Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 78 Metascore
    • 70 Critic Score
    With smarter AI and more diverse challenges, this title would be worth noting. As it stands, Robocalypse merely exists.
    • 78 Metascore
    • 70 Critic Score
    Moving between moments of greatness and moments of glaring ineptitude, State of Decay leaves me with mixed feelings. It has a great idea at its core, and I want to give the developers at Undead Labs credit for that. But lots of games begin with great ideas; executing those ideas well and letting the player experience them fully is the challenge. That’s where State of Decay falls apart.
    • 70 Metascore
    • 70 Critic Score
    Controlling your WRs, the different winning conditions, wall running, and increased Gamebreakers are all smart additions, but they get mired in the poor AI and unresponsive controls.
    • 66 Metascore
    • 70 Critic Score
    If playing Street Fighter II anywhere you go sounds like fun, Ultra Street Fighter II isn’t a terrible version of it, and playing with friends brings back fond memories of when fighters were less intimidating. It may even kindle a newfound love for a game that has aged beautifully. But as a package, Ultra feels like the version of Street Fighter II we’re stuck with for now (since it’s otherwise not available on modern consoles), when it could have been the one we’ve been waiting for.
    • 63 Metascore
    • 70 Critic Score
    A little repetitive, but still amusing. [Jan 2002, p.88]
    • Game Informer
    • 79 Metascore
    • 70 Critic Score
    Like a relationship that's going nowhere, Catherine has a few bright spots that will make you want to hold on, but it never quite gives back as much as you put into it. [Aug 2011, p.108]
    • 82 Metascore
    • 70 Critic Score
    Like a relationship that's going nowhere, Catherine has a few bright spots that will make you want to hold on, but it never quite gives back as much as you put into it. [Aug 2011, p.108]
    • 47 Metascore
    • 70 Critic Score
    DJ is a funny guy, but his games have yet to hook me. [June 2007, p.119]
    • 72 Metascore
    • 70 Critic Score
    Divinity II isn’t without its charms, but weak game design sullies the thrill of digging into the many secrets of its outstanding world.
    • 68 Metascore
    • 70 Critic Score
    Déraciné approaches VR in the right way, letting the player soak in the environment at their leisure, but the teleportation movement is awkward and most of your engagement outside the narrative hinges on how much you enjoy picking up objects, looking at them, and putting them somewhere else. The world is interesting, and the narrative features a handful of fun, dark twists, but the ultimate experience is bland, even if it does have its charms.
    • 72 Metascore
    • 70 Critic Score
    Overall, Tanuki Forest is a quality take on the endless runner genre and looks very pretty (especially on iPad), but the prevalence of well-worn features from past successful entries in the genre simply instills too much déjà vu to push it to king-of-the-hill status.
    • 57 Metascore
    • 70 Critic Score
    Unfortunately, the shining strengths of the game are buried underneath a thick layer of rust that only the thirstiest of air-junkies should bother chipping through. [Feb 2010, p.95]
    • Game Informer
    • 77 Metascore
    • 70 Critic Score
    Considering the sheer number of spin-offs and expansions, it can be easy to overlook a new addition to the growing Sims series. When each installment only offers a slightly different flavor of the same gameplay, they all start to blend together. Despite the problems with The Sims Medieval, at least it isn't more of the same. Next time, I'd prefer something that's also good instead of just different.
    • 72 Metascore
    • 70 Critic Score
    They say an elephant never forgets, but that doesn’t mean you can’t forget an elephant. Tembo the Badass Elephant is charming and fun while it lasts, but its by-the-numbers gameplay makes me doubt that it will leave a lasting impression on anyone.
    • 64 Metascore
    • 70 Critic Score
    With the game's core of boring combat, however, these latest tactical additions aren't enough to make the game's transformation from a lump of coal to a diamond complete. [May 2006, p.111]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    Simplistic and primitive, but for the most part it works. [Mar 2003, p.92]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    While this episode brings interesting themes of its own, I was disappointed at how racial tensions and politics weren't built upon further, and that many consequences didn't tie over in meaningful ways from the previous episode. Instead, Rules feels like a turn in the wrong direction, with choices that never quite hit their mark. Hopefully the Diaz brothers carve a new and more interesting path as their journey continues.
    • 66 Metascore
    • 70 Critic Score
    Even if the gameplay formula is a bit rough, any experience that forms this kind of connection with the player is worth your consideration.
    • 73 Metascore
    • 70 Critic Score
    A few months ago, I reviewed LEGO Star Wars III: The Clone Wars. That game introduced some light RTS elements to the series, along with loads of vehicle-based missions, and a huge cast of playable characters. LEGO Pirates of the Caribbean falls short of that high mark, delivering a more traditional LEGO experience. That's not to say that Pirates is a bad game – quite the contrary. It's just puzzling to see a series that has struggled to evolve take a step back. Where are the epic ship-to-ship vehicle battles? Why is the pirate-infested port hub so boring? [July 2011, p.89]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    Nickelodeon All-Star Brawl is a complicated package. Its core combat and attention to character detail are great, but everything around that is bone dry. Playing as these lovable Nicktoons may interest some, but I didn’t want to stick around for the no-frills matches. Hopefully, Ludosity and Fair Play Labs can keep adding to Nick Brawl post-launch and flesh out what's missing while getting Nickelodeon’s full backing to make it a better product for the fans.
    • 81 Metascore
    • 70 Critic Score
    Ultimately, Puyo Puyo Tetris still includes the ability to play classic Tetris or Puyo Puyo to your heart's content, and that core gameplay remains as fun and absorbing as ever. While that's probably enough for most fans to justify the purchase, I wish the new flavors were more appetizing.
    • 71 Metascore
    • 70 Critic Score
    This certainly shouldn't beat "Burnout" or "Need for Speed" for your racing dollars, but it might if you're shopping for the family. [Aug 2006, p.81]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    As undeniably fun as this game is, its downfall is its lack of depth. You can burn through the initial difficulty setting in the career mode in a couple hours.
    • 76 Metascore
    • 70 Critic Score
    The core gameplay(which is lifted almost entirely from the Mega Man Zero series on GBA)is nearly perfect, but nobody bothered to implement all of the other things that a game needs to be truely exceptional. [Oct. 2006, p.112]
    • Game Informer
    • 68 Metascore
    • 70 Critic Score
    The storytelling is where this title shines, but the rest of 2econd Coming basks in mediocrity. [May 2002, p.81]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    If you're looking for one of those rare games that does humor right, Rock of Ages is a stand-out example. It's just a shame that the gameplay didn't quite match up.
    • 66 Metascore
    • 70 Critic Score
    This version is certainly a little easier on the eyes, but it never really gets the bat squarely on the ball with the gameplay that is delivered. As a Cubs fan say, maybe next year. [Jun 2006, p.115]
    • Game Informer
    • 58 Metascore
    • 70 Critic Score
    While you can play any of the games solo, Wii Play is clearly designed as a pastime for friends; every one of the nine is best played with two remotes. It’s also a little odd that the entire game seems oriented towards teaching players how to use the Wii remote.
    • 72 Metascore
    • 70 Critic Score
    The one undoubtedly cool thing that ProStreet brings to the table is its online play (except on Wii), where you can create your own race days and invite friends to compete them. The race day will keep a persistent leaderboard of everyone’s progress, so you can always go back and knock off your buddy.
    • 64 Metascore
    • 70 Critic Score
    Firmly back in the second dimension where it belongs, this portable entry in the "Worms" franchise will take you back to the glory days of "Armageddon" and "World Party". [May 2006, p.113]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    I particularly appreciate how I can earn points to boost my attributes and buy stuff in every nook and cranny in the title – yet another example of how I played this game almost in spite of itself.
    • 56 Metascore
    • 70 Critic Score
    It's your run-of-the-mill hack 'n slasher. [Apr 2002, p.83]
    • Game Informer
    • 62 Metascore
    • 70 Critic Score
    Sometimes you don't have the car to beat, and you end up point racing for whatever you can get. Eutechnyx's effort here is appreciated, but it's not championship material.
    • 70 Metascore
    • 70 Critic Score
    Virtua Tennis needs to try much harder if it’s going to regain its title as the preeminent tennis franchise.
    • 62 Metascore
    • 70 Critic Score
    Sometimes you don't have the car to beat, and you end up point racing for whatever you can get. Eutechnyx's effort here is appreciated, but it's not championship material.
    • 81 Metascore
    • 70 Critic Score
    It's not Agent 47's best performance, but as always, he gets the job done.
    • 73 Metascore
    • 70 Critic Score
    Epic Mickey goes out of its way to show gamers Walt Disney's body of work, but rarely fires on a level that turns this beloved content into exciting gameplay.
    • 74 Metascore
    • 70 Critic Score
    SteamWorld Build is a unique hybrid that entertains for a time. Its early hours are fun, thanks to how well it uses simplified genre staples to create a more arcade-friendly gameplay loop, a sentiment bolstered by a solid tutorial and intuitive control scheme. Regrettably, SteamWorld Build's campaign overstays its welcome. The lackluster story and rigid final objectives turn what was initially an engaging experience into a tedious grind.
    • 72 Metascore
    • 70 Critic Score
    For gamers looking for something different on the Wii, this might be the ticket – provided that you’re willing to cope with the unpolished mechanics.
    • 80 Metascore
    • 70 Critic Score
    I keep wondering how some of my choices will play out, and I'm invested in these characters and the world. Hopefully, Dontnod can make everything between the characters' struggles and supernatural occurrences feel satisfying and pay off in the end.
    • 77 Metascore
    • 70 Critic Score
    Certainly playable, but without the adrenaline charge of actual surfing, it feels like I'm playing one endless Tony Hawk level. [Oct 2002, p.84]
    • Game Informer
    • 68 Metascore
    • 70 Critic Score
    It’s easy and accessible fun, but Zoo Tycoon has a long way to go before it has the depth to make it rewarding.
    • 72 Metascore
    • 70 Critic Score
    Convoy has its heart in the right place and handles the whole post-apocalyptic tactical roguelike approach well, but it feels rough around the edges. Gameplay degenerates into a slog as you struggle to deal with the monotony of the myriad encounters that lurk around every map.
    • 69 Metascore
    • 70 Critic Score
    If you’re a fan of the franchise it’s a fun dip into the prehistoric pool, but the water isn’t deep enough to satisfy a voracious carnivore.
    • 69 Metascore
    • 70 Critic Score
    The gameplay is simple yet heavily varied, which in turn keeps the action fresh and fun. [Aug 2005, p.98]
    • Game Informer
    • 60 Metascore
    • 70 Critic Score
    Unfortunately, THQ changed absolutely nothing, which means that "Golden Axe," in particular, looks and sounds extremely dated." [Dec 2002, p.150]
    • Game Informer
    • 68 Metascore
    • 70 Critic Score
    As rewarding as the hand-to-hand combat is, Rise to Honor's thrills are short lived. It's an enjoyable play, but much like Jet Li's films, is nothing more than a lazy afternoon of fun. [Mar 2004, p.98]
    • 75 Metascore
    • 70 Critic Score
    The tactile sensation of pointing at a popcorn cart and flinging it into the stratosphere is interesting and fun, but simple movement and navigation will occasinally be a needlessly frustrating obstacle. [Jan 2007, p.106]
    • 57 Metascore
    • 70 Critic Score
    Catching fish is less fun than in "Sega Bass Fishing 2," even though managing the drag settings on your reel can be demanding. [Nov 2001, p.112]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    The amount of content is a bit disappointing. Three levels just aren’t enough nowadays, despite a handful of variations on each. The fact that they play out exactly the same way every time doesn’t help, either. Playing through solo or with a buddy is definitely worth an afternoon, though, regardless of the game’s relatively short legs.
    • 63 Metascore
    • 70 Critic Score
    If anything, my largest complaint about this game comes from the fact the number of wrecks onscreen sometimes means that winning a race has a s much to do with good luck as skill. [Dec 2004, p.168]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    The choppy animation and jerky controls, along with the small move list, keeps Legends of Wrestling from hitting the pay window. [July 2002, p.88]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    Overall, Boyfriend Dungeon is an enjoyable experience for fans of both roguelikes and visual novels. I like that it gives you the option to make the adventure live up to the romance simulator hype, or just meet some great characters to become friends. Boyfriend Dungeon offers a charming gameplay experience despite its simplistic mechanics and redundant enemies. With more characters teased for the future, I can’t wait to dive in to see what’s next.
    • 69 Metascore
    • 70 Critic Score
    Tackling the relatively brief career mode is sweat-inducing fun in the harder difficulties, and I enjoyed the retro Power Pad appeal. However, the pad constantly needs to be re-centered in front of your TV and it’s not wide enough for two adults to squeeze onto.
    • 71 Metascore
    • 70 Critic Score
    Despite my hangups, Flintlock: The Siege of Dawn never plummets to being actively bad. Instead, it coasts along a solid line of mediocrity that results in a moderately good time. It often feels like it wants to say or do more but is held back by its scope and execution, not to mention some technical hiccups. Though it occasionally shows flashes of brilliance, Flintlock: The Siege of Dawn falls short of achieving true godhood.
    • 82 Metascore
    • 70 Critic Score
    Ridiculous gags involving our well-meaning hero experiencing caffeine for the first time or arguing with a bitter old granny to get her to teach him a song put a smile on my face. However, the gameplay distracts from these whimsical delights instead of complementing them. I walked away from my time with Wandersong having enjoyed the story beats and being charmed by both the world and its characters, but I wish I had more fun actually playing it.
    • 66 Metascore
    • 70 Critic Score
    Shades of Darkness is a fine addition for fans of Heroes VI, but I cannot recommend it without the serious caveat of rampant AI cheating and a sad sigh for a game that I want to love more than I do.
    • 66 Metascore
    • 70 Critic Score
    It's not an unqualified success, but it's the kind of points racing that gets the job done and which helps build toward that championship. It has that competitive spirit that a racer has to have, and that's not something that can be taught – it has to be inside of you the whole time.
    • 75 Metascore
    • 70 Critic Score
    I look forward to the day when Tak gets the game he deserves. [Oct 2005, p.128]
    • Game Informer
    • 50 Metascore
    • 70 Critic Score
    Legends has a very unique gameplay style and makes good use of all the GameCube controller's buttons. [August 2002, p.82]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    Innovative, different, and oddly compelling. [Oct 2005, p.152]
    • Game Informer
    • 80 Metascore
    • 70 Critic Score
    Ace Patrol shines in its mechanics and may very well become a good game after a steady progression of updates. As it stands now, this one could use some more time in flight school.
    • 73 Metascore
    • 70 Critic Score
    If EA can branch out of the canned animations to make the controls more responsive, the already decent gameplay could take a dramatic leap forward. The core at the heart of NBA Live still shows promise, but chalk this one up to a year of growing pains.
    • 59 Metascore
    • 70 Critic Score
    Even though I’ve got the gas pedal down as far as it’ll go, the game fails to satiate either the need or speed parts of the equation.
    • 70 Metascore
    • 70 Critic Score
    Despite its several technical issues, the on-the-field action of Madden NFL 22 continues to improve in small ways. However, the upgrades and improvements are largely overshadowed by the game's problems and the series' overall stagnation, making it difficult to recommend for week one.
    • 73 Metascore
    • 70 Critic Score
    My time with Marvel Ultimate Alliance 3 was filled with peaks and valleys. It has great moments where everything is clicking, followed by lulls where it all falls apart. The story never really gets going, however, but is a fun exploration of all things Marvel. For that, it delivers a little bit of fun, but this experience is all about the character reveals and getting to test them out, even if the worlds they explore and challenges within them often lack excitement.
    • 70 Metascore
    • 70 Critic Score
    With its interesting premise, evocative opening sequence, and clever variation on multiplayer, Homefront has a strong foundation. It's a shame that technical limitations and a derivative single-player campaign keep the game from realizing its potential.
    • 71 Metascore
    • 70 Critic Score
    Sacred II nails the unfettered joy of exploring a wide-open fantasy world and ties it to the always-amusing process of building a heroic avatar to meet the stiffest of challenges. To dismiss it merely because of its (dozens of) missteps is to lose out on the many things it does well.
    • 77 Metascore
    • 70 Critic Score
    Although I had an absolute blast playing Mario Chase for a few rounds, I'm already bored with it. With only a few similar standout games, the collection doesn't captivate as much as it could.
    • 73 Metascore
    • 70 Critic Score
    Like last year’s Thrillville, Off the Rails, requires some research on the part of the player to discover which things are fun (designing faulty rides) and which are a waste of time (talking to guests). Unfortunately, even the content that survives the cull isn’t enough to make the whole experience more than a diversion.
    • 56 Metascore
    • 70 Critic Score
    While Gotca Force offers several play modes, including Story and Versus, the basic gameplay never changes. [Jan 2004, p.138]
    • 62 Metascore
    • 70 Critic Score
    While any pinball game should have an element of randomness, there are times in Odama when an accidental ball bounce floods a river and sweeps your entire army away in one fell swoop. [Mar 2006, p.112]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    Firmly back in the second dimension where it belongs, this portable entry in the "Worms" franchise will take you back to the glory days of "Armageddon" and "World Party". [May 2006, p.113]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    With its interesting premise, evocative opening sequence, and clever variation on multiplayer, Homefront has a strong foundation. It's a shame that technical limitations and a derivative single-player campaign keep the game from realizing its potential.
    • 63 Metascore
    • 70 Critic Score
    Wheels of Aurelia is best when it’s immersing you in the culture it came from, and when it offers you a scope of choice that seems as boundless as the roads you drive on. While it succeeds at that more often than not, the unexciting driving, the stilted and ill-fitting conversations, and the few paths it forces you to take end up taking me out of its fascination with roads not taken.
    • 74 Metascore
    • 70 Critic Score
    While I applaud Tron: Identity’s unique structure, I never found myself drawn in and engrossed in the unfolding story. Everything feels authentic to the Tron universe, and fans like myself should appreciate new wrinkles in the setting. But even with some interesting ideas, I was ultimately a User who couldn’t manage to marshal a lot of interest in these Programs and their problems.
    • 69 Metascore
    • 70 Critic Score
    From the unforgiving difficulty to the minimalist presentation, this title is a naked homage to antediluvian dungeon crawls. [May 2009, p.90]
    • 70 Metascore
    • 70 Critic Score
    With its interesting premise, evocative opening sequence, and clever variation on multiplayer, Homefront has a strong foundation. It's a shame that technical limitations and a derivative single-player campaign keep the game from realizing its potential.
    • 73 Metascore
    • 70 Critic Score
    Won't blow your doors off, but it will hide behind said doors, peek around, and blast you with a relatively good time for a few hours. [Dec 2003, p.146]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    The biggest issue I encountered was the out of control load times. [Jan 2005, p.132]
    • Game Informer
    • 71 Metascore
    • 70 Critic Score
    Fallout Shelter is a cool concept, and a nice mobile title to pop on to for a few minutes each day (after spending more significant time chunks getting your facility sustainable). It could use some more content and things to do later on; special events, new rooms, or anything else that adds variety and interaction would improve the otherwise pleasant formula.
    • 82 Metascore
    • 70 Critic Score
    Fans of Shantae's previous adventures will likely find more to love with Pirate's Curse, but there are enough superior retro-inspired games (Shovel Knight, Strider, Azure Striker Gunvolt, etc.) to make this one hard to recommend unless you've already played them all. However, there is fun to be had if you're a tenacious enough pirate to dig for WayForward's buried gold.
    • 62 Metascore
    • 70 Critic Score
    This first new-gen edition of WWE 2K15 lays a solid foundation in the presentation and mechanics, but it’s hurt by cuts and 2K Showcase and MyCareer in particular need plenty of work before they’re ready for the main event spot.
    • 70 Metascore
    • 70 Critic Score
    While each iteration of the series makes minimal improvements, serious issues like the pathetic draw distance and poor camera remain unfixed. [Sept 2004, p.109]
    • 82 Metascore
    • 70 Critic Score
    Streets of Rage 4’s simple approach to combat and content is enjoyable in short bursts, but it doesn’t have the hooks to keep you coming back. This beat ‘em up feels like an homage to the ‘90s, but it’s also stuck in that era.
    • 77 Metascore
    • 70 Critic Score
    The magic just isn’t here. Repeating the success of Star Wars with a radically different license requires more than Star Wars as a foundation. It really never finds Indiana Jones’ pulse, and ends up being somewhat of a mess, albeit a moderately fun one.
    • 67 Metascore
    • 70 Critic Score
    In many ways, Bright Memory: Infinite feels like an extended tech demo. The jaw-dropping action and stellar graphics would serve as a great selling point for any new platform and almost appear too good to be true. Developer FYQD Studio proved some killer concepts but didn’t evolve them across a more complete adventure. Short games aren’t inherently bad, but Bright Memory: Infinite leaves me wanting so much more and is full of unrealized potential.
    • 84 Metascore
    • 70 Critic Score
    Streets of Rage 4’s simple approach to combat and content is enjoyable in short bursts, but it doesn’t have the hooks to keep you coming back. This beat ‘em up feels like an homage to the ‘90s, but it’s also stuck in that era.
    • 71 Metascore
    • 70 Critic Score
    Despite its faults, Back to the Future Episode 4 remains a pleasurable nostalgia trip for fans. Among other clever winks to the film series, Marty blasts a few people off their feet after hooking his guitar up to a car-sized speaker and rides around town on a makeshift skateboard. Like every episode before it, Double Vision ends with a twist, which helped build my excitement for Telltale's next (and final) entry, but I hope Episode 5 tries to break the mold.
    • 76 Metascore
    • 70 Critic Score
    MAG
    MAG’s player count is an impressive technical achievement, but the game world feels oddly mechanical. Outside of the high player count, the uninspired world fails to stand out from the pack. If every gameplay mechanic were kept intact and shrunk down to a 16- or 32-player game, MAG would be an experience as generic as its title.
    • 74 Metascore
    • 70 Critic Score
    It can't keep you on that knife-edge of expectation because of the gameplay. Although you can upgrade your camera, enemy battles merely consist of snapping pictures of ghosts. [Apr 2002, p.73]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    In the end, the sparse content maims Kof XII. Next time around there better be more stages, characters, modes – more everything. You can’t just rip the five-minute-per-play arcade code straight to consoles and expect people to invest the full $60 over a few coins.
    • 68 Metascore
    • 70 Critic Score
    It's an atrocity to play. [Nov 2001, p.98]
    • Game Informer
    • 79 Metascore
    • 70 Critic Score
    This game works best as a memory of things past. [Sept 2004, p.118]
    • 72 Metascore
    • 70 Critic Score
    Its bare-bones nature is simply unacceptable in this day and age when racing games are getting more interesting. [Mar 2009, p.89]
    • 75 Metascore
    • 70 Critic Score
    Second Evolution feels like an anonymous and formalic RPG most of the time, but extraordinary moments occasionally rise to the surface. [Feb 2009, p.87]
    • 76 Metascore
    • 70 Critic Score
    Fever doesn't quite equal NES' "Punch-Out." [Jan 2002, p.98]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    As is, it falls well short of minigame standards like "Brain Age" or "WarioWare". [Nov. 2006, p.144]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    The gameplay is simple yet heavily varied, which in turn keeps the action fresh and fun. [Aug 2005, p.98]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    A fun, but disposable game. [Aug 2009, p.93]
    • Game Informer

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