Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 77 Metascore
    • 78 Critic Score
    Nonetheless, flashes of brilliance are in evidence throughout these Dungeons & Dragons adventures, and both games were far enough ahead of their time to hold up to scrutiny. Four friends could have a great time blasting through both games in an extended evening get-together.
    • 54 Metascore
    • 78 Critic Score
    Too many of the missions are annoying scavenger hunts. [Jan 2003, p.92]
    • Game Informer
    • 65 Metascore
    • 78 Critic Score
    The world is truly your oyster. Whether or not there's a pearl in it depends on how much you enjoy the freedom given to you. [Aug 2003, p.97]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    Although the overall score is the same, the Xbox One version edges out the PS4 one because of its cool SmartGlass functionality.
    • 70 Metascore
    • 78 Critic Score
    It makes the bumpkin lifestlye charming, unique, and (dare I say it) honestly iteresting. [Oct 2005, p.138]
    • Game Informer
    • 66 Metascore
    • 78 Critic Score
    The scares may be lacking and some of the puzzles are dull to a fault, but this studio has expertly crafted a game that lets players unravel its story in a meaningful way.
    • 83 Metascore
    • 78 Critic Score
    Nonetheless, flashes of brilliance are in evidence throughout these Dungeons & Dragons adventures, and both games were far enough ahead of their time to hold up to scrutiny. Four friends could have a great time blasting through both games in an extended evening get-together.
    • 68 Metascore
    • 78 Critic Score
    While I love that Metrico doesn't hold your hand, there were times when I felt I could have used a bit more to hang on to - especially the levels where some of the on-screen "hints" are actually obfuscating the true course of action. However, for every moment of frustration, there were greater feelings of pride and the thrill of discovery.
    • 72 Metascore
    • 78 Critic Score
    If you don't own a Wii or want to start from the beginning, this HD upgrade of the original No More Heroes is a solid but flawed brawler that will introduce you to the goofy plight of Travis Touchdown. For everyone else, don't hesitate to skip right to the far superior Wii-exclusive sequel. [Sept 2011, p.94]
    • Game Informer
    • 69 Metascore
    • 78 Critic Score
    Final Fantasy Explorers never fully captivated me. Building up your character is fun and the Final Fantasy fan in me enjoyed all the callbacks, but it didn't keep me invested. It gives you plenty to tinker with, but doesn't have the meat to back it up.
    • 76 Metascore
    • 78 Critic Score
    Panzer Paladin also has a variety of extras, including a second run at the story mode with redesigned levels, speedrun and boss rush-style tournament modes, and even an option to design your own weapons. As throwback retro adventures go, it hits a lot of the right marks, even if some of those targets are ideas that might have been best left in the past.
    • 76 Metascore
    • 78 Critic Score
    A competent tactical shooter blessed with a dedication to narrative rarely seen in shooters. If Gearbox can build off this success with more inventive gameplay, the series has a chance of overcoming the boredom that curses so many WWII titles.
    • 76 Metascore
    • 78 Critic Score
    A sexy goth vampire chick shooting and slicing skeleton spiders and Nazis in the 1930s? You gotta love that! [Dec 2002, p.144]
    • Game Informer
    • 53 Metascore
    • 78 Critic Score
    Whatever critical punishment you can level at the game, its gameplay core packs enough punch to survive your flurry.
    • 79 Metascore
    • 78 Critic Score
    Escha & Logy may have some flaws, but it's good at providing a formulaic experience that rewards you with seeing your progression play out before you.
    • 78 Metascore
    • 78 Critic Score
    Under Pressure is moving Telltale’s Guardians series in a positive direction. The central conflict is more defined at this point, and the character setup work attempted in the first episode is already paying off. A few technical problems, including a couple of non-repeatable hard crashes during my playthroughs, dampened my enjoyment of this outing. However, this second installment left me interested to see where the writers go next, and in episodic video game storytelling, that’s what it’s all about.
    • 76 Metascore
    • 78 Critic Score
    The library with history, trivia, and details for each game, as well as galleries of old artwork are a nice addition to this collection. However, I can’t recommend this to anyone other than fans of the old games.
    • 55 Metascore
    • 78 Critic Score
    It does excel at what the movies do best: making mass bloodletting entertaining as hell, and at a handy $20 pricepoint. [June 2003, p.105]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    Remnant II is most successful as a tour through a series of disparate dimensions, each contending with their own battles against the villainous Root plaguing their world. The gunplay is solid, the co-op with up to two other players works great, and the lore is fascinating (if you want to dig deep). Remnant II’s plot, characters, and progression are where it falls short, but I like its third-person shooter take on mechanics and ideas borrowed from the Souls games.
    • 64 Metascore
    • 78 Critic Score
    Soured by some nagging flaws, Legacy isn't a title that will appeal to everyone. However, its willingness to try something new deserves some healthy praise. [Jan 2007, p.92]
    • 80 Metascore
    • 78 Critic Score
    Unless you're going to dive into multiplayer, though, Retribution is a mediocre expansion pack even though the base gameplay is still quite good.
    • 80 Metascore
    • 78 Critic Score
    The control is solid and impressive. [Mar 2004, p.114]
    • 78 Metascore
    • 78 Critic Score
    When you spend some time with this game, you'll find that it slowly pulls you in, as it manages to turn what appears to be its weaknesses into pure positives. [Nov. 2003, p.148]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    That cooperative vibe echoes the way many players first encountered the genre – a group of friends gathered around a screen, laughing at the crazy solutions required to slip past a perplexing blocked path. In replicating that novel experience, The Cave succeeds.
    • 75 Metascore
    • 78 Critic Score
    It's not going to win any literature awards, but damned if I can find anything about it that's not fun. [July 2006, p.109]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    Instead of walking into the arena and making a grand statement, NBA 2K22 just plays decent basketball. You'll see a few highlight clips, but none that make you want to keep watching in awe. Still, NBA 2K22 is an improvement over last year, even if it's disappointing that it's not making more significant moves. Hopefully, next year we see more shakeups to the lineup to make the game a little more exciting and feel like Visual Concepts is gunning for that championship title.
    • 68 Metascore
    • 78 Critic Score
    A decent enough way to get your World War II on, but does nothing to move the genre forward or distinguish itself from other FPS games. [Dec 2003, p.136]
    • 83 Metascore
    • 78 Critic Score
    The turn-based system feels very artificial and makes gameplay very slow at times...If Silent Storm had a better time system, it could have been a classic. [Feb 2004, p.112]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    At least you don't have to solve solo; The Cave supports up to three players working together on a single TV, but falls short of letting players split up, so you still have to switch back and forth as puzzles demand characters in different locations. Still, that cooperative vibe echoes the way many players first encountered the genre – a group of friends gathered around a screen, laughing at the crazy solutions required to slip past a perplexing blocked path. In replicating that novel experience, The Cave succeeds.
    • 72 Metascore
    • 78 Critic Score
    In all, this is a step in the right direction for Sonic, but one that ultimately fails to thrill. [Jan 2004, p.137]
    • 73 Metascore
    • 78 Critic Score
    I’m glad Activision tried to address some of the problems in the original game (including adding multiplayer), but Showdown suffers slightly by drifting away from what it had already perfected.
    • 72 Metascore
    • 78 Critic Score
    While many aspects of the story are on a linear path, the consequences of some defining choices do echo into the season’s end, including a few important characters being alive or dead. Nonetheless, I wouldn’t go so far as to suggest that Guardians of the Galaxy offers a particularly compelling spread of choices across its many episodes. Instead, the biggest selling point of the season is the opportunity to glimpse some backstory for these popular superheroes, and explore the interpersonal dynamics that those histories have on the team. If that sounds appealing, there’s good reason to give Guardians a shot. The action may be lackluster, and the path through the story may not be filled with surprises, but I did manage to care how it all shook out for this mismatched squad of heroes, and that’s more than I can say for a lot of video game characters.
    • 74 Metascore
    • 78 Critic Score
    Predictable, it improves on its predecessor in some regards, while somehow sacrificing some of the addictive qualities that made "Brain Age" so compelling. [Aug 2006, p.92]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    unless landing on an aircraft carrier and being saluted with the “Mission Accomplished” banner is all you’re looking for, you’re going to have to search elsewhere for a deeper experience.
    • 70 Metascore
    • 78 Critic Score
    I enjoyed my time with the first Halo Wars, so I’m glad that Microsoft took a chance with a sequel. Unfortunately, aside from Blitz, I don’t feel like Creative Assembly pushed the envelope. Simplified base building, smaller maps, and outdated level design keep Halo Wars 2 for achieving great heights. However, if you loved the first Halo Wars, this entry delivers more of the same.
    • 76 Metascore
    • 78 Critic Score
    LawBreakers delivers in terms of neat weapons, lightning-fast kills, and aspirational skills. You’ll look back in awe at performing feats like landing a triple kill while blasting yourself backwards into a zero-g environment. Despite the adrenaline-fueled highs, the title falls back to earth due to uninteresting environments, generic characters, and a lack of variety.
    • 85 Metascore
    • 78 Critic Score
    I admire a lot about Outer Wilds. The entire world operating on that 20-minute timer is a fascinating theatrical accomplishment of craftsmanship, but I find it more fun to think about than to play. A lot of ideas linger here, some of them beautifully executed, others slipshod and pushing against each other. I love roaming inside the bellies of mysterious planets, but don’t like how the urgency of the timer undercuts my exploration. I have left Outer Wilds’ galaxy feeling as much exhaustion as satisfaction, but also with a list of several enchanting interstellar moments.
    • 87 Metascore
    • 78 Critic Score
    The first SMB was hard, but this follow-up raises the difficulty level to a daunting degree, shattering the fine balance the prececessor struck between challenging and frustrating. [Oct 2002, p.87]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    Although Mad Riders might not feature anything in the way of innovation in either its core gameplay or race modes, I appreciate how developer Techland has honed its racing craft and made it so I never have to let up on the throttle.
    • 71 Metascore
    • 78 Critic Score
    Don't expect the thrills to last very long. Whether you finish it quickly, or tire of the routine, it just doesn't have the depth or drawing power to keep you hooked. [Nov 2002, p.136]
    • Game Informer
    • 64 Metascore
    • 78 Critic Score
    A good story, solid controls and graphics, and tons of interesting gadgets. [Feb 2004, p.103]
    • 73 Metascore
    • 78 Critic Score
    Considering her potential importance in the future, I assume Shadows of Rose will be an experience worth having played, but I wouldn’t go quite as far as calling it required reading. For something more abstract and focused on horror within the world of Resident Evil, Shadows of Rose is worth exploring.
    • 62 Metascore
    • 78 Critic Score
    While We Happy Few is dragged down by irritating missions, scarce-but-necessary resources, and technical blips from time to time, it’s a fun adventure that combines an eerie atmosphere and a gripping narrative to great effect.
    • 74 Metascore
    • 78 Critic Score
    For those who have never played the Naruto Clash of Ninja fighting game series, start with this one. It’s got 40 characters, a slick fighting system, tons of unlockables, and online combat for the first time. Longtime fans might be wary of the game, however, as this is the fifth game in the series in four years.
    • 73 Metascore
    • 78 Critic Score
    At times, Shadow Hearts drudges along with some mind-numbingly stupid puzzles, but the story and the unique battle system always kept me coming back for more. [Jan 2002, p.82]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    Sacred 2 is fun for what it is, but ultimately fails to capture the old Diablo magic. Combat is nowhere near the tight, tactical paradise that Diablo II could reach in its better moments, and the framerate is a constant drag.
    • 74 Metascore
    • 78 Critic Score
    The game's levels take you through a variety of iconic areas, but they ultimately lack the wow factor that more fanciful takes that other games in the genre offer. At the end of the day, however, Cars 2: The Video Game is a satisfying racing game with a reserve tank of charm. And if multiplayer is your thing, the entire game can be played via a four-way split screen. Chances are, if you have younger gamers in your household, you'll have a few eager challengers in no time flat.
    • 78 Metascore
    • 78 Critic Score
    The sound, on the other hand, makes me cower in a corner, trying to find a warm place. [Nov 2002, p.122]
    • Game Informer
    • 81 Metascore
    • 78 Critic Score
    Even in the face of some structural missteps, Muramasa is a visually stunning game that is entertaining in the heat of battle – though that heat eventually cools down due to short and shallow encounters. Without better pacing and a lot more depth, Muramasa isn’t fit to run with the top-tier action titles.
    • 69 Metascore
    • 78 Critic Score
    The game's levels take you through a variety of iconic areas, but they ultimately lack the wow factor that more fanciful takes that other games in the genre offer. At the end of the day, however, Cars 2: The Video Game is a satisfying racing game with a reserve tank of charm. And if multiplayer is your thing, the entire game can be played via a four-way split screen. Chances are, if you have younger gamers in your household, you'll have a few eager challengers in no time flat.
    • 70 Metascore
    • 78 Critic Score
    When Maquette is firing on all cylinders, it is a beautiful journey through a series of ever-larger environments, and Maquette’s love story is poignant and a little heartbreaking. Sadly, my interactions with the puzzles were also full of heartbreak. While Maquette has some missteps, I look back fondly on my time with it. Much like a real-life romance, my affection for this game is complicated.
    • 78 Metascore
    • 78 Critic Score
    With fun characters and cool movesets, Versus is an overall decent fighter that’s worth a look, but it’s not without its flaws.
    • 75 Metascore
    • 78 Critic Score
    Gyromancer is not as complex or demanding as many of the big name titles on retail shelves, but high production values and polished gameplay carry it a long way.
    • 63 Metascore
    • 78 Critic Score
    The technical and artistic talent on display is astounding, but it comes at a price. The clear desire to embrace the cinematic experience comes at the cost of player agency; The Order: 1886 often places you in the passenger seat instead of letting you steer.
    • 72 Metascore
    • 78 Critic Score
    The game's levels take you through a variety of iconic areas, but they ultimately lack the wow factor that more fanciful takes that other games in the genre offer. At the end of the day, however, Cars 2: The Video Game is a satisfying racing game with a reserve tank of charm. And if multiplayer is your thing, the entire game can be played via a four-way split screen. Chances are, if you have younger gamers in your household, you'll have a few eager challengers in no time flat.
    • 77 Metascore
    • 78 Critic Score
    SNK has proven with King of Fighters XIII that it cares about the fans. Nearly every bit of negative feedback about the last game has been addressed here, resulting in distilled fan service in disc form. Devout King of Fighters fans left wanting last time won't have much to complain about here. And while the tutorial and missions mode offers some guidance for casual players, I can't recommend this over other superior fighters on the market.
    • 73 Metascore
    • 78 Critic Score
    The Xbox shold definitely be your machine of choice this time around. The PS2 version looks noticeably worse in all respects. The choice is clear. [July 2005, p.118]
    • Game Informer
    • 83 Metascore
    • 78 Critic Score
    Has the same impressive and deep career mode featured in VT2 for the Dreamcast. [Jan 2003, p.122]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    Much like a consistently winning sports team, MLB The Show 26 didn’t change things too dramatically, but this entry almost feels like a soft-rebuilding year; so while many of these changes may elevate the overall package in future games, they aren’t quite there yet. But much like those perennial contenders, even when it’s not the best the franchise has looked, MLB The Show 26 is once again lined up for another winning season.
    • 79 Metascore
    • 78 Critic Score
    SNK has proven with King of Fighters XIII that it cares about the fans. Nearly every bit of negative feedback about the last game has been addressed here, resulting in distilled fan service in disc form. Devout King of Fighters fans left wanting last time won't have much to complain about here. And while the tutorial and missions mode offers some guidance for casual players, I can't recommend this over other superior fighters on the market.
    • 75 Metascore
    • 78 Critic Score
    Last year's Grid 2 was different than the original racer, but even though Autosport tries to return the series to its roots, it has lost its bite and raison d'être.
    • 73 Metascore
    • 78 Critic Score
    Sadly, the aforementioned stars look a little chunky, due to the odd character models, and move like they've hit the Wimbeldon locker-room buffet one too many times, giving the game a much slower feel than "Virtua Tennis." [Apr 2002, p.74]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    It's still a fun romp. You won't find customizing options or an extensive list of vehicles to buy; but if it's chaos and destruction you want, it's chaos and destruction you'll get. [June 2002, p.81]
    • Game Informer
    • 69 Metascore
    • 78 Critic Score
    Uppercut Games’ first roguelite is a strong entry in the crowded rogue-lite genre thanks to its amusing, thievery-based brand of creativity. Though I’ve had my fill for now, I imagine in a few weeks I’ll find myself running through the haunted halls and squares of some haunted desert setting gleefully filling my pockets with every shiny piece in sight.
    • 75 Metascore
    • 78 Critic Score
    Autosport isn't a pioneering effort, but it is a solid one.
    • 58 Metascore
    • 78 Critic Score
    The addition of weapons and two-player missions are welcome indeed. [Jan 2003, p.78]
    • Game Informer
    • 74 Metascore
    • 78 Critic Score
    After a while, slaughtering endless waves of enemies gets a bit tiresome. Still, it's a fun way to let off a little steam, and it doesn't take itself too seriously. [Nov 2005, p.148]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    The fun combat and worthwhile character progression takes some of the sting out of the repetitious nature of the concept, but it doesn’t completely neutralize it.
    • 80 Metascore
    • 78 Critic Score
    Cryptark’s surprising depth of options might hook you at the outset, but they aren’t enough to make you return time and again.
    • 65 Metascore
    • 78 Critic Score
    This won't appeal to everyone, but those willing to put up with tired genre formulas are bound to have some fun. [Mar 2008, p.102]
    • 64 Metascore
    • 78 Critic Score
    When a mission is underway, Warframe is at its best. Getting to that point is a challenge of menu navigation, unexplained features, and a lack of crucial stat comparisons when choosing weapons. Right now, Warframe is definitely worth your time, but a UI tune-up would make it worth your money.
    • 71 Metascore
    • 78 Critic Score
    Probably doesn't have the depth to give it the long legs of other titles in the genre. [Dec 2006, p.130]
    • 81 Metascore
    • 78 Critic Score
    If you’re not keen on learning by jumping into the fray and taking your lumps, Samurai Shodown likely won’t do much for you. But when there’s another player facing you down, Samurai Shodown’s bouts are a fantastic mix of fighting disciplines. It’s accessible, nuanced, and flashy, and the ways it asks you to bet big to win make matches as exciting as they are tense.
    • 65 Metascore
    • 78 Critic Score
    Fan or not, you also won't think this is the typical shoddy Gundam game. [Mar 2006, p.106]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    This was born to be on the GBA. [Nov 2002, p.150]
    • Game Informer
    • 67 Metascore
    • 78 Critic Score
    The impressive Dynasty mode and new Team Intensity Mode (which lets you track and alter the individual momentum of your players) offer some interesting strategic aspects to the game, but in the end March Madness still ends up a few baskets short of its competition.
    • 53 Metascore
    • 78 Critic Score
    It's a lot of fun, and definitely not the run-of-the-mill GBA license cash-in. [Dec 2002, p.152]
    • Game Informer
    • 59 Metascore
    • 78 Critic Score
    Tweaks are needed in the AI to better replicate competitors' actions and racing lines, and I'd like to see some long-overdue additions (like user-controlled pit stops), but this game has got the feel of a stock car down pretty good – especially with about a billion ways to setup your car. It's a mix of the new and familiar that shakes out to be a pretty fast restart.
    • 72 Metascore
    • 78 Critic Score
    Need for Speed has meant different things over the years, but Heat is a good all-around representation of the franchise. The police could be a little more prominent, and the world – while well stocked – isn’t as interesting as Forza Horizon’s, for instance, but NFS Heat is the best iteration since Ghost Games’ reboot in 2015.
    • 81 Metascore
    • 78 Critic Score
    As good, if not slightly better than all the other FIFAs before it. And as long as this is all anyone asks for, it looks like FIFA will crawl along from year to year knowing that it never has to fully pull it all together. [Nov 2004, p.149]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    Gameplay, meanwhile, makes some minor adjustments this year--giving a few more control options including the ability to play with a scheme that is identical to Konami's "Winning Eleven" button layout. [Oct. 2006, p.94]
    • 75 Metascore
    • 78 Critic Score
    Evan’s Remains successfully achieves what it attempts: It delivers a compact story punctuated by neat puzzles. It switches between these central elements frequently, so no one idea overstays its welcome, but the concepts aren’t deep or compelling enough. A disappointing conclusion hurts the narrative, and a lack of evolution hurts puzzles; since the game is split distinctly into sections involving only those two things, even the best moments of Evan’s Remains carry a sense of unfulfilled potential.
    • 69 Metascore
    • 78 Critic Score
    Those looking for a huge step forward in the EA Sports’ football franchise won’t find it with Madden NFL 21. However, despite its lack of major upgrades, Madden NFL 21 is still a mechanically sound and fun football game.
    • 76 Metascore
    • 78 Critic Score
    I continue to be a fan of this franchise because it offers the best soccer gameplay, hands down. But that sexy, albeit underperforming, ride on EA’s lot may win me over if Konami doesn’t step up and offer a better package soon.
    • 75 Metascore
    • 78 Critic Score
    My time with No More Heroes 3 jumped between the short highs from entertaining bosses and cutscenes to long, ugly stretches in the world. Much of the design is dated, and I wanted to drop it after a few bosses to avoid the mundanity, but I’m happy I saw it to completion. There are many fun moments, and I love how unafraid it is to be strange or referential. Those who are already invested in the tale of Travis Touchdown should be right at home in this new No More Heroes. Still, I’d insist newcomers try out previous entries before diving into this Garden of Insanity.
    • 77 Metascore
    • 78 Critic Score
    Even with these positives, and a better-late-than-never addition of the Ultimate Team mode, NCAA Football 14 is not a game that shows a series playing at its peak as a console generation ends.
    • 71 Metascore
    • 78 Critic Score
    Tales of Xillia 2 has its flaws, but it also has plenty of what fans of the series love: Challenging battles, great character interactions, and a story full of twists. I'm still continually lured in by the series, I just wish this entry felt like more than a sideways step.
    • 57 Metascore
    • 78 Critic Score
    Leave your stuffy music and game sensibilities at the door – Boogie has a more plebeian appeal.
    • 75 Metascore
    • 78 Critic Score
    Outlast 2 asks more questions than it answers, and too much is left to your interpretation. This ambiguity might have worked, but it makes the conclusion unsatisfying. Even with its hiccups, it is nonetheless an intense ride that makes you question your sanity. If gory thrills are something you seek, Outlast 2 provides plenty to keep you on the edge of your seat as long as you can look past the clumsy storytelling.
    • 83 Metascore
    • 78 Critic Score
    The endless waving of the Wii remote that accompanies every part of Smooth Moves makes you feel excited, surprised, and more than a little stupid. It also happens to make you and your friends laugh pretty much non-stop for an hour or two, and that may very well be worth the price of admission.
    • 73 Metascore
    • 78 Critic Score
    This game won’t stay with me long, but I’m not sure it was meant to. With Dead Island 2, Dambuster Studios asks little of the player – only that you enjoy a good excuse to kill zombies in increasingly gory ways for a weekend or two – and in doing so, it delivers on the promise of what this series is all about.
    • 76 Metascore
    • 78 Critic Score
    Battle for Neighborville delivers exciting competitive and cooperative multiplayer, but an overly complicated economy and inconsistent PvE elements take away from the experience.
    • 65 Metascore
    • 78 Critic Score
    Simply put, outside of the boss battles, fighting is boring and often times sloppy. [Feb 2003, p101]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    Regardless of the fact that you can pass now with the right analog, this game is for anyone who yearns for a simpler time when hockey was arcade-like and EA wasn't afraid to hit it on the ice--unlike the next-gen version. [Oct. 2006, p.94]
    • Game Informer
    • 87 Metascore
    • 78 Critic Score
    In the hands of an expert fighter this game is stunning, but joystick jockeys who are out of shape might want to start an intense training regimen. [July 2009, p.83]
    • 79 Metascore
    • 78 Critic Score
    It's by no means a blockbuster, but rather a gimick-driven oddity that just happens to be fascinating and enjoyable. [Dec 2002, p.120]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    Unfortunately, the only place this intriguing design has a place to shine is in multiplayer. The campaign is laughably awful, with a tepid story told through awkwardly acted cutscenes surrounding poorly scripted scenarios.
    • 76 Metascore
    • 78 Critic Score
    Unfortunately, the only place this intriguing design has a place to shine is in multiplayer. The campaign is laughably awful, with a tepid story told through awkwardly acted cutscenes surrounding poorly scripted scenarios.
    • 76 Metascore
    • 78 Critic Score
    I played through the game once and was disappointed by its unsatisfactory ending. After running through it again and making different choices, I have a better appreciation for how well the dialog is crafted and delivered, even if the mystery’s resolution was just as flat the second time around. My initial feeling of “That’s it?” gave way to a bittersweet feeling that, just as in real life, “That’s it?” is sometimes all there is.
    • 81 Metascore
    • 78 Critic Score
    As good, if not slightly better than all the other FIFAs before it. And as long as this is all anyone asks for, it looks like FIFA will crawl along from year to year knowing that it never has to fully pull it all together. [Nov 2004, p.149]
    • Game Informer

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