Magic: Duels of the Planeswalkers 2014 Image
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77

Generally favorable reviews - based on 19 Critic Reviews What's this?

User Score
6.1

Mixed or average reviews- based on 117 Ratings

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  • Summary: Available on the Android platform for the first time ever in addition to iPad, Xbox LIVE Arcade, Steam and PlayStation Network, Magic 2014 - Duels of the Planeswalkers will offer players exciting new features as they partner with Planeswalker Chandra Nalaar to track down a manipulative andAvailable on the Android platform for the first time ever in addition to iPad, Xbox LIVE Arcade, Steam and PlayStation Network, Magic 2014 - Duels of the Planeswalkers will offer players exciting new features as they partner with Planeswalker Chandra Nalaar to track down a manipulative and dangerous Planeswalker foe. An immersive storyline and strong integration with the Magic 2014 - Core Set ties the experience together for players, culminating in an end-of-summer Magic Celebration that brings all Magic fans together in stores across the world. Expand
Score distribution:
  1. Positive: 14 out of 19
  2. Negative: 0 out of 19
  1. Jun 28, 2013
    90
    Duels 2014 has everything you've ever wanted from a Duels game. The Sealed Play option takes this version to a whole new level, and will make it exceedingly difficult for Stainless to one-up itself again.
  2. Jul 24, 2013
    80
    Fans will like the new modes and the inclusion of Silver creatures, and newcomers shouldn’t feel scared of joining the fun, as Magic 2014 is once again another successful attempt at digitally recreating the intricate card game and breaking it down to easy, understandable fun.
  3. Hyper Magazine
    Aug 8, 2013
    80
    The addition of Sealed Deck mode makes this the best Duels yet, but the requirement of microtransactions for deck slots leaves a rather sour taste. [Sept 2013, p.78]
  4. Jul 2, 2013
    79
    Magic 2014 is still well worth its modest ten dollar price tag, but players looking to jump into a duel for the first time would be better served by the better-rounded 2012 and 2013 versions of the series, even if their art doesn’t move.
  5. Jul 8, 2013
    75
    Another incremental upgrade, Magic 2014 is still just the bastard child of Magic Online and the physical card game.
  6. Jul 1, 2013
    75
    Stainless Games creates another solid adaptation of Magic: The Gathering, but plays it safe by delivering a product that does little to improve on last year's game. It's the FIFA of collectible card games.
  7. Half excellent adaptation of a classic game, half hamfisted promotional product, Magic 2014 is as notable as much for what it purposefully leaves on the table versus what it achieves.

See all 19 Critic Reviews

Score distribution:
  1. Positive: 12 out of 38
  2. Negative: 18 out of 38
  1. Jun 27, 2013
    10
    I have played all of the Duels of the Planeswalkers games and put 100's of hours into them (I enjoy Magic but don't have the money to play theI have played all of the Duels of the Planeswalkers games and put 100's of hours into them (I enjoy Magic but don't have the money to play the real game!). That being said, I think this one is the best yet. It's nicely polished, the decks are interesting, the presentation has been improved, and the introduction of sealed play is a welcome addition to the series. Unlike others I don't have ridiculously high expectations, I don't expect there to be a full deck editor and I was aware of the limitations of sealed play before I bought the game. Seriously people, it's a $10 game! When you compare what you get here with what you'd get in physical Magic for $10 this game is an amazing deal. If you have enjoyed the other games in this series, or just want to give Magic a try in a casual way, you can't go wrong with this game. Expand
  2. Jun 18, 2014
    9
    A lot of the people who play 'real' Magic with cards were disappointed with this game.

    Fair enough. The game lacks several key dimensions
    A lot of the people who play 'real' Magic with cards were disappointed with this game.

    Fair enough. The game lacks several key dimensions of the card game, especially building your own decks.

    Others complain about the DLC. Also fair. It is far easier to pay to win than actually grind the card unlocks. So yes, the DLC is bad.

    However this is still a good magic game, and it is an excellent product as an introduction to the game for beginners or the curious. If you are a veteran magic player you may wish to avoid it. But if you are an outsider who wants to see how this famous game functions this is a good place to start. And of course the way around the high price of DLC is PATIENCE. Wait for the inevitable Steam sale.

    9/10 as a great demo for magic.

    Orctowngrot.
    Expand
  3. Jul 4, 2013
    8
    GREAT PRICE-GREAT GAME.

    A amazing game for 9$ This game compares to other titles priced at 29-59$ All the dlc,s are optional and only
    GREAT PRICE-GREAT GAME.

    A amazing game for 9$ This game compares to other titles priced at 29-59$ All the dlc,s are optional and only unlock the items you get for playing? Do people really buy a game unlocked and not play it? Unlocking the decks, and cards is the best part. There is a new game mode, that is separate from the game itself, and you have a option to buy extra deck slots.. This game is 9$ and is a better value then most games at 59$ price point. But that goes to show you that trolls and morons and fanbois, Still wright negative reviews that have no TRUTH.

    PS. I never thought I would be into Magic, but im hooked. It also teaches you the ropes well for us beginners.
    Expand
  4. Jul 2, 2013
    5
    I've bought all the DotP series and its DLCs. However this is the only time I've been disappointed. The interface is horrible. Card looksI've bought all the DotP series and its DLCs. However this is the only time I've been disappointed. The interface is horrible. Card looks better which is good. The decks play same old same old. I think they're holding back the creative ones for DLCs and left us with only the basic sets. Sealed deck play is a big disappointment. Maybe I'm just too bored of the whole DotP series. It feels average at best. Expand
  5. Jul 13, 2013
    3
    I enjoyed the last two DoTP, and found this to be a big disappointment. I understand that a good amount of the game revenue will be generatedI enjoyed the last two DoTP, and found this to be a big disappointment. I understand that a good amount of the game revenue will be generated through the dlc's. I have no problem with that.
    However, the interface was made poorly. They made it look better, but function slower, and generally harder to navigate. It's very easy to play the wrong thing, or select the wrong card (they slightly shade the one you are selecting, and there is a delay so you can mess it up easily). I play the PC version with an xbox controller. You get to see an awesome example of poor programming this way. If your mouse moves at all, your controller stops working. You can keep playing with the mouse, but that should not occur when the game is set up correctly.
    The game itself is tedious, and far less entertaining then the previous. The encounters are set up to be extremely repetitive and unimaginative. I get that the matches are meant to have patterns, but with as few matches as there are in the game, those very limited patterns get boring quickly. The puzzles are a joke as well. I know the last one had pretty difficult puzzles, but these are just too easy. They involve such difficulties as "play something from your hand", or "attack with a creature that can get through".
    They give you a very limited selection on your decks, which again, I understand as they make money off the expansions. However these decks are very close to the last duels, so again they are pretty boring. I find it frustrating to play against a deck I unlocked completely, and see the computer pull out cards that deck doesn't have.
    Overall, I see where they are going with this, but the execution was poorly wrought and the game had the biggest fault I can give a game it was not fun. I hope they address the issues in upcoming patches and dlc's or release a better game in the future.
    Expand
  6. Jun 26, 2013
    2
    Dealbreaker: the promised deck customization is almost nonexistant,purely rng-luck based and heavily restricted to a few random cards you willDealbreaker: the promised deck customization is almost nonexistant,purely rng-luck based and heavily restricted to a few random cards you will get in your 6 starter booster packs.And it only exists in the "sealed deck campaign",which is essentially 6enemies in a row.
    Don't buy this game because the long-awaited (and needed!) addition of deck customization and booster packs sounded nice (which it did.) The advertized "deck customization via booster packs you unlock ingame" is absolutely disappointing and lackluster,you essentially get 2 chances of 6booster packs each (which can't be exchanged,you just unlock the random cards you get in those 6 packs on one of the 2 free "sealed deck campaign slots",which you cannot delete or "try again",you would have to buy more slots to get more chances) and if you happen to not get decent synergy cards or just cards that wont work well versus the first enemies you're forced to fight against in a set order, you're screwed or at least won't have a good time at all. Your only way of unlocking new booster packs is by defeating every second planewalker in your "path",which you cannot change,it is randomly set for you,with a chance of certain planewalkers not appearing or others appearing multiple times. Again,you cannot choose who to fight in which order. The game makes the decision for you. If you cannot get past one of these planewalkers (which have a fully unlocked mono deck each from the very start with beefy cards and good synergies) you will not progress and you will not get any more booster packs until the luck is on your side in a match. What sealed deck mode essentially boils down to is: If you're lucky on your first 6 boosters and you get enough creatures and synergy to make it work against the randomly chosen enemies with fully unlocked decks and strategies, you might get to a point where you can actually make a deck to your liking or develop a strategy that *you* chose,not that the game or rng chose for you.
    Still sounds acceptable to you? Here comes another bombshell.
    The screenshots and steam description of the game made it look like you could unlock booster packs by defeating certain enemies,which is only true *FOR THE FIRST TIME* you defeat that enemy. What.the.hell!
    Now,this *would* have worked if they just added a way to actually unlock booster packs by winning versus a certain enemy several times (and getting a booster pack each time you defeat an enemy) ,or hell,if they even allowed you to pick your enemies so you're not stuck on the same planewalker you cannot defeat because of the random card distribution. But no. You will only unlock a new booster pack if you defeat a certain planewalker for the first time. If you happen to not get any cards that compliment your existing limited number of cards you got from your first 6packs...you guessed it. You're screwed or won't have a fun time until you painfully unlock the next booster pack if you can manage to defeat 2 more planewalkers with fully unlocked decks. You can repeat battles versus planewalkers you defeated...but it doesn't give you anything. nada. And after defeating the first enemy on my path I was already at 17% completion. so if the system of unlocking ONE(!) booster pack every 2 enemies continues to be existant, you will unlock a whooping 3 booster packs in your sealed deck "campaign". 3.packs. 9packs in total. there is no way you would get enough cards to actually build and customize a deck to your liking/personal strategy. The game makes that choice for you,so pray to the rng-gods that you get enough creatures and cards to make a deck you somewhat like,to then fight against the same 6 enemies the game chooses for you over and over for nothing.
    This is ridiculous. Sealed deck mode sounded like it could have potential to finally bring deck customization and the fun of unlocking booster packs to the Magic Videogame series. Unfortunately,it seems it was just a way of tricking people into thinking the game finally has proper deckbuilding yet again. Sealed deck mode is essentially "fight 6 planewalkers,which the game chooses for you, in a row with an improvised deck of a very limited number of total cards." It isn't a campaign. And it sure as hell isn't the deckbuilding via booster packs a lot of us have hoped for.

    A non-fanboy can't help but to feel ripped off. The normal campaign is the same as previous games. You have prebuilt mono decks you can "choose" from (usage of the word choice in this game is an overstatement) and you work your way through often predictable AI until you get bored and hope for the next game to finally have proper deck customization and personal strategy planning. They goofed it up again.
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  7. Jun 28, 2013
    0
    Terrible game. "Sealed" puts your limited pool of cards up against mono-colored constructed decks...also I'm pretty sure there is a cheat inTerrible game. "Sealed" puts your limited pool of cards up against mono-colored constructed decks...also I'm pretty sure there is a cheat in the AI to make sure they never get mana screwed and have near perfect draws. Also in regular play a couple of the decks are clearly overpowered. UI is very clunky and unintuitive (Tip clicking a card in the card pool should center on that card and zoom in, not automatically add it to my deck before I can even look at it.) Expand

See all 38 User Reviews