Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 79 Metascore
    • 70 Critic Score
    I love pounding bad guys with an array of cool attacks and inventive weapons, even if I feel robbed by cheap tricks. River City Girls’ chaotic battles are entertaining, but they’re surrounded by an array of decisions that add more inconvenience than challenge.
    • 76 Metascore
    • 70 Critic Score
    To say that I was bored while playing this game would be accurate... The quintessential throw-away game. [Feb 2003, p.102]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    Some of the characters are very memorable and the game has a few scenes that are so bizarre they’re laughable, but the plot as a whole is pretty lame.
    • 72 Metascore
    • 70 Critic Score
    I want to like Salt and Sacrifice, and in some stretches, I do. I enjoyed exploring the world, concepts of hunting and crafting, and the moody atmosphere, which kept me continuing for dozens of hours. But its clunky progression systems and many maddening enemy encounters quickly make the fun times easy to forget.
    • 71 Metascore
    • 70 Critic Score
    Collecting codes and manipulating them is engaging, but the rest of the experience is merely functional.
    • 73 Metascore
    • 70 Critic Score
    A few months ago, I reviewed LEGO Star Wars III: The Clone Wars. That game introduced some light RTS elements to the series, along with loads of vehicle-based missions, and a huge cast of playable characters. LEGO Pirates of the Caribbean falls short of that high mark, delivering a more traditional LEGO experience. That's not to say that Pirates is a bad game – quite the contrary. It's just puzzling to see a series that has struggled to evolve take a step back. Where are the epic ship-to-ship vehicle battles? Why is the pirate-infested port hub so boring?
    • 63 Metascore
    • 70 Critic Score
    If you're not able to get your hands on a next-gen system, C-12 is probably the best thing to satiate your Playstation desires. [July 2002, p.89]
    • Game Informer
    • 67 Metascore
    • 70 Critic Score
    If you're looking for a reinvention of the franchise, you'd best spend your money elsewhere. [Aug 2005, p.108]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    I am a big fan of cinematic platformers. I appreciate this attempt at taking the mechanics and presentational focus of the genre and applying them to a fun cartoon. That part of the game, alongside the platforming and puzzles, works well and is attractive. Unfortunately, the frequent sneaking slows the game down and is a barrier instead of a fun series of challenges to overcome.
    • 75 Metascore
    • 70 Critic Score
    Crimson Sea 2 goes to great lengths (making you manage two camera buttons and a radar map) to disguise the fact that the developer screwed up by not simply offering a decent view of the action. [Apr 2004, p.98]
    • 73 Metascore
    • 70 Critic Score
    I couldn't get over the amateurish production values, camera bugs, and shallow camera controls. [Dec 2002, p.70]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    The good doctor turns corners like he's skating around an ice arena. [Feb 2003, p.101]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    I never would have thought that Mario and Jose Canseco would have a lot in common, but they both tarnish this great sport. [Sept 2005, p.104]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    What’s left is a game that is clearly a few ­generations behind the times.
    • 75 Metascore
    • 70 Critic Score
    The puzzles are still fun and challenging, but the constant switching of characters can wear on your patience. [June 2003, p.120]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    The third-person camera sometimes causes frustration, but otherwise this by-the-book action shooter serves up a spicy helping of mindless bloodshed.
    • 75 Metascore
    • 70 Critic Score
    If market trends and supply/demand curves don't set your blood aflame, Patrician III will have you napping in no time. [Jan 2004, p.157]
    • 60 Metascore
    • 70 Critic Score
    Concocting potions and humiliating dark wizards is fun for a while, but once the novelty is gone, Hogwarts loses all of its magic.
    • 79 Metascore
    • 70 Critic Score
    As competent as DOA Dimensions is, I have a hard time recommending it to anyone outside of DOA superfans. The fighting works quite well, true -- but there's that other fighting game on 3DS that trumps this one in every way except for overly jubbly boob physics. This is a gorgeous game (discounting the adolescent titillation factor) with decent-to-good gameplay. Luckily for us all, that's not enough to drum up widespread excitement any more.
    • 89 Metascore
    • 70 Critic Score
    Terrible batting collision and awkward fielding control are just a couple of things keeping Sega's hardball title from getting into the majors. [Apr 2003, p.70]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    Poorly spaced checkpoints, dank too-similar environments, and magical teleporting allies are a few other annoying and strange traits that cause this game to fall down a few notches.
    • 64 Metascore
    • 70 Critic Score
    The camera is extremely clunky, but this game charmed me more than I thought it would. [Nov 2002, p.144]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    If your blood pressure can withstand the beatings that may seem unfair, there's a lot to like about Conan's combat system and adventure. [Nov 2007, p.140]
    • 57 Metascore
    • 70 Critic Score
    The game is still firing blanks and driving on four flat tires. [Feb 2005, p.115]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    The jokes cater mostly to the kids, and that's exactly who should enjoy this fairy tale jaunt the most. [July 2004, p.112]
    • 71 Metascore
    • 70 Critic Score
    Even with some clever adjustments, On Tour just doesn’t feel the same.
    • 51 Metascore
    • 70 Critic Score
    Even when the game seems to be working against me at every inopportune time, the drive to see the fate of Heinrich and Gretchen made me push forward. I'm glad I did. I didn't see the ending coming, and I love how the story concludes.
    • 71 Metascore
    • 70 Critic Score
    This same tedious design also applies to the uninspired boss battles - which mostly just consist of running around, dodging attacks, and hitting whatever giant monster with and egg when he comes to a standstill. [Oct 2003, p.129]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    Reverts back to the old formula, taking the existing mechanics and just adding a few new bells, whistles, and (inexplicably) the chance to become a day-fearing vampire. [Oct 2005, p.148]
    • Game Informer
    • 49 Metascore
    • 70 Critic Score
    Even when the game seems to be working against me at every inopportune time, the drive to see the fate of Heinrich and Gretchen made me push forward. I'm glad I did. I didn't see the ending coming, and I love how the story concludes.
    • 64 Metascore
    • 70 Critic Score
    Metroid Prime: Federation Force features strong shooting mechanics, diverse missions, and a high level of challenge, but the frustrating matchmaking infrastructure and lack of checkpoints prevent it from truly achieving the greatness of its namesake.
    • 72 Metascore
    • 70 Critic Score
    It gets very, very dry. An acquired taste to say the least. [August 2002, p.78]
    • Game Informer
    • 66 Metascore
    • 70 Critic Score
    In short, The Last Remnant that has all the trappings of a game in the RPG genre, but fails to stand out from the crowd. [Dec 2008, p.119]
    • 72 Metascore
    • 70 Critic Score
    Mario Party DS does a better job at retreading the core concept, however tired it may be, than last summer’s Mario Party 8. Barring a complete shakeup of the series, this seems to be the most we can hope for at this point.
    • 80 Metascore
    • 70 Critic Score
    Although many of its elements tie into the greater Final Fantasy universe, this is but a faint echo of what you hve come to know and love...There's little here that truly excites. [Feb 2004, p.104]
    • 69 Metascore
    • 70 Critic Score
    This episode is a fun continuation of The New Order of the Stone’s adventures, but it’s missing the building drama of the prior installments.
    • 67 Metascore
    • 70 Critic Score
    With a brief runtime of a couple of hours, Open Roads is a respectable tale that sometimes feels ready to hit that higher narrative gear before easing off the gas again. Although visually pleasing and well-acted, the emotional impact is muted. While I didn’t mind sitting shotgun as Opal and Tess had lighthearted debates over the semantics of trailer vs. mobile homes and reminisced about old flames, it’s not a road trip that will stick with me for the long haul.
    • 77 Metascore
    • 70 Critic Score
    Basically, only play this game if your friends are willing to run at your side. When the game is functioning as intended, it can be brilliant. But don’t let your guard down. Problems will arise, and your most difficult challenge may be combating a bout of boredom.
    • 66 Metascore
    • 70 Critic Score
    If you're looking for a reinvention of the franchise, you'd best spend your money elsewhere. [Aug 2005, p.108]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    It's not enough that Trials Frontier has mastered the gameplay of the series on its new platform. The inflated structure that surrounds it – whether you pay or not – obscures what makes Frontier worth playing.
    • 52 Metascore
    • 70 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 71 Metascore
    • 70 Critic Score
    If only the gameplay was equal of the level designs and the graphics. [Dec 2001, p.105]
    • Game Informer
    • 71 Metascore
    • 70 Critic Score
    The core formula of this series holds up, but New Dawn struggles to make worthwhile contributions to it. Beyond the expedition missions, little about New Dawn actually feels new, and the only interesting narrative threads are the tie-ins to Far Cry 5. When all the best parts of a new game are the old parts, it’s hard to be excited about what comes next.
    • 63 Metascore
    • 70 Critic Score
    The problem I had is that you cannot calibrate your cars' steering wheel to your liking in order to get rid of its large dead spot. [Jan 2005, p.145]
    • Game Informer
    • 58 Metascore
    • 70 Critic Score
    An intriguing diversion from uninspired copycats and clones that often plague the industry. It won’t suit everyone, but I applaud its creativity.
    • 75 Metascore
    • 70 Critic Score
    Inelegant systems and unsatisfying progression throw a wrench in the grand plans of this criminal mastermind.
    • 63 Metascore
    • 70 Critic Score
    These improvements stand in contrast to the continued weak goalie AI, unhelpful camera work, and iffy passing.
    • 79 Metascore
    • 70 Critic Score
    Despite my thoughts on Episode 2, I’m eager to see if the next installment of République changes things up in the environment and opens up more of the overarching story. This series still has plenty of exciting potential, and I think Camouflaj and Logan Games have what it takes to nail it in the end.
    • 74 Metascore
    • 70 Critic Score
    Even though the game is amazingly deep and intricate, it doesn't change the fact that it's also rather dry. [Mar 2004, p.107]
    • 64 Metascore
    • 70 Critic Score
    Manages to maintain a tongue-in-cheek cheese factor that makes the journey entertaining enough...in that shameless softcore kind of way. [July 2004, p.114]
    • 78 Metascore
    • 70 Critic Score
    A complete turnaround from last season, and a direction that I hope EA steers clear of in the future. The user should always have control over the most basic gameplay functions. [Sept 2005, p.96]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    Even though I’ve got the gas pedal down as far as it’ll go, the game fails to satiate either the need or speed parts of the equation.
    • 81 Metascore
    • 70 Critic Score
    The mysteries of Danganronpa V3 may not offer the same rewarding highs as previous entries, but the core formula remains entertaining despite some missteps. I still had fun piecing together the murders and learning about the characters, which is enough to help V3 earn its passing grade, though it isn’t graduating with honors.
    • 66 Metascore
    • 70 Critic Score
    Slam Bolt Scrapper's admirable ambition is also its greatest pitfall. In mashing genre-specific mechanics together, the game sacrifices expertise for breadth, becoming a generalist rather than a specialist. That being said, the freshness of the experience and solid foundation is entertaining and engaging, despite the occasional frustration.
    • 87 Metascore
    • 70 Critic Score
    If you find yourself hankering for a simple game of Hearts rather than saving the galaxy for the billionth time, Ultimate Card Games is for you. [Sept 2004, p.118]
    • 70 Metascore
    • 70 Critic Score
    Not brilliant, but it's a competent licensed title that should appeal to hardcore W&G fans. [Nov 2005, p.149]
    • Game Informer
    • 77 Metascore
    • 70 Critic Score
    The sheer depth of your duties can leave you swimming. [Sept 2003, p.109]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    NBA Live 18 still doesn’t match or best NBA 2K18’s deep feature set, but this year does show progress. The stable online matches, interesting career mode concept, and adequate if arcadey gameplay all point to a more promising future for EA’s most struggling sports franchise.
    • 78 Metascore
    • 70 Critic Score
    Yes, the art and animation are even more gorgeous, but none of the core design problems from the original version were addressed. The result is a familiar experience that feels both faithful and flawed.
    • 72 Metascore
    • 70 Critic Score
    NBA Live 18 still doesn’t match or best NBA 2K18’s deep feature set, but this year does show progress. The stable online matches, interesting career mode concept, and adequate if arcadey gameplay all point to a more promising future for EA’s most struggling sports franchise.
    • 74 Metascore
    • 70 Critic Score
    Ultimately, The Raven's underlying mystery is intriguing enough to continue traipsing back and forth between witnesses and reinvestigating crime scenes. However, the chapter ends on such an abrupt cliffhanger that you won't get much satisfaction out of the experience if you don't plan on playing the next installment.
    • 55 Metascore
    • 70 Critic Score
    For me, the infectious old-school vibe and the fact that it delivers a ton of nerve-wracking situations were enough to make me ignore any frustration I have with the less-than-perfect execution. [Sept 2003, p.120]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    For Pokémon fans, it’s a hard recommendation for its self-imposed separation from the grand Pokémon universe. For the person in the middle of the Pokémon and fighting game Venn diagram, however, enough depth exists to encourage heated, practiced competition to earn it a spot next to Super Smash Bros. on the shelf.
    • 42 Metascore
    • 70 Critic Score
    But while the overall concept is imaginative, Spray's action and story aren't nearly so, leaving us with a game that's a little difficult to digest.
    • 82 Metascore
    • 70 Critic Score
    The new matchmaking and social functions also add a new level of engagement to the experience. However, for those who quickly burned out on the first game, I'm not sure this is enough to get them to pick up their virtual art pad again.
    • 80 Metascore
    • 70 Critic Score
    Despite all of these complaints, the core game is strong. Everything works as expected, the cards are translated perfectly, and the AI can play at the level of an average human. Beginners – who are the target audience here, to be fair – should have a fine time. I'd recommend playing either of the previous two games before this one, though.
    • 74 Metascore
    • 70 Critic Score
    To be dead honest, playing Wreckless is much like watching a fireworks show. I sat in wonderment and let out an "ooh" and an "ahh," but quickly grew disenchanted. [Apr 2002, p.80]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    Despite all of these complaints, the core game is strong. Everything works as expected, the cards are translated perfectly, and the AI can play at the level of an average human. Beginners – who are the target audience here, to be fair – should have a fine time. I'd recommend playing either of the previous two games before this one, though.
    • 66 Metascore
    • 70 Critic Score
    When you reboot a franchise, it's done with the tacit understanding that it needs to move to a better space. Need for Speed checks off the boxes for the series, but unfortunately it's not a revaluation that necessarily improves on what's already come before.
    • 65 Metascore
    • 70 Critic Score
    There isn’t much to the game, but with plenty of paintings to scour, it makes for an enjoyable eye exercise.
    • 77 Metascore
    • 70 Critic Score
    [Crimson Desert is] a beautiful, exploration-rich open-world game that’s a clear technological achievement, hampered by a cornucopia of little frustrations and a stark lack of narrative depth.
    • 72 Metascore
    • 70 Critic Score
    Earth Defense Force 5 has none of those things – but that’s okay. This series has always had a single-minded commitment to one simple truth: It’s fun to use weird weapons to blast lots of aliens. That fact may never change, but in an industry that has been steadily raising the bar, Earth Defense Force 5 allows the series to fall further behind.
    • 69 Metascore
    • 70 Critic Score
    The Dynasty Warriors games are brain-dead fun, but each new title is no more or less fun than the one that cam before or the 30 that will come after. [May 2005, p.116]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    This premiere does little to excite me for the rest of the season; the set-up feels too predictable and familiar. I’m interested in seeing where Clementine’s story ends and if my choices really shape the type of person A.J. becomes, but this is a weak start.
    • 69 Metascore
    • 70 Critic Score
    The devil is in the details, and Ejay Clubworld's clunky controls will wear on you after a while. [Aug 2003, p.91]
    • Game Informer
    • 79 Metascore
    • 70 Critic Score
    It doesn't pollute the entire RCT experience, but it certainly doesn't add any content you're eager to drink in. [Aug 2005, p.105]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    I came away longing for the great game that this could have been, rather than the merely adequate game that it is. [Dec 2003, p.141]
    • 72 Metascore
    • 70 Critic Score
    A certain population of gamers will no doubt find exactly what they're looking for here. especially as they get into the higher-level content and PvP areas of the game. [Jun 2006, p.117]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    The jokes cater mostly to the kids, and that's exactly who should enjoy this fairy tale jaunt the most. [July 2004, p.112]
    • 69 Metascore
    • 70 Critic Score
    Earth Defense Force: Iron Rain is ultimately more of the same, just seen through a slightly different developer lens. Most of your time is still spent fending off waves of marching ants, which is still somewhat fun in an overly familiar way.
    • 72 Metascore
    • 70 Critic Score
    Alone With You is an endearing adventure, albeit a flawed one. Despite its dark subject matter, it somehow remains to have a lighthearted tone with its pastel, washed-out aesthetic. I admired the different locations and existential tone, but longed for a more captivating storyline. Like the holographic cast it chronicles, this experience lacks a distinct personality, leaving it as a charming but forgettable adventure.
    • 68 Metascore
    • 70 Critic Score
    The Switch version of FIFA 18 is a better portable experience than you've been able to get on Nintendo consoles up to this point, but it's hampered by Nintendo's insufficient online strategy. Unlike some previous EA Sports titles on Nintendo platforms, FIFA 18 isn't an ill-formed castoff, but it's an uneven performance and not a clear-cut victory.
    • 71 Metascore
    • 70 Critic Score
    The sense of speed is rarely heart-pounding, and you'll frequently anger yourself by getting snagged on some piece of the environment. [Dec 2004, p.177]
    • Game Informer
    • 51 Metascore
    • 70 Critic Score
    It comes out of the gate with a strong opening set and sprinkles in a good joke every time the audience gets restless. But the gameplay itself is as diluted as a happy hour special in an 18-and-over club.
    • 65 Metascore
    • 70 Critic Score
    There’s certainly a lot here to love, and a lot more that you want to love, but most of your time in Kane & Lynch is spent shaking or scratching your head. The problems are just too visible for it to be taken seriously as a gritty thriller.
    • 60 Metascore
    • 70 Critic Score
    Deformers has some rough edges to put up with, but none of them are reason enough to avoid the game completely. Though it may not have the staying power to tussle with stronger multiplayer offerings, at the core of Deformers is a strong multiplayer experience with a great mix of simple basics and potential for the once-in-a-blue-moon moments that define multiplayer games.
    • 75 Metascore
    • 70 Critic Score
    Since I was a Huffy riding, "Dukes of Hazzard" watching child of the 80's, I found playing these old classics particularly appealing. [June 2002, p.87]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    I love that Milestone is experimenting with new ideas within the arcade racing formula, and while the story didn’t land for me, I applaud the effort at narrative in a genre that frequently doesn’t even try to add meaningful context to its races. Even so, difficulty spikes and arbitrary objectives combine with overly convoluted mechanics to rob Screamer of some of its fun. It’s worth experiencing to see a developer try something new, but this race track might just have too many turns to be a winner.
    • 68 Metascore
    • 70 Critic Score
    Simultaneously fun and forgettable, and to me that's the very definition of an average puzzle game. [Nov 2005, p.180]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    Meteos: Disney Magic sports nearly identical gameplay as its predecessor, but the music is so uninspired and bland that even the notable improvements to the bread and butter block-clearing can’t make up for it.
    • 73 Metascore
    • 70 Critic Score
    The core gameplay offers moments of undeniable excitement, but without more depth, variety, and some sense of progression, Last Year won’t survive long against the competition.
    • 65 Metascore
    • 70 Critic Score
    Need for Speed checks off the boxes for the series, but unfortunately it's not a revaluation that necessarily improves on what's already come before.
    • 73 Metascore
    • 70 Critic Score
    However, your illustrative prowess doesn't affect gameplay, so in the end you're a little more than a window dresser for what is otherwise a familiar retread. [Oct 2007, p.127]
    • 61 Metascore
    • 70 Critic Score
    Spore is an enjoyable (if slightly short) Zelda-lite adventure. However, the creation and evolution aspects -- major parts of what made the original game so impressive -- have taken a back seat to a run-of-the-mill equipment upgrade grind with some minor aesthetic variations. Spore Hero is a fun game; it’s just not necessarily a Spore game.
    • 69 Metascore
    • 70 Critic Score
    Sea of Thieves is like the kiddy-pool at the waterpark. They’re both pirate-themed, they both feature fun activities improved by having friends with you, and they’re both shallow in the interest of keeping things entertaining without being dangerous. The stories Sea of Thieves gifts you and your crew are jubilant and silly, but many elements of the experience left me wanting, even when it delivered on the pirate life.
    • 73 Metascore
    • 70 Critic Score
    Rocket Arena is a competent game with a clear sense of what a 3v3 rocket match should be from a technical perspective, but it furtively struggles to find an entertaining hook to keep players coming back. In today’s world of countless shooters, it’s destined to be forgotten.
    • 74 Metascore
    • 70 Critic Score
    The hook at the end of this episode has me intrigued for what comes next, but be warned, this is the roughest (and slowest) start to a Telltale series yet.
    • 58 Metascore
    • 70 Critic Score
    Keep your expectations in check, and there's some fun in the mayhem. [Oct 2005, p.126]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    Mana Khemia is different in name and structure, but it still hangs on tight to the process of item synthesis that drives "Atelier Iris", making it a spiritual sequel in most respects. [May 2008, p.94]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    Super Mario Run hits its stride when you’re making your way through new levels. The platforming is great, and the level design surprised me on multiple occasions. In these moments, I forgot I was playing a mobile translation of Mario. That fades fast, unfortunately, as Princess Peach was kissing me on the cheek thanking me for my service just as I felt I was getting started. Rewards exist for replaying those levels repeatedly, but they simply aren’t enough for me.

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