before in the series.
    • 65 Metascore
    • 60 Critic Score
    A passable shooter in a world that's filled with much, much better ones.
    • 65 Metascore
    • 60 Critic Score
    It took me about 12 hours to finish The Godfather II, but I felt like it just ran out of steam about two-thirds of the way through. There are definitely a lot of interesting ideas at work here, but the game was never challenging enough to make any of the decisions I had to make feel very weighty.
    • 65 Metascore
    • 40 Critic Score
    The quality feel of the driving and nice-looking environment are buried under heaps of technical issues and bland objectives.
    • 65 Metascore
    • 60 Critic Score
    The presentation goes a long way towards making Defend Your Castle a worthwhile experience, but after a few hours of fending off hordes of DIY enemies, I was done with it.
    • 65 Metascore
    • 60 Critic Score
    At its core, Yoshi's New Island is not a bad game. This is an acceptable, middle-of-the-road platformer, and one that I had an OK time with. But it's not particularly memorable until it's ready to say goodbye, and you're given a fleeting, tantalizing glimpse into the game that might have been.
    • 65 Metascore
    • 60 Critic Score
    Blood Stone isn't bad, but literally every single thing you can find here has been done better elsewhere.
    • 65 Metascore
    • 60 Critic Score
    There's something so audacious to me about stacking aliens on top of the apocalypse, and Mothership Zeta does it well enough that I'm willing to excuse some of its structural bluntness and over-reliance on combat. It's not the best Fallout 3 DLC, but it's still pretty interesting, and not a bad way to spend four or five hours.
    • 65 Metascore
    • 40 Critic Score
    If I wanted to play the Mercenaries game mode, why would I pay $40 for this handheld version when I could ostensibly get both Resident Evil 4 and 5 for way less? The gameplay in Mercs 3D has been competently recreated on the handheld, but it's all to recreate an experience that is done (mostly) better and way cheaper on other platforms.
    • 64 Metascore
    • 60 Critic Score
    If you decide to play Alpha Protocol, just know that your main enemies over the course of its 15-or-so hours will be its collection of misery-inducing technical issues and the clash between its action and role-playing elements. There are parts of Alpha Protocol that I feel are totally amazing and absolutely worth seeing, but you'll have to trudge through a lot of very disappointing stuff just to see it.
    • 64 Metascore
    • 40 Critic Score
    You're left with the impression that the single-player was an afterthought and that multiplayer was the focus. But even the multiplayer is saddled with enough flaws to make this game missable.
    • 64 Metascore
    • 40 Critic Score
    It squanders its terrific concept by saddling it with poor handling, insanely inconsistent off-road and crash behaviors, and straightforward, race-only multiplayer that isn't good enough to keep you coming back. If you want to play this type of light, arcade-like driving game, stick to last year's Hot Pursuit.
    • 64 Metascore
    • 40 Critic Score
    It's a fax-machine quality retread of such startling inanity that, at a point, you might actually find your fond memories of Mario sports games past overwritten by this blur of dispassionate mediocrity.
    • 64 Metascore
    • 60 Critic Score
    This is a game with startling clarity of vision, but that vision often feels narrow and intractable. It knows precisely what it wants to be, and in most key ways, executes on those ideas with precision. But in setting that course, it all but dismisses the way in which many played SimCity sequel after sequel. And while I expect many will fall head-over-heels in love with this SimCity's cooperative design, at its best, the game feels more like a really thoughtfully designed multiplayer mode for a larger, single-player capable game that, sadly, doesn't exist.
    • 64 Metascore
    • 60 Critic Score
    It's certainly mechanically sound, but you should probably attempt to find it at a slight discount.
    • 64 Metascore
    • 40 Critic Score
    Though it has two campaigns and a healthy array of maps for skirmish and multiplayer, Command & Conquer 4 feels like it's missing about half-a-game's worth of content. There are some neat ideas in play, but the action itself isn't strong enough to make it all work, and the cutscenes aren't good enough to make you forget that the game isn't all that hot.
    • 64 Metascore
    • 40 Critic Score
    I'll admit that my fondness for Need for Speed Most Wanted colored my expectations for Need for Speed Undercover, but this game's general failure as a racing game ends up being so significant that its inability to recapture the fun of Most Wanted in particular is kind of a moot point. There's no shortage of street racing games on the market right now, and there's simply no room for a game that can't nail down some of the basics.
    • 63 Metascore
    • 40 Critic Score
    The fundamental flaw with Insect Armageddon is that is simply doesn't capture the sheer scale and explosive chaos that made its Japanese predecessor so memorable. Couple that with a shooter backbone that's too simple and too repetitive to rope in fans of the genre and you're left with Insect Armageddon, a game that will fail to entice either fans of the genre or the series.
    • 63 Metascore
    • 60 Critic Score
    If you decide to play Alpha Protocol, just know that your main enemies over the course of its 15-or-so hours will be its collection of misery-inducing technical issues and the clash between its action and role-playing elements. There are parts of Alpha Protocol that I feel are totally amazing and absolutely worth seeing, but you'll have to trudge through a lot of very disappointing stuff just to see it.
    • 63 Metascore
    • 60 Critic Score
    With its absolutely exquisite art design, yet middling gameplay, Lucidity presents a package that initially captivates but wears thin quickly. I often found myself enjoying watching Sofi's actions more than I did participating in them.
    • 63 Metascore
    • 40 Critic Score
    ReCore offers a lighthearted, fun first few hours, but all that promise is quickly buried in a torrent of bugs and oversights, poor storytelling, and disjointed pacing that all make the game a pale shadow of what it could have been.
    • 63 Metascore
    • 40 Critic Score
    It's a technical showpiece, a graphical powerhouse that, in some ways, is almost without equal. It's also a short and disappointingly straightforward cover-based shooter that offers little to no variety in its encounter design, a lackluster story that fails to make good on its initially compelling premise, and a set of jarring Quick Time Event setpieces that aren't especially interesting from a gameplay or a storytelling perspective.
    • 63 Metascore
    • 60 Critic Score
    The bigger issue is that I rarely found the puzzles particularly challenging.
    • 63 Metascore
    • 60 Critic Score
    Bionic Commando Rearmed 2 controls well, but the game wrapped around those controls is only great in fits and starts.
    • 63 Metascore
    • 40 Critic Score
    Everything in the Underdome is a total hassle, and that gets old fast. That you don't gain any experience points or build up more weapon proficiency while in the arenas only makes a bad situation worse, and it makes the entire experience feel pretty pointless.
    • 63 Metascore
    • 40 Critic Score
    It'd be a really cool game that would actually be pretty easy to recommend if there were a little more to it. While there are definitely aspects of the game that are very much worth seeing, the game's lack of content (and potentially severe Xbox 360 issue) make it tough to recommend as a full-priced purchase.
    • 63 Metascore
    • 60 Critic Score
    The fighting at the center of King of Fighters XII is totally fine, but with everything surrounding that action coming off so half-cocked, there are a lot of annoying little barriers to enjoying that fighting.
    • 63 Metascore
    • 40 Critic Score
    While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.
    • 62 Metascore
    • 60 Critic Score
    It's a short game, but if it were longer, the excitement of bullet curving would probably wear off. That said, it's got some cool concepts and it compliments the film fairly well. If you can find it for less-than-full price, it's worth checking out.
    • 62 Metascore
    • 40 Critic Score
    It may share a genre and universe with Saints Row, but Agents of Mayhem is a lifeless husk of Volition's prior work.
    • 62 Metascore
    • 60 Critic Score
    PowerUp Forever is a pretty good dual-joystick shooter that stands out, even though there are now around a billion of these games available on various digital download services. If you felt that Flow was too soft, or that you wanted more guns in the first stage of Spore, you'll certainly dig it.
    • 62 Metascore
    • 60 Critic Score
    It'd be a really cool game that would actually be pretty easy to recommend if there were a little more to it. While there are definitely aspects of the game that are very much worth seeing, the game's lack of content (and potentially severe Xbox 360 issue) make it tough to recommend as a full-priced purchase.
    • 62 Metascore
    • 60 Critic Score
    It's a solid first step. With some iteration, more content, and more vocal contributions from more members of the TNA roster, a sequel could be just as viable of an alternative to the SmackDown! series as TNA's brand of wrestling is to WWE's.
    • 62 Metascore
    • 60 Critic Score
    It's a short game, but if it were longer, the excitement of bullet curving would probably wear off. That said, it's got some cool concepts and it compliments the film fairly well. If you can find it for less-than-full price, it's worth checking out.
    • 62 Metascore
    • 60 Critic Score
    Bionic Commando Rearmed 2 controls well, but the game wrapped around those controls is only great in fits and starts.
    • 62 Metascore
    • 40 Critic Score
    Given how loveably other classic arcade fighters have been treated recently, the problems and omissions make Arcade Kollection nothing but depressing. These games deserve better.
    • 62 Metascore
    • 40 Critic Score
    It has all the trappings of a game that should probably be free-to-play, but Konami is asking $40 for it up front. That's a bad deal.
    • 62 Metascore
    • 60 Critic Score
    Fuse's bland art design and overall lack of personality are disappointing in the context of that initial reveal trailer, but under the hood it's still a generally well made third-person shooter with a clear emphasis on co-op and the imaginative weapons Insomniac is so good at dreaming up. But there are too few of those weapons, and a few too many irksome issues, to lift Fuse significantly above the many, many other cover-based shooters it's competing with.
    • 62 Metascore
    • 60 Critic Score
    Above all else, Splatterhouse is a game that screams "competent." Specifically, it screams it with a guttural heavy metal growl over the deafening din of grinding power chords and machine gun blasts of double bass, while simultaneously vomiting a fire hydrant's worth of blood all over the screen.
    • 62 Metascore
    • 40 Critic Score
    While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.
    • 62 Metascore
    • 40 Critic Score
    While I can usually get behind forgiving some problems in the face of quality fan service, Deadpool's fan service is highly specific to those who want the character taken to the most hyperactive extremes imaginable. Maybe that particular subset of fans will be able to look past the game's issues more easily, but anyone else will likely find Deadpool intensely grating and largely frustrating in equal measure.
    • 62 Metascore
    • 60 Critic Score
    Blood Stone isn't bad, but literally every single thing you can find here has been done better elsewhere.
    • 61 Metascore
    • 60 Critic Score
    Perhaps the greatest issue with Dead To Rights: Retribution is that it feels like last generation's ideas and standards reanimated for a new set of consoles.
    • 61 Metascore
    • 60 Critic Score
    It's a short game, but if it were longer, the excitement of bullet curving would probably wear off. That said, it's got some cool concepts and it compliments the film fairly well. If you can find it for less-than-full price, it's worth checking out.
    • 61 Metascore
    • 60 Critic Score
    This should have been a superior sequel, but there's not enough here to make it anything than a mildly enjoyable but ultimately underwhelming action game.
    • 61 Metascore
    • 60 Critic Score
    If you're just a regular Joe looking for a great action game, you could do better. But if you've still got a special place in your heart for the Transformers series--despite what Michael Bay may have done to it in recent years--the game is fun enough to be worth taking a look at.
    • 61 Metascore
    • 40 Critic Score
    Combine those problems with the game's generally chuggy, unattractive visuals, generic-as-hell soundtrack, painfully obnoxious late-game difficulty spike, and breezily short campaign (I beat most of it in a single afternoon), and you've got yourself a game that really doesn't offer much to anyone, outside of the most dedicated fans of the Merc with the Mouth.
    • 61 Metascore
    • 60 Critic Score
    New Kinect owners will undoubtedly have some fun early on with it, but Kinect Adventures seems destined to be more or less forgotten by the time the next wave of titles hits store shelves.
    • 61 Metascore
    • 40 Critic Score
    Fancy whiz-bang 3D effects wouldn't do much to rescue the clunky, mundane action here anyway.
    • 61 Metascore
    • 40 Critic Score
    A boring dual-joystick shooter that lacks the speed and intensity that the best games in the genre all share. Throw in a generic zombie theme and you're left with something that feels like it'd be a neat free Left 4 Dead mod. As a standalone commercial product, though, it's lacking at every turn.
    • 61 Metascore
    • 60 Critic Score
    The whole thing is just so gosh darn British, too, which I imagine is less of a selling point if you are British. That pervasive sprinkling of refined, humorous nonsense makes The Journey feel a little more like one worth taking, even when some of its nuts and bolts are less appealing.
    • 61 Metascore
    • 60 Critic Score
    A weak story, boring platforming, and dully recurrent gameplay ensure that Captain America doesn't step outside of Batman's long shadow. Super Soldier is a decent enough action-adventure game, but it's completely inessential.
    • 61 Metascore
    • 60 Critic Score
    So no version is perfect, but the faster loading makes the Wii version the best choice, provided you've got the right controllers on-hand.
    • 60 Metascore
    • 60 Critic Score
    A weak story, boring platforming, and dully recurrent gameplay ensure that Captain America doesn't step outside of Batman's long shadow. Super Soldier is a decent enough action-adventure game, but it's completely inessential.
    • 60 Metascore
    • 60 Critic Score
    Ryse makes a good showpiece if you've bought into the Xbox One early, but at full price it feels a little thin.
    • 60 Metascore
    • 60 Critic Score
    Perhaps the greatest issue with Dead To Rights: Retribution is that it feels like last generation's ideas and standards reanimated for a new set of consoles.
    • 60 Metascore
    • 60 Critic Score
    There's some great design in here and the game is genuinely entertaining in short bursts, but its weaker aspects add up over time to produce an experience that's less satisfying than its best ideas deserve.
    • 60 Metascore
    • 40 Critic Score
    Crackdown 3 shows very little in the way of learning from the past or learning from the other open-world games that have graced consoles over the last nine years. Instead it feels slight, mindless, and dull. It feels like a gussied-up first-generation Xbox One game. Like the sort of game you might have expected to hear about back in 2014. In the here and now, though, there's... way less room for this sort of game on store shelves.
    • 60 Metascore
    • 60 Critic Score
    Space Siege is genuinely fun for a while, but at some point in the dozen-or-so-hour campaign it became more tedious than entertaining, and I just wished there was more depth in the mechanics to hold my interest.
    • 60 Metascore
    • 40 Critic Score
    Re-Shelled is stuck in this weird in-between place where it does no nostalgic service to the original game but also fails to bring anything new whatsoever to this simplistic genre.
    • 60 Metascore
    • 40 Critic Score
    Metal Gear Survive is both a bad survival game and a bad Metal Gear game.
    • 59 Metascore
    • 60 Critic Score
    The core elements in Dark Void are well-designed and fun to play, and it tells an interesting story while setting up a world that's developed enough to deserve a sequel. But with its technical problems and a lack of enemy variety, Dark Void starts to feel like the game is getting in the way of its own universe.
    • 59 Metascore
    • 60 Critic Score
    Saw
    The game puts on a pretty good facade, affecting many of Saw's stylistic flares. There's lots of jarring camera shake, motion blur, and patchy focus effects, and the soundtrack is all industrial clangs and squeals, but in the end it's all window-dressing for a game that has more in common with Professor Layton than Condemned.
    • 59 Metascore
    • 60 Critic Score
    Above all else, Splatterhouse is a game that screams "competent." Specifically, it screams it with a guttural heavy metal growl over the deafening din of grinding power chords and machine gun blasts of double bass, while simultaneously vomiting a fire hydrant's worth of blood all over the screen.
    • 59 Metascore
    • 40 Critic Score
    Whatever steps forward NHL 15 has taken in visual presentation hardly make up for the alarming gutting of many of the series' best features.
    • 59 Metascore
    • 40 Critic Score
    Given how loveably other classic arcade fighters have been treated recently, the problems and omissions make Arcade Kollection nothing but depressing. These games deserve better.
    • 59 Metascore
    • 60 Critic Score
    Saw
    The game puts on a pretty good facade, affecting many of Saw's stylistic flares. There's lots of jarring camera shake, motion blur, and patchy focus effects, and the soundtrack is all industrial clangs and squeals, but in the end it's all window-dressing for a game that has more in common with Professor Layton than Condemned.
    • 59 Metascore
    • 40 Critic Score
    Anthem needs more than just new content. A lot of work needs to be done on a wide variety of the game's fundamental elements before it can join the ranks of other redeemed loot games like Diablo III, Destiny, and The Division. Whether EA will give BioWare the latitude to overhaul the parts of the game that need it--and whether it's even technically feasible for them to do that in the first place--are questions with uncertain answers.
    • 58 Metascore
    • 60 Critic Score
    As a guy that appreciated Tron back when it was released who is already interested in seeing the new movie, the way Evolution fleshes out the world and sets up the events of Tron: Legacy makes it a lot more interesting than it would have been otherwise.
    • 58 Metascore
    • 60 Critic Score
    As a guy that appreciated Tron back when it was released who is already interested in seeing the new movie, the way Evolution fleshes out the world and sets up the events of Tron: Legacy makes it a lot more interesting than it would have been otherwise.
    • 58 Metascore
    • 60 Critic Score
    It's certainly mechanically sound, but you should probably attempt to find it at a slight discount.
    • 58 Metascore
    • 40 Critic Score
    Killing the combat system that made this franchise so enticing, and robbing it of any modicum of challenge was so far beyond what was necessary that it leaves Ninja Gaiden 3 feeling like little more than a stripped-down husk of its former glory. If the previous Ninja Gaiden games were like carefully built, brutally fast hot rods, Ninja Gaiden 3 feels like it should be up on bricks on somebody's lawn.
    • 58 Metascore
    • 40 Critic Score
    The combat, platforming, crafting and customization, even the parts of the story that work were clearly built with care and seem like they'll amount to a really engaging game with a lovable cast of characters and an intriguing world, but the game's rampant problems are just impossible to look past. This game deserved to be so much more.
    • 58 Metascore
    • 40 Critic Score
    It’s thoroughly unexciting and visually uninspired, but that’s more the fault of TiQal’s place in history. If it had been one of the first puzzle games on the service, it might stand out a bit more. But now, despite its passable gameplay, it’s hard to not just say “wow, they made another one of these?” and move on.
    • 57 Metascore
    • 60 Critic Score
    The fighting at the center of King of Fighters XII is totally fine, but with everything surrounding that action coming off so half-cocked, there are a lot of annoying little barriers to enjoying that fighting.
    • 57 Metascore
    • 40 Critic Score
    The game itself isn’t much fun, regardless of the number of players. With its plodding, monotonous pace and scattered presentation, Rocketmen doesn’t do enough to separate itself from the seemingly infinite number of other dual joystick shooters available via Xbox Live Arcade or the PlayStation Network.
    • 57 Metascore
    • 40 Critic Score
    The game itself isn’t much fun, regardless of the number of players. With its plodding, monotonous pace and scattered presentation, Rocketmen doesn’t do enough to separate itself from the seemingly infinite number of other dual joystick shooters available via Xbox Live Arcade or the PlayStation Network.

Top Trailers