Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 68 Metascore
    • 78 Critic Score
    The one thing that makes this game worth it to NASCAR rubes like you and me is that the new speed blur makes side-by-side racing pretty damn cool. [Oct. 2006, p.94]
    • Game Informer
    • 69 Metascore
    • 78 Critic Score
    After a while, the recycled environments and repetitive battles start to feel like a chore rather than a reward. [Mar 2007, p.96]
    • Game Informer
    • 82 Metascore
    • 78 Critic Score
    Awakening enriches the universe with new revelations and characters (two of the new party members are particularly awesome), but only makes half-hearted attempts to improve the basics. [Issue#204, p.95]
    • 75 Metascore
    • 78 Critic Score
    If you’re looking for the next big thing in wacky racing games beyond a capable online framework, don’t look here. If you’re looking for straightforward Mario Kart clone with a glossy Sega veneer, then this game is for you.
    • 78 Metascore
    • 78 Critic Score
    Unfortunately, the only place this intriguing design has a place to shine is in multiplayer. The campaign is laughably awful, with a tepid story told through awkwardly acted cutscenes surrounding poorly scripted scenarios.
    • 69 Metascore
    • 78 Critic Score
    For all my frustration with unwelcome tutorials before every level, slow speech, having to replay levels, and hiring helpers, I enjoyed the core action and running my store. The muck you must wade through before you get to the action is unavoidable, but when you do finally get through, it’s compelling. Speeding around the levels as Dillon, slamming into enemies and pulling off last-second saves as animal versions of my friends and family cheer me on is exhilarating.
    • 80 Metascore
    • 78 Critic Score
    The gimmick of Kingsway is rather glorious, but the grandeur fades quickly as you take up your sword and staff for the third or forth completion run. The novelty of Kingsway is quite potent, but it just doesn’t have any staying power. As something to hammer out in a day and put down never to play again, it’s a fun diversion – but don’t count on it to keep you exploring the ever-changing island for much longer than that.
    • 79 Metascore
    • 78 Critic Score
    In other words, the series (at least the 360 version) is back to being Madden's waterboy. [Aug 2006, p.87]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    There is something here for you if you're willing to stick it out, but you have to commit without rolling your eyes at the melodrama to truly appreciate it. [Apr 2012, p.87]
    • 63 Metascore
    • 75 Critic Score
    The battle system is unexciting overall, but there is some mysterious draw to seeing all the different beast forms that keeps you playing. [Feb 2003, p.110]
    • Game Informer
    • 73 Metascore
    • 75 Critic Score
    Merely mediocre in terms of graphics (including the pitiful draw-distance in multiplayer), and simple problems like the inept camera have yet to be fixed. Its strong gameplay manages to squeak out a passing grade. [May 2004, p.97]
    • 77 Metascore
    • 75 Critic Score
    What I really enjoy is buying painted Muscle figures from the in-game vending machines. [July 2003, p.110]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    The one problem I have with this package, overall, is that high scores aren't kept when you turn the GBA off. [June 2002, p.87]
    • Game Informer
    • 73 Metascore
    • 75 Critic Score
    Legends of Aranna delivers. With about fifteen hours of gameplay, lots of new items to collect, and a horde of monsters and boxes to destroy, this expansion offers plenty for gamers who love to increase stats and find fancy weapons and armor. [Jan 2004, p.155]
    • 62 Metascore
    • 75 Critic Score
    I think this desire to innovate in the genre comes at the expense of what's ultimately good abuot pinball itself...There's not one individual stage that has that incredibly addictive "I could play this until I die" feeling that you get from a well-made traditional pinball machine. [Oct 2004, p.147]
    • Game Informer
    • 61 Metascore
    • 75 Critic Score
    The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.
    • 72 Metascore
    • 75 Critic Score
    Boasting fantastic locales from Cairo to the Himalayas and strange experimental fighters never seen in the history books, the titular secret missions in question are pretty unbelievable. The exaggerated weapons and battles are actually the most exciting and engrossing aspect of the title; much of Blazing Angels 2 veers heavily into frustration and obfuscation.
    • 68 Metascore
    • 75 Critic Score
    The disturbingly dwarf-sized characters may serve as an analogy for the game’s place among strategy RPGs: It’s shorter and uglier than most that have come before, but it’s also unique in a way that some will find charming.
    • 69 Metascore
    • 75 Critic Score
    Blazing Angels is definitely a sight for sore eyes. Its visuals will leave you gazing in wonder, but at the same time, the gameplay will have you fighting back tars. [May 2006, p.94]
    • Game Informer
    • 65 Metascore
    • 75 Critic Score
    Gat Out of Hell comes up short in mission variety, but concludes in a tantalizing way: with five different endings.
    • 74 Metascore
    • 75 Critic Score
    The game's Read and Lead passing system is simply a blast to play. It's not perfect, but it's a breath of fresh air to the sport. [Sept 2003, p.116]
    • Game Informer
    • 60 Metascore
    • 75 Critic Score
    I can see FPS fans having fun with BlackSite since it provides all the standard FPS rollercoaster thrills, but most of us have been up and down those hills a few too many times.
    • 63 Metascore
    • 75 Critic Score
    Juggling different weapons and dodging enemy fire makes the gameplay feel frantic and exciting, but too little enemy and level design variation hold this competent shooter back from greatness. [Apr 2011, p.96]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    For now, NHL 21 gets the job done, especially if you want to play a fancier, flashier game. I still had plenty of fun, and when you consider that it’s the only way to experience the NHL until the real league gets back on the ice in January, it’s not a bad way to get your hockey fix.
    • 71 Metascore
    • 75 Critic Score
    The game is still basically a 2D title with multiple horizontal planes. [Dec 2001, p.118]
    • Game Informer
    • 55 Metascore
    • 75 Critic Score
    The production values are pretty abysmal, but this absorbing strategy title has hours of potential playtime packed in – more than worth checking out.
    • 64 Metascore
    • 75 Critic Score
    Frogwares doesn't pull any punches in its irreverent yet thoughtful portrayal of the detective, and is similarly unflinching in the intelligence and attention to detail it demands of players. The Testament joins that small, respected group of M-rated games that actually require maturity from players; recommending this case to adventure game fans is elementary.
    • 73 Metascore
    • 75 Critic Score
    It's kind of like the video game version of playing dress-up with Barbie dolls - and I put my, uh, I mean, my sister's Barbies away years ago. [Mar 2003, p.87]
    • Game Informer
    • 55 Metascore
    • 75 Critic Score
    Juggling different weapons and dodging enemy fire makes the gameplay feel frantic and exciting, but too little enemy and level design variation hold this competent shooter back from greatness. [Apr 2011, p.96]
    • Game Informer
    • 65 Metascore
    • 75 Critic Score
    Frogwares doesn't pull any punches in its irreverent yet thoughtful portrayal of the detective, and is similarly unflinching in the intelligence and attention to detail it demands of players. The Testament joins that small, respected group of M-rated games that actually require maturity from players; recommending this case to adventure game fans is elementary.
    • 83 Metascore
    • 75 Critic Score
    Bangai-O Spirits is a revival of an original franchise that blends puzzle solving and action in a way few other games can. An unfair learning curve and some noticeable technical bugs haunt the title, but it’s also filled with varied content.
    • 81 Metascore
    • 75 Critic Score
    A Plague Tale is a double tragedy. On one hand, Amicia and Hugo’s tear-filled journey through rural France is marked by adversity, but the bigger misfortune is how this powerful story of sibling love is soured by simple puzzles and clunky stealth mechanics. A Plague Tale is a forgettable game wrapped around a memorable adventure.
    • 77 Metascore
    • 75 Critic Score
    While I appreciate the large player counts and wide-open battlefields, the on-foot gunplay and lack of multiplayer modes are disappointing.
    • 73 Metascore
    • 75 Critic Score
    Project Spark offers an impressive collection of tools for tinkerers, or even someone who might want to try prototyping an idea, but the experience is what you’re willing to make of it. It won’t make a designer out of everyone, but if you’re eager to invest and study, it can be a versatile and enjoyable tool.
    • 78 Metascore
    • 75 Critic Score
    As the WWE 2K series churns out another game each year, they’re becoming tougher to remain enthusiastic about. Visual Concepts found a strong formula with 2K22 and has steadily iterated on that without rocking the boat too much, making for a consistent but gradually less exciting package each year. Starting with The Island’s debut last year, the VC infiltration is becoming irksome, especially in a package that already has multiple expensive editions and paid unlocks. Art is starting to imitate life – it’s never been more expensive to consume the WWE product, thanks to sky-high ticket prices and the pricey streaming subscriptions required to even watch everything. My feelings while playing 2K26 began to mirror my current relationship with the on-screen product: It’s still enjoyable, but the negatives are catching up to the positives.
    • 67 Metascore
    • 75 Critic Score
    You need serious tenacity and perseverance to see the sights, but they are wonders worth seeing.
    • 76 Metascore
    • 75 Critic Score
    If, like me, you’ve cooled on the music genre in recent months, I don’t think Green Day is the band to reignite your love affair with Rock Band. In the future, maybe Harmonix could attempt a single band title based around a more complex – and more fun to play – band like Muse or Rush.
    • 78 Metascore
    • 75 Critic Score
    Overall, NBA 2K23 is a fitting tribute to the historical legends and iconic moments that made this sport what it is today. Though the game has its fair share of issues with its poor narrative choices and omnipresent microtransactions, it’s still a solid improvement over the previous game. This year’s release isn’t quite the flashy free-throw line dunk that lands a perfect score, but it is a worthy, all-around effort that would earn M.J.’s shrug of approval.
    • 59 Metascore
    • 75 Critic Score
    A been-there-done-that title that does pretty well by itself. [May 2002, p.93]
    • Game Informer
    • 79 Metascore
    • 75 Critic Score
    I enjoyed my time with the first Halo Wars, so I’m glad that Microsoft took a chance with a sequel. Unfortunately, aside from Blitz, I don’t feel like Creative Assembly pushed the envelope. Simplified base building, smaller maps, and outdated level design keep Halo Wars 2 for achieving great heights. However, if you loved the first Halo Wars, this entry delivers more of the same.
    • 77 Metascore
    • 75 Critic Score
    If you can forgive some frustrating control and AI issues, République’s first episode is an intriguing start to this ambitious episodic title.
    • 88 Metascore
    • 75 Critic Score
    Looks great, and moves pretty damn fast, but it does little more than meet the average requirements of any car game... Despite the new-fangled PSP, this game remains stuck in the arcade era. [May 2005, p.138]
    • Game Informer
    • 85 Metascore
    • 75 Critic Score
    Many repeated playthroughs of Out There allow for a marginally higher survival rate, but the arbitrary chance for failure on an otherwise perfect run can be infuriating. If that indiscriminate failure is part of what you enjoy in roguelikes, Out There is a fascinating attempt to combine strategy with storytelling, and a worthy distraction for science-fiction enthusiasts.
    • 82 Metascore
    • 75 Critic Score
    Nocturne has truly slick and innovative concepts, but you've got to wade ankle-deep through some garbage before you can experience them. [Nov 2004, p.154]
    • Game Informer
    • 70 Metascore
    • 75 Critic Score
    It’s a beautiful, original concept that falls just shy of something special.
    • 75 Metascore
    • 75 Critic Score
    Guardians of Middle-earth is an excellent game hobbled by bad network performance. I am continually drawn back to the exceptional gameplay, only to be repulsed by a disconnection or unbearably long matchmaking queue. I can see myself playing this for months on end if and when Monolith solves the lag and connectivity problems.
    • 72 Metascore
    • 75 Critic Score
    Here we have a tactical shooter that has all the thrills in all of the right places. [July 2002, p.91]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Guardians of Middle-earth is an excellent game hobbled by bad network performance. I am continually drawn back to the exceptional gameplay, only to be repulsed by a disconnection or unbearably long matchmaking queue. I can see myself playing this for months on end if and when Monolith solves the lag and connectivity problems.
    • 84 Metascore
    • 75 Critic Score
    This may not be a revolution in gaming, but as a fresh premise and interesting gameplay for $30, even with some flaws packed in, isn't a bad deal in my book. [July 2006, p.109]
    • Game Informer
    • 59 Metascore
    • 75 Critic Score
    Despite its long and circuitous course to arrive at port, Skull and Bones is the type of game that may change significantly in the coming months. But to evaluate it as it stands, fellow pirate enthusiasts may discover what I did – a flawed but beautifully presented historical fantasy in which one can take to the water and make a fortune, even if absolutely everything about the pirate life isn’t always pretty.
    • 72 Metascore
    • 75 Critic Score
    House of Ashes never came close to terrifying or surprising me, but I still found it a respectable thriller that should make for an entertaining night alone or with up to four friends passing the controller. If you’ve enjoyed the Anthology up to this point, you’ll likely get a kick out of this too. But if you’ve been waiting for The Dark Pictures to reach the heights of Until Dawn, don’t get your hopes up for another year.
    • 80 Metascore
    • 75 Critic Score
    All in all, families that loved the first one would be well advised to pick up the sequel. It’s a better game, and for the price of admission you get an accessory that will (hopefully) allow for improved gameplay for the future.
    • 76 Metascore
    • 75 Critic Score
    I can't marshal too much frustration at Solatotobo, even if I'm bothered by its overly simplistic mechanics. It's a fun introductory action/RPG, but experienced players should consider a more sophisticated title. That is, unless you love your game heroes to be covered in fur.
    • 74 Metascore
    • 75 Critic Score
    The humor is certainly there, but Hypnotix really needs to get the polish onto this simulation before people will revere its hilarity. [Oct 2004, p.125]
    • Game Informer
    • 79 Metascore
    • 75 Critic Score
    MTX is simply the fastest motocross game I've ever played. [Apr 2004, p.89]
    • 73 Metascore
    • 75 Critic Score
    Falls a bit short of the excellence displayed by the franchise so far. [Dec 2005, p.190]
    • Game Informer
    • tbd Metascore
    • 75 Critic Score
    Commander Lilith is another solid DLC arc that fits right at home with the previous Borderlands 2 expansions, and it’s a great way to prepare yourself for the sequel. As someone for whom Borderlands’ formula has already worn a little thin, however, Commander Lilith left me yearning to see what improvements Borderlands 3 may bring to the table, even as I enjoyed the moment-to-moment action.
    • 61 Metascore
    • 75 Critic Score
    Even with its foibles, StarDrive is a rare treat for those with the fortitude to marshal past its rough spots; invest the time it takes to understand, and the galaxy has a lot to offer.
    • 65 Metascore
    • 75 Critic Score
    Puzzle Fighter alone might make this worth the $30 for a lot of folks.
    • 80 Metascore
    • 75 Critic Score
    Sakuna: Of Rice and Ruin is full of highs and lows. From one moment to the next, it can be a lot of fun. Farming and fighting are each entertaining independently, but the systems supporting those central concepts feel unrefined. Combat is cool, but the pacing interrupts its momentum. The rice-based progression is interesting, but the story and characters are not. All of these trade-offs prevent Sakuna: Of Rice and Ruin from delivering its full bounty, though you can still reap the benefits of its novel combination of ideas.
    • 72 Metascore
    • 75 Critic Score
    A seemingly endless supply of rotating collectible packs and skill-based intensity makes the game’s online multiplayer dynamic. Even classic sports like Bowling and Chambara are improved with elimination rulesets and charge/twin swords, respectively. However, after a few fun-filled hours, I experienced all of Switch Sports’ playable components and occasionally lost interest after long stints of game time. Switch Sports doesn’t step out of Wii Sports’ long shadow, but it’s still a solid runner-up.
    • 61 Metascore
    • 75 Critic Score
    In what seems like a profoundly misguided step, four players can't play as the Fantastic Four. [Sept 2005, p.101]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    Tales of Kenzera: Zau conveys its somber themes with nuance and passion. It's just a shame the gameplay doesn't always match those highs, especially in a genre flooded with quality indies, because Zau's journey – and Zuberi's parallel journey – are stories I'll be thinking about for quite some time.
    • 76 Metascore
    • 75 Critic Score
    Offers a treasure trove of stress-reducing content. [Issue#204, p.91]
    • Game Informer
    • 60 Metascore
    • 75 Critic Score
    The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.
    • 60 Metascore
    • 75 Critic Score
    The core of what makes these games so memorable is still there in full force - pretty girls, unspeakably embarrassing sexual acts, and an endearing dorkiness that makes the entire experience feel mroe charming and humorous than exploitive. [Nov 2004, p.148]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    A year later, the series has packed on a couple of off season pounds, and gets left in the dust. [Nov 2002, p.142]
    • Game Informer
    • 80 Metascore
    • 75 Critic Score
    Despite all of these cool minor additions, the core gameplay feels mostly like one big retread. With all of the great new games coming out this holiday, it’s hard to justify replaying this series. For diehard fans, however, this is the definitive LEGO Star Wars game.
    • 64 Metascore
    • 75 Critic Score
    Short but sweet; put Spy Hunter down as one of life's nice little surpises. [June 2002, p.87]
    • Game Informer
    • 63 Metascore
    • 75 Critic Score
    The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you've had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge. [May 2007, p.82]
    • Game Informer
    • 79 Metascore
    • 75 Critic Score
    FIFA may be more popular than ever, but FIFA 20 is a standard bearer with no clear focus. The gameplay comes up just short of carrying the title, and while Ultimate Team is engaging in its own way, it’s the same grind it’s always been. The next-generation of home consoles is approaching, and I can’t tell if EA has run out of ideas or is running out the clock.
    • 66 Metascore
    • 75 Critic Score
    Despite its shortcomings and the campaign’s lack of variety, Black Ops 7 is a solid entry solely for establishing new ways to play while making Call of Duty the social space it used to be. Treyarch and Activision’s commitment to additional modes continues to cannibalize their storyboards, and while it remains to be seen if their open stance on skill-based matchmaking (SBMM) is merely a PR tactic, they’re still capable of producing absorbing multiplayer and Zombies experiences that improve with every round. Black Ops 7 may not be the sequel some wanted this year, but in the most BO4 way possible, it emulates individualism to set a new bar that’s worth surpassing.
    • 75 Metascore
    • 75 Critic Score
    Despite its shortcomings, Mario Kart Live: Home Circuit still brings hours of fun. While firing up Mario Kart 8 Deluxe is more convenient and fully featured, Mario Kart Live’s unique take on the series is worth checking out for those looking for exciting twists on a well-worn concept.
    • 69 Metascore
    • 75 Critic Score
    The game is your basic shooter/platformer, but the innovation of having a hermaphroditic character that has to decide between stealing spirit or doing damage adds more play to the game than you might think. [Feb 2000]
    • Game Informer
    • 57 Metascore
    • 75 Critic Score
    Van Halen deserves better. [Jan 2010, p.79]
    • Game Informer
    • 83 Metascore
    • 75 Critic Score
    Xenoblade Chronicles 2 is a sprawling RPG with numerous interconnected pieces, so no part of the experience is isolated. It takes about 100 hours to finish, and not all of that time feels well spent, with bloated quests and repetitive combat. On the other hand, the vast world and intricate upgrades are a joy to dive into. Everything evens out in the end, but the wild swings between its highs and lows make it impossible for Xenoblade Chronicles 2 to maintain altitude above its peers.
    • 77 Metascore
    • 75 Critic Score
    The depth is appreciated, but the graphics, camera, and collision could use polish. [Nov 2005, p.149]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    I appreciate Turbo's demand for precision, of emphasizing fundamental racing principles like the traction of your wheels and the precision of your inputs. And while I definitely got into that addictive headspace where I was chasing better times, even the endless variety of tracks doesn't offer the depth I was looking for. Since the title is so focused on the time attack format, it does little else to keep your attention.
    • 76 Metascore
    • 75 Critic Score
    If, like me, you've cooled on the music genre in recent months, I don't think Green Day is the band to reignite your love affair with Rock Band. In the future, maybe Harmonix could attempt a single band title based around a more complex – and more fun to play – band like Muse or Rush.
    • 69 Metascore
    • 75 Critic Score
    This is an action/RPG full of highs and lows, with erratic swings between the two extremes that had me loving it one minute and hating it the next.
    • 75 Metascore
    • 75 Critic Score
    While it certainly doesn’t feel like we need a third faction in the Galactic Civil War, the balancing has been well conceived. The Zann Consortium manages to be a worthwhile addition, even if their campaign is a tad bland.
    • 71 Metascore
    • 75 Critic Score
    I like that conserving ammo is the name of the game, but found that hit detection was a crap shoot - especially when you're behind cover. [Apr 2004, p.104]
    • 89 Metascore
    • 75 Critic Score
    Lots of shallow elements thrown together does not create an absorbing experience. [June 2003, p.118]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    The title’s gameplay is fun and the coordination between the Wii remote and nunchuk enables you to act quickly when it comes to using surgical tools.
    • 74 Metascore
    • 75 Critic Score
    It's unusual and unfortunate that the inaugural DDR on the 360 fails to implement the coolest thing that's happened in dance games recently – inputting and grooving to your own tracks.
    • 62 Metascore
    • 75 Critic Score
    Fracture comes close to greatness, but the story’s disappearing act, half-hearted approach to level design, and poor enemy AI holds it back from being anything other than mediocre.
    • 76 Metascore
    • 75 Critic Score
    The depth is appreciated, but the graphics, camera, and collision could use polish. [Nov 2005, p.149]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    Because of the non-linear progression, combat sometimes felt unbalanced. [July 2002, p.81]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    Even if its ambitions are straightforward, Donut County offers a unique experience that is silly, easy to understand, and fun to play.
    • 67 Metascore
    • 75 Critic Score
    This is the best version of this game out there, and every RPG fan should experience the original "Final Fantasy" at least once. [July 2007, p.107]
    • 74 Metascore
    • 75 Critic Score
    With a breakneck pace and action-packed events, the sophomore episode of season two has me hoping that the series can carry this momentum forward. Though I'm anticipating the typical Telltale pattern where all your choices end up not making much of a difference at the season's conclusion, I'm at least enjoying the ride to that point.
    • 77 Metascore
    • 75 Critic Score
    Curse of the Moon isn’t incredibly challenging. You can finish it in one or two sittings, and that’s all this game really deserves. I had fun experimenting with Curse of the Moon’s four heroes, but for a game so clearly inspired by a beloved franchise, the level design feels largely uninspired. While I was initially swooned by this Castlevania doppelganger, its nostalgic spell was broken once I realized its 8-bit beauty was only skin deep.
    • 72 Metascore
    • 75 Critic Score
    Chasm is full of great platforming moments and environments, but these elements are randomly assembled into an uneven experience. Bit Kid succeeded in creating a Metroid-style experience that unfolds in a new way every time you play it, but I would have rather had one playthrough that was consistently entertaining.
    • 73 Metascore
    • 75 Critic Score
    With a breakneck pace and action-packed events, the sophomore episode of season two has me hoping that the series can carry this momentum forward. Though I'm anticipating the typical Telltale pattern where all your choices end up not making much of a difference at the season's conclusion, I'm at least enjoying the ride to that point.
    • 62 Metascore
    • 75 Critic Score
    In what seems like a profoundly misguided step, four players can't play as the Fantastic Four. [Sept 2005, p.101]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    Pop Cutie is more of a sales simulator than Project Runway, but its mix of running a fashion boutique and creating clothes styles makes it more than just a curio. [Oct 2008, p.114]
    • 75 Metascore
    • 75 Critic Score
    The first episode of this season introduced improved combat that added new elements like dodge-rolls and a stamina bar, as well as a new way to craft entire structures using the resources in your inventory on a grid-based platform. I was delighted not only to see the structure I built in the first episode reappear in Giant Consequences, but also the opportunity to build a new structure that I hope will make an appearance in a future episode.
    • 78 Metascore
    • 75 Critic Score
    The add-ons are too few to be really interesting, and I found they don't really tip the scales one way or other when it comes to increasing this game's appeal. [Apr 2002, p.85]
    • Game Informer
    • 63 Metascore
    • 75 Critic Score
    It makes a good effort at bringing the best of "Splinter Cell," "Metal Gear," and "Hitman 2" together; but it's not in the same league as any of those games. [Nov 2003, p.160]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Considering this game hails from the same company that created the insanity that is Guilty Gear, you might expect Battle Fantasia to play as fast as the Flash with a caffeine buzz. While it offers up a fair amount of craziness, BF turns out to be a slightly slower, more technical fighter.

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