- Publisher: Wizards of the Coast
- Release Date: Jun 26, 2013
- Also On: PlayStation 3, Xbox 360
User Score
Mixed or average reviews- based on 117 Ratings
User score distribution:
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Positive: 49 out of 117
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Mixed: 34 out of 117
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Negative: 34 out of 117
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- User score
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- Most helpful
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Jul 13, 2013
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Jun 26, 2013
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Jun 30, 2013Created an account just to review the game. That's how bad it is. Playing cards versus highly tuned AI decks with pre-determined deck orders has to be the stupidest idea I've ever seen.
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Jun 27, 2013
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Aug 5, 2013Holy god this game sucks! No custom decks! Evil greedy psuedo-sealed play (you have to pay $1 to play it after 2 times)! All the while feeling like this is just a marketing gimmick to get you buy magic cards (the game feels like just a long tutorial/advertisement for MTG). Seriously appalling.
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Nov 23, 2013
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Jun 9, 2014The "Instant" mechanic bugs out for 9/10 abilities. A total disgrace for the Magic franchise. As for minor but also annoying details, the board is always extremely small with lot of wasted space and you have to zoom in on each card if you want to read it comfortably - something that Hearthstone does so much better.
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Aug 22, 2013
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Aug 2, 2013
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Dec 9, 2013
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Jun 26, 2013
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Feb 28, 2014Waste of time slow ass game with boring mechanic blank board, there are better games like Spectromancer for me has better music and strategy combat. Also seem to be bad optimized for PC .
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Jul 3, 2013
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Jun 28, 2013
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Nov 13, 2013
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Jan 2, 2014
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Jan 17, 2014
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Jul 25, 2014
Awards & Rankings
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Oct 22, 2013If you enjoyed the 2014 version of the popular card game, then you have no reason not to play the expansion pack released in late September.
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Sep 10, 2013The new version of Magic manages to capture the essence of its analogue original. Fast paced battles with plenty of room for strategy and modifications of your deck. Too bad it is not as mechanically deep or varied to work as a full-blown substitute. Still strongly recommended for beginners.
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Hyper MagazineAug 8, 2013The addition of Sealed Deck mode makes this the best Duels yet, but the requirement of microtransactions for deck slots leaves a rather sour taste. [Sept 2013, p.78]