Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 59 Metascore
    • 68 Critic Score
    It's as easy to put down as it is to pick up. [Nov 2002, p.134]
    • Game Informer
    • 60 Metascore
    • 68 Critic Score
    This game is stuffed with things to do, but it doesn’t take long to figure out that you’re just going around in circles. The gameplay fails to elevate this title, and players are unable to take advantage of the possibilities all around them.
    • 65 Metascore
    • 68 Critic Score
    I appreciate the opportunity for some 4-player local (but not online) cooperative play, and some minor strategy is involved in combining different minerals during a dig to create more valuable objects. These small wrinkles aren’t enough to keep players invested. Play Super Motherload if you love the pure joy of the Dig Dug-style carving out of the ground, but don’t be surprised if there’s not enough buried beneath that layer.
    • 73 Metascore
    • 68 Critic Score
    Harvestella’s systems feed together in a way that forces you to engage with nearly everything it offers, whether you want to or not. But those slice-of-life activities are mundane and get in the way of letting you enjoy the RPG elements on your own terms. Maximizing a day’s schedule is sometimes rewarding, but the sluggish pacing makes it tough to stay engaged for the long haul. Harvestella forces you to do a whole lot to complete comparatively little. At 70-80 hours, it’s one of the biggest chores I’ve played in some time. That’s unfortunate because the combat, story, and characters are decent enough that, in a more traditional RPG framework, they’d shine brighter. As it stands, squeezing this fruit isn’t always worth its small amount of juice.
    • 69 Metascore
    • 68 Critic Score
    A better, more focused sense of humor and combat tweaks help move the action along at a better pace, but Pokémon Super Mystery Dungeon still pales in comparison to the core RPG installments.
    • 77 Metascore
    • 68 Critic Score
    The story's ending does not land. While it's logically sound, it doesn't register with its intended gravity. I'm not sure how you'd figure out its finer points on your own; as a detective, it feels like you've been taken off the case, and are instead reading how some other detective figured it out via the case file after the fact. It also works from without rather than from within because it relies on sentiments for a character that I didn't feel.
    • 64 Metascore
    • 68 Critic Score
    Since there are a number of cool Alien and Predator units that are fun to see and play, Extinction does have some redeeming value. However,...the lack of online support or multiplayer of any kind is unforgivable. [Aug 2003, p.99]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    Playing a mess like NHL 2K9, it’s hard to think that just a few years ago this was the hockey game of choice for serious puckheads. Now it would take several pucks to the head to even make me consider paying money for this experience.
    • 62 Metascore
    • 68 Critic Score
    Enemy AI is as dumb as a crumbling brick wall and there are no shadow or cover effects. [Oct 2004, p.136]
    • Game Informer
    • 72 Metascore
    • 68 Critic Score
    This isn't new as much as it is an expansion pack through and through. [Jan 2003, p.90]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    It's interesting to see how pinball has progressed through the years, noting the considerable point score inflation that's taken place. [Feb 2005, p.113]
    • Game Informer
    • 64 Metascore
    • 68 Critic Score
    This game is like your favorite team going from a 5-11 season one year to a 6-10 record the next. Regardless of whatever improvements have occurred, you aren’t going anywhere with that kind of record.
    • 67 Metascore
    • 68 Critic Score
    Sure, it has framerate issues and stiff animation, but it also has real-life players, solid physics, multiple game types, and a pretty easy learning curve. [Feb 2004, p.109]
    • 87 Metascore
    • 68 Critic Score
    Nothing even comes close to touching its encyclopedic approach toward statistics. [Apr 2003, p.83]
    • Game Informer
    • 59 Metascore
    • 68 Critic Score
    Not only is the running game slow as ass, but I once saw a failed field goal earn my opponent three points. [Mar 2003, p.85]
    • Game Informer
    • 62 Metascore
    • 68 Critic Score
    The action is satisfactory, and the multiplayer options are robust. [Nov 2005, p.148]
    • Game Informer
    • 68 Metascore
    • 68 Critic Score
    What you are really buying when you pick up this bundle is a fun minigame that comes with a packed-in controller novelty. [Feb 2008, p.99]
    • Game Informer
    • 64 Metascore
    • 68 Critic Score
    Beware, waggle controls go from amusing (hammering with the dropship) to pesky (the shoulder-dislocating astro punch).
    • 57 Metascore
    • 68 Critic Score
    You have to keep buying new cars to progress. Because you are discouraged from altering your autos, you just forget about them, which severs any possible emotional connection this game attempts to develop. [Sept 2003, p.121]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    The wireless multiplayer is a nice inclusion (especially since only one player needs to have the game), but anyone who wants a fighter with any depth should look further than this portable fan service.
    • 60 Metascore
    • 68 Critic Score
    Works as a quick diversion, but I had no desire to put in much time with it. [July 2002, p.93]
    • Game Informer
    • 66 Metascore
    • 68 Critic Score
    The outrageously bad load times keep the game from being average. [Jan 2002, p.81]
    • Game Informer
    • 63 Metascore
    • 68 Critic Score
    Much like your first car, this is a game that has that pre-owned smell all over it. [Jan 2004, p.133]
    • Game Informer
    • 64 Metascore
    • 68 Critic Score
    You absolutely need at least four people to play this game, which means it’s useless if you don’t have friends around.
    • 64 Metascore
    • 68 Critic Score
    You could have a worse time than banging the boards with NBA Live, but htis offering does nothing to service fans. [Dec 2005, p.164]
    • Game Informer
    • 73 Metascore
    • 68 Critic Score
    There is some tactical entertainment to be had here, to be sure. When the game is firing on all cylinders, the battles are frantic and fun. Unfortunately, that’s a somewhat rare occurrence.
    • 70 Metascore
    • 68 Critic Score
    I feel like I'm playing a game that's half-baked. The core formula is still fun, but The Sims 4 isn't an improvement.
    • 58 Metascore
    • 68 Critic Score
    This title isn't the worst Move title on the market, but it won't sell any hardware, either.
    • 82 Metascore
    • 68 Critic Score
    Got really old really fast. [Nov 2002, p.148]
    • Game Informer
    • 63 Metascore
    • 68 Critic Score
    Unfortunately these "extras" are the best part of the experience, because the game's odd RE 4-style aiming mechanic(which forces you to be stationary while firing), oddly hyperactive enemies, and wonky character movement ultimately sink what could have been an over-achieving PSP licensed game. [Oct. 2006, p.110]
    • Game Informer
    • 61 Metascore
    • 68 Critic Score
    Inferior play mechanics and a shoddy framerate limit the appeal of this year's Wii version, despite the nearly complete feature set and satisfying batting mechanic. [Apr 2009, p.81]
    • Game Informer
    • 72 Metascore
    • 68 Critic Score
    Resonance of Fate may appeal to the JRPG connoisseur who is looking for an interesting and challenging new take on combat. Others most likely will be thrown off by the silliness, steep learning curve, required grinding, and other pains – especially when there are so many recent well-rounded RPGs out there.
    • 68 Metascore
    • 68 Critic Score
    Despite its problems, Hero in Residence presents situations I want to see progress over the next four episodes. Though the pacing is inconsistent and the decision points are questionable in their weight, the new mechanics and revamped combat make me wonder what else Telltale has in store this season. Though I have my problems with this episode, I'm interested to see the direction the tale takes from here.
    • 71 Metascore
    • 68 Critic Score
    Despite its problems, Hero in Residence presents situations I want to see progress over the next four episodes. Though the pacing is inconsistent and the decision points are questionable in their weight, the new mechanics and revamped combat make me wonder what else Telltale has in store this season. Though I have my problems with this episode, I'm interested to see the direction the tale takes from here.
    • 71 Metascore
    • 68 Critic Score
    Despite its problems, Hero in Residence presents situations I want to see progress over the next four episodes. Though the pacing is inconsistent and the decision points are questionable in their weight, the new mechanics and revamped combat make me wonder what else Telltale has in store this season. Though I have my problems with this episode, I'm interested to see the direction the tale takes from here.
    • 76 Metascore
    • 68 Critic Score
    Although this game is seemingly benign in appearance, it quickly becomes window dressing for the text portion of your missions. [Jan 2002, p.94]
    • Game Informer
    • 55 Metascore
    • 68 Critic Score
    The word “good” should never be used when describing this game, but “entertaining” definitely fits it. Who doesn’t love smashing stuff? The Hulk does it better than anyone, and it’s captured quite well within this game.
    • 73 Metascore
    • 68 Critic Score
    Project X Zone 2 gets a lot of mileage out of its huge cast. Characters interactions stand out where storytelling falls apart; seeing everyone’s impressive animations keeps combat alive when things get tedious, but the total package isn’t consistently interesting.
    • 68 Metascore
    • 68 Critic Score
    The big question is how the Wii remote controls work in replacement of the old maracas. Sadly, many enthusiasts will be frustrated. While the functionality is okay, the faster movements required on the higher difficulties frequently don’t register as you switch between notes – resulting in failures you don’t deserve. It cripples what is otherwise a fun return to maraca-shaking goodness.
    • 70 Metascore
    • 68 Critic Score
    Playing a mess like NHL 2K9, it’s hard to think that just a few years ago this was the hockey game of choice for serious puckheads. Now it would take several pucks to the head to even make me consider paying money for this experience.
    • 70 Metascore
    • 68 Critic Score
    I like Sorcery, but the Move controls hold it back. It could have been a fun action game with an engaging story and environmental puzzles (I use the term "puzzle" generously, as they are all incredibly simple). Instead, Sorcery prepares you to hang framed pictures in your house by making you pretend to hammer a wall for five or six hours.
    • 52 Metascore
    • 68 Critic Score
    Time Ace picks up a little bit after the first few levels, but never quite flies high enough for me. [June 2007, p.119]
    • 66 Metascore
    • 68 Critic Score
    Sure, simplistic blasitng is fun for a while, but there is no variation to the gameplay, and the bonus modes aren't different enough from Story mode to be worth playing. [Nov 2004, p.158]
    • Game Informer
    • tbd Metascore
    • 68 Critic Score
    Kids is a fascinating example of conveying ideas through game mechanics. You won’t get much out of it if you’re trying to put together its disparate pieces beyond vague notions. But it’s undeniably clever in places, which makes it a curious look into how people can both uplift and hurt each other just by grouping up.
    • 77 Metascore
    • 68 Critic Score
    Even though I liked the racing in Riders Republic, overall, I can't say I enjoyed my time with it. It's a missed opportunity of a game, focusing on all the wrong things, making for an experience worth skipping.
    • 78 Metascore
    • 68 Critic Score
    The magic and item systems are very cool, but the combat is not. [Feb 2003, p.110]
    • Game Informer
    • 59 Metascore
    • 68 Critic Score
    All around, Curse just bored me. The menus are clunky, the mape is useless, and combat is too easy. [Feb 2004, p.68]
    • 67 Metascore
    • 68 Critic Score
    If you're a Metal Slug fan/PSP owner who hasn't had a way to play this entry in the series before, XX is worth checking out. It's a tough recommendation for everyone else.
    • 71 Metascore
    • 68 Critic Score
    Sadly, Trek to Yomi looks and feels noticeably outdated for such an aesthetically pleasing game. And its archaic gameplay can’t be completely covered up by its artistic black-and-white filter. Trek to Yomi tried to reach the heights of lauded Japanese filmmaking, but unfortunately, it falls almost as flat as its 2D combat plane.
    • 53 Metascore
    • 68 Critic Score
    I love seeing innovation like this, especially in a genre that can be as immobile as RTS, but between the severely lacking technical implementation, bad presentation, and unforgivable UI, it's like Cyanide was trying to make its game as impenetrable as possible. I'd give this one a pass unless you have a couple buddies you can count on for some quality multiplayer time or just dig unusual designs.
    • 61 Metascore
    • 68 Critic Score
    If this is an accurate representation of what comes out of Russia(with love or otherwise), I can only assume the nation's chief export is boredom. [May 2006, p.113]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    What starts out as a promising romp through a demented Wonderland devolves into a few good ideas stretched across redundant gameplay.
    • 50 Metascore
    • 68 Critic Score
    After the novelty fades, Truckers 2 starts to feel more like a job than a game, as you realize life on the road is just one repetitive haul after another. [Oct 2005, p.128]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    What starts out as a promising romp through a demented Wonderland devolves into a few good ideas stretched across redundant gameplay.
    • 59 Metascore
    • 68 Critic Score
    Pokémon Mystery Dungeon: Gates to Infinity struggles with its simple dungeon exploration. The levels are never complicated or interesting, and combat offers very few tactical options. Outside of the dungeons however, the game shines with an interesting world, cast of Pokémon characters, and even its sugary-sweet story geared towards a younger audience.
    • 63 Metascore
    • 68 Critic Score
    This game is stuffed with things to do, but it doesn’t take long to figure out that you’re just going around in circles. The gameplay fails to elevate this title, and players are unable to take advantage of the possibilities all around them.
    • 73 Metascore
    • 68 Critic Score
    Instead of a fantastical jaunt down a rabbit hole, Isuka is more similar to being unceremoniously stuffed into a dingy crawl space. [Dec 2004, p.177]
    • Game Informer
    • 57 Metascore
    • 68 Critic Score
    The basic gameplay remains painfully the same. [Dec 2005, p.176]
    • Game Informer
    • 66 Metascore
    • 68 Critic Score
    You'll miss things like camera control, intelligent AI, and set battle formations for your units. Also frustrating is the fact that you don't carry over supplies or accomplishments from mission to mission. [Aug 2003, p.89]
    • Game Informer
    • 67 Metascore
    • 68 Critic Score
    The most glaring deficiency in this title is in the variety of units and factions. There are only two options of who to play as, and neither is comparable to anything in current RTS titles. [Jan 2004, p.156]
    • 51 Metascore
    • 68 Critic Score
    After the novelty fades, Truckers 2 starts to feel more like a job than a game, as you realize life on the road is just one repetitive haul after another. [Oct 2005, p.128]
    • Game Informer
    • 59 Metascore
    • 68 Critic Score
    Often fun and engaging, despite its flaws. [Oct 2005, p.152]
    • Game Informer
    • 66 Metascore
    • 68 Critic Score
    Even though you are the coach in this game, you're still little more than a bystander. [Aug 2006, p.84]
    • Game Informer
    • 68 Metascore
    • 68 Critic Score
    Visual Concepts has fixed most of the problems that made last year's game such a horrendous experience, and appears to be in a good position for next season (if 2K signs another contract with Major League Baseball). The game is still rough around the edges and can be infuriating at times, but it is a passable baseball experience for 360 players that need their fix. PlayStation 3 owners should stick with The Show.
    • 75 Metascore
    • 68 Critic Score
    Rymdkapsel fizzles out with no fanfare. Players must provide their own motivation to best wave counts, and work on new strategies with payoffs or drawbacks that can’t be known until another hour of playtime passes. Rymdkapsel is a creative concept, but needs far more building out and polish to become a great game.
    • 58 Metascore
    • 68 Critic Score
    The extracurricular activities are severely lacking, but the core tennis is good. Hitting a ball back and forth has been a fun video game pastime time since the medium’s inception, and responding to your opponent’s volley with the appropriate attack and pulling off powerful Ultra Smashes and jumpshots is fun. I just wanted more reasons to keep playing.
    • 66 Metascore
    • 68 Critic Score
    Bleeding Edge has plenty of potential and I had fun with it in my first couple of hours, yet lost interest in it quickly, as the battles alone weren’t enough of an allure to keep going. Like most living competitive games, there’s a chance Ninja Theory could greatly enhance the experience over time. For the time being, however, it’s entertaining for a bit and then it fades fast.
    • 68 Metascore
    • 68 Critic Score
    Visual Concepts has fixed most of the problems that made last year's game such a horrendous experience, and appears to be in a good position for next season (if 2K signs another contract with Major League Baseball). The game is still rough around the edges and can be infuriating at times, but it is a passable baseball experience for 360 players that need their fix. PlayStation 3 owners should stick with The Show.
    • 79 Metascore
    • 68 Critic Score
    To say this is the poor man’s street racing game is quite an understatement.
    • 43 Metascore
    • 68 Critic Score
    In the end, Sonic nuts will love it. Everyone else should stay away.
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    Though The Bourne Conspiracy is weighed down by broken gunplay mechanics, its thrilling hand-to-hand combat, slick presentation, and relatively short time commitment (eight hours) make it a perfect rental for fans of the films.
    • 58 Metascore
    • 68 Critic Score
    Demonstrates that FPS games can be done on the DS, but the real question is if they should. [Aug 2005, p.107]
    • Game Informer
    • 72 Metascore
    • 68 Critic Score
    Fusions stands out in the library of Dragon Ball video games as an interesting entry in the otherwise fighting-game-heavy collection. It is charming in its willingness to innovate within Dragon Ball, but it never quite executes on any of its pillars.
    • 51 Metascore
    • 68 Critic Score
    Brooktown High is a place where you want to spend a good deal of time, but the barebones gameplay, repetition in conversations, and fact that most of your success relies on exploiting these elements sucks all the fun out of this dating game. [June 2007, p.117]
    • 82 Metascore
    • 68 Critic Score
    Load times for all avenues of play are better, and the play on the field is once again a showpiece of iteration, but the online aspect of the game – where Sony is focusing the most for additions – remains unpredictable at best and completely broken at its worst. As the season goes along, the experience will hopefully get better, but for the hardcore baseball fans that purchased the game early, it can be a nightmare.
    • 68 Metascore
    • 68 Critic Score
    If you sleep on Star Wars sheets, give it a try. If not, pretend it doesn’t exist – just like the animated movie.
    • 55 Metascore
    • 68 Critic Score
    The word “good” should never be used when describing this game, but “entertaining” definitely fits it. Who doesn’t love smashing stuff? The Hulk does it better than anyone, and it’s captured quite well within this game.
    • 65 Metascore
    • 68 Critic Score
    Bottom line: if you expect nothing out of the Tree of Tranquility except the same old same old, then this will do the trick. [Oct 2008, p.106]
    • 54 Metascore
    • 68 Critic Score
    This title's biggest problem is its lack of ambition. [Feb 2003, p.105]
    • Game Informer
    • 62 Metascore
    • 68 Critic Score
    Each level follows the exact same progression path, and this dull repetition ultimately makes what could have been a great tornado game nothing more than a funnel cloud.
    • 70 Metascore
    • 68 Critic Score
    The content that's there can occasionally be fun, but there just wasn't enough of it to keep me engaged. [Feb 2006, p.112]
    • Game Informer
    • 64 Metascore
    • 68 Critic Score
    Even though you are the coach in this game, you're still little more than a bystander. [Aug 2006, p.84]
    • Game Informer
    • 72 Metascore
    • 68 Critic Score
    Akka Arrh is an interesting experiment. Despite its shortcomings, Atari fans can still find some fun in this blaster from the past – the game just comes with a big asterisk. As much as I’m excited to see a lost piece of gaming history revitalized and brought to modern consoles, overwhelming visuals and confusing, abstract game mechanics bring the experience down.
    • 81 Metascore
    • 68 Critic Score
    If you’re a huge Punch-Out fan and slightly curious about Rage of the Gladiator, I’d still recommend the WiiWare download. While it doesn’t dethrone the champ, it’s got the potential to be a contender if Ghostfire Games makes some changes next time around.
    • 67 Metascore
    • 68 Critic Score
    But the slow pacing and bad combat tarnish what otherwise might have been a portable gem. [May 2008, p.99]
    • 64 Metascore
    • 68 Critic Score
    Perhaps it's due to Gear Club's mobile roots, but this title is more form than function, which does not give it a strong foundation.
    • 59 Metascore
    • 68 Critic Score
    Sure, the PSone-like crowds look terrible, but Wii Boxing fans finally have a meatier boxer to obsess about than Wii Sports.
    • 66 Metascore
    • 68 Critic Score
    I was pleasantly surprised with Arthur and the Invisibles. It steals acrobatic fighting and platforming elements from "Price of Persia" and contextual button pressing finishers from "God of War."
    • 73 Metascore
    • 68 Critic Score
    Warp is charming at first, but the simple A.I. and basic puzzles aren't enough to make it an XBLA standout. Completionists may find replay value in the collectible grubs, basic upgrade system, and challenge rooms, but anyone looking for deeper stealth or puzzle-based gameplay should look elsewhere.
    • 78 Metascore
    • 68 Critic Score
    In a sport searching for the next big crazy trick, this game’s insistence on the basics only takes players so far.
    • 63 Metascore
    • 68 Critic Score
    Arcania isn't what anyone thought Gothic 4 would be. It's a marginally competent action/RPG with all the depth of a kiddie pool, not the huge open-world role-playing epics the series was previously known for.
    • 71 Metascore
    • 68 Critic Score
    Falling somewhere between a traditional Ridge Racer title and a Burnout game, Unbounded fails to fully succeed at recreating either experience, ending up in between the two racing franchises in terms of quality.
    • 64 Metascore
    • 68 Critic Score
    Arcania isn't what anyone thought Gothic 4 would be. It's a marginally competent action/RPG with all the depth of a kiddie pool, not the huge open-world role-playing epics the series was previously known for.
    • 72 Metascore
    • 68 Critic Score
    Falling somewhere between a traditional Ridge Racer title and a Burnout game, Unbounded fails to fully succeed at recreating either experience, ending up in between the two racing franchises in terms of quality.
    • 46 Metascore
    • 68 Critic Score
    In the end, Sonic nuts will love it. Everyone else should stay away.
    • 76 Metascore
    • 68 Critic Score
    The fact that the gameplay never evolves and the defensive stops are too powerful means this game's legs aren't very long - just like Mario's stubby little limbs. [Dec 2005, p.178]
    • Game Informer
    • 64 Metascore
    • 68 Critic Score
    The racing itself is pretty good, and the rest of the game feels like a total hackjob. [Oct 2004, p.123]
    • Game Informer
    • 75 Metascore
    • 68 Critic Score
    Sloclap’s first foray shows glimmers of brilliance in the combat and the somewhat intriguing aesthetic of masked martial artists going at it in strange lands. Even so, Absolver feels like a collection of little pieces from something larger that just never happens. It’s as if someone has set the table for a fascinating three-course meal and the appetizer is the only thing that ever comes out of the kitchen – and by the time you take your first bite, you’re being ushered out the door.
    • 69 Metascore
    • 68 Critic Score
    Each level follows the exact same progression path, and this dull repetition ultimately makes what could have been a great tornado game nothing more than a funnel cloud.
    • 71 Metascore
    • 68 Critic Score
    Those who have fond memories of the PSone cult classic "Thousand Arms" will definitely enjoy Ar Tonelico's strange blend of action, dialog, and courtship. [Feb. 2007, p.101]

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