Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 73 Metascore
    • 70 Critic Score
    The Top Spin series, despite its gameplay issues, at least made an effort. Virtua Tennis needs to try much harder if it’s going to regain its title as the preeminent tennis franchise.
    • 70 Metascore
    • 70 Critic Score
    It is just unremarkable...Hits that "totally mediocre" target right on the nose. [Oct 2004, p.139]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    Square Enix's minimal attempts to address the first game's issues won't win any new fans, but the company knows how to pander to an audience. That's one area where Dissidia 012 is firing on all cylinders. [Apr 2011, p.95]
    • Game Informer
    • 79 Metascore
    • 70 Critic Score
    It still offers frantic side-scrolling action, but doesn't live up to the glorious old-school fragfests of recent titles like "Metal Slug 3." [Dec 2004, p.190]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    I'm amazed at the lack of innovation and improvement Dynasty Warriors 4 brings. [Apr 2003, p.82]
    • Game Informer
    • 66 Metascore
    • 70 Critic Score
    It's never been easier to get into the competitive Pokémon scene, and playing Pokémon Champions has been a highlight of my last week. Champions seems to be designed for people like me, who are familiar with competitive battles and want an easier way to participate. However, it also makes moves to cater to completely new players and extremely seasoned players, and by trying to satisfy all three audiences, it fails to properly serve either. With minimal content and a pressure to collect Pokémon in mainline games, it works best as an additional mode for the main series. As a standalone product, it's a game confused about its own goals. And much like the in-game status condition, that confusion only hurts it in the long run.
    • 75 Metascore
    • 70 Critic Score
    This title has plenty of flaws, but the main issue is that it's simply too typical and too clunky. [June 2004, p.128]
    • 59 Metascore
    • 70 Critic Score
    Those who can look past Locomotion's hideous shell and see its inner beauty will be treated to an economic simulation that is very well-designed, both detailed and accessible, and a lot of fun once you get into it. [Nov 2004, p.167]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    This isn't going to change the world, but far be it for me to condemn it for being a run-of-the-mill RPG with a fun sense of humor. [Oct. 2006, p.114]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    The majority of the game remains largely unchanged. It’s a solid game, but unlike EA’s successful college football game, it doesn’t deliver content that draws you into the experience. It’s great for multiplayer games, but the barebones season does little to keep players glued.
    • 76 Metascore
    • 70 Critic Score
    The game controls like an awkward 6'7" giant. [Nov 2005, p.148]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    Almost nothing in Rise of Ronin is outright bad, but it is Exhibit A in any argument about why action games are not dozens of hours long or why open-world designs do not fit every mold. For all the inspirations the game wears on its sleeve, it never rises above them, and thus feels like a title in search of an identity and desperate for a specific kind of player. It’s sometimes a good time, just not for a long time.
    • 80 Metascore
    • 70 Critic Score
    Cool story moments and combat improvements offset some of The Golden Country’s frustrations, but not enough to entirely redeem the experience. It is missing some of the best parts of the base game (like the thrill of collecting unique allies and completing quests tailored to them), but retains many stumbling blocks that impeded the fun before. However, the way the story fills in gaps and provides insight into the characters makes The Golden Country a satisfying addition for fans who have already built up a tolerance for the sometimes-baffling quirks of Xenoblade Chronicles 2.
    • 69 Metascore
    • 70 Critic Score
    Graphically, this game is an ugly stepchild, but it does have a great sense of speed. [June 2003, p.105]
    • Game Informer
    • 68 Metascore
    • 70 Critic Score
    The game’s design is overly simplistic, perhaps as an attempted nod to younger players. It hurts the experience, since it feels like you’ve won every fight before you even begin, even against bosses. It’s rare that any puzzle or battle requires more than the mildest attention. Even knowing that, Dark Legend benefits from its clever premise – one that certainly stands apart from the rest of the Wii ­catalog.
    • 60 Metascore
    • 70 Critic Score
    The tricks are nice, but executing them is also uneven. I wouldn't say this title isn't fun, but "Burnout 2" is simply a better experience in almost every way. [July 2003, p.117]
    • Game Informer
    • 67 Metascore
    • 70 Critic Score
    Unfortunately, the entire affair is filled with repeated waves of what amount to the exact same enemies, and it doesn't take long for boredom to set in.
    • 77 Metascore
    • 70 Critic Score
    The magic just isn’t here. Repeating the success of Star Wars with a radically different license requires more than Star Wars as a foundation. It really never finds Indiana Jones’ pulse, and ends up being somewhat of a mess, albeit a moderately fun one.
    • 64 Metascore
    • 70 Critic Score
    Thankfully, the satisfaction you feel when the pieces start falling into place makes it worth the effort – providing you don’t expect any real action out of the gameplay.
    • 69 Metascore
    • 70 Critic Score
    Navigating this world is more tiresome than frightening, especially once you realize that you’re not in peril most of the time. Instead, it’s more about how creepy you find wooden stick figures and walking around in the dark.
    • 78 Metascore
    • 70 Critic Score
    Open for Business doesn't take advantage of the Sims' best qualities and also falls short as a stand-alone idea. [Apr 2006, p.131]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    An intriguing excursion into uncharted territory. [June 2009, p.93]
    • Game Informer
    • 77 Metascore
    • 70 Critic Score
    Despite all of these complaints, I can see fans of the original game enjoying this revival. It’s faithful to a fault, and I can think of plenty of older niche games that I would love to see get similar treatment. But if you’ve got no connection to the original, you’ll likely wonder what all of the fuss is about.
    • 57 Metascore
    • 70 Critic Score
    With no multiplayer, however, Wolfenstein doesn't seem as attractive when compared to another classic GBA rerelease. [July 2002, p.93]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    With the depth of everything and overall graphical sophistication in X2, it could have been a much better title. [Feb 2004, p.112]
    • 44 Metascore
    • 70 Critic Score
    Even as the story and gameplay falter, it's hard to argue with the joy of smashing open walls and hunting down demonic threats. [July 2008, p.84]
    • 57 Metascore
    • 70 Critic Score
    In the end, the sparse content maims Kof XII. Next time around there better be more stages, characters, modes – more everything. You can’t just rip the five-minute-per-play arcade code straight to consoles and expect people to invest the full $60 over a few coins.
    • 68 Metascore
    • 70 Critic Score
    NBA Playgrounds may not revolutionize arcade basketball, but it’s a welcome newcomer. If Saber Interactive tightens its gameplay shortcomings and introduces more ways to play, the game could have a healthy run as an alternative for those who don't want the heavy investment of a sports sim.
    • 82 Metascore
    • 70 Critic Score
    Bloodstained: Curse of the Moon 2 may as well have come out in 1989. It looks and feels like a game from three decades ago. If that was the only goal, it succeeds with flying colors. Unfortunately, that’s not a very ambitious goal, since the market full of side-scrolling 8-bit inspired gems that cleverly blend genres and make use of modern gaming conventions. Curse of the Moon offers a few hours of mindless action, but there are better nostalgia trips out there.
    • 67 Metascore
    • 70 Critic Score
    In spite of grappling with the plot holes and lackluster character motivations, I still took joy in a number of moments peppered throughout the episode.
    • 67 Metascore
    • 70 Critic Score
    Unfortunately, the game looks a tad dated and isn't quite as smooth as its PC counterpart. Great action, but mediocre production. [Dec 2001, p.95]
    • Game Informer
    • 66 Metascore
    • 70 Critic Score
    Developer Saber Interactive has never made a sports game before, but NBA Playgrounds doesn’t show many signs of being a rookie.
    • 81 Metascore
    • 70 Critic Score
    This game serves its audience of hardcore fans well. However, at this point Patapon needs to take a cue from its titular characters and start the evolution ­process.
    • 67 Metascore
    • 70 Critic Score
    The roster itself is a healthy mix of legends like Shaquille O’Neal and Wilt Chamberlain to modern-day stars like LeBron James and Steph Curry. Several team lineups have glaring omissions like Klay Thompson, Isaiah Thomas, and Giannis Antetokounmpo (though Saber plans to continually add new players).
    • 83 Metascore
    • 70 Critic Score
    Kid Icarus: Uprising is a series of good ideas that ultimately suffer from its poor controls. There's a lot to do in the game, and more importantly, I felt compelled to do all of it. As the credits rolled I looked back fondly at the experience, as my hand throbbed along with the music. I'm looking forward to doing more with Pit in the future, just not like this.
    • 69 Metascore
    • 70 Critic Score
    Man of Medan isn’t the success that Until Dawn was, and it represents a big step back in terms of player interaction and storytelling, but it’s still a thrilling horror experience that made me scream, laugh, and want to jump right back in for a second or third playthrough to see if I could keep everyone alive.
    • 82 Metascore
    • 70 Critic Score
    Where are the new modes? Where are the innovations? Not here, folks. This is just another DDR update for those who want more songs. [Oct 2003, p.122]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    NBA Playgrounds may not revolutionize arcade basketball, but it’s a welcome newcomer. If Saber Interactive tightens its gameplay shortcomings and introduces more ways to play, the game could have a healthy run as an alternative for those who don't want the heavy investment of a sports sim.
    • 80 Metascore
    • 70 Critic Score
    As a reinvented version of a 16-bit game, this looks quite nice on the PSP's sharp display, but it plays like nobody's greased the machinery since its original 1993 release. [Oct 2007, p.127]
    • 82 Metascore
    • 70 Critic Score
    Dead Space fans should check it out for the fiction. All other interested parties should look elsewhere for a suspensful shooter. [Oct 2009, p.95]
    • 75 Metascore
    • 70 Critic Score
    It's a fun play, but being a veteran of the console versions really pulled out this handheld incarnation's glaring flaws. [July 2005, p.127]
    • Game Informer
    • 68 Metascore
    • 70 Critic Score
    Not brilliant, but it's a competent licensed title that should appeal to hardcore W&G fans. [Nov 2005, p.149]
    • Game Informer
    • 62 Metascore
    • 70 Critic Score
    While I can't recommend playing the game solo, I offer a hesitant thumbs-up to a pair of players looking for something unusual and off the beaten track.
    • 78 Metascore
    • 70 Critic Score
    A complete turnaround from last season, and a direction that I hope EA steers clear of in the future. The user should always have control over the most basic gameplay functions. [Sept 2005, p.96]
    • Game Informer
    • 81 Metascore
    • 70 Critic Score
    Perhaps due to its years in development, PDZ just feels antiquated and familiar. [Jan 2006, p.141]
    • Game Informer
    • 67 Metascore
    • 70 Critic Score
    This time around, it feels like an actual game and not just an extended tech demo. If you can shift down your expectations somewhat (and give up your dreams of breaking any land-speed records), Joy Ride Turbo delivers a solid arcade-racing experience.
    • 76 Metascore
    • 70 Critic Score
    This series has lots of potential, but has yet to live up to it. [Sept 2002, p.85]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    Even for longtime fans of the Metal Gear franchise, Ground Zeroes may not be worth playing. It spreads its strengths thin over too little space, relying on the repetition of a handful of unremarkable missions in the same area. That's the bad news. The good news is that the core stealth is fun, and the innovations on the gameplay front are promising.
    • 66 Metascore
    • 70 Critic Score
    The conclusion of a trilogy presents the opportunity for an emotional farewell to a beloved cast and world, but Lightning Returns only left me relieved to see this adventure end.
    • 73 Metascore
    • 70 Critic Score
    They Are Billions is an interesting mashup of classic RTS, tower defense, and survival that successfully conjures up that “one more game” feel, assuming you can persevere through countless defeats.
    • 54 Metascore
    • 70 Critic Score
    Its platforming-by-the-numbers approach is where it both stands and falls. [Feb 2002, p.100]
    • Game Informer
    • 56 Metascore
    • 70 Critic Score
    Unfortunately, the power of combo attacks isn't balanced enough, and combat's simplicity robs it of rhythm. [Sept 2005, p.114]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    This game did little to lure me into the college fold. It falls more into the category of a generic baseball game than it does a part of EA's college series. [Feb 2006, p.104]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    This certainly shouldn't beat "Burnout" or "Need for Speed" for your racing dollars, but it might if you're shopping for the family. [Aug 2006, p.81]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    While this first episode is a bit rocky and uneven, it ends strong, raising the stakes and setting the stage for the other two episodes. The Walking Dead: Michonne still has time to hit its stride, make something out of its supporting cast, and creating a journey worthy of its fascinating protagonist.
    • 76 Metascore
    • 70 Critic Score
    If I wanted a fun, music-oriented party game, I'd much rather play "Karaoke Revolution" or "DrumMania." [Nov 2004, p.161]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    As the third and final installment in the Final Fantasy XIII saga, Lightning Returns tries to distance itself from its predecessors and get back into gamers’ good graces. This results in some bold and unconventional decisions, but they don’t save this entry from being the bottom of Final Fantasy XIII’s downward spiral.
    • 72 Metascore
    • 70 Critic Score
    They Are Billions is an interesting mashup of classic RTS, tower defense, and survival that successfully conjures up that “one more game” feel, assuming you can persevere through countless defeats.
    • 68 Metascore
    • 70 Critic Score
    Danger Zone 2 takes necessary, if limited, steps beyond its predecessor with new pieces that fit nicely into the structure of chaos. It makes a spectacle all right, but it’s fleeting.
    • 63 Metascore
    • 70 Critic Score
    Even though it drove me nuts, I couldn’t put it down. It’s not a must have, but it’s well worth a look.
    • 69 Metascore
    • 70 Critic Score
    Controls are solid, graphics are passable, and the upgradable weapons are a nice touch. [Dec 2003, p.150]
    • 76 Metascore
    • 70 Critic Score
    It’s a shame so many problems weigh on this otherwise enjoyable adventure. Even with the screen-crowding, bugs, and depth-perception troubles, I still look back fondly on the superb level design and movement mechanics. But because of those important detractors, Penny’s Big Breakaway lands as a solid 3D platformer unable to swing to the great heights it felt destined for.
    • 61 Metascore
    • 70 Critic Score
    It's a shame that the career structure isn't better considering I like the new XP format and the fact that your rider unlocks skills as you go. You can select two skills at any one time, and they include helpful boosts like increased clutch effectiveness or faster crash recovery time. THQ is promising additional DLC through its MotoClub Depot, but enough has been taken out of the game in the first place that I don't think you can gain it all back simply by adding some new gear.
    • 64 Metascore
    • 70 Critic Score
    There are few games I would sooner recommend to parents for their kids, and if those parents happen to be gamers, they might very well be sneaking down after bedtime to get their own fix. [Sept 2004, p.107]
    • 63 Metascore
    • 70 Critic Score
    It's a shame that the career structure isn't better considering I like the new XP format and the fact that your rider unlocks skills as you go. You can select two skills at any one time, and they include helpful boosts like increased clutch effectiveness or faster crash recovery time. THQ is promising additional DLC through its MotoClub Depot, but enough has been taken out of the game in the first place that I don't think you can gain it all back simply by adding some new gear.
    • 75 Metascore
    • 70 Critic Score
    Mystery Room departs from the Layton series’ signature elements, and can’t measure up to the other interactive novel titles it attempts to emulate. The story and characters are interesting at times, but aren’t strong enough to keep the whole experience afloat. Mystery Room has bright spots, but the uneven execution and shoehorned-in Layton connection make the case go cold.
    • 68 Metascore
    • 70 Critic Score
    A graphical masterpiece, especially considering the limitations of the hardware. [Jan 2005, p.148]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    Graphically, Winter X is sufficient, but the gameplay is just pretty blah. [Mar 2002, p.79]
    • Game Informer
    • 80 Metascore
    • 70 Critic Score
    If you’re willing to play the game of “try, try again,” you can have fun with The Bigs 2’s career mode. However, if you’re looking for a multiplayer game or an experience based on skill, the unbalanced run scoring and Big Slam will drive you crazy.
    • 66 Metascore
    • 70 Critic Score
    It's too bad that there's nothing but straw where R: Racing Evolution's heart should be. [Jan 2004, p.121]
    • 78 Metascore
    • 70 Critic Score
    It's too bad that all these extras outshine the game's dull and problematic gameplay. [Dec 2001, p.104]
    • Game Informer
    • 81 Metascore
    • 70 Critic Score
    Zero's ability to change forms based on how the player performs is a neat twist, and two-player action is something this series could have used long ago. But these additions are balanced out with a severely uneven difficulty level and stages rife with cheap hits. [Oct 2003, p.145]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    Still, the formula is still entertaining and I found myself enjoying my daily chats with locals and finding ways to increase my profits. I even appreciated the small enhancements, which are steps in the right directions. Unfortunately, the areas that need the most improvement – like dungeons and the core battle system – are relatively untouched.
    • 72 Metascore
    • 70 Critic Score
    Stranger of Paradise is the strangest Final Fantasy game yet, bounding wildly between awful and fantastic. If you can tolerate Jack (and that’s a big ask), the excellently crafted combat is worth a look. You may be coming to this game for the story and Final Fantasy experience, but it’s all about combat and little else.
    • 78 Metascore
    • 70 Critic Score
    Digital Devil Saga's freakish story may turn heads and demand attention, but the time you spend in this flesh-eating world quickly becomes mind-numbingly dull. [Apr 2005, p.126]
    • Game Informer
    • 85 Metascore
    • 70 Critic Score
    The journey can be fun; I liked collecting and growing familiars and watching the breathtaking world before me, but Ni No Kuni doesn't come without frustration. Enter for the beauty, but know it comes with a price. [Feb 2013, p.90]
    • 77 Metascore
    • 70 Critic Score
    Everyone will approach Tomodachi Life differently, and that is what makes it such a unique experiment. However, if you don’t have the time or creativity to imagine and engineer unique dynamics between tens of Miis, Living the Dream’s removal of the social features cannot serve as a safety net as it did with the 3DS release. And sadly, outside of the daily dose of comedy, there isn’t much more to buoy this release.
    • 69 Metascore
    • 70 Critic Score
    The bonus stunt mode is cool, but Downforce ultimately lacks depth. [July 2002, p.83]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    Dungeons may not be for everyone, but it will more than satisfy the needs of anyone who takes a shine to it. Better yet, it probably won't imprison you and drain your life energy afterward.
    • 59 Metascore
    • 70 Critic Score
    My favorite part is the interviews. Around 20 legends talk about the business. [Feb 2003, p.97]
    • Game Informer
    • 83 Metascore
    • 70 Critic Score
    I was harsh towards the console version, and although this edition shares many of its faults, it's still pretty good. [Apr 2006, p.133]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    Encouraged by Aggro Crab to try the game out on Steam Deck, I was impressed with how well Another Crab’s Treasure performs on the handheld PC device. Its visuals popped on the smaller screen, and the performance rarely dipped below 30 FPS, often climbing higher, even to 60 FPS at some points. Locking the Steam Deck’s FPS to 40 ultimately made for the smoothest experience, and Steam’s cloud saving worked flawlessly, making Another Crab’s Treasure an easy game to play at a desktop or on the couch, Steam Deck in hand.
    • 61 Metascore
    • 70 Critic Score
    I can't believe that you can't build your own custom stadium and/or pitches - what else are the Legos for? [Sept 2002, p.81]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    The overall storytelling of Episode 3 is the strongest so far. The ending especially strikes a chord, and has left me more intrigued for the next episode than any of the previous cliffhangers.
    • 60 Metascore
    • 70 Critic Score
    After the novelty is gone, it's an adequate, if goofy, golf title with passable technical execution. [June 2004, p.123]
    • 73 Metascore
    • 70 Critic Score
    For all of its attempts at garish glitter, Rage 2 is a muted, cliché, and uninspiring experience that's propped up by spectacular shooting and neverending battles that sometimes live up to the promise of a carnival of carnage.
    • 63 Metascore
    • 70 Critic Score
    Probably a great game to give someone who isn't really familiar with the genre. [Dec 2002, p.130]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    FIFA 22 might tout next-gen visuals and solid gameplay, but there aren't enough exciting changes to differentiate it from last year's experience.
    • 84 Metascore
    • 70 Critic Score
    Agent 47’s ultimate skill has always been patience, and the newest Hitman demands the same from the player more than ever before. Some may enjoy devoting hours to planning and pulling off the perfect hit, but the supersized levels have made 47’s latest adventure an overly drawn-out affair, above and beyond the initial episodic release schedule.
    • 73 Metascore
    • 70 Critic Score
    I like the overall idea of Aquila, but eventually the gameplay comes off as silly and a little contrived. [Feb 2003, p.98]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    Tales of Hearts R is an adequate RPG, but it doesn’t do much to make itself memorable.
    • 53 Metascore
    • 70 Critic Score
    If you are more concerned about recreating the spectacle of Dragon Ball Z than playing a refined game, you will have a good time here. Battle of Z values style over substance, but for an anime about super humans fighting super aliens while flying through the air, maybe it is the appropriate direction.
    • 62 Metascore
    • 70 Critic Score
    In spite of its lack of polish, I enjoyed The Good Life. It has some rough edges, but these can contribute to its charm, and it’s undeniably entertaining when the story is purposely silly or when I had time to just breathe in the world. The Good Life has heart, even if its features don’t always work together and its design holds it back.
    • 68 Metascore
    • 70 Critic Score
    As we approach a new console generation, Visual Concepts is building a version of NBA 2K21 from the ground up for the new systems. As a result, this current-gen NBA 2K21 feels left in the dust. It still offers the strong gameplay the series is known for, but compared to last year, it’s not making many leaps. I know I’ll still play it a good amount until I move on to the new-gen edition, but it’s disappointing that loyal fans playing on current-gen consoles didn’t get more of an upgrade. It still gives you a decent basketball experience, but we’ve come to expect better and more.
    • 63 Metascore
    • 70 Critic Score
    None of it has the magic supplied by the much better "Mario Kart," and the game starts feeling less like a drive to the finish and more like a time waster.
    • 71 Metascore
    • 70 Critic Score
    I enjoyed Scribblenauts Unmasked's encyclopedic exploration of DC's universe. I had a blast creating my own characters and fleshing out their powers. Many of the puzzle challenges are also quite clever in their design and solutions. I just wish the heroes and villains would put aside their differences. In most cases, when they come to blows, the experience turns into a bothersome mess.
    • 72 Metascore
    • 70 Critic Score
    This title's humorous tone and engaging gameplay are charming, even if the game itself is a bit on the repetitive and shallow side (just like real politics!). [Nov 2004, p.167]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    When the laughter dies and some of the jokes fall flat, however, Sam & Max teeters as its gameplay is unable to support much interest for some stretches. [Sept 2008, p.105]
    • 78 Metascore
    • 70 Critic Score
    The magic just isn’t here. Repeating the success of Star Wars with a radically different license requires more than Star Wars as a foundation. It really never finds Indiana Jones’ pulse, and ends up being somewhat of a mess, albeit a moderately fun one.
    • 68 Metascore
    • 70 Critic Score
    The game controls often feel unresponsive in real-time, but using the Clash meter slows the action down and allows you to make cuts that spell the difference between torn tendons and touchdowns. If senseless violence and arcade football are your passions, Blitz is the league for you.

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