Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 71 Metascore
    • 75 Critic Score
    There's only so much you can do with a semi-realistic jet fighter game, but that doesn't stop us from getting a sense of deja vu. [Issue#209, p.96]
    • Game Informer
    • 67 Metascore
    • 75 Critic Score
    I half expected this game to be a shallow vanity project, but it's got more substance than that. The number of tracks and the career structure expose you to more content than most rally titles, even if the racing itself isn't tight enough to compete with the top dogs.
    • 81 Metascore
    • 75 Critic Score
    TrackMania Turbo's charm is immediate, but not long-lasting.
    • 66 Metascore
    • 75 Critic Score
    This is a difficult game. [July 2002, p.93]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    I’m a big fan of Playdead’s Limbo and Inside, and 7th Sector scratches the same kind of itch, but in much stranger and mathematical ways. It’s a journey worth taking, but just know you’re often left directionless and perhaps in need of a calculator.
    • 80 Metascore
    • 75 Critic Score
    As Elite: Dangerous is continually updated, I’m hoping we get a better sense of the overarching story and our participation in it, more opportunities to have an impact in the enormous open world, and more chances to participate in activities with fellow pilots and pirates.
    • 79 Metascore
    • 75 Critic Score
    TrackMania Turbo's charm is immediate, but not long-lasting.
    • 78 Metascore
    • 75 Critic Score
    Without solid pitching and batting interfaces, you can't help become disenchanted by this title's play. I applaud Blue Shift's decision to innovate, but the formula still needs a lot of work. [Apr 2004, p.92]
    • 73 Metascore
    • 75 Critic Score
    Even as a brief game of only a few hours, I felt ready for things to wrap up by the time I hit the credits, but that’s not an indictment of how it all came together. Instead, this new tactical twist on the Turtles knows not to overstay its welcome. It’s a bite-sized chunk of strategic fun with an evident love of these classic characters that shines through, and that’s worth plenty.
    • tbd Metascore
    • 75 Critic Score
    Shadow Warrior 3 rushes along with zaniness and gore dispensed in loads, and that combo is oddly satisfying. It feels different, doesn’t take itself too seriously, and is wildly aggressive in how much it wants to make you laugh. I appreciate this approach and had a good time with this game, despite how often it hits the same gameplay and humor notes. When most major releases these days are 100-hour juggernauts, Shadow Warrior 3’s five-hour playthrough is a nice alternative and is worth a look. Just be prepared to groan frequently and be oddly amused by those groans.
    • 85 Metascore
    • 75 Critic Score
    What’s really frustrating about this game is that although the puzzles themselves are fun to figure out, all the big mysteries presented by the story are solved for you via cutscenes. The fact that you aren’t allowed to actually solve the questions that have been on your mind all game long is simply a mistake.
    • 64 Metascore
    • 75 Critic Score
    In the final assessment, Full Frontal Assault feels like an experiment that produced mixed results. If I squint, I can just make out the vision of the perfect melding of tower defense and third-person action that the game was meant to be. However, the true image of FFA is a game that feels as though it's attempting to complete two different objectives, and failing to fully carry out either one. I admire Insomniac for continuing to take chances with the Ratchet & Clank series, but I'd rather the studio devote its resources to the new action/platformer that fans want.
    • 68 Metascore
    • 75 Critic Score
    You can also play the Rapid play mode where you work under the clock with the Brain Age twist, but honestly, there isn't much else to this game. [Apr 2007, p.110]
    • Game Informer
    • 83 Metascore
    • 75 Critic Score
    As enjoyable as it is, Superhot VR is not the essential game that VR needs to sell skeptics. However, it’s definitely worth checking out for those who are buying the Touch controllers for their Rift anyway. I just wish the game didn’t feel like it’s just getting started by the time it finishes.
    • 80 Metascore
    • 75 Critic Score
    Millennium Girl won’t change how you feel about Etrian Odyssey, but it may open the door for further improvement.
    • 67 Metascore
    • 75 Critic Score
    Xenoverse stands as one of my favorite Dragon Ball Z video games. I like taking my own custom character into familiar battles from the show, and I enjoy acquiring new equipment as I progress. My character may have looked nothing like me, but I really felt like I was actively participating in the flashy action alongside the familiar cast.
    • 69 Metascore
    • 75 Critic Score
    Xenoverse stands as one of my favorite Dragon Ball Z video games. I like taking my own custom character into familiar battles from the show, and I enjoy acquiring new equipment as I progress. My character may have looked nothing like me, but I really felt like I was actively participating in the flashy action alongside the familiar cast.
    • 68 Metascore
    • 75 Critic Score
    Even though Atelier Iris 2 has undergone enhancements, it's the ultimate loss of complexity in the story and gameplay departments that make it fall short of greatness. [Jun 2006, p.113]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    In spite of those very real problems, I’m still quite fond of State of Decay and the Year-One Survival Edition. Although the parts that are great don’t counter its many flaws, when taken as a whole, it’s still worth playing.
    • 76 Metascore
    • 75 Critic Score
    Had The Old Blood been injected with more new blood, maybe it would have matched or surpassed the quality of The New Order. But by over-relying on nostalgia to drive the experience, it's well-crafted fan service rather than an attempt to push the series in new directions.
    • 82 Metascore
    • 75 Critic Score
    Easily bests all the other next-gen wrestling games released so far... Regardless of the polish THQ and Yuke's put on this series' graphics and modes, the engine is still outdated and weak. [Dec 2002, p.119]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    Castlevania fans will definitely be pleased with the direction this series is going in. It's a shame that it feels so dated. [Nov 2005, p.151]
    • Game Informer
    • 75 Metascore
    • 75 Critic Score
    Had The Old Blood been injected with more new blood, maybe it would have matched or surpassed the quality of The New Order. But by over-relying on nostalgia to drive the experience, it's well-crafted fan service rather than an attempt to push the series in new directions.
    • 77 Metascore
    • 75 Critic Score
    The Bigs delivers engrossing arcade-styled gameplay, but there's little here that you can really wrap your mitt around. [July 2007, p.96]
    • 72 Metascore
    • 75 Critic Score
    The new Ultimate Team mode is addictive as it combines regular gameplay and managerial acumen with a trading card component that entices with a constant sense of accomplishment and attraction...What this UEFA achieves in this new mode it loses in the actual gameplay.
    • 80 Metascore
    • 75 Critic Score
    Black and White Version 2 has a title that is usually reserved for sequels that adds new features and expand the experience, but that isn't the case with Black and White Version 2.
    • 69 Metascore
    • 75 Critic Score
    As one of those perhaps misguided fans, I find myself returning to the game repeatedly, if only to see what happens next. [June 2005, p.134]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    This season has its bright spots, but it also suffers from recycled plot points and uneven writing. From The Gallows represents this season's inconsistencies; it has some satisfying moments, but it also features just as many head scratchers. At the very least, From The Gallows is a decent conclusion to Javier's story – but it didn't leave much of an impression on me.
    • 74 Metascore
    • 75 Critic Score
    This season has its bright spots, but it also suffers from recycled plot points and uneven writing. From The Gallows represents this season's inconsistencies; it has some satisfying moments, but it also features just as many head scratchers. At the very least, From The Gallows is a decent conclusion to Javier's story – but it didn't leave much of an impression on me.
    • 76 Metascore
    • 75 Critic Score
    Had The Old Blood been injected with more new blood, maybe it would have matched or surpassed the quality of The New Order. But by over-relying on nostalgia to drive the experience, it's well-crafted fan service rather than an attempt to push the series in new directions.
    • 83 Metascore
    • 75 Critic Score
    The Show is a beautiful game, and it offers the best fantasy and create-a-player options. However, the gameplay is starting to show its age, and is in need of an upgrade. [Apr 2006, p.124]
    • Game Informer
    • 81 Metascore
    • 75 Critic Score
    Shadowrun: Hong Kong is fun for a select audience, but doesn’t have the depth or innovation to stand out.
    • 64 Metascore
    • 75 Critic Score
    The finale focuses on your legacy and what you want to leave behind with Javier, who made his share of mistakes before the apocalypse. Seeing the man he grows into is satisfying, especially knowing you had a hand in influencing his relationships and choices. However, it all leads back to Clementine in the end, making this adventure just feel like a side story in her larger arc.
    • 74 Metascore
    • 75 Critic Score
    Princess Peach: Showtime could be a decent first game for young Peach fans, but longtime Nintendo players looking for the Princess’ equivalent of a quality Kirby platformer will likely be underwhelmed. Stylistically, however, the game is a success and, in typical Nintendo fashion, features an exciting finale. I just wish the difficulty had been more balanced in one direction or the other.
    • 71 Metascore
    • 75 Critic Score
    Insomniac does a great job of taking advantage of the sense of presence VR technology can bring, with sequences that put disturbing images up close for examination. The experience isn’t about jump scares; it’s about making you dread what’s ahead, rather than trying to make you soak your seat. It’s not revolutionary, but Edge of Nowhere is a rewarding way to spend an afternoon. Just be sure to crank the AC. [Tested with Oculus Rift]
    • 74 Metascore
    • 75 Critic Score
    If you're in the market for an interesting little economic city-builder, you could do worse. [Apr 2003, p.95]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    While the campaign suffers from a lack of variety, the shooting mechanics are solid. Zombie Army 4's action is fun and over-the-top, but slaughtering the undead shouldn't feel this routine.
    • 66 Metascore
    • 75 Critic Score
    If boxing's your thing, you'll most likely dig it; and at least it's a new direction for the tired sport. Just don't expect the next "Punch Out." [Mar 2003, p.85]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    The unintentionally dirty translation mistakes are largely gone, the hero is pretty savvy, and the story almost kind of makes sense. [Apr 2006, p.134]
    • Game Informer
    • 61 Metascore
    • 75 Critic Score
    Minus the crazy physics, Fatal Inertia really doesn’t advance the genre in any meaningful ways. I like the game, but moreso because it reminds me of other games I enjoy than because I love it in its own right.
    • 65 Metascore
    • 75 Critic Score
    Using the Dual Shock 2's pressure sensitive buttons is ingenious, and Maestro has a good deal of extras. [Apr 2002, p.77]
    • Game Informer
    • 75 Metascore
    • 75 Critic Score
    As innovative as it may be, Namco didn't back this gameplay up with any substance. [Dec 2003, p.174]
    • 63 Metascore
    • 75 Critic Score
    A jovial romp of fisticuffs, also known as a decent boxing game. [Mar 2003, p.83]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    Rabbids Go Home, though at times repetitive, is a fun game with laugh-out-loud animations. Any game with Rabbids in fisticuffs over a pouch of Capri Sun is okay in my book.
    • 67 Metascore
    • 75 Critic Score
    The best QBC yet, and that fact still only scratches the surface of what this franchise could do. [Nov 2001, p.112]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    Like a third-line grinder, NHL 16 does most of the little things right. The improved on-ice play make this a hockey game a viable option for puckheads, but the lack of mode depth and standout features ultimately keeps this year’s installment from earning more ice time.
    • 68 Metascore
    • 75 Critic Score
    A decent game, but unfortunately it has just as many lows as it does highs. [Oct 2002, p.90]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Rubble Without A Cause is a small step backwards for this new vision for King’s Quest, but the series has enough momentum and potential that I’m not scared off yet. King Graham’s endearing self-doubt mixed with the collection of oddball puzzles helps carry this episode, despite some early stumbling blocks.
    • 73 Metascore
    • 75 Critic Score
    This game is a test of logic, pushing players to figure out how to channel beams of light to specific targets. [Dec 2007, p.157]
    • Game Informer
    • 82 Metascore
    • 75 Critic Score
    PowerWash Simulator 2 is a very specific kind of game that will appeal to a very specific kind of audience. If you’re the kind of person who spends your evenings watching videos of things being cleaned or organized, you’ll likely enjoy an interactive version of that. However, if you prefer your action heavy or your systems robust, you might find yourself bored or restless. Though I fall more into that latter category, I felt an undeniable satisfaction each time I completed a job, which serves as a highlight to the overall package.
    • 80 Metascore
    • 75 Critic Score
    With improvements in nearly every area, NHL 16 is a positive stride in the right direction for the franchise, but like a defensive-oriented team adopting trap tactics, the series plays it safe and lacks any game-breaking quality.
    • 71 Metascore
    • 75 Critic Score
    Nine months and no enhancements later, BO2 hits the 'Cube. Surprisingly, it's still darn good. [Jan 2003, p.102]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    I Am Setsuna has lots of nods to Chrono Trigger, from its general combat framework to specific references to skills like X-Strike and Luminaire. However, it doesn’t capture why most players connected to that seminal title. Even though the combat is entertaining, I Am Setsuna’s characters are dull, the environments are repetitive, and the story is predictable.
    • 72 Metascore
    • 75 Critic Score
    The game may actually be a little text heavy at times, and the early hours are a tad simplistic, but overall this was a pleasant surprise. [Aug 2006, p.93]
    • Game Informer
    • 65 Metascore
    • 75 Critic Score
    Smarty Pants is fun. It doesn’t pretend to be anything more, nor does it need to. I will say that it’s not quite at the addictive level as the much-missed You Don’t Know Jack series (it’s missing the catty humor), but it’s certainly successful in accomplishing its modest goals.
    • 73 Metascore
    • 75 Critic Score
    Despite some big caveats, I mostly enjoyed Sonic Superstars as a solo trip down memory lane. The platforming feels good, the levels are mostly fun, and the presentation looks great. Ripping through robots while hitting loop-de-loops and bounce pads still brings a smile to my face. But the game’s new additions either feel inconsequential or ill-advised, watering down an otherwise respectable package. Sonic Superstars offers a solid return to form for the series’ oldest and most ardent followers, with some hedgehog-sized potholes along the way.
    • 76 Metascore
    • 75 Critic Score
    I was let down by how slow-moving Episode 2 is; it feels more like a bridge in the story than a complete chapter. Still, I can't deny that the world and the mature tone are captivating.
    • 70 Metascore
    • 75 Critic Score
    For gamers who just want a chance to make their own pretty kitty and then watch it scratch up the furniture, The Sims 3 Pets delivers. If you want a Sims experience that builds on previous installments, incorporates your progress from The Sims 3, and actually makes your simulated world more interesting…well, better luck next time.
    • 79 Metascore
    • 75 Critic Score
    Given both its de-emphasis on low-level tactical decisions and its ambitious scope, EEII resides in a bizarre no-man's-land between "Civilization III" and "Kohan II." [May 2005, p.124]
    • Game Informer
    • 64 Metascore
    • 75 Critic Score
    Nothing stands out here to make this a must-play title in any sense of the word. There’s nothing wrong with enjoying some average-quality anime-infused hack n’ slash, though.
    • 71 Metascore
    • 75 Critic Score
    Like the movies, this game incarnation doesn't try to excel at anything except making its monsters attractively cheesy and the gameplay decently exciting. [June 2003, p.113]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    The best parts of Beastie Bay make me wish it was exclusively a simulation; Kairosoft's fusion of creature collection and island simulation is charming, but shallow combat and repetition kill the desire to catch 'em all.
    • 82 Metascore
    • 75 Critic Score
    While some of the content is new, the game plays exactly the same--fast, thick with the flavor of classic arcades, and kind of simplistic. [Jun 2006, p.110]
    • Game Informer
    • 86 Metascore
    • 75 Critic Score
    An experimental and novel experience with some memorable surprises.
    • 70 Metascore
    • 75 Critic Score
    For gamers who just want a chance to make their own pretty kitty and then watch it scratch up the furniture, The Sims 3 Pets delivers. If you want a Sims experience that builds on previous installments, incorporates your progress from The Sims 3, and actually makes your simulated world more interesting…well, better luck next time.
    • 78 Metascore
    • 75 Critic Score
    Taken as a whole, Master Trials ends up feeling like a fun mess of goodies, but the lack of a thematic unifier for all this content draws attention to how sparse the content here is outside of the meaty Trial of the Sword. This DLC isn’t enough of a reason to head back to Hyrule if your adventure has already come to an end, but it’s nice for those still slowly making their way to Ganon.
    • 78 Metascore
    • 75 Critic Score
    A soccer player with one foot wouldn't be much of a force, and a Winning Eleven game with only one analog stick isn't much of one either. [Mar 2006, p.118]
    • Game Informer
    • 50 Metascore
    • 75 Critic Score
    Alien Escape delivers in mindless fluff. [Sept 2002, p.81]
    • Game Informer
    • 83 Metascore
    • 75 Critic Score
    Duels of the Planeswalkers isn't the full Magic experience. It's a taste of the broader landscape to entice players and make them more comfortable attending a casual Friday Night Magic event. If you're new to Magic: The Gathering, Duels of the Planeswalkers remains the best way to learn how to play without the intimidation of other players. Even with the online connection issues and additional purchases tied to making the most of Sealed mode, this is the best version to date. It's easy to recommend for new players just learning and veteran spellslingers looking for new single-player matches.
    • 69 Metascore
    • 75 Critic Score
    Doesn't have an original bone in his body, but I didin't seem to mind. [Jan 2002, p.98]
    • Game Informer
    • 62 Metascore
    • 75 Critic Score
    The core of what makes these games so memorable is still there in full force - pretty girls, unspeakably embarrassing sexual acts, and an endearing dorkiness that makes the entire experience feel mroe charming and humorous than exploitive. [Nov 2004, p.148]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    These games look fairly dated and the bonus content here is a little thin. Shooter fans who’ve already had their fill of "Umbrella Chronicles" and "Ghost Squad" might find this worth checking out.
    • 70 Metascore
    • 75 Critic Score
    At the end of the day, I walked away with a handful of great memories and the satisfaction that I had experienced something so innovative and insane. Unfortunately, I also left Killer7 with an insatiable hunger for answers and clarity. [July 2005, p.115]
    • Game Informer
    • 73 Metascore
    • 75 Critic Score
    I have reservations about the experience as a whole – however, I can't help but smile thinking about this adventure with the Straw Hats. It nails the core cast of characters, the Memoria areas are fun to revisit, and the revelations surrounding Waford, Lim, and Adio ultimately satisfy. Of course, I can't thoroughly recommend this voyage for someone new to One Piece, but seasoned pirates will find a worthy adventure on the horizon.
    • 77 Metascore
    • 75 Critic Score
    Duels of the Planeswalkers isn't the full Magic experience. It's a taste of the broader landscape to entice players and make them more comfortable attending a casual Friday Night Magic event. If you're new to Magic: The Gathering, Duels of the Planeswalkers remains the best way to learn how to play without the intimidation of other players. Even with the online connection issues and additional purchases tied to making the most of Sealed mode, this is the best version to date. It's easy to recommend for new players just learning and veteran spellslingers looking for new single-player matches.
    • 73 Metascore
    • 75 Critic Score
    If the words "noonday underground" mean anything to you, or you don't know who Tanner is, then The Italian Job is definitely just for you. [July 2002, p.89]
    • Game Informer
    • 80 Metascore
    • 75 Critic Score
    Duels of the Planeswalkers isn't the full Magic experience. It's a taste of the broader landscape to entice players and make them more comfortable attending a casual Friday Night Magic event. If you're new to Magic: The Gathering, Duels of the Planeswalkers remains the best way to learn how to play without the intimidation of other players. Even with the online connection issues and additional purchases tied to making the most of Sealed mode, this is the best version to date. It's easy to recommend for new players just learning and veteran spellslingers looking for new single-player matches.
    • 73 Metascore
    • 75 Critic Score
    Anarchy Reigns' multiplayer scratches an itch I didn't know I had, but its camera faults and near-identical character move sets hold it back from scratching hard enough. However, online matchmaking is quick and easy, and the network fidelity held strong through every round I played.
    • 70 Metascore
    • 75 Critic Score
    Gamers who spend the majority of their time in single-player modes should pass this one by. If you’re an online-focused player, though, Tales of Valor provides hours of amusement, especially if the community takes advantage of the excellent mod tools to flesh out the map selection.
    • 62 Metascore
    • 75 Critic Score
    This expansion is nothing more than the quintessential extension of the base game. [Oct. 2006, p.106]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    It's fun and lighthearted and sure to make fans smile, but Dancing All Night isn't anything special; it's just an average rhythm game that's begging for a better interface and more song variety.
    • 72 Metascore
    • 75 Critic Score
    Like dysfunctional characters in a buddy flick, Army of Two has some annoying problems, but if you just want a fun cooperative experience, it gets the job done and delivers sizeable thrills you won’t find anywhere else.
    • 57 Metascore
    • 75 Critic Score
    I can see how Sacred 3 is going to upset purists and longtime fans; the latest entry has as much in common with Skylanders as it does with previous entries, to be honest. If you’re dead-set on an open world, this one’s dead in the water. If you liked last year’s Sacred: Citadel and want a slightly deeper take on it, however, it’s worth a shot.
    • 64 Metascore
    • 75 Critic Score
    Alias, in essence, boils down to an age-old sentence in the gaming review business: Fans will mostly dig it and newbies won't be terribly disappointed. [Apr 2004, p.94]
    • 71 Metascore
    • 75 Critic Score
    The campaign is rough at times but overall entertaining, though I wouldn't recommend it to anyone looking for a high-caliber action experience.
    • 75 Metascore
    • 75 Critic Score
    Crash's latest romp is fun, but does not reinvent the wheel. [Jan 2003, p.121]
    • Game Informer
    • 73 Metascore
    • 75 Critic Score
    While all of the puzzles don't reach the same level of excellence as The Bridge's impressive visuals, recommending this game to indie fans is still an easy call. Despite some difficulty spikes, patient players will be pleasantly engaged in The Bridge's surreal, black-and-white world.
    • 65 Metascore
    • 75 Critic Score
    With originality and gameplay variety fueling every second of play, Rogue Ops is a mission that's worth taking. [Nov 2003, p.157]
    • Game Informer
    • 70 Metascore
    • 75 Critic Score
    When all is said and done, Fractured Mask emerges as one of the stronger episodes in both Batman seasons as well as one of the strongest outings of Telltale’s catalog in recent memory. While the old problems are still ever present, watching the Joker’s gradual, earned transformation into villain as well as having to make genuinely difficult choices have me curious about what’s going to be left of Telltale’s Gotham (not to mention Bruce Wayne) by the series’ end.
    • 74 Metascore
    • 75 Critic Score
    Headlander doesn’t forge a bold new path, but it’s a lot of fun to live in its strange world for a while. Its various elements are well trod – ‘70s aesthetic, Metroid-style exploration, big questions about the nature of identity and consciousness – but they’ve been arranged in a fascinating way that feels fresh.
    • 78 Metascore
    • 75 Critic Score
    Much like the plane you pilot, Dropship isn't a very pretty or elegant beast; but if you want some good airborne action, it gets the job done. [August 2002, p.78]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Little Nightmares III delivers on the original conceit of the series with a horror-filled adventure that feels like trying to escape a nightmare you desperately want to wake up from. Outside of a few noticeable, if underbaked, additions Supermassive has introduced, I’d welcome more variation to the game’s formula. However, even if Little Nightmares III offers more of the same, it’s hard not to smile whenever Low and Alone’s adventure sends chills down my spine.
    • 74 Metascore
    • 75 Critic Score
    Although celebrities overstay their welcome, and some of the bonus content can be a hassle to track down, Traveller’s Tales crafted another solid super hero adventure in Lego Batman 3: Beyond Gotham. Next time, I’d like to see more screen time given to the heroes, and less to a talk show host who isn’t even good at video games.
    • 74 Metascore
    • 75 Critic Score
    They're both classic and well-done puzzle titles, ripe with hours of increasingly difficult strategy to master. [Jan 2006, p.157]
    • Game Informer
    • 75 Metascore
    • 75 Critic Score
    MX vs. ATV: Reflex features some great racing moments, but the game's technical ambitions sometimes get in its way. The possibilities of reflex racing with the right analog are clearly there, they just haven't been mastered yet.
    • 71 Metascore
    • 75 Critic Score
    The Masterclass is cool, not so much for its challenges, but more for what it teaches you about your car. [Aug 2003, p.99]
    • Game Informer
    • 75 Metascore
    • 75 Critic Score
    The charm of LEGO blocks is exploring your creativity and building new things, so Traveler’s Tales’ habit of sticking to one formula stands in stark contrast to the entire LEGO philosophy. We’ve had fun with this series, but it’s time to dump the franchise out on the floor and start piecing it back into something new.
    • 68 Metascore
    • 75 Critic Score
    I liked the battle system, and the magic scheme was much more robust than I expected, but in the end this game came off as little more than an RPG that tried to be epic, but fell short. [Nov 2002, p.126]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    While the PS2 version shines as the best baseball game released this year, this iteration really needed to cook a little longer in the minors to nail down the fundamentals of the sport. With that said, PS3 owners should look to the previous generation’s game.
    • 70 Metascore
    • 75 Critic Score
    This sequel won't disappoint anyone looking for a standard midair action game, but it's not going to change your perceptions of the genre.

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