Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 63 Metascore
    • 70 Critic Score
    The noticeable graphical uptick and the Sixaxis controller are not nearly enough to warrant a purchase over Sony’s own current-gen NBA title, and certainly not over the 2K series.
    • 70 Metascore
    • 70 Critic Score
    It doesn’t correct any of the mistakes made by its PS2 predecessor. [Feb 2002, p.92]
    • Game Informer
    • 50 Metascore
    • 70 Critic Score
    Add in some middling environment and character visuals on top of the lackluster gameplay, and X-Men Destiny has some big problems.
    • 82 Metascore
    • 70 Critic Score
    I also got the feeling that my ship was more in control of me than I was of it – which means I had t rely on AI piloting. [Apr 2002, p.85]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    This is my number one frustration, as any mistake puts you back much closer to square one. Any contraband you've hidden in your desk remains, but the on-hand keys, equipment, and weaponry you spent your time crafting are gone, and it's not quick or easy to regain. It wouldn't be so frustrating if the game allowed for manual saves, but the individual levels are tied to their online leaderboards and autosave every few seconds. I wish I could have turned this off for local play.
    • 72 Metascore
    • 70 Critic Score
    It's entertaining enough to plow through the two campaigns, but the fact that there are fairly clear-cut optimal solutions to all three facets of gameplay makes this nothing more than a mildly enjoyable look at part of the genre's history. [Nov 2007, p.163]
    • 69 Metascore
    • 70 Critic Score
    If your blood pressure can withstand the beatings that may seem unfair, there's a lot to like about Conan's combat system and adventure. [Nov 2007, p.140]
    • 61 Metascore
    • 70 Critic Score
    It's neat, but after a couple of hours you won't really feel the need to keep playing. [Dec 2003, p.158]
    • 77 Metascore
    • 70 Critic Score
    Still Wakes the Deep is a relatively short game (I completed the campaign in under five hours). The story is strictly linear, akin to some of The Chinese Room’s other games, with no collectibles or secrets. While it’s true that the game builds on the setting, atmosphere, tension, and body horror, it flubs the most crucial aspect: the moments when you actually face the creatures. It’s like if The Thing was “from another world,” but it’s revealed to be E.T. due to how harmless it is. In the end, this romp through an infested oil rig might look slick, but it spills over and slips when it matters most.
    • 67 Metascore
    • 70 Critic Score
    Poorly spaced checkpoints, dank too-similar environments, and magical teleporting allies are a few other annoying and strange traits that cause this game to fall down a few notches.
    • 71 Metascore
    • 70 Critic Score
    This game’s biggest selling point is the crazy juxtaposition of its units (ninjas, Triceratops, and jetpack-wearing Norsemen are all there), but it certainly doesn’t fall flat in other areas.
    • 59 Metascore
    • 70 Critic Score
    Zip Lash isn’t the game that’s ultimately going to convert people into being Chibi-Robo fans; it’s a competent platformer, but it sticks too close to the genre manual and is missing a much-needed spark.
    • 72 Metascore
    • 70 Critic Score
    Acclaim didn't go out of its way to elevate the series - this is simply an enhanced version of last year's game seen from a new perspective. [Apr 2004, p.92]
    • 82 Metascore
    • 70 Critic Score
    With the gameplay being such an unwanted distraction, the story is the only attraction. The plot delivers a cool science fiction twist in its final moments, but ultimately serves as a slave to mediocre gameplay for eight to nine hours.
    • 72 Metascore
    • 70 Critic Score
    While the controls on this PC port are okay, they are clearly not refined for a console experience. [Oct 2003, p.139]
    • Game Informer
    • 80 Metascore
    • 70 Critic Score
    With the gameplay being such an unwanted distraction, the story is the only attraction. The plot delivers a cool science fiction twist in its final moments, but ultimately serves as a slave to mediocre gameplay for eight to nine hours.
    • 73 Metascore
    • 70 Critic Score
    ZeptoLab continues to set a high bar with its presentation and gameplay, but Pudding Monsters comes up short in the innovative puzzle department. I ripped through it very fast, and though there is the promise of free additional puzzles in the future, I don’t think I will be returning to stick more blobs together.
    • 67 Metascore
    • 70 Critic Score
    This game is more ambitious than Sony's PSP baseball title, but MVP's gameplay hiccups may leave you looking elsewhere. [July 2005, p.126]
    • Game Informer
    • 66 Metascore
    • 70 Critic Score
    Concocting potions and humiliating dark wizards is fun for a while, but once the novelty is gone, Hogwarts loses all of its magic.
    • 72 Metascore
    • 70 Critic Score
    If you’re a diehard Disney fan in the mood for a short, breezy platformer, this may hit the spot. However, the core gameplay beneath the endearing Disney aesthetic left me wanting more.
    • 67 Metascore
    • 70 Critic Score
    The Park is more unnerving that outright scary, though there are a few attempts at jump scares scattered throughout the game.
    • 68 Metascore
    • 70 Critic Score
    Although the graphics are generally good, there is still something unappealingly sluggish about this game. [May 2002, p.85]
    • Game Informer
    • 62 Metascore
    • 70 Critic Score
    A bare bones approach to hockey that never distinguishes itself. [Nov 2005, p.151]
    • Game Informer
    • 82 Metascore
    • 70 Critic Score
    Hardcore platformer fans will find this a trying test of skills. Henry Hatsworth could have been one of the most unique and interesting games on the DS, but some baffling design choices hold it back from greatness.
    • 67 Metascore
    • 70 Critic Score
    It ends up feeling formulaic by modern standards.
    • 63 Metascore
    • 70 Critic Score
    These improvements stand in contrast to the continued weak goalie AI, unhelpful camera work, and iffy passing.
    • 76 Metascore
    • 70 Critic Score
    I think this game will be best suited to two groups: those who missed the GBA version, and hardcore WarioWare freaks. [Apr 2004, p.100]
    • 83 Metascore
    • 70 Critic Score
    Playing cards in connection to successfully racing a horse is a bizarre overlap I did not expect to enjoy.
    • 72 Metascore
    • 70 Critic Score
    The best Tiger in years just appeared on the Xbox 360 and PS3, but this game just doesn’t feel the same in comparison. Of course, with the Wii controller it shouldn’t – but it also shouldn’t leave me guessing half the time as to where my ball is going.
    • 64 Metascore
    • 70 Critic Score
    Unfortunately, the entire affair is filled with repeated waves of what amount to the exact same enemies, and it doesn’t take long for boredom to set in.
    • 63 Metascore
    • 70 Critic Score
    Bloodlines 2 is a let-down, but not irredeemable. Despite a sparse open world and a story that's inflexible until the later hours, there's fun to be had here. Action and stealth gameplay help fulfill the vampire fantasy, and strong performances from the voice cast make the noir narrative one that I didn't mind revisiting each session. My 22 hours with Bloodlines 2 were mildly entertaining, but like an insatiable vampire, I'm left feeling a little empty.
    • 66 Metascore
    • 70 Critic Score
    If and when Neocore patches the AI into respectability, even if that's in conjunction with letting it cheat with damage/HP numbers under the hood, I'll be the first one to jump in and dump a hundred hours into King Arthur II. For now, I'll play something that's at least half a step beyond shooting fish in a barrel.
    • 64 Metascore
    • 70 Critic Score
    The overall presentation is cute, with a virtual Pac Room that you can deck out with unlockable items, and a sticker album that you fill up by completing challenges. Namco missed a critical opportunity, however, in putting all the games into a greater context.
    • 55 Metascore
    • 70 Critic Score
    You really couldn't ask for a better version of Space Channel 5 on GBA. [Fall 2003, p.126]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    I sank plenty of hours into Tokyo Jungle, and still want to play more. I'm just not sure why, as the repetitious gameplay limits the amount of fun I've had with it. Still, if you're looking for something off the beaten path – or just want to see a bunch of animals doing it – Tokyo Jungle provides a modest amount of entertainment.
    • 68 Metascore
    • 70 Critic Score
    The game is the worst type of Renasissance man - Jack of all trades, master of none. [Jan 2005, p.133]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    It’s not perfect, and it’s certainly not meant to be played alone, but Ibb & Obb is still worth checking out for those that enjoy solving puzzles with a friend.
    • 69 Metascore
    • 70 Critic Score
    Probably one of the least exciting racing titles I've played recently. [Dec 2003, p.146]
    • 62 Metascore
    • 70 Critic Score
    This tries to be Super Smash Bros. with some new bells and whistles, and much less-beloved characters. [Dec 2005, p.178]
    • Game Informer
    • 61 Metascore
    • 70 Critic Score
    Rory McIlroy PGA Tour isn't a bad game, it's just one that doesn't positively make the case for longtime fans of the series or the new systems. With the gameplay nudged ahead only slightly, the graphics not particularly new-gen, and a reduced feature set, the mind easily wanders to what we've lost rather than finding comfort in what's there.
    • 74 Metascore
    • 70 Critic Score
    The act of bouncing a ball back and forth against an opponent in a virtual space, the main hook of Sparc, is fun and it works well. After overcoming my initial shortcomings of accurately being able to throw a digital ball, I quickly began to enjoy Sparc and even work up a small sweat. Beyond the basic fun of the main game, however, there just isn’t much here.
    • 70 Metascore
    • 70 Critic Score
    While the quality of the polygonal models brings back memories of the 386 processor, the fact that developer Raylight Studios was able to create convincing and enjoyable gameplay around it is an impressive feat. [Aug 2003, p.104]
    • Game Informer
    • 82 Metascore
    • 70 Critic Score
    The real issue is that Death Stranding’s gameplay really is as simple as it appears to be, and the elements around it – the story, combat, and lackluster mission objectives – aren’t satisfying enough to anchor the title and get players invested.
    • 56 Metascore
    • 70 Critic Score
    This is a game every zombie fanatic could love, but only the hardest of hardcore gamers can excel at. [June 2007, p.117]
    • Game Informer
    • tbd Metascore
    • 70 Critic Score
    Dirt racing may be a sort of minor league to the big-time stock cars, but this game – while limited in some areas – taps into its own enjoyable racing rhythm and buzz.
    • 69 Metascore
    • 70 Critic Score
    There is a certain charm to this game, but it's basically a big Jedi mind trick. [Jan 2006, p.157]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    While F1 driving demands a high skill level, I don't appreciate how your car's handling lacks that fine touch. [Aug 2003, p.91]
    • Game Informer
    • 79 Metascore
    • 70 Critic Score
    Retro City Rampage is a noble effort and a labor of love, but the final product reminded me of my most frustrating gaming memories just as frequently as my fondest.
    • tbd Metascore
    • 70 Critic Score
    NASCAR Unleashed may be just another kart racer, but it's also not as foreign of a concept to the sport as you may think. Its drafting, rivalries, and car contact are certainly key aspects of the sport represented here – just not enough.
    • 72 Metascore
    • 70 Critic Score
    This collection offers up a wide range of brawlers and shooters from days long gone, but sadly, not many of these are all that memorable.
    • Game Informer
    • tbd Metascore
    • 70 Critic Score
    NASCAR Unleashed may be just another kart racer, but it's also not as foreign of a concept to the sport as you may think. Its drafting, rivalries, and car contact are certainly key aspects of the sport represented here – just not enough.
    • 58 Metascore
    • 70 Critic Score
    Ironically, just like a relationship built entirely on the nookie, Singles ends up feeling more than a little shallow after the first few one nights stands you spend playing it. [Aug 2004, p.105]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    Graphics and online are where the attention's focused, but I think they should have continued down the road to refinement. [Sept 2003, p.109]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    I love the gamplay, but there really needs to be a more engrossing game around it. [Aug 2004, p.107]
    • Game Informer
    • 67 Metascore
    • 70 Critic Score
    The problem is that I can't get myself to really like Rena; she really comes off as a vapid, mindless character. [Feb 2004, p.105]
    • Game Informer
    • 81 Metascore
    • 70 Critic Score
    To call Fire Emblem Echoes a step back for the series would probably be unfair. As a remake it works on a number of levels, showing off the series’ strange roots while also serving up an entertaining 30-hour epic fantasy. However, the brutal and dull difficulty and large amounts of necessary grinding left me feeling as frustrated as I was invested in Echoes’ offerings.
    • 78 Metascore
    • 70 Critic Score
    This game has a hotel full of strangers with secrets, which might just be enough to get you to stick around to hear them all. But perhaps you’ll want to skip the ambiance and go somewhere with fresher towels.
    • 78 Metascore
    • 70 Critic Score
    Where's the fury? I just don't feel the passion. [Jan 2005, p.122]
    • Game Informer
    • 53 Metascore
    • 70 Critic Score
    Carves its own identity. [Mar 2011, p.98]
    • Game Informer
    • 71 Metascore
    • 70 Critic Score
    Payday 2's novel heist-based gameplay is still worth checking out for those interested in a refreshing cooperative experience. For veteran criminal masterminds, however, the return of easily fixable problems and lack of account migration make it hard to justify the jump from previous versions.
    • 71 Metascore
    • 70 Critic Score
    From the graphics to the gameplay, in the eye of this beholder, Temple of Elemental Evil screams mediocrity. [Nov 2003, p.174]
    • Game Informer
    • 80 Metascore
    • 70 Critic Score
    Virtua Tennis 3 is a perfectly serviceable tennis game (pun intended) that fails to provide a big enough splash to make it anything else than just another tennis title. Next time I hope it won’t take Sega seven years to come out with the same game.
    • 53 Metascore
    • 70 Critic Score
    It comes out of the gate with a strong opening set and sprinkles in a good joke every time the audience gets restless. But the gameplay itself is as diluted as a happy hour special in an 18-and-over club.
    • 67 Metascore
    • 70 Critic Score
    For a motocross game, MetalX is pretty hardcore. [Aug 2003, p.91]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    Seeing Clementine’s story end is bittersweet. For anyone who has cared about her fate, it’s worth seeing if she can survive the terrible odds or if she’s doomed to travel the same path as Lee, but just know that you are likely to come away with mixed feelings.
    • 74 Metascore
    • 70 Critic Score
    I don't regret my time with Atomfall. It knows what it wants to be, with a reasonable scope and solid shooting mechanics. But issues with the skill system, its underbaked stealth, and an unengaging narrative are asterisks too large to ignore. Like the world it depicts, something exciting and unique lies at Atomfall's core. I just wish it wasn't walled off by my laundry list of frustrations.
    • 75 Metascore
    • 70 Critic Score
    For the majority of gamers, it's too little too late. [Dec 2001, p.113]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    It's a ball with friends, amusing solo, and a nice purchase for anyone that already owns the bongo controller. [July 2005, p.121]
    • Game Informer
    • 62 Metascore
    • 70 Critic Score
    Button timing and mashing is fine, but it would be great if Konami could expand snowboarding (and even figure skating) into a more combo-laden affair a la Tony Hawk. [Mar 2002, p.79]
    • Game Informer
    • 62 Metascore
    • 70 Critic Score
    Without getting too fuddy duddy, the low-stress charm of building your skyscraper is hard to really knock, expecially for fans of casual simulations. [Jun 2006, p.119]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    The Vita is a great home for many games, but this is not one of them. As a standalone product, this version of Borderlands 2 has little value, living in the shadows of its superior iterations. It gives dedicated vault hunters even more ways to spend time on Pandora – but if you love the core gameplay that much, its implementation on Vita is bound to disappoint you.
    • 66 Metascore
    • 70 Critic Score
    From action-style combat scenes to cutesy animal sidekicks to world-saving dilemmas, this is a Tales game through and through. I’m pretty sure that’s not a compliment anymore.
    • 66 Metascore
    • 70 Critic Score
    Still, the different aspects of gameplay flow together smoothly and the campaign at least throws enough varied challenges to make it moderately entertaining. [Dec 2007, p.156]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    Even PS3 gamers who would be playing it for the first time should be wary about a purchase. [Issue#203, p.97]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    Sheffield tried too much and didn't focus enough on the gameplay necessities. [Nov 2002, p.113]
    • Game Informer
    • 67 Metascore
    • 70 Critic Score
    It's too bad the developers felt they could coast along on the strength of a handful of good ideas. [Ocvt 2007, p.121]
    • 60 Metascore
    • 70 Critic Score
    There is a load of personality in Chicken Little, and the large variety of level types and playable characters will appeal to fans of the film. [Nov 2005, p.149]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    I wanted to love Pier Solar HD. I grew up playing the titles it emulates, and seeing the look and feel so authentically captured gave me high hopes. However, I grew increasingly bored with Pier Solar once the initial wonder wore away.
    • 72 Metascore
    • 70 Critic Score
    The new Legend, Challenge, and Xtreme modes offer more scenarios for each character. This helps keep things fresh, even if the beat 'em up routine is the same. [Dec 2003, p.150]
    • 74 Metascore
    • 70 Critic Score
    The gameplay and plot show their age, blending into the sea of modern role-playing conventions.
    • 82 Metascore
    • 70 Critic Score
    The inability to bring any of the new characters and weapons back into the main game relegates Donkey Kong Adventure to being a fun but forgettable detour. I still enjoyed my return trip to Mario + Rabbids’ wacky world, but hopefully the next visit is more meaningful.
    • 72 Metascore
    • 70 Critic Score
    NFL Fever has more or less stayed the same, which means that it has actually lost ground. [Sept 2002, p.88]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    It's not the sort of game that works well when you want to cozy up on the couch for a few hours. It becomes repetitive, and you will come up with all sorts of new profanities when doing the same thing over and over on the same level miraculously works because that one brick fell slightly to the left. Angry Birds is a fun game, but the console is not where it belongs.
    • 72 Metascore
    • 70 Critic Score
    Ultimately, what I remember most about this game is the wrist and neck pain.
    • 62 Metascore
    • 70 Critic Score
    Offers plenty of variety and a faithful presentation. [August 2002, p.79]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    Dante’s Inferno features some interesting aspects (like its combat), but early innovation loses out to repetition. The game’s biggest strength – Visceral’s recreation of hell – wanes during the second half. Some entertaining unlockable content adds to the replayability, but for most gamers, Inferno doesn’t have enough new ideas to warrant a return trip through hell.
    • 66 Metascore
    • 70 Critic Score
    Angry Birds is a perfect mobile diversion game. It's quick and addictive, and before you realize how its fickle physics can be incredibly unfair, your game is interrupted by a phone call. It's not the sort of game that works well when you want to cozy up on the couch for a few hours.
    • 61 Metascore
    • 70 Critic Score
    I liked puzzle mode the best, but wanted a little more. There is nothing else to this game. I guess you get what you pay for, but even at $20 it would have been nice to see a two-player mode.
    • 72 Metascore
    • 70 Critic Score
    The Last Hope is plagued by a number of problems, but if you can invest the time needed for this game to blossom (that's a big if), the combat system and mysterious plot reward you well for your time. [Mar 2009, p.90]
    • 60 Metascore
    • 70 Critic Score
    Trick buttons can't pull chase out of mediocrity. [Oct 2002, p.91]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    Chorus can be an entertaining space combat adventure at times, but the mediocre moments take a considerble toll.
    • 65 Metascore
    • 70 Critic Score
    While Risen 3 doesn’t have great combat or an enthralling story, there’s a lot of content to delve into for those hungry for an open-world action/RPG, and that might be enough to entice fans to give it a try.
    • 75 Metascore
    • 70 Critic Score
    Acclaim didn't go out of its way to elevate the series - this is simply an enhanced version of last year's game seen from a new perspective. [Apr 2004, p.92]
    • 55 Metascore
    • 70 Critic Score
    All told, faithful arcade fans should have a look, but no one else should feel the need to drop in their tokens. [Oct 2005, p.140]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    Sonic Team's most recent Wii offering is evidence that it's attempting to claw its way out of a deep grave crammed with disappointing titles. Some diehard Sonic fans with unlimited patience may find enjoyment here, but the rest of us should pick up one of Sonic's fully 2D titles until they get it right.
    • 69 Metascore
    • 70 Critic Score
    There’s not much to hate about The Conduit outside of some lamentably uninspired design decisions. There isn’t much to love, either. It feels like a 10-year-old game at times, albeit a reasonably polished one. It’s on Wii, though, and that will be enough for some people.
    • 65 Metascore
    • 70 Critic Score
    Seems to easily fall flat into the clutches of mediocrity. The multiplayer mode is nice, though. [April 2002, p.89]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    A solid imitation of 2001's shareware "Bejeweled" (which is considerably cheaper). [Apr 2005, p.142]
    • Game Informer
    • 60 Metascore
    • 70 Critic Score
    Unfortunately, the shining strengths of the game are buried underneath a thick layer of rust that only the thirstiest of air-junkies should bother chipping through. [Feb 2010, p.95]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    A few months ago, I reviewed LEGO Star Wars III: The Clone Wars. That game introduced some light RTS elements to the series, along with loads of vehicle-based missions, and a huge cast of playable characters. LEGO Pirates of the Caribbean falls short of that high mark, delivering a more traditional LEGO experience. That's not to say that Pirates is a bad game – quite the contrary. It's just puzzling to see a series that has struggled to evolve take a step back. Where are the epic ship-to-ship vehicle battles? Why is the pirate-infested port hub so boring?

Top Trailers