Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • tbd Metascore
    • 73 Critic Score
    The Golf Club VR has asynchronous multiplayer, but is very light in the features department. Apart from the laudable gameplay and the sheer volume of the courses available, the game lacks a career mode, structure, or any alternate modes. This does not detract from the gameplay, but leaves the Golf Club VR in between clubs with a par on the horizon.
    • 50 Metascore
    • 73 Critic Score
    Makes some strides in the genre, but it seems like the company didn't finish the job. [Oct 2002, p.85]
    • Game Informer
    • 77 Metascore
    • 73 Critic Score
    Stranglehold is not a disaster. If you desire nothing more than to kill criminals on a massive scale, turn nightclubs into a war zone, and look cool doing it – this is your game.
    • 56 Metascore
    • 73 Critic Score
    Hunting Grounds treats the character and setting with reverence, which, as a fan of the movies, is easy to appreciate. If you’re looking for an authentic predator experience, this is about as good as it’s gotten. And fittingly, it’s perhaps best enjoyed the way the predators have interacted with humanity: drop in, enjoy the hunt, and get out while you can.
    • 75 Metascore
    • 73 Critic Score
    For a by-the-numbers space shooter, you can't go wrong with the second installment of this DS franchise. [Jan 2008, p.102]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    A very straightforward title that bowls you over more with its sheer numbers than its flash. [Mar 2003, p.92]
    • Game Informer
    • 79 Metascore
    • 73 Critic Score
    The biggest improvements are the game's pacing and the weapon creation system, which no longer force you to forge a pile of weapons you'll never use. [Jan 2007, p.115]
    • Game Informer
    • 77 Metascore
    • 73 Critic Score
    A Fold Apart is a different puzzle game, and that’s a good thing. The concept is novel, and I like a story with some emotional pull, but it never moves beyond that. I can’t think of a puzzle that stood out over the others or even a moment in the story that was particularly poignant. It all comes together in a presentable package. Its creative folding-paper mechanic makes it worth opening, even if what’s inside won’t overly excite you.
    • 59 Metascore
    • 73 Critic Score
    The aspects of Lifeless Planet that succeed elevate it past the technical shortcomings, but only so far. You will find a compelling world and a story worth experiencing, but you do so at the expense of well-polished animation and gameplay that hinders the overall experience.
    • 75 Metascore
    • 73 Critic Score
    With the improved presentation and lively college crowds, a couple pieces are in place to make NCAA Basketball 10 a destination hoops experience. If EA adds more game modes and rids itself of the legacy gameplay problems, perhaps a future class can rival the thrill of the NCAA Tournament.
    • 63 Metascore
    • 73 Critic Score
    It's decently long, the puzzles are mostly well designed, and it has more than its share of eye candy. [Sept 2004, p.117]
    • 64 Metascore
    • 73 Critic Score
    If you're really in the market for a stealth shooter, there are plenty better out there. [Apr 2003, p.95]
    • Game Informer
    • 66 Metascore
    • 73 Critic Score
    Civilization Revolution 2’s flaws don’t detract from its addictive nature.
    • 77 Metascore
    • 73 Critic Score
    The action in Liberation is good, and at times intense, but it still seems to lack that visceral experience I like to have with my action games, first person or otherwise.
    • 73 Metascore
    • 73 Critic Score
    Frontlines does enough to entertain on the multiplayer end to make up for the woeful single-player experience. It’s a shame Kaos didn’t scrap the single-player altogether to focus completely on honing the online experience.
    • 73 Metascore
    • 73 Critic Score
    A mixed bag from beginning to end. [Dec 2005, p.161]
    • Game Informer
    • 67 Metascore
    • 73 Critic Score
    Fans of the show will drool over the voices, music, and perfectly replicated look of the animated series. [Jan 2003, p.96]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
    • Game Informer
    • 61 Metascore
    • 73 Critic Score
    I was hoping that 2K would build on last year’s foundation. Instead, the foundation has been altered to be more appealing to the masses. That’s difficult logic to argue with, but 2K’s approach is way off the mark.
    • 57 Metascore
    • 73 Critic Score
    Pong Quest delivers fun and novel concepts in small bursts, but is weighed down by generic dungeon crawling, unbalanced abilities, and repetitive encounters.
    • 70 Metascore
    • 73 Critic Score
    The more I played Road Not Taken, the more my hesitations mounted. Mixing rogue-like restarts with puzzle mechanics is an intriguing concept, and I like the opportunity to see new puzzles on each playthrough. However, the resulting problems and sense of repetition on similar (even if not identical) puzzles isn’t worth the trade-off.
    • 76 Metascore
    • 73 Critic Score
    While Tales of Phantasia may not shine with the glory that it did in its prime, there are still parts of the game that are worth checking out. [Mar 2006, p.116]
    • Game Informer
    • 63 Metascore
    • 73 Critic Score
    If Scrap Metal was nothing but arena deathmatch missions, it would be much harder to recommend. An awkward camera angle and the lack of creative characters would keep it from being worth the asking price. However, the variety of vehicle types and mission objectives should satisfy car combat fans looking for signs of life in the genre.
    • 75 Metascore
    • 73 Critic Score
    I genuinely enjoyed the charming early hours of Road Not Taken, but its rewards are a game of diminishing returns.
    • 77 Metascore
    • 73 Critic Score
    The best strategy games are able to transform you into a tactical powerhouse as you maneuver your units to victory. Yggdra Union manages to tap into this feeling occasionally with some innovative strategy mechanics, but more often it made me feel like a spectator rather than a commander.
    • 78 Metascore
    • 73 Critic Score
    From its old school design to its gameplay struggles, Prototype resembles a superhero who leapt off a building only to realize he doesn’t possess the power to fly. I hate to say it, but picture a frustrating Spider-Man game, and you have a good idea of what this experience has to offer.
    • 72 Metascore
    • 73 Critic Score
    Speaking of strategy, Wolfenstein is in dire need of a new one. Grinding through waves of predictable enemies in corridors is no way to pay homage to the franchise’s unquestioned legacy in the genre.
    • 75 Metascore
    • 73 Critic Score
    With no real story to follow or info given on what the alien is or even what building it is trapped in, Carrion lives and dies by what happens in the moment. The focus on opening up new areas using the same ideas grows stale quick, and robs a fascinating premise of its true potential. I enjoyed playing as an enraged blob, but didn’t find much fun in the process of escaping the facility.
    • 55 Metascore
    • 73 Critic Score
    Grave Danger's biggest problems are old bugs that never got exterminated, like the one that leaves your vehicle stuck in walls. [Aug 2008, p.87]
    • 68 Metascore
    • 73 Critic Score
    On the plus side, this is the first game that successfully makes Superman a fun character to play.
    • 76 Metascore
    • 73 Critic Score
    This series hasn't diverged wildly from its roots, but at least it's finally fashioned itself into the creative, trick-filled game it was always supposed to be, but never really achieved.
    • 74 Metascore
    • 73 Critic Score
    It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    Super Stardust is absolutely a capable and fun twin-stick shooter, and this iteration ably presents the experience for the new generation of console.
    • 77 Metascore
    • 73 Critic Score
    This series hasn't diverged wildly from its roots, but at least it's finally fashioned itself into the creative, trick-filled game it was always supposed to be, but never really achieved.
    • 72 Metascore
    • 73 Critic Score
    The pirate theme is just dressing, cleverly hiding the fact that this is yet another generic action game that could have been transformed into any conceivable concept. [Mar 2002, p.79]
    • Game Informer
    • 75 Metascore
    • 73 Critic Score
    Just when Gravity Ghost is hitting its stride, it comes to a quick close. The puzzles are never too challenging, but if you can relax and go with the flow, the simple platforming sequences have an almost zen-like tranquility.
    • 69 Metascore
    • 73 Critic Score
    As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
    • Game Informer
    • 59 Metascore
    • 73 Critic Score
    Relatively funny, has an excellent soundtrack, a bunch of cool missions, and a clever economy mechanic. Why the mediocre score? You're in a truck. Driving a semi will just never be fun. [Sept 2003, p.121]
    • Game Informer
    • 75 Metascore
    • 73 Critic Score
    Not a bad second outing.
    • 74 Metascore
    • 73 Critic Score
    Katamari Forever serves as a fine introduction to the concept for those who have yet to push the ball, but former Katamari addicts may find they’ve rolled down this road before.
    • 82 Metascore
    • 73 Critic Score
    Legend of Grimrock resonates with powerful nostalgic vibes for gamers of my generation, and I don't regret my time with it one bit. Its lazy monster design encourages the worst kind of tedious, mechanically abusive player behavior, though, which is a grave offense in the world of party-based RPGs.
    • 72 Metascore
    • 73 Critic Score
    Inside Line is a step up from its predecessor in every way, but it falls short of being a winner. However, this year's title is like points racing: Even if you can't win it all, you can still make up some ground.
    • 83 Metascore
    • 73 Critic Score
    Jot’s big adventure is presented as a children’s story, and it’s hard not to feel like a kid playing it in the best and worst ways.
    • 61 Metascore
    • 73 Critic Score
    If you're interested in Moon Diver, play halfway through the game by yourself to gain some levels, collect various magic, and get used to the structure. Then fire up multiplayer and never look back.
    • 76 Metascore
    • 73 Critic Score
    Inside Line is a step up from its predecessor in every way, but it falls short of being a winner. However, this year's title is like points racing: Even if you can't win it all, you can still make up some ground.
    • 77 Metascore
    • 73 Critic Score
    The total lack of soul in Big Red One, along with the irritating level design, are simply too much for the technical excellence embodied in its smooth framerate and slick graphics to overcome. [Jan 2006, p.137]
    • Game Informer
    • 54 Metascore
    • 73 Critic Score
    Will quickly be overshadowed and fade into obscurity. [Nov 2002, p.134]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    Full of fan service, this one is for the Naruto faithful. It's competent and looks great, but if you're just after a good fighter, you can do better. The fighting genre is experiencing somewhat of a second golden age of games right now and Generations isn't quite one of them.
    • 80 Metascore
    • 73 Critic Score
    Cracking each puzzle is rewarding, but the true excitement comes with trying to complete all the bucket-list items in one fly's lifespan.
    • 74 Metascore
    • 73 Critic Score
    Full of fan service, this one is for the Naruto faithful. It's competent and looks great, but if you're just after a good fighter, you can do better. The fighting genre is experiencing somewhat of a second golden age of games right now and Generations isn't quite one of them.
    • 73 Metascore
    • 73 Critic Score
    It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    Fire Emblem Heroes is a flawed but enjoyable way to pass the time for fans as well as a solid starting point for anyone who’s been curious about the series but hasn’t dived in yet.
    • 77 Metascore
    • 73 Critic Score
    Walking around Vacation Simulator’s locations and carrying items between them to solve its various puzzles is where I had the most fun. The robots have a good sense of humor even if they’re not hilarious, but the overall experience relies too much on how much entertainment you can wring out of moving physics objects in a VR environment.
    • 69 Metascore
    • 73 Critic Score
    Manages to transcend its problems with clever platforming and some interesting level designs. [Jan 2006, p.138]
    • Game Informer
    • 56 Metascore
    • 73 Critic Score
    You've got a case here of several awesome features balanced against some utterly frustrating ideas. [July 2005, p.119]
    • Game Informer
    • 76 Metascore
    • 73 Critic Score
    There's no pretense here--this is a portable Lemmings game, as fun or frustrating as you remember. [July 2006, p.113]
    • Game Informer
    • 68 Metascore
    • 73 Critic Score
    It's better than last year, if only by a few degrees. [June 2002, p.81]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    Despite my misgivings, Madison still offers a respectable evening of frights and is worth a look for fans of psychological horror. It succeeds in building tension and puzzle variety, stumbling when it becomes obsessed with bamboozling players with head-tilting solutions and stopping their hearts with lame jump scares. But when the game hits right, you’ll be glad no one caught the look on your face.
    • 65 Metascore
    • 73 Critic Score
    If you don't lust after balls of dragons, you'll see nothing more than a mediocre fighter with a really confusing plot and characters in dire need of haircuts. [Dec 2003, p.159]
    • 65 Metascore
    • 73 Critic Score
    Is it great? Heck no. Does it offer little substance, but an enjoyable handful of thrills? It does, more often than not. [Aug 2005, p.97]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
    • Game Informer
    • 82 Metascore
    • 73 Critic Score
    When Lost Judgment stumbles, it never recovers. While there's a lot to love in the story and gameplay, at the end of the day, its issues become too much to ignore – especially when those issues are messy and irresponsible.
    • 68 Metascore
    • 73 Critic Score
    This is a simple concept you must have certainly seen before, but it's just as fun on the touch screen as it is with a more convvential scheme. [Aug 2006, p.92]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    I'm sure you'll find the gameplay to be quite interesting and thoroughly entertaining. [Nov 2001, p.123]
    • Game Informer
    • 68 Metascore
    • 73 Critic Score
    On the plus side, this is the first game that successfully makes Superman a fun character to play.
    • 71 Metascore
    • 73 Critic Score
    Rainbow Six Extraction converts much of Siege’s content library into an approachable co-op shooter, providing a tense environment for players of all skill levels. However, in a series of industry-defining hits, this installment feels incredibly safe and markedly less gripping than its predecessor.
    • 82 Metascore
    • 73 Critic Score
    I'm honestly very excited to see what this team comes up with next, and hopeful that future title will have a little more polish to it. [July 2005, p.125]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    Great characters, decently designed puzzles, and nifty graphics. [Nov 2003, p.175]
    • Game Informer
    • 64 Metascore
    • 73 Critic Score
    It's simplistic, and unlikely to entertain for too long, but the concept is clever enough to deserve a look. [June 2007, p.119]
    • Game Informer
    • 62 Metascore
    • 73 Critic Score
    Overall, I didn't like this as much as the first game, but there's still plenty worth checking out when you get around to it. Rearmed 2 isn't a "must-play instantly" game by any means, but it still ranks above Spencer's awful console reboot.
    • 71 Metascore
    • 73 Critic Score
    Rad
    I certainly had my attempts where I felt like the game was working against me, but when I had a good run with mutations that worked well with my playstyle, I enjoyed myself and was thoroughly proud of my accomplishments.
    • 63 Metascore
    • 73 Critic Score
    Overall, I didn't like this as much as the first game, but there's still plenty worth checking out when you get around to it. Rearmed 2 isn't a "must-play instantly" game by any means, but it still ranks above Spencer's awful console reboot.
    • 68 Metascore
    • 73 Critic Score
    A solid rental if you like bloody action games.
    • 73 Metascore
    • 73 Critic Score
    The baffling story and incredible difficulty are likely to repel all but the most ardent and devoted players. [Sept 2004, p.110]
    • 72 Metascore
    • 73 Critic Score
    I suppose it’s fitting that Mercs 2, like most topics bearing the weight of political posturing, is ultimately flaccid. But that doesn’t stop me from expecting more.
    • 82 Metascore
    • 73 Critic Score
    Rather than ushering in something new, Pokemon's first foray on the Game Boy Advance is just another rehash with flashy new graphics. [Apr 2003, p.96]
    • Game Informer
    • 53 Metascore
    • 73 Critic Score
    Targeting has also been automated, a change that I think is actually a good thing for the game. Unfortunately, the physics and control of the cars is pretty terrible, and it really hurts my opinion of the game as a whole.
    • 67 Metascore
    • 73 Critic Score
    Sega Superstars Tennis is by no means amazing, but it should manage to satisfy Sega and tennis fans alike.
    • 79 Metascore
    • 73 Critic Score
    There’s a famous saying from former footballer Gary Lineker that “football is a simple game – 22 men chase a ball for 90 minutes – and at the end, the Germans always win.” I want to make a similar assessment of EA’s yearly soccer game: FIFA 23 is a good game – it’s flashy, fun to play, and has a lot of modes – but in the end, you realize it’s mostly the same game you’ve been playing for years.
    • 79 Metascore
    • 73 Critic Score
    The King of Fighters XIV’s combo system is loose and expressive, and the character variety makes it easy to keep playing for hours. The learning curve is still a bit too steep for new players, but those who make the effort to climb it will find a fun, if unadventurous, fighter.
    • 77 Metascore
    • 73 Critic Score
    The gameplay of Street Fighter V is excellent, and no matter what mode you play, the superb mechanics follow. Unfortunately, the content isn’t substantial, and omits several standard offerings that we’ve come to expect from the genre. It’s a shame that the structure presents so many frustrations, because the gameplay itself is entertaining.
    • 72 Metascore
    • 73 Critic Score
    It's a decent journey, but I felt like I was along for the ride instead of in the driver's seat. [Mar 2006, p.104]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    The Full Spectrum Warrior series has given inspiration to "Brothers in Arms" and 360's "Ghost Recon Advanced Warfighter", but is still lacking some of its own. [Apr 2006, p.116]
    • Game Informer
    • 76 Metascore
    • 73 Critic Score
    A rookie with solid fundamentals. [Apr 2002, p.82]
    • Game Informer
    • 78 Metascore
    • 73 Critic Score
    Multiplayer now includes online play, but most people will probably focus on bettering their online time trial rankings.
    • 74 Metascore
    • 73 Critic Score
    As the first entry in the Famicom Detective Club series, The Missing Heir gives you a chance to experience a key point in visual novel history. Piecing together this mystery and seeing where it leads has this undeniable appeal. However, while the new graphics offer a beautiful leap in quality, this remake doesn’t alter some of the more archaic aspects of the experience, or even attempt to make the characters or story more interesting to keep with modern times. If anything, it’s an enticing way to look back at the history of this franchise, which I’m glad to have as it satiates my curiosity about this classic series. Unfortunately, it doesn't make more of an impact than that.
    • 71 Metascore
    • 73 Critic Score
    Speaking of strategy, Wolfenstein is in dire need of a new one. Grinding through waves of predictable enemies in corridors is no way to pay homage to the franchise’s unquestioned legacy in the genre.
    • 78 Metascore
    • 73 Critic Score
    Medal of Honor: Airborne sprinkles minor moments of brilliance though a minefield of questionable game design. Fans of the series will experience some memorable gunfights, but if you’re a casual gamer looking for a great World War II title, stick with Call of Duty.
    • 69 Metascore
    • 73 Critic Score
    The game fails to innovate on its early mechanics, and it can feel like a chore to master some of the later levels. [Apr 2011, p.96]
    • Game Informer
    • 73 Metascore
    • 73 Critic Score
    Add in the fact that this game features a paltry six international leagues (as opposed to the over 20 of some past FIFAs), the double-team defensive feature still doesn’t work, players’ collision fields are too large, the AI shows very little movement in the box on your corner kicks, and that shots and passes have little accuracy, and you’ll find that this game has taken steps back which counter its promising progress – not unlike the American national squad.
    • 83 Metascore
    • 73 Critic Score
    Good, but not good enough. [Apr 2003, p.93]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    The game fails to innovate on its early mechanics, and it can feel like a chore to master some of the later levels. [Apr 2011, p.96]
    • Game Informer
    • 89 Metascore
    • 73 Critic Score
    My party of seven felt like a little army when explosive Arts and flashy Ouroboros combos lit up an already-chaotic battlefield. And the quality-of-life improvements like customizable shortcut hotbars and in-game GPS streamlined menu-surfing and traversal. Still, the narrative and world designs left much to be desired as critical plot twists are frustratingly obvious, character growth is virtually nonexistent, and navigation in each uninspired environment proves to be a tiring exercise. Xenoblade Chronicles 3 is a double-edged sword that needs a bit more sharpening.
    • 75 Metascore
    • 73 Critic Score
    Star Trek: Bridge Crew nails something that franchise fans have long desired: a chance to control a starship, tap out commands on a console, and work together as a team. But Star Trek is also about character interactions, moments of discovery, and stories that address the human condition. Without any of that flavor, something feels off in the endless torpedo launches and ship scans. As a VR experience, Star Trek: Bridge Crew is another step forward for the medium, offering some of the most compelling interpersonal communications, cooperation, and deep presence in a shared space that I’ve yet seen. I’d love to see Ubisoft continue to iterate on this franchise; the core mechanical systems here are solid, and the rest of the Star Trek fantasy would fill in some notable gaps.
    • 66 Metascore
    • 73 Critic Score
    There were so many aspects of this game that showed promise, but I winced in pain as I watched each one fail to attain noteworthy heights. [Dec 2004, p.175]
    • Game Informer
    • 66 Metascore
    • 73 Critic Score
    Is it great? Heck no. Does it offer little substance, but an enjoyable handful of thrills? It does, more often than not. [Aug 2005, p.97]
    • Game Informer
    • 60 Metascore
    • 73 Critic Score
    This game's visuals are more a bitter pill for the eyes than a feast, and most of your time is spent jamming on the A button; but I couldn't help but enjoy Dark Legacy. [May 2002, p.84]
    • Game Informer
    • 76 Metascore
    • 73 Critic Score
    The buttons can be unresponsive, and the pace is slower than it should be. On the upside, flatland tricks live up to the hype; you can string great combos together. [Sept 2002, p.80]
    • Game Informer
    • 73 Metascore
    • 73 Critic Score
    The art direction, character design, and storytelling are all top notch. [Nov 2004, p.146]
    • Game Informer
    • 76 Metascore
    • 73 Critic Score
    Obduction’s gradually unfolding setting is compelling, and its narrative answers your big questions while leaving enough ambiguity to uphold a sense of mystery. A few exceptional puzzles reproduce the best of the genre’s glory days but the gameplay moments filling the space between them are too uneven and unrefined. Since it comes from the same creative talent, Obduction clearly takes some pages from Myst’s book, but these excerpts only result in flashes of greatness rather than a true successor.

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