Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 79 Metascore
    • 73 Critic Score
    The problem is – despite everything mentioned above – the game isn’t that fun. While Charged is an improvement over the original, it still piles on so much craziness that it buries itself with simplistic gameplay.
    • 73 Metascore
    • 73 Critic Score
    This final PS2 installment doesn’t move the franchise forward, but it does take us all along for a ride into its past. With a collection of goodies for fans of the franchise, this budget-priced game offers some thrills but fails to stand particularly well on its own.
    • 72 Metascore
    • 73 Critic Score
    Team Sonic Racing delivers a fun, easy-to-play experience that bolsters its adequate gameplay with distinct flavors to help it stand out from the rest of the genre. Unfortunately, the core gameplay provides mediocre action, limiting the fun of the otherwise promising racer.
    • 79 Metascore
    • 73 Critic Score
    From its old school design to its gameplay struggles, Prototype resembles a superhero who leapt off a building only to realize he doesn’t possess the power to fly. I hate to say it, but picture a frustrating Spider-Man game, and you have a good idea of what this experience has to offer.
    • 69 Metascore
    • 73 Critic Score
    Inferno is the definitive version of Alone in the Dark.
    • 60 Metascore
    • 73 Critic Score
    If you're interested in Moon Diver, play halfway through the game by yourself to gain some levels, collect various magic, and get used to the structure. Then fire up multiplayer and never look back.
    • 79 Metascore
    • 73 Critic Score
    While Harry Potter doesn't offer much innovation for the LEGO franchise, it at least puts it back on track.
    • 77 Metascore
    • 73 Critic Score
    Soul Sacrifice has some shining components, and should hold its head high. The depth of weapon customization, strategic layer of combat, and robust multiplayer offerings kept me invested and having fun – even in the face of frustration.
    • 73 Metascore
    • 73 Critic Score
    More refinement is needed on the game in general, and Blitz Pro can be limiting. However, this is exactly the kind of jump I've been waiting for Midway to make for years. [Sept 2003, p.107]
    • Game Informer
    • 73 Metascore
    • 73 Critic Score
    Battle Princess Madelyn has a sweet, personal touch to it that shines through in the final product, as well as a message about the value of family.
    • 69 Metascore
    • 73 Critic Score
    The Full Spectrum Warrior series has given inspiration to "Brothers in Arms" and 360's "Ghost Recon Advanced Warfighter", but is still lacking some of its own. [Apr 2006, p.116]
    • Game Informer
    • 78 Metascore
    • 73 Critic Score
    Overall, Curse of the Dead Gods is a solid roguelite, though it doesn’t attempt anything revolutionary or ambitious. Its familiar approach to genre-specific structure makes it easy to dive right into without fearing a loss of the challenge. The different strategic approaches available with the upgrades system also makes progression feel rewarding. The art, the variety of curses, and the overall formula that Curse of the Dead Gods follows make it a tale worth exploring, even if the moral of the story is that greed equals painful and agonizing death.
    • 70 Metascore
    • 73 Critic Score
    The Full Spectrum Warrior series has given inspiration to "Brothers in Arms" and 360's "Ghost Recon Advanced Warfighter", but is still lacking some of its own. [Apr 2006, p.116]
    • Game Informer
    • 54 Metascore
    • 73 Critic Score
    In the end, Transformers delivers over-the-top action with wild abandon, and leaves most of the more complex elements of good gameplay behind coughing from the dust kicked up by a giant transforming war machine.
    • 74 Metascore
    • 73 Critic Score
    The Ascent has issues, but those issues don’t detract from my overall enjoyment of the game. I won’t write my thesis on its commentary on capitalism, but I’ll fondly remember my co-op sessions where I tore through this cyberpunk world. That being said, the shallow RPG elements, lack of meaningful narrative, and exploration frustration were constants that really dragged the experience down. Neon Giant has made a solid foundation to build on, and I hope we can see future installments grow into something truly worthy of ascension.
    • 78 Metascore
    • 73 Critic Score
    The gameplay and unit AI is so suspect that, from time to time, you just have to wonder what the hell is going on...Play hiccups notwithstanding, this is a game for hardcore strategy fans. [Sept 2002, p.93]
    • Game Informer
    • 76 Metascore
    • 73 Critic Score
    Superfly's career mode doesn't have the kind of depth found in other sports titles these days, and that's the next step it needs to take. [August 2002, p.79]
    • Game Informer
    • 57 Metascore
    • 73 Critic Score
    Even if some features, characters, and new locations deserve more depth, this first DLC pack hides some thoughtful renovations and new opportunities for adventure behind an underwhelming first few hours. The robust community has a lot to say about the game, and I share some of the concerns being voiced. Simultaneously, my frustrations are tempered by several fun activities and loot chases that continue to keep me engaged.
    • 60 Metascore
    • 73 Critic Score
    This is a small step forward, but for a series that hasn’t moved an inch over five installments, it’s a mind-boggling breakthrough.
    • 79 Metascore
    • 73 Critic Score
    Isle of Pigs does VR well in that it is not a demanding or strenuous experience. Looking at a teetering structure in a 3D space, moving around it to eyeball its weakest point, and then picking up a bird to fling at it is just fun. It sticks to what Angry Birds is good at – satisfying destruction – it just needs more content to become a VR game I would universally recommend.
    • 67 Metascore
    • 73 Critic Score
    Sega Superstars Tennis is by no means amazing, but it should manage to satisfy Sega and tennis fans alike.
    • 62 Metascore
    • 73 Critic Score
    I had to do a good bit of tutorial research before I knew what the heck I was doing in this game. [Feb 2002, p.94]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    The Wii version is hindered with noticeably weaker graphics and the inexcusable exclusion of the great multiplayer mode.
    • 76 Metascore
    • 73 Critic Score
    The turn-based battles are stylish, and even feature team attacks and recharging magic points. There is also a collection sidequest involving goalfinch battles, which are basically cuter and less gruesome cockfights.
    • 71 Metascore
    • 73 Critic Score
    For all of its self-referential humor and nods to gaming classics (there are brief segments mimicking the likes of Frogger, Space Invaders, and Wolfenstein 3D), the process of actually playing The Simpsons Game is unfortunately average. The chuckles along the way make it worth the trouble for fans, but if you don’t know Arman Tamzarian from Disco Stu, most of the game’s redeeming elements will fall on deaf, bored ears.
    • 66 Metascore
    • 73 Critic Score
    I rolled credits on Pupperazzi after a few hours, having completed almost all of the objectives in that time, and I have little reason to go back. However, my brief time was stuffed with lighthearted amusement, marred only slightly by a few annoyances. Its animated levels, playful attitude, and pleasing premise make Pupperazzi a wonderful game to jump into when you just want to escape and play with pretend puppies for a while.
    • 67 Metascore
    • 73 Critic Score
    Jimmie Johnson's game isn't the championship win that the man himself is probably accustomed to, but it's a fun title that will have no problem fulfilling anyone looking to have a good time with a kart racer.
    • 78 Metascore
    • 73 Critic Score
    For some, Blaster Master Zero might be an appealing trip down memory lane, but for those without an affinity for the original, this remaster won’t leave an impression. Blaster Master Zero features a few welcome additions – like retooled boss fights and more generous save points – but these changes aren’t enough to give this release a modern feel. Despite its facelift, Blaster Master Zero is a blast from the past that feels like a bit of a relic.
    • 80 Metascore
    • 73 Critic Score
    Abysmal AI for the goalies. [Sept 2002, p.88]
    • Game Informer
    • 65 Metascore
    • 73 Critic Score
    Jimmie Johnson's game isn't the championship win that the man himself is probably accustomed to, but it's a fun title that will have no problem fulfilling anyone looking to have a good time with a kart racer.
    • 78 Metascore
    • 73 Critic Score
    An ambitious release for IO, but the end result is a garbled mess of a game that has lost its way. [June 2004, p.122]
    • 64 Metascore
    • 73 Critic Score
    Is it great? Heck no. Does it offer little substance, but an enjoyable handful of thrills? It does, more often than not. [Aug 2005, p.97]
    • Game Informer
    • 73 Metascore
    • 73 Critic Score
    With a little more polish BigBig might have had a good series on its hand, but it's not quite there yet. [Feb 2008, p.102]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    It's the definition of basic action, but almost every element works the way it's supposed to. [Jan 2007, p.104]
    • 67 Metascore
    • 73 Critic Score
    It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]
    • Game Informer
    • 83 Metascore
    • 73 Critic Score
    How much do you love "Final Fantasy VII"? If your answer is anything more enthusiastic than "It's okay", then you absolutely need to play Crisis Core. [Apr 2008, p.96]
    • 87 Metascore
    • 73 Critic Score
    Despite the addition of greater physical damage to your cars this time around, I rarely feared for my life, which is something I look forward to in a rally game. [June 2004, p.131]
    • 61 Metascore
    • 73 Critic Score
    With the lack of added features or graphical upgrades, it seems content to hang in the slow lane, while more ambitious PS2 projects pass it by. [Dec 2001, p.95]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    If you still find yourself playing "Raven Shield" instead of the newer FPSs though, Athena Sword will only make you fall in love with it all over again. [May 2004, p.107]
    • 61 Metascore
    • 73 Critic Score
    Numerous playable characters are a big plus, but the repetitive enemies and environments are not. However, I'm always a fan of good cooperative play, which this title successfully incorporates. [Nov 2004, p.149]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    Unfortunately, Above The Law ends on a lame, predictable cliffhanger that left me cold. Now that we're in the third season, Telltale needs to stop retracing the same path and provide legitimate surprises.
    • 72 Metascore
    • 73 Critic Score
    It really is no exaggeration to conclude that Puyo takes that nearly religious level of concentration before you can truly excel at it. [Aug 2004, p.100]
    • 69 Metascore
    • 73 Critic Score
    I enjoy how Telltale is showing different sides to every character, especially the flashback sequences to explain their motivations.
    • 55 Metascore
    • 73 Critic Score
    If you’re willing to loosen up and act silly, the end product can be hilarious, especially if you completely ignore the “director’s” instructions.
    • 71 Metascore
    • 73 Critic Score
    Armageddon is an unimaginative shooter, showing more creativity in Darius' tribal tattoos than in any of its combat scenarios. If you're looking for a memorable Red Faction experience, you're better off playing Guerrilla again.
    • 73 Metascore
    • 73 Critic Score
    Above The Law treads familiar territory with its zombie fights and shady characters; it doesn't have the emotional pull or shocking revelations of previous episodes.
    • 74 Metascore
    • 73 Critic Score
    The core is still fun, but the additions are not especially enticing.
    • 70 Metascore
    • 73 Critic Score
    Armageddon is an unimaginative shooter, showing more creativity in Darius' tribal tattoos than in any of its combat scenarios. If you're looking for a memorable Red Faction experience, you're better off playing Guerrilla again.
    • 72 Metascore
    • 73 Critic Score
    It has a mediocre action framework at its core, but the polish and flair that surround it makes for a surprisingly engaging and enjoyable play. [July 2004, p.116]
    • 75 Metascore
    • 73 Critic Score
    Sean and Daniel’s relationship continues to be the best part of Life is Strange 2. Will they continue to grow apart or will they find common ground despite their differences? I’m eager to leave behind the hippies and weed farm, and see what comes next for the Diaz brothers.
    • 78 Metascore
    • 73 Critic Score
    Rigs offers a mechanically simple, easy to grasp, and fun-to-play digital sports game. The nausea factor, however, absolutely has the potential to deter players. I could feel it in my stomach almost every time I dropped back into the area after being taken out, and though it did get better the more I played (with frequent breaks) it still made me pause and take a deep breath every time I put the headset on.
    • 74 Metascore
    • 73 Critic Score
    The Swords of Ditto’s repetitive nature grinds after a few playthroughs, but it’s a journey worth taking at least a few times.
    • 69 Metascore
    • 73 Critic Score
    With its juvenile humor and low difficulty this is probably targeted for kids, but it's a decent holdover until "Super Mario Galaxy" comes along. [Nov 2007, p.142]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    The Swords of Ditto’s repetitive nature grinds after a few playthroughs, but it’s a journey worth taking at least a few times.
    • 68 Metascore
    • 73 Critic Score
    Its engine has nothing on "WrestleMania." I'd inch last year's "SmackDown" ahead of this game, too. Raw 2 is like a hardcore match: thrilling but sloppy. [Nov 2003, p.162]
    • Game Informer
    • 65 Metascore
    • 73 Critic Score
    A solid rental if you like bloody action games.
    • 76 Metascore
    • 73 Critic Score
    The total lack of soul in Big Red One, along with the irritating level design, are simply too much for the technical excellence embodied in its smooth framerate and slick graphics to overcome. [Jan 2006, p.137]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    Speaking of strategy, Wolfenstein is in dire need of a new one. Grinding through waves of predictable enemies in corridors is no way to pay homage to the franchise’s unquestioned legacy in the genre.
    • 60 Metascore
    • 73 Critic Score
    The best imitation of The Behemoth's Castle Crashers that you're going to find on the Wii. [Issue#206, p.96]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    Light Fall draws you in with its stylistic visuals and the promise of a new twist on a classic formula. Creating your own platforms is fun, but Bishop Games didn’t develop this gimmick into a meaningful series of mechanics. As it stands, Light Fall is a handful of interesting ideas that are missing the elements they need to really shine.
    • 68 Metascore
    • 73 Critic Score
    Hyper Scape is inoffensive and might be the right battle-royale choice for you, depending on your stream engagement. However, it doesn’t push hard enough on any one of its differentiators, and it ends up struggling to find a sense of itself in a genre with oodles of established choices. Toes dipped into shallow water may pay off for a deep water swim in the future, but Hyper Scape holds itself back from really trying to shake things up.
    • 65 Metascore
    • 73 Critic Score
    A good example of the "graphics first" mentality that results in disappointing next-gen games. [Apr 2003, p.92]
    • Game Informer
    • 90 Metascore
    • 73 Critic Score
    The inconsistent framerate and lack of visual splendor are compromises we all expected with this conversion, but the load times are insufferable. [Dec 2005, p.182]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    Playing NHL 22 is like watching a predictable team. On the one hand, there’s comfort in knowing what to expect. On the other, it’s not fun seeing the same plays over and over again.
    • 70 Metascore
    • 73 Critic Score
    NASCAR Heat 4’s A.I. is a work in progress, the career mode is adequate, and the online suite is behind the times. Nevertheless, it’s the best offering to date even if it’s not totally dialed in, forcing you to get up on that steering wheel and dig deep for your spot on the track.
    • 72 Metascore
    • 73 Critic Score
    It just fails to capture the urgency of the console version to a degree that I wish they'd left the cop angle out entirely. [Jan 2006, p.157]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    Persona 5 Tactica is a fun time for someone who’s looking for a more casual strategy game. The Phantom Thieves are just as charming as ever, and the newly introduced characters mesh well with them. It’s not an essential experience in the same way that Persona 5 Strikers was, but fans who aren’t tired of Persona 5 yet will find plenty to like with Tactica.
    • 75 Metascore
    • 73 Critic Score
    It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    Guardians of the Galaxy has always evinced a slapdash weirdness. It is so bonkers it shouldn’t really hold together, and that’s exactly why it works. Judging by this first episode, Telltale’s interpretation lacks that sense of risk; it safely treads familiar territory for admittedly fun characters. I’m not sure that is enough to hold up five playable episodes, but chapter one shows glimmers of potential.
    • 71 Metascore
    • 73 Critic Score
    The co-op gameplay is a nice touch, but not enough to overcome the bland graphics and familiarity that permeates every second of gameplay. [June 2006, p.112]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    Pikachu made a delightful Watson to my Holmes, full of genuine charm and laughs. I enjoyed exploring this Pokémon-filled world with a surly Pikachu so much that I almost didn’t care how we filled our time.
    • 74 Metascore
    • 73 Critic Score
    While Tokyo Xanadu has some enjoyable elements, it suffers from its monotonous dungeons and predictable story structure. I look back fondly on some of the characters, and Nihon Falcom still has wonderful skill at constructing a believable and welcoming world. In the end, though, Tokyo Xanadu's flaws hold it back from standing out and being memorable.
    • 65 Metascore
    • 73 Critic Score
    With its juvenile humor and low difficulty this is probably targeted for kids, but it's a decent holdover until "Super Mario Galaxy" comes along. [Nov 2007, p.142]
    • Game Informer
    • 51 Metascore
    • 73 Critic Score
    Sure, it’s a little silly that the Enterprise is flinging itself around the galaxy taking out Klingon Birds of Prey to and fro, but there are some classic Trek moments to be had, from beaming off away teams to outrunning the shockwaves of exploding planets.
    • 72 Metascore
    • 73 Critic Score
    I'm fine with a game that has me tearing my hair out from the difficulty--but the gameplay sure better hold up during those frustrating hours. In this case, I'm not sure it does. [Oct. 2006, p.110]
    • Game Informer
    • 78 Metascore
    • 73 Critic Score
    EA Canada continues to make minor improvements across the board, yet the NHL series has yet to tap its true potential this generation. As any sports fan will tell you, there’s always next year.
    • 53 Metascore
    • 73 Critic Score
    A nice little blue light special for racing fans. [Mar 2003, p.83]
    • Game Informer
    • 67 Metascore
    • 73 Critic Score
    Innocent Life is a good fit for the PSP, working well in short bursts or long doses, but too many elements drag down the pacing and prevent true agricultural greatness.
    • 77 Metascore
    • 73 Critic Score
    I applaud Digimon Survive for being a dark, harrowing, and wonderful visual novel, and subverting what I thought a Digimon story could be. While I wish the combat evolved as much as the surrounding story presentation, it’s not enough to deter someone from seeing the narrative through. Don’t expect a tactical masterpiece, but rather a well-made melancholy tale depicting Digimon in a light they haven’t been in before.
    • 67 Metascore
    • 73 Critic Score
    Gotham Knights didn’t wow me with its overly familiar objectives, combat, and activities, but it didn’t leave me sour. It’s fun to control some new heroes as they brood over Gotham from its building overhangs and uncover hidden plots against its people. Those heroes are right to wonder if they’re living up to a vaunted legacy. And even if they’re not quite up to snuff, Gotham has enough baddies to punch to make for a good time, whoever you are.
    • 77 Metascore
    • 73 Critic Score
    I love hockey, so I’ll play NHL 17 for most of this upcoming winter. But similar to my hometown Minnesota Wild, I have mixed feelings about the quality on display. EA Canada continues to make minor improvements across the board, yet the NHL series has yet to tap its true potential this generation. As any sports fan will tell you, there’s always next year.
    • 73 Metascore
    • 73 Critic Score
    Even though the Wii controls work extremely well, you'll spend most of the game mashing the Z button to harvest every stick, stone, and pineapple you see. [Nov 2007, p.148]
    • 59 Metascore
    • 73 Critic Score
    This is a small step forward, but for a series that hasn’t moved an inch over five installments, it’s a mind-boggling breakthrough.
    • 78 Metascore
    • 73 Critic Score
    The physics are so over-the-top and the steering so loose that the races are essentially one big power slide. [Nov 2002, p.128]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    If you dig R-Type and strategy (or just the latter), Command definitely does the trick, but shooter fans are better off waiting for the next one.
    • 71 Metascore
    • 73 Critic Score
    The great art style and smart writing sometimes mask the staid gameplay, but, in the end, the cookie cutter platforming buries the game's strengths.
    • 78 Metascore
    • 70 Critic Score
    The ironic thing is that Namco has removed the pictures of the riders during the races - that's a feature I used to like! [Feb 2002, p.82]
    • Game Informer
    • 67 Metascore
    • 70 Critic Score
    A great time for younger folks obsessed with the movie, and a reasonably competent but entirely by-the-numbers platformer to more seasoned gamers. [May 2007, p.86]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    Most handheld sports games (and launch ones, at that) have a hard time presenting gamers with a compelling feature set or satisfactory gameplay experience. Pro Evo 2011 for the 3DS goes some way toward alleviating that problem, but in the process comes up with new ones all its own.
    • 80 Metascore
    • 70 Critic Score
    For a gussied-up remake of an NES game, Dragon Quest IV features some nice touches.
    • 64 Metascore
    • 70 Critic Score
    Isn't a horrible game in the end, but you shouldn't even think about playing it until you have beaten "Advance Wars 2" and "Final Fantasy Tactics Advance." [Oct 2003, p.144]
    • Game Informer
    • 79 Metascore
    • 70 Critic Score
    A complete turnaround from last season, and a direction that I hope EA steers clear of in the future. The user should always have control over the most basic gameplay functions. [Sept 2005, p.96]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    If your lonely GameCube is starved for a new RPG, this is your best option. [Nov. 2006, p.139]
    • Game Informer
    • 81 Metascore
    • 70 Critic Score
    As you can probably imagine, gameplay can be tedious, but the title does a good job of changing things up and adding new elements to the mix. [Dec 2003, p.187]
    • 87 Metascore
    • 70 Critic Score
    A decent game, but its lack of depth makes it the poster child for an average game...On a side note, the music is some of the best I have heard in a game in a long time. [Mar 2002, p.83]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    NASCAR '14 is not just a carbon copy of Inside Line, but most of its improvements are either minor enough or exposed by other flaws that the sum total of the experience doesn't equate to a lot of positive momentum.
    • 75 Metascore
    • 70 Critic Score
    When you find the right offbeat item, or barely squeak by a guard in Escapists 2, it's incredibly refreshing. However, the monotony of gathering items and playing errand runner for other inmates sours the experience, and the awkward controls don't help. For those who crave unforgiving challenges, the Escapists 2 brings them in spades, but it often comes at the cost of your patience.
    • 47 Metascore
    • 70 Critic Score
    Add in some middling environment and character visuals on top of the lackluster gameplay, and X-Men Destiny has some big problems.
    • 67 Metascore
    • 70 Critic Score
    At best, this game is a stopgap to hopefully something better in the future, because it's signaling its stagnation.
    • 77 Metascore
    • 70 Critic Score
    When you find the right offbeat item, or barely squeak by a guard in Escapists 2, it's incredibly refreshing. However, the monotony of gathering items and playing errand runner for other inmates sours the experience, and the awkward controls don't help. For those who crave unforgiving challenges, the Escapists 2 brings them in spades, but it often comes at the cost of your patience.

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